Voted best in category in the Users' Choice awards.
Made a neat little discovery.

WFRP 4e: The Horned Rat, page 31
These books have titles on their spines and they're written vertically rather than horizontally, and top-to-bottom. This is how it's done in the modern UK, though from my understanding, in the earliest days spines had no titles, then they were written horizontally, and now they're vertical but written bottom-to-top in continental Europe, where Germany is. It's always nice to see these little ways that Warhammer's fantastical setting differs from the real world.
 
Edited some of my notes on the "body" part of the sigils in the Asur mandala into something readable. There's not many insights here - it's mostly stuff like "yup, the Mark of Hoeth is in the sigil of Hoeth" - but I have spent far too long looking at this thing and I might as well save some time for anyone who wants to try and do the same thing.

The list below is in the format of 'god name - rune that I think I can see in its sigil' with question marks added where I was less sure of the rune actually being there. There's a spoiler under each name with a more detailed explanation of where in the sigil I believe the rune I spotted appears and some additional comments when I felt I had something to say.
Inner Ring
Asuryan - Asur
Asur is right in the middle, barely altered from its base form. You can't miss it.

Asuryan gets two huge badass looking wings which don't correspond to any rune in available lexicon. This isn't because Asuryan is in the middle, it's the same in the other mandalas.

The small flame in the part of the sigil that's Asur seems to be missing in the Druchii mandala. Generally I don't pay much attention to small differences in the non-head part of the sigils between mandalas but in this case I think it's easy to imagine how this might mean something - Malekith probably isn't a huge fan of the eternal flame. Indeed, the Druchii's grudge against Asuryan is so profound that they placed Him right next to Eldrazor in their mandala.
Vaul - Avalu(Elrith?)
The pyramid looking part of Avalu is at the bottom, the oval is at the top. This suggests that the components of runes can get separated when incorporated in the God's sigils. This might have made it harder to spot this rune if not for the fact that Avalu kind of has to be here, it's the mark of Vaul.

The scythe looking things to the sides don't seem to correspond to any rune in the lexicon, though you can imagine they can be a simplifed version of a bunch of runes. They vaguely resemble Elrith, but are different enough that I don't think it fits. However, the meaning of Elrith does fit Vaul very well, so we could do what Boney did with Verdan and say that, though Elrith may not be in the sigil, it will always be in our hearts.
Isha - Quyl-Isha
The entire rightmost side of the sigil. Fairly obvious.
Kurnous - Kurn-ath
Basically everything except the little 'scythe' at the bottom right
Hoeth - Tavlu
There is a pretty unique curve around the head that's in Tavlu and in this sigil. The rest of Tavlu - the 'tower' - is also there, but it's a bit harder to see, especially because there are so many other elements in the sigil.

There is a lot more going on in this sigil and I understand very little of it.
Lileath - Cython
The bottom part of the rune. It's slightly off, but it's pretty close and it's an obvious fit meaning-wise

The upward facing crescent appears literally everywhere in the symbolism of Lileath, but there's no rune in the lexicon that's an upward facing crescent. Sariour is the kind of rune that seems like it belongs on Lileath's sigil but it's facing the wrong way. One can imagine that there's some rune that is/includes an upward facing crescent and that's not in the lexicon, and this rune is the one in Lileath's sigil (we can just say that the sigil has Sariour on its side, but changing the way things face can completely change the meaning of Eltharin runes so I don't think this is the way to go)

I have no idea what is going on with the Druhir sigil of Lileath.
Loec - Issth(Arhain?)
Basically every part of the rune that isn't a vertical line.

The 'tears' are in the wrong place for Issth, but one is in the right place for Arhain, which also fits Loec pretty well. Arhain is actually kind of similar to Issth (you can imagine that you get Issth by breaking the swively part of Arhain in two and moving them around a bit). Honestly it doesn't really matter all that much, it's not like there's some unique insight to be gained from finding Arhain is Loec's rune. In any case I do think Issth is the better fit.
Mathlann - Ytha
Bottom left. The 'tear' is missing, but the rest of the rune is a very distinct two-waves shape and appears in no other rune.

The shapes on the right are likewise pretty distinct and don't resemble much of anything in the lexicon, so we might assume there are some other runes not included in the lexicon that correspond to them.
Outer Ring
Khaine - Oriour???
If you tilt your head a bit you can see Oriour at the top left, but it's kind of dubious and the only reason I'm even considering it is that the rune of blood makes sense in context. Other than that I can't really see anything.
Ereth Khial - Drome
From the bottom all the way to the top. Basically everything except the little tear at the top right and the two curls at the bottom.

One of two sigils to include an oval other than the head, the other being Elinill. Probably not significant in this case, the oval is just part of Drome, but who knows.
Nethu - Endri
Right part of the rune, barely altered. Very easy to spot.

It's not super clear to me what Nethu's domain even is so it's not obvious how Endri fits it, but endlessness fits a God of an afterlife, loyalty might fit His service to His mother I guess, and ennui fits the effect that his sigil seems to have on people when used as an assassination device. It also looks like a harp, which is one of Nethu's symbols.
Anath Raema - Malavoi
At the bottom.

Savagery for the Goddess of the Savage Hunt. Simple enough
Morai-Heg - ???????????
This is the beginning of a streak of strange sigils

The line coming out of the head is doing something really weird: it immediately break and then it curls into a shape that's a bit like a blocky 5, but those straight lines and right angles are really unusual for Eltharin. Cython is closest, but it curls at the bottom, while the line in Morai-Heg's sigil seems to continue straight down after the initial weirdness at the top.

I have no idea what's going on in the Druchii sigil for Morai-Heg, it's wild
Hekarti - Saroir???
Maybe the bottom part is Saroir, but I really wouldn't bet on it.

Beyond that there's a lot going on in this rune and I can't understand any of it.
Atharti - ???
There's a tiny person sitting at the left side of the sigil. I wish I was joking

Seriously, what even is this
Ladrielle - Isalt
The three waves in the middle.

There's a kind of wide stroke to the right of the rune that appears to be completely unique, it appears in no other sigil in the mandala and in no rune in the lexicon. Very strange.
Estreuth - Larime?
The bottom part.

There's one wave too many for Larime, and I'm willing to consider this mostly because 'season of frost' as a metaphor for huger makes some amount of sense. The kind of downward facing crescent thing Estreuth has at the bottom only appears in a handful of runes, and Larime is the best fit by far out of all of them.
Addaioth - Varinor
The sparks of Varinor are at the top, the kind of pyramid-y part of Varinor is in the middle of the rune.
Eldrazor - the ugliest sigil in the mandala and it's not close
All the strokes here are super basic strokes that appear in a many other sigils

If any of them add up to an actual rune I can't see it

This is objectively the worst rune
Elinill - Urithair
In the middle-left part of the rune.

There are two ovals here other than the head, on the runes 'shoulders'. This doesn't fit any rune in the lexicon - there are a few runes that include ovals but none of them make any sense for Elinill in either shape or meaning. Possibly somehow symbolizes Elinill having a lot of children, or having many aspects, or something
Hukon - Daroir
Top part of the rune.

Daroir here is probably in the meaning of "strength of stones", because earthquakes.
Drakira - Thalui
Right part of the rune.

The simplest rune by far, barely anything going on here.
 
Eldrazor - the ugliest sigil in the mandala and it's not close
All the strokes here are super basic strokes that appear in a many other sigils

If any of them add up to an actual rune I can't see it

This is objectively the worst rune
This is slowly getting hilarious. What if the relatively low standing of Eldrazor across all Elven civilizations has nothing to do with his domain and is more of an indication of how frustrating, inelegant and superfluous Elven scholars and mystics find everything else about him?
 
What if the relatively low standing of Eldrazor across all Elven civilizations
Honestly it's not that low- he seems relatively popular with the Dark and* Wood Elves, so he's probably got a higher average than, say, Asuryan.

*Edit: rereading it, I wouldn't exactly call him 'popular' with them

Saw the story of Ellinil eating his children in the DE army book and wanted to ask- has it ever been brought up in discussion that the surviving Ellinili (Addaioth, Estreuth, Hukon, Mathlann, & Drakira) are said to have hid themselves in the mortal world to avoid being eaten by their father? So they'd theoretically be physically present in the world if that part is true.
 
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Honestly it's not that low- he seems relatively popular with the Dark and Wood Elves, so he's probably got a higher average than, say, Asuryan.
Going purely by numbered position order (which might or might not mean anything) Asuryan has a score of 10 while Eldrazor's is 17 (lower is better). The Asrai don't rate him any higher than the Asur while the Druuchi rate him only a single step above Asuryan, who still gets a relatively middling spot even with them.
But as I said, that might be a completely irrelevant metric.
 
Going purely by numbered position order (which might or might not mean anything) Asuryan has a score of 10 while Eldrazor's is 17 (lower is better). The Asrai don't rate him any higher than the Asur while the Druuchi rate him only a single step above Asuryan, who still gets a relatively middling spot even with them.
But as I said, that might be a completely irrelevant metric.
I'm mostly just going by- the WE and DE books have side-bars talking about Eldrazor, about the portions of their people that especially follow him. They don't for Asuryan.

How about putting it this way- I don't know if they think Eldrazor is ranked higher than Asuryan by them, but I think they give more of a shit that he exists. I think he has more followers and more impact on their lives.
 
I've been trying to come up with a functional layout for the Eonir Mandala. To do that, I studied the other three Mandalas to try and figure out how the groups of three (one inner with two outers) are set up and see if can recognize a pattern of any kind.
With the Asur and Druchii ones I can imagine some relation between some of the groups of three, but the Asrai one makes no sense whatsoever. Whoever chose its layout probably cared more about the numbered order of the Asur Mandala that he based it on than anything more sensible or elegant. Honestly, the whole thing makes little sense, even down to the selection of inners compared to the lore, as Boney already mentioned regarding Hukon for instance. So anyway, I mostly looked at the other two for inspiration. (Edit: Though quite honestly the Druchii one is barely better than the Asrai one).

The following is my first complete draft. The initial order still has little reason than what I felt like at the time and I haven't switched anything around after having gotten a full set. So in other words, I'd consider it far from final.

  • 1. Isha
    • 2. Asuryan
      • 9. Kurnous
      • 22. Eldrazor
    • 3. Hoeth
      • 10. Addaioth
      • 11. Anath Raema
    • 4. Hekarti
      • 12. Ladrielle
      • 13. Loec
    • 5. Atharti
      • 14. Lileath
      • 15. Estreuth
    • 6. Vaul
      • 16. Khaine
      • 17. Drakira
    • 7. Mathlann
      • 18. Ellinill
      • 19. Hukon
    • 8. Morai-Heg
      • 20. Ereth Khial
      • 21. Nethu
Process of reasoning:
I put Asuryan second because of his oft emphasized importance.
I definitely wanted to keep Hekarti and Atharti together in that order and putting Hoeth right before Hekarti felt natural too.
I wanted to put Ereth Khial and Nethu dead last, since they are on the verge of being kicked out altogether and Morai-Heg seemed like she'd be the one closest related to the afterlife keepers, so she got number 8.
I'm was less sure about Vaul and Mathlann, who could have just as well gone before Hoeth instead of after Atharti.
Only much later, pretty much while writing up this post, did I notice that I subconsciously used the same order that Boney gave me a year ago.
Asuryan, Hoeth, Hekarti, Atharti, Vaul, Mathlann, and Morai-heg are on the inner ring for Laurelorn.
Then I started cross comparing the three canon Mandala (and getting disgusted with the Asrai one). Ellinill and Hukon seemed easy. Under Mathlann is also where the Asur put them. Same goes for Khaine and Drakira under Vaul. Eldrazor's honorable warfare seemed fitting for Asuryan. Also, Asuryan and Eldrazor being next to each other (under Hekarti) in the Druchii Mandala was the only clue I had, what with him being at the center with the Asur and the Asrai one being garbage (I mean Hukon>Nethu/Asuryan, what even is this?). That "Eldrazor of the Ugliest Rune" gets place 22 is just a funny coincidence.
Atharti's grouping took some thought. With the Druchii she is above Vaul and Estreuth. Vaul I could ignore and Estreuth, being hunger which is often conceptually paired with lust, seemed like a good fit. The third member was a bit harder. The Asur put Hekarti and Atharti together under Hoeth, so nothing useful there. As an exception I took a look at the Asrai. They have Lileath over Anath Raema and Atharti. And The Asur have Lileath over Estreuth (and Ladrielle). Also conceptually the "Maiden" seemed a better fit than Ladrielle.
The rest was done with the flimsiest of excuses. Kurnous is a leader (to the Asrai) and doesn't fit any of the remaining inners better than Asuryan. Placing him high at 9 also felt correct. Hoeth is coupled with Addaioth in both the Druchii and the Asrai Mandala. Ladrielle and Loec seemed to fit together and I put the two under Hekarti mostly because I was just finished figuring out the Atharti trio and subconsciously I probably remembered a counter-factual Loec/Hekarti connection from when we tried to figure out Ranald's daughters. And Hoeth got the leftovers.
Thinking on it, Hoeth and Hekarti should probably switch outers. Partially or fully. The Asrai have Addaioth over Ladrielle and Hoeth and Lileath over Anath Raema and Atharti, so those groups of three could be kept together. But the Asrai Mandala is terrible anyway and Anath Raema is wild while Addaioth has elemental powers, relating them both to Hekarti. Or not, since the two others are both Ulgu-adjacent, which is just as much of a Wind.
I also wanted to try and put the gods that aren't patrons of any noble families lower than those that are, but that wasn't as much of a priority to everything else, outside of Ereth Khial and Nethu specifically.

I don't know if there was any point whatsoever to all the time and effort I put into this, but it was fun nonetheless. So any feedback is appreciated, even if it might not necessarily lead to me making a second version of this layout.

P.S.: For reference, the canon Mandalas in the same format.
  • 1. Asuryan
    • 2. Vaul
      • 9. Khaine
      • 22. Drakira
    • 3. Isha
      • 10. Ereth Khial
      • 11. Nethu
    • 4. Kurnous
      • 12. Anath Raema
      • 13. Morai-Heg
    • 5. Hoeth
      • 14. Hekarti
      • 15. Atharti
    • 6. Lileath
      • 16. Ladrielle
      • 17. Estreuth
    • 7. Loec
      • 18. Addaioth
      • 19. Eldrazor
    • 8. Mathlann
      • 20. Ellinil
      • 21. Hukon
  • 1. Kurnous/Isha
    • 2. Ancients
      • 9. Morai-Heg
      • 22. Drakira
    • 3. Estreuth
      • 10. Vaul
      • 11. Mathlann
    • 4. Addaioth
      • 12. Ladrielle
      • 13. Hoeth
    • 5. Loec
      • 14. Khaine
      • 15. Ereth Khial
    • 6. Hukon
      • 16. Nethu
      • 17. Asuryan
    • 7. Lileath
      • 18. Anath Raema
      • 19. Atharti
    • 8. Hekarti
      • 20. Eldrazor
      • 21. Ellinill
  • 1. Khaine
    • 2. Ereth Khial
      • 9. Nethu
      • 22. Lileath
    • 3. Anath Raema
      • 10. Addaioth
      • 11. Mathlann
    • 4. Hekarti
      • 12. Eldrazor
      • 13. Asuryan
    • 5. Atharti
      • 14. Vaul
      • 15. Estreuth
    • 6. Ladrielle
      • 16. Loec
      • 17. Kurnous
    • 7. Drakira
      • 18. Hoeth
      • 19. Isha
    • 8. Morai-Heg
      • 20. Ellinil
      • 21. Hukon
 
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Honestly, the whole thing makes little sense, even down to the selection of inners compared to the lore, as Boney already mentioned regarding Hukon for instance.
The weird thing with the Asrai mandala is that I'm pretty sure the page its on outright says something like 'the Asrai don't divide their gods like the other two groups and just give worship where appropriate except for placing Isha & Kurnous on top', so the whole thing is pointless to begin with.
 
The weird thing with the Asrai mandala is that I'm pretty sure the page its on outright says something like 'the Asrai don't divide their gods like the other two groups and just give worship where appropriate except for placing Isha & Kurnous on top', so the whole thing is pointless to begin with.
It doesn't say that they don't make any distinction at all, but that don't make distinction based on wether they are from the Heavens or the Underworld. The Asur have all Heaven gods except for Ladrielle in the inner circle and all Underworld gods except for Mathlann (but including Morai-Heg) in the outer. The Druchii have no Cadai other than Ladrielle in the inner circle. Though because Cytharai apparently outnumber Cadai almost 2:1 they still only have less than half of them in the inner circle (having to make place for Ladrielle and Morai-Heg).
 
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I'm mostly just going by- the WE and DE books have side-bars talking about Eldrazor, about the portions of their people that especially follow him. They don't for Asuryan.
There's a quality and quantity aspect there. Maybe two out of three elf factions care about Eldrazor and only one cares about Asuryan, but the one that cares about Asuryan really cares about Him, and the other two have pretty small groups that care about Eldrazor. The Sisters of Slaughter wiki page outright calls Eldrazor "ever the half-forgotten outcast of the Elven pantheon", though someone would have to confirm that this is a canon phrase (Warhammer Armies: Dark Elves (8th edition), pg 45) rather than a wiki editor following their natural impulses to dunk on Eldrazor.
Saw the story of Ellinil eating his children in the DE army book and wanted to ask- has it ever been brought up in discussion that the surviving Ellinili (Addaioth, Estreuth, Hukon, Mathlann, & Drakira) are said to have hid themselves in the mortal world to avoid being eaten by their father? So they'd theoretically be physically present in the world if that part is true.
Yes, this did come up a few times - I actually briefly mentioned it in my post on the mandalas just now - but I think the issue there is that it's not super clear what that means. It clearly doesn't mean that their power is based in one specific area since they are still worshipped by elf societies that are far removed from each other. Another thing that makes this strange is that Ladrielle's wiki page claims that "by tradition, she is the only goddess who still walks the mortal world", which seems to contradict the story of the Elinilli (unless it means that They aren't walking the mortal world, They are sitting very still).

Anyway, I don't think there's any indication that Mathlann or Drakira or Hukon are present in any specific location, but Addaioth is possibly implied to be hanging out in Naggaroth (reminds me of another fire Elinilli that might be hanging out in a cold region...) and Estreuth is obviously a crater with teeth in the Mountains of Mourn.
 
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Eldrazor's rune looks a bit like a downthrust sword to me. Or a volley of projectiles. The Asrai rune looks odd with all those loops and stuff though.

Honestly I've just had a bug stuck in my head about this guy, if in a different way than mathymancer; you see... I keep viewing Eldrazor as "the videogame or mmo PvP god of the Elf gods". xD

A focus or preference on fights compelled by honor? Liking combat in an arena or 1v1'ing people? Having your practitioners and worshippers be encouraged to grind their skills at mastering the blade?

None of the 3 elf groups like Eldrazor because he's the Halo/Call of Duty/MMO-dueling-culture god; he tells you to grind your skills at the blade so that you can beat up the enemy, buuut... That's not super useful or prestigious for a peaceful society, wherein your social role or niche would probably be "the patron god of dojos and dojo crushers, if the society had a thriving martial arts culture of dojos" and you'd be seen as doing something that's not necessary-but-distasteful like honing your skills at war to defend your nation if necessary, or valued or prestigious or wealth-accumulating like many of the other professions. The Asur wouldn't hold him up too highly because practicing a martial skill -- like the sword or bow -- solely for the sake of practicing a martial skill and getting as good at it as possible, may not be the way they do or value things.

(Defending yourself is still valued of course. Honorable. But getting into a PvP Grindset mindset is probably seen as Cythrai-like. I acknowledge that I've probably come up with a sort of catch-22 for why Eldrazor wouldn't be valued, by envisioning how people would see him and why they wouldn't value him, but then I guess I got to explain why he's a Cythrai.)

(Another possibility would be to lean on the "Obsessed with the skilful arts of war, he still seldom ranks high amongst his pantheon, for many Dark Elves - outside the legendary Sisters of Slaughter - scorn his reluctance to fight save in the pursuit of honour. However, once Eldrazor decides to fight, he does so without mercy. Any tactic is permissible within his Arena of Death, and as he constantly redefines the arena's bounds in the mortal realm, it is impossible to know you're within it until it is far too late..." thing. The "once you pick a fight, and it's an honorable fight, then fight without mercy" thing. Maybe the Asur viewed Eldrazor as too violent for the sake of violence. Maybe mastering your skill at the blade would be acceptable... except that Eldrazor likes using the blade a bit too much for their liking. Maybe the problem with Eldrazor is he likes the mastery of the blade, and he likes the feel of parting flesh with it too, and he likes doing it for an honorable reason. While the Asur perspective should be that you probably shouldn't be out picking a fight to begin with, but should be ready to defend yourself or to fight for king and country if need be.)

For the Druchii, he wouldn't be that great at war, though he'd have a place, in that he'd encourage the equivalent of weirdo blademasters and those types would come in useful in a pinch, but unless duels were a big part of society he wouldn't be that important. And Druchii ambition doesn't handle conflict via "1v1 me in the ring!", they do intra-societal violence in other ways, or they seek to gain advantage and out-maneuver their rivals in other ways. "Dammit, poison your enemy, or fabricate a scandal, or steal his shit -- don't just grind away your skill at the blade while talking about how everyone'll regret messing with you when the time comes! And, look, we have the Executioners for if we want to do the whole 'kill you in one swing of the blade' thing, okay?"

The Asrai, on the other hand, apparently set up battlefields marked with crossed daggers for him. Shrugging and going "Well, we now have a good place to funnel people into, if we need a good battlefield to kill Beastmen/Orcs/Humans/Daemons on I guess." Are you starting to see why I jokingly went "Heh, he kind of sounds like a PvPer god or something"?

The Asrai also live next door to the Bretonnians. Who probably do appreciate the art of the blade as a society or culture more. An amusing thought.
 
Eldrazor's rune looks a bit like a downthrust sword to me. Or a volley of projectiles. The Asrai rune looks odd with all those loops and stuff though.

Honestly I've just had a bug stuck in my head about this guy, if in a different way than mathymancer; you see... I keep viewing Eldrazor as "the videogame or mmo PvP god of the Elf gods". xD

A focus or preference on fights compelled by honor? Liking combat in an arena or 1v1'ing people? Having your practitioners and worshippers be encouraged to grind their skills at mastering the blade?

None of the 3 elf groups like Eldrazor because he's the Halo/Call of Duty/MMO-dueling-culture god; he tells you to grind your skills at the blade so that you can beat up the enemy, buuut... That's not super useful or prestigious for a peaceful society, wherein your social role or niche would probably be "the patron god of dojos and dojo crushers, if the society had a thriving martial arts culture of dojos" and you'd be seen as doing something that's not necessary-but-distasteful like honing your skills at war to defend your nation if necessary, or valued or prestigious or wealth-accumulating like many of the other professions. The Asur wouldn't hold him up too highly because practicing a martial skill -- like the sword or bow -- solely for the sake of practicing a martial skill and getting as good at it as possible, may not be the way they do or value things.

(Defending yourself is still valued of course. Honorable. But getting into a PvP Grindset mindset is probably seen as Cythrai-like. I acknowledge that I've probably come up with a sort of catch-22 for why Eldrazor wouldn't be valued, by envisioning how people would see him and why they wouldn't value him, but then I guess I got to explain why he's a Cythrai.)

(Another possibility would be to lean on the "Obsessed with the skilful arts of war, he still seldom ranks high amongst his pantheon, for many Dark Elves - outside the legendary Sisters of Slaughter - scorn his reluctance to fight save in the pursuit of honour. However, once Eldrazor decides to fight, he does so without mercy. Any tactic is permissible within his Arena of Death, and as he constantly redefines the arena's bounds in the mortal realm, it is impossible to know you're within it until it is far too late..." thing. The "once you pick a fight, and it's an honorable fight, then fight without mercy" thing. Maybe the Asur viewed Eldrazor as too violent for the sake of violence. Maybe mastering your skill at the blade would be acceptable... except that Eldrazor likes using the blade a bit too much for their liking. Maybe the problem with Eldrazor is he likes the mastery of the blade, and he likes the feel of parting flesh with it too, and he likes doing it for an honorable reason. While the Asur perspective should be that you probably shouldn't be out picking a fight to begin with, but should be ready to defend yourself or to fight for king and country if need be.)

For the Druchii, he wouldn't be that great at war, though he'd have a place, in that he'd encourage the equivalent of weirdo blademasters and those types would come in useful in a pinch, but unless duels were a big part of society he wouldn't be that important. And Druchii ambition doesn't handle conflict via "1v1 me in the ring!", they do intra-societal violence in other ways, or they seek to gain advantage and out-maneuver their rivals in other ways. "Dammit, poison your enemy, or fabricate a scandal, or steal his shit -- don't just grind away your skill at the blade while talking about how everyone'll regret messing with you when the time comes! And, look, we have the Executioners for if we want to do the whole 'kill you in one swing of the blade' thing, okay?"

The Asrai, on the other hand, apparently set up battlefields marked with crossed daggers for him. Shrugging and going "Well, we now have a good place to funnel people into, if we need a good battlefield to kill Beastmen/Orcs/Humans/Daemons on I guess." Are you starting to see why I jokingly went "Heh, he kind of sounds like a PvPer god or something"?

The Asrai also live next door to the Bretonnians. Who probably do appreciate the art of the blade as a society or culture more. An amusing thought.
If you fight because you like killing, you have Khaine. If you fight for "an honourable cause" and don't want Khaine, you have whichever God best fits your cause, such as Asuryan with the Phoenix guard. If you hone your skills in arms for the sake of hunting you have Kurnous and Anath Raema. If you want to be a breakdance fighter you have Loec. What niche does that leave for Eldrazor?

Eldrazor is about fighting for the sake of honour, but he also fights without mercy, to the death, and "any tactic is premissible within his Arena of Death". So he's not a good patron for sport, since not everything is allowed in a fight for sport, and He is only a patron of dojo crushers if you believe dojo crushing should end with the former sensei dead. I feel like He only works as a patron for amoral fighters who are not too immoral, so He finds some small place in Asari society because those guys have weird morality and He has a small and dedicated following with the Druchii mostly due to historical accident; the Sisters of Slaughter picked Him as a patron while on a quest for vengenace and got successful which increased His influence, but they could have easily picked Drakira as their patron instead.

With a major God of war and several other Gods that frequently serve as patrons for various kinds of fighters, there's very little place for Eldrazor's fighting domain. And with two major Gods of death there's very little place for Eldrazor's death domain, which is why it's not even mentioned as part of his domain and is only hinted at in the name of his 'Arena of Death' and in the fact that the Asari mark his arenas with daggers and finger bones (I'm saying that Eldrazor is Djaf)
 
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The Cult of Eldrazor's one and only commandment.

1: Git Gud.

The Cult of Eldrazor's one and only sin:

1: Git'ing reckrd.

Holy foods

1: cheese covered puffs and the dew found on mountain flowers

Holy times:

4am on a work day

Any holiday long then 3 days.

Ways to repentant:

Kill streaks

Combo juggling an opponent.

Preforming the blessed 'tea bagging' war stance on someone of significantly less skill then you.
 
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If fighting for a cause or reason, and fighting for the sake of slaughter or war, are already taken, then what niche or place is there exactly? Yeah, was kind of an issue. Hence why I jokingly called him the 'PvP duellists who spend all their time sniping each other in a game or MMO' god; because I viewed him as being about that same sort of urge as the gamer who just wants to spend all his time fighting in an arena. Who spends all his days in the videogame lobby and grinding his skills at the game.

Except instead of games, it's deadly swordfighting and sheer sword skills. And honor duels and honorable causes.

And hence why it wouldn't be viewed too highly by the Asur; not just because they already have several other gods that cover violence or war, but because the Eldrazor worshipper would be the guy that just cared about violence and swords and honor but in a very niche and small subsection. These people would still exist, the sort of person who worships the sword and the duel, but they wouldn't have a huge place in society unless there was a strong dueling culture -- or a strong culture of gladiatorial games -- or something.

A less joking take on it would have been to compare it to somebody who keeps a lot of guns and spends tons and tons of time at the range. It's not about hunting or about war nor about serving in the militia; it's about mastering the weapon and hitting that bullyseye every single time. Simply spending day after day becoming the best sniper you can possibly be. (Which, well, elves. They do tend to obsess over things, or be prone to obsession or over-focus. Which'd be another reason they'd want to shy away a bit from this. It's a focus on violence or the art of violence, for the sake or the martial art; rather than for the sake of the hunt, defending your home, conquering or raiding your enemies or rivals, or etc. It's still useful of course. Somebody who spends so much time on the blade would become one heck of an expert. But is it really that useful to commit 99% of your effort to the blade rather than 80 or 95% like Khainites or other martial-focused guys would? You're really getting into the edge-case scenario here.)
I feel like He only works as a patron for amoral fighters who are not too immoral,
Maybe such as... the wandering gunslinger (well, swordsman) out in the wild west perhaps?

Having his own code of justice, but a strong code and sense of justice. Bringing death to outlaws, using whatever means are at hand. Going from town to town, not settling down anywhere, a drifter by habit and personality and occupation. Yes.

The wild west gunslingers. The wandering ronin. Being always three feet from death. That sort of thing.
 
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The Sisters of Slaughter wiki page outright calls Eldrazor "ever the half-forgotten outcast of the Elven pantheon", though someone would have to confirm that this is a canon phrase (Warhammer Armies: Dark Elves (8th edition), pg 45) rather than a wiki editor following their natural impulses to dunk on Eldrazor.
I can confirm that is in the original book.
As for Eldrazor, he is greatly satisfied with the results of his patronage -- ever the half-forgotten outcast of the Elven pantheon, his power has grown much with the Sisters' rise.
 
If you fight because you like killing, you have Khaine. If you fight for "an honourable cause" and don't want Khaine, you have whichever God best fits your cause, such as Asuryan with the Phoenix guard. If you hone your skills in arms for the sake of hunting you have Kurnous and Anath Raema. If you want to be a breakdance fighter you have Loec. What niche does that leave for Eldrazor?

Eldrazor is about fighting for the sake of honour, but he also fights without mercy, to the death, and "any tactic is premissible within his Arena of Death". So he's not a good patron for sport, since not everything is allowed in a fight for sport, and He is only a patron of dojo crushers if you believe dojo crushing should end with the former sensei dead. I feel like He only works as a patron for amoral fighters who are not too immoral, so He finds some small place in Asari society because those guys have weird morality and He has a small and dedicated following with the Druchii mostly due to historical accident; the Sisters of Slaughter picked Him as a patron while on a quest for vengenace and got successful which increased His influence, but they could have easily picked Drakira as their patron instead.

With a major God of war and several other Gods that frequently serve as patrons for various kinds of fighters, there's very little place for Eldrazor's fighting domain. And with two major Gods of death there's very little place for Eldrazor's death domain, which is why it's not even mentioned as part of his domain and is only hinted at in the name of his 'Arena of Death' and in the fact that the Asari mark his arenas with daggers and finger bones (I'm saying that Eldrazor is Djaf)
Eldrazor is blowing my mind due to what is probably yet another Ulthuan-quest-ism. There, there was a whole thing (warning, my memory is bad and I read it years ago) about how any Elf who was more than mere militia had to be either a already dedicated to a divinity or a master of his own mind, else they would inevitably fall to Khain due to their unflinching control over the domain of dealing violence and the way elvish faith is forged by their daily actions. The protagonist had, like, social research projects on countering that as a prerequisite to some impactful military reform actions.
Having a non-icky God of Fighting totally ruins that awesome seed for plots. Canon Elves continue to become lamer with every misconception that gets revealed.
 
I've been having some ideas and theories about Ulthuan and the Druchii and Malekith.

The gist of it, since my posts tend to get long and rambly, is this:

What if Malekith is 100% perfectly willing to sacrifice the Druchii culture after he beats Ulthuan?
and
Ulthuan, the Asur, are good at being a functioning society, being good people, and defending themselves; Naggaroth and the Druchii are good at raising people who are willing to forever make war on and harass Ulthuan. One is a more effective strategy for winning, or at least prosecuting a long term campaign or set of campaigns, than the other.

What if he's not, as the Joker said, just a dog chasing cars and wouldn't know what to do if he even caught it; what if he's totally aware that the Druchii aren't a stable society without external enemies to aim themselves at, and that winning over Ulthuan would only give him a moderate amount of flex time of raiding and oppressing and warring on Lustria and the Old World before he had to inevitably cull a bunch of rivals. And is simply perfectly willing to take up the Herculean task of reforging Elf society for a second time, after he wins.

People, both in-universe and out-of-universe, have, I presume, gotten the idea that "... Well at least if he wins, he will probably choke on his victory." The Asur perhaps grimly console themselves that, should the worst comes to worst, at least Malekith would not reign for long. Possibly because some ambitious or Chaos-worshipping madman would meddle with the Vortex, or try to use the Vortex to become a god or other hubristic act, or because the trio of Morathi, Hellebron, and Malekith will get into a final Recolver Ocelot backstab-off after Ulthuan is finished; but more likely, they envision that the Druchii simply cannot live as they are if they win big enough.

It's possible that some last minute heroics or villainy will destroy Malekith or Malekith's victory. But even let's say that we avoid that scenario, let's say we are fully in "We won. Now what?" territory; people probably believe that Malekith's society might very well collapse.

Me, I am not so sure.

And the reason for that is that, well... Well, okay, so... let's talk about accumulation of power and age and seeking-to-win and stuff. People have pointed out and shared stories before, of the likes of "Well, a human feels an urge to gain power, he feels Morr's breath on the back of his neck; a Vampire can fall into a rut and not do anything risky for decades or centuries." You know, the old story of a Vampire being defeated or almost defeated by his human apprentice, who became shockingly powerful in a short amount of time, while the Vampire had had centuries to hone his power.

So. Well. That's not the only way to gain power. It's not just about being willing to take more risks. Though that could be a factor of course. There's another mindset that is very conducive to gaining power, and that is... the mindset of playing to win. Of having a goal in mind and taking steps to achieve that goal. Having self-awareness. Knowing what you want, how to get it, and what to do after.

Malekith was a hero in ancient Ulthuan. He amassed power and prestige and influence and followers. He got a lot of people to follow him and back. And then when his big play failed and he was burnt near to death? He took the Pantheonic Mandala and threw out the Highest of Holies and replaced it with a god more aligned with his goals and methods.

This is a man who, rejected and denied by Asuryan, decided to go with another god if that's what it took. His followers and allies, people who probably would have had at least some predilection to being willing to change and be not-great-Ulthuani-types, followed him and became the Druchii; and their descendants are nothing like Ulthuan at all.

If he's willing to throw out his main god, and go with the devil of the battlefield, what else is he willing to do? If he's willing to not give up and lie down and die after being judged and damned by the highest of holies of his culture, then what else is he willing to do and endure and weather?

So, that's his willpower and dedication. Let's talk about tactics and strategies. Let's talk about Druchii and Asur values, and motivations.

The Asur have values and morality and shinyness and stuff. They're good guys. They're not without flaw, not without sin, of course. But you can put them in the stereotypical "good" pile, in terms of nations, yeah?

Having strong moral values leads to things such as "being willing to happily live on your Elf-island and trouble nobody," and "being willing to die to defend your home" and "fight fiercely and forever -- if perhaps overly defensively -- against the Druchii." What I'm getting at is that there's a strong element of "Don't fuck with me or my stuff" on Ulthuan. The Nagarytheans might have them and do stuff like "pin a guy between 2 trees and let the growth of the trees sloooowly split him asunder" but, like... well. While I am making assumptions on the following statement, I don wonder if it is indeed a true statement; I wonder if stuff like that is more like a good person's idea of evil? That is... a good, or normal person, if you asked them about dealing evil unto a hated enemy, they'd probably think torture or violence right? Or betrayal or going after families or something, but. Well. Look. I think -- or rather, I wonder if it is the case, because we haven't really gotten much of a look at Ulthuan and Nagarythe -- if Nagarytheans are like what happens if you add hatred and grudges to a normal person rather than evil exactly; the result is violence and infliction of pain, but not "inventively fucked-up stuff."

Having values such as ambition and not caring if Klar Karwhatever guys die because you're from Klar CawCawMotherfuckers and those other guys are our enemies and on our rightful land, and also they are rich and fat and good to raid, results in the following;

being willing to plan creatively about how to beat your enemy, because you want to take your stuff.

Not being discouraged by stories of how all those other guys got horribly murdered by Shadow Warriors, because you only care about your guys. ... Thereby resulting in a steady stream of willing reinforcements for the eternal war.

Ulthuan motivates its people via "Defend your loved ones and your way of life! Because those guys will cruelly take it from you!"

Naggaroth motivates via "Go over there and take his stuff."

I think Ulthuan, the Asur, are better at "raising a person who wouldn't be a bastard."

While Naggaroth is better at "raise somebody who is willing to continually harass Ulthuan."

Asur grieve over every one of their people that die. Maybe not personally. Maybe not super strongly. But at least on the level of "Our thoughts and prayers go out to the deaths in this other part of our country, in this trying time."

The Druchii only care if somebody from their Black Ark or city-state dies.

The Asur fight back against the Druchii. They probably do not just fight solely defensively. There was a time or two when they broke the Druchii so thoroughly it took them like a thousand years to recover, yeah? Buuut... I'm willing to get that for the Asur, the whole conflict and war has the sort of take of "Beat those guys down and make them stay down." That is, it's sort of like planning to win a battle or a war by killing all of the other side's guys, yeah? It's not the best strategy; "Kill the enemy until there is no more enemy" is... well, it's serviceable. But not the best way to fight a battle or a war.

The Druchii, as I said, are more primed towards inventive trickery and cruelty and plotting and stuff. They spy and plot and connive. They infiltrate Ulthuan and do not merely spy and snatch information; they also probably fabricate scandals and gnaw at the pillars of Ulthuani society.

When you are an honorable person and an honorable society, that means when people in your society act dishonorably, it saddens you and it prompts reaction. That means that when you see ancient organizations grow fat and corrupt, or you see brands of stores or companies becoming sell-outs or bad or something, you are upset and hurt by it. And when some of those organizations can be thousands of years old? That's not something you can rebuild or replace so easily.

Do the Asur target the Druchii's symbols and pillars of society so effectively? Do the Asur undermine Druchii society? Can Asur even undermine Druchii the way Druchii undermine them; or are the Asur stuck with a "this is like cutting heads off a hydra" frustrating situation, because the very thing that makes Druchii willing to turn on other city-states also means they don't care if other city-states' brands and pillars rot? ... And because if the Asur try to go after the universal, cross-city-state, symbols of power and authority -- Malekith's symbols of authority; the social things he uses to prod and maneuver the Druchii and lord over them -- then Malekith knows to come down like a ton of bricks, and quickly repair or avoid any loss of prestige? Because it's easier to maintain a rule by fear, then a rule by virtue?

... It might be more effective to try to make Malekith be slowly become hated by Druchii, buuut... that might be the sort of social engineering that might be hard to achieve.

Also, living in Naggaroth might be tough to weather for Asur infiltrators; whereas moonlighting as an Asur socialite or wizard or artisan or bureaucrat or something, might be more amenable for Druchii. The Ulthuani might be a softer target, socially.

Though it's also possible that the Ulthuani simply don't have the mindset for stuff like "How to prompt revolutions or engineer regime changes" because, well, like I said: one society is good for making people who're virtuous or at least normal and willing to defend their homeland, while another society is good at making people willing to raid the world and Ulthuan specifically. And Nagarythe Shadow Warriors might be willing to commit hyper-violence on Druchii, and would love to kill a million Druchii, they probably don't grow up practicing plotting or subterfurge or instilling ambition or etc. They might hate the Druchii and be willing to do anything, or anything within reason, to them... but coming up with personal tortures or ultra-violence isn't the most effective way to wage war or overturn a society.

((Sidenote: I wonder if there might be something the Asur or the Nagarytheans might learn from whatsisname Mister "Left Naggaroth Worse Than He Found it"? Walther Kupfer, the Hedgewise guy.))
((Heck. There might be things the Ulthuani can learn from humans. That is, the way humans, and Chaos cultists, subvert and infiltrate and destroy societies and people and such. If the Asur were willing to admit that humans might have anything they wish to learn. Or if they were in the mindset of being able to look at things the humans did, and, while realizing it would not be directly translateable of course, would still serve as the basis of lessons; of subversion and social upheaval, and defenses against such.))
((But the idea of getting Walther and Daroir to meet up and talk shop... that could be neat, I feel. If they were able to talk productively and strategically. ... And also I guess I am assuming that Walther's lessons would be applicable. And also also I guess I am assuming that this has not already been done; for all we know, the Nagarytheans loved it when they heard about slave revolts in Naggaroth, and so went and talked to the guy who did it when they could. Ah well.))

Anyway. I started this off by wondering about how deliberate and useful the culture of Naggaroth was to Malekith, and about how what he did and how he shaped the Druchii, was all to a point and to a reason... and furthermore, that anybody who thinks the Druchii would collapse if they won, might be overlooking the fact that if Malekith was willing and capable of forging the Druchii in the first place, then he might be willing to reforge them if needs be.

Though, it has been a long time. He has been the Witch-King for longer than he had been Ulthuan's big damn hero and travelling ambassador and hero-prince. He might have become quite set in his way, or blind to some things, or maybe there's just much more social inertia to deal with in Naggaroth compared to when he had his followers and camps of people in the first civil war.

I dunno about that for sure though.


But, well, anyway. It might be an interesting argument to turn on the Druchii; the idea they only exist in so far as Malekith allows it. And that they will end if he requires it.

What is a slave? What is a rival or a competitor? A competitor is somebody you might compete with, might be in the same league, or somebody out of your league, but even if they're out of your league at least it's maybe theoretically possible to catch up or dethrone them or something. A slave though? A slave is somebody held in chains. A slave is somebody you use. A slave... is somebody who is used by somebody else with ill intent for that slave.

((A feudal lord might 'use' a man-at-arms or a peasant, but it is not intended to be with ill intent; he is, in the end, supposed to have the peasant's or knight's well-being in mind, because they're all part of the same group. A slavemaster is somebody who uses a slave with no real care for their lives, save for how much they can get out of them.))
((IIRC in the Darkblade trilogy, I think it was said that... was it Vaulkhar or Drachau that are considered the personal slaves of Malekith? Anyway, I find it amusingly on the nose that Malekith would call the most powerful appointed leaders or appointed generals, those chosen by him, as his slaves. "You can't kill these men because they are useful to my war effort to the war eternal. They are essentially my people or property. If you kill them, you make an offense against me." Slaves, heh, very on the nose, if my approach of "What is a slave? Okay now that you've answered that... tell me. Who are the slaves here ultimately, exactly?" is accurate.))

Not just use like how anybody and anything is a tool and a way for you to get power, even other rivals. No. A slave is somebody who you keep in darkness and keep weak or deluded and unwilling or unable to fight back or conceive of such.

And what does Malekith do? He cultivates a culture that is extremely willing to fight against Ulthuan, by splitting them up into tribalistic city-states that do not suffer morale penalties if another city-state suffers. And this also encourages a crab bucket mentality too; every city-state competes against every other city-state... ... and if anybody gets too big or successful? Or if a too big coalition forms? Why then, I'd bet that that's why Malekith keeps a big reserve of power for; for stomping down on any actual social threats before they can become threats.

Somebody could make the argument of: "What would happen if Malekith won? I mean, say he wins Ulthuan. How do you think people in the Old World might react?"
"Do you think Malekith might threaten to pull the plug on the whole world if he doesn't get what he wants?"
"Let's say that the answer to that is probably not. The world is where he keeps his stuff! He might be more tasteful and deadpan with his threats; 'if it ever looks like you might tear Ulthuan away from me, then I threaten the Vortex.'"
"... But. Might the people of the Old World be convinced THAT Malekith is a Supervillain?"
"Alternatively; what if some supervillains on the Old World get into spots of power?"
"What if somebody on the Old World threatens Malekith's Ulthuan Vortex? From the Old World side of that?"
"What if Chaos tempts the despairing or uncertain or gullible people of the Old World, with a way to strike at Malekith. Or frightens them into thinking Malekith might be a supervillain; or that some Druchii subordinate, or Hellebron or Morathi, might be a supervillain."
"What then, then?"
"Would Malekith have to moderate himself and his society, in order to be capable of dealing with a world that could hold a knife to his throat if they were willing to damn themselves to do it?"
"And so, that might be the reason for Malekith to be motivated to reforge and reform and reshape Druchii society for the second time again; partly because the Druchii would not have a great big rival to contend against, partly because the Druchii might be too backstabby to be stable on Ulthuan... but also partly because Malekith would need to avoid having some panicky or despairing Old Worlder (or Ulthuani remnant) from pulling the plug on the Waystones."

So, well, the argument might be two-fold here. Both that Malekith -- or the Druchii as a whole -- might not be trusted as a custodian of the Vortex. And also that the Old World, which is mostly humans, might be gullible or panicky enough that maybe the Chaos Gods might have a bit of success here and there. And that Malekith might have motivations to reforge the Druchii again. If not to quiet the Old World, then because he'd need to tamp down on the tribalistic and backstabby nature of the Druchii. Or else he'd have to constantly find scraps to feed the Druchii, which there might be enough scraps for centuries, but who knows.


Anyway. There's also a theological implications argument for Malekith being more ambitious than he is loyal or attached to his people.

Namely that, why would there be some debate or "Ahahaha shut up of course Malekith is the Chosen of Khaine. Yes. Obviously."? Why would there be possible rivals or claimants to Khaine's favor, like Malus Darkblade or Tullaris?

Well... maybe because, as I theorized, Malekith was willing to throw Asuryan under the bus and to survive Asuryan's displeasure. So maybe Malekith is willing to part ways with Khaine, if that is what it took to accomplish his ambitions and goals.

And that might be why Khaine does not fully and completely favor Malekith; because while Malekith might have delivered the biggest scoop to Khaine by forming an entire society that worships Khaine? Ultimately, Malekith is looking out for Malekith (and maybe Morathi); not for Khaine. Khaine favors Malekith because of what he's done for him, and what he is willing to keep on doing.

But Khaine and Malekith might not have the same values or strategic goals. Khaine wants murder and war. Malekith wants what he was denied, what he feels is his birthright, and to crush his enemies and hear them lament, and to rule the world. Khaine might be just a means to an end for Malekith. Maybe for millenia. But maybe not forever.

Though, if the theory brought up by Mayto about Khaine becoming intertwined with all the Elf peoples because Aenarion was the Champion of Asuryan and the King of Ulthuan and married the spiritual leader of the Asur, when he took up the Widowmaker and thus intertwined Elves with Khaine, is a viable theory... then maybe the High Elves -- and other Elves -- might be in a bit of trouble long-term anyway. A man who mantled or avatar'd both Asuryan and Khaine married the avatar of Isha; of Elvish fertility and child-rearing and stuff. That might have effects or implications on elvish fertility.

... Though amusingly, it's possible that it's not just Khaine worship that could have effects on fertility. It could be all 3 of those involved. Asuryan, Khaine, and Isha. Which means that the Ulthuani trying to live their lives by Asuryan and preferring to die nobly than to live ignobly aren't just totally screwing themselves over. Sure, they aren't worshipping Khaine much... ... But the Druchii aren't worshipping Asuryan much, are they?

So why the possible differences in fertility? Well, maybe because of my afore-mentioned theories on how Ulthuan raises people more suited for being good people or being all "don't tread on me", while Naggaroth raises people willing to live fast and die young. Druchii might die of backstabbing or war more often, but if they're just happier or less stressed about their lifestyle? If they feel no guilt over their raiding and warring? If they feel energized when they win one over their foes? While the Ulthuani try not to feel too happy if they kill a Druchii because ultimately being happy at somebody else dying isn't a great mindset? Well, if the Ulthuan raise people who do feel guilt or demoralization whenever their fellow Asur on the other side of their island-continent dies as opposed to the Druchii laughing at the Shades/Klar Karond/Karond Kar dudes wiping out in a raid... well. Yeah.

((Also, an interesting thought on why the Ulthuani might take a "war and death-dealing might be a necessary evil, but still an evil" approach to things, even if it might be more 'effective' not to. Possible reason why? Well... ... maybe because orthodoxy of thought really is quite important to elves? Namely that... what if the reason Ulthuani are quite stuffy and "This has to be done in a proper way" and "You have to raise a person in a proper and correct way; and this way is the proper and correct way" is because... to contrast with the Dwarf's more physically centered side of things... what if the Elves are more mentally (or spiritually) centered? That is to say; what if while Dwarf culture is passed on and inherited with purpose, to repeat the phrase, with Elves it's more like... programming I guess? Or not programming, but... An element of "you can only trust somebody who thinks like you, or close enough like you"? And otherwise, you can't get too truly close to somebody; you can be allies of convenience, you can be friends when times are easy or when times are rich... ... but the thing that, for them, forms a deep friendship? Isn't "spend time or emotionally bond" or "pack-bond strongly" but rather "come to adopt the beliefs or the other, or have them adopt your beliefs and ways of thinking."
Hence, orthodoxy of thought is important because it is key to maintaining societal faith in people and institutions and such.
Or, alternatively, orthodoxy of thought is important because... Well. Much like Dwarfs might have a physical equivalent of "The Ancestors Gave Us The Best Practices, So This Is How We Ought To Do Things" -- by physical I mean stuff like mining and engineering and crafting -- then maybe Elves have a mental equivalent of that.
Maybe Elves have a very strong form of: "You are what you pretend to be. So be careful what you pretend to be."
... I mean. We do get told that Elves worship or regard the Gods as, well, part of their mind or part of their actions. A very "to worship the god, become the god or act as the god" or the like. We also know that if you fuck up your spells you can get Arcane Marks, and that Elves are good at not fucking up spells. Or good at being patient and learning spells to get it right the first time, and never fuck up.
So if you are the thoughts you hold in your head... then maybe pretending or acting or thinking like a bad person 'temporarily' or not-so-temporarily, might have consequences or results for you.
Maybe "We'd rather die nobly, than live ignobly" isn't just a noble sentiment; maybe it's also a recognition of one's limits. An important limiting principle for your self and your society. Of knowing that if you played with the devil's tools you will come, by degrees, to wield his sword.
"Once you start down the dark path, forever will it dominate your destiny, consume you it will."
Maybe that's why Nagarytheans are both worrying to other elves, but also come off as more like "a good person being hyper-violent or disturbingly violent; a good person's idea of doing evil, rather than what an evil person or a sociopath or psychopath would be actually like" rather than "full-on willing to do evil unto evil." Again, this speculation on how low Nagarytheans aren't willing to go against Druchii, is indeed just speculation. For all I know, maybe the Asur do wage war against the Druchii as effectively as they can, including societal and PR war. And maybe the only things they aren't willing to do, are things that fuck up or over-weaponize their society, or outright use Dhar or Chaos bullshit. I dunno.))


And now that I've had thought provoking an theoretical discussions and stuff, I'll leave off with a wacky conspiracy theory instead;

What if Malekith... just up and died in the fires, what if he never made it out at all? What if, Morathi didn't revive Malekith and Darth Vader him; what if she just created or bound a shade, maybe his shade, or spirit or something?

What if the Witch-King is just a revenant, or some construct, or some altered living Druchii or something? What if that is the reason how, and why, Morathi and Malekith can have occasional fights over influence of Naggaroth without it actually boiling over too much; because it's all actually just a puppet play by Morathi. Because she knows that if she makes it look like there are 2, or 3, points of power in society, people are less effective in how they scheme to overthrow. (And the blacksmith who stole Vaul's hammer was killed off. One of the few power rivals and ancients that managed to get killed. Unlike Hellebron, eh.)
 
More on the elven Gods. This is somewhat related to the mandala but it's mostly just about Eltharin. Very speculative, but I think I might be on to something, or at least in the general vicinity of something.

While the mandala incorporates various runes that are related to the Gods in their sigils (such as the rune for waves and the hungry ocean for Mathlann) there are some runes that are specifically said to be associated with specific Gods. These are:
Asur for Asuryan, Avalu for Vaul, Quyl-Isha for Isha, Kurn-ath for Kurnous, Tavlu for Hoeth, Isalt for Ladrielle, and Cython for Lileath. I find a few things peculiar about some of this.

Let's get a few trivialities out of the way: Cython is said to be the "Symbol" rather than the "mark" of Lileath, and Avalu's description notes it as "the Mark of Vaul" rather than just "Mark of Vaul", but those are in all likelihood insignificant differences and are probably typos or small oversights by the writers.

Moving onto somewhat more significant but still fairly unimportant inconsistencies, Kurnous and Isha get runes that are related to objects related to them (a bow and tears) rather than just "marks" or "symbols". This is probably not a huge deal, and I suppose we might use it to draw a connection between Kurnous and Isha but such a connection is obvious to begin with so who cares. Isha is actually somewhat unique in that she has two runes in the lexicon which bear her name - there's also Yennla. Yennla doesn't seem to be part of Isha's sigil and I think is less symbolically significant (tears are a big Isha thing) but there's a tiny moon in it which I think can be easily interpreted as suggesting that Lileath is Isha's daughter. This too is fairly obvious even without the rune, both symbolically (maiden and mother, 'the future is born from the present') and literally (Lileath is Isha's daughter in some versions of canon, including the last one) so again who cares.

Ok, let's get into the actually important stuff. First and most obvious, there's a rune for every God of the Cadai except Loec. Obviously the lexicon of runes given in the source book isn't meant to be an exhaustive list, but it's still a bit odd that they left out exactly one of the Cadai. As best as I can tell each of the Cadai have their associated rune as part of their sigil in the mandala; for Loec, the rune I'm pretty sure I can spot in his sigil is Issth. Issth makes sense as a rune for Loec - it means trickery and dexterousness, those are definitely things associated with Loec. It also means "The Serpent of Light", which does not fit Loec at all, but Eltharin runes have many meanings, sometimes to the point of being auto-antonyms, and obviously runes are sometimes meant to stand for only some of their meanings, so "The Serpent of Light" probably has nothing to do with Loec. Or maybe it does? We'll come back to this later.

Back to the seven Cadai who do have runes. Two of the runes are a bit odd. For five out of the seven the connection between the meaning of the runes and the Gods they are associated with are extremely obvious:
Asur and Asuryan goes without saying as does Kurn-ath for Kurnous and Quyl-Isha for Isha. Tavlu for Hoeth mostly makes sense, maybe misery doesn't fit but again we don't necessarily expect all the meanings to fit the god, and wisdom for the Lord of Wisdom is obviously fitting. Avalu is slightly less obvious, but fires and fortitude is fitting for a God of smiths.

Isalt is just a little bit odd. The Mark of Ladrielle means watchfulness and the guard's duty, which isn't exactly the first thing I would associate with Ladrielle. As the Goddess of hidden and lost things and "the Lady of Mists" I would think she might be associated with Ismuir, or perhaps Hadri since She's the Goddess of travellers. Why Isalt, then? Ladrielle does protect travellers and helps those who are lost, so 'the guard's duty' kind of fits in the sense that she protects and that's kind of Ladrielle's thing. It seems a somewhat tenuous connection, but perhaps not much more than Avalu's connection to Vaul.

Cython, on the other hand, is very odd. There once more seems to be a rune that's a much better fit for Lileath, Sariour, but instead we have this as Her symbol. Which of its meanings fit Lileath? Futility we can dismiss right away. Knowledge and wisdom...well, Lileath does seem infringe on Hoeth's turf a lot, but She does so by moonlighting as a Goddess of magic rather than a Goddess of wisdom and knowledge. Foresight is kind of knowledge and maybe we can fit wisdom too, but it feels just slightly off to me. The final meaning of this rune is 'The serpent', so let's go back to Loec and The Serpent of Light.

The Serpent of Light is a symbol of Hysh - to be more exact it is the name of the Rune of Hysh, which is a bit odd because the Rune of Hysh does not look anything like a snake. The Order of Light doesn't let that stop them and they use snakes in their symbolism all the time, which might also owe to their Nehekharan roots since Nehekhara has a benevolent serpent Goddess of magic, Asaph. But the Nehekharan pantheon definitely has nothing to do with any of this so let's go back to the mandala. Since Loec is associated with shadows and therefore with Ulgu I wouldn't normally pay much attention to a potential connection to Hysh, but He's right next to Lileath in the mandala and Her rune also has a snake meaning. Coincidence? Well, perhaps, but some might argue that this quest has already suggested a possible connection between Loec and Lileath. I'm not sure there's anything here, but maybe we should keep it in mind just in case.

Speaking of Ulgu - the grey wind of mists and the sensation of feeling lost - what about Ladrielle, the Goddess of lost and hidden things and the Lady of Mists who wears an ashen veil? Do we have any explanation for Her rune? I have previously gestured vaguely at a possible connection between Ulgu and protection and the veil between worlds. Is Ladrielle associated with the guard's duty because She is somehow related to the boundary between reality and the Aethyr, which guards the world from Chaos? We know from Mathilde's latest experiments with AV that there is something in the liminal barrier that turns the energies of the Aethyr to the Winds. I'm not necessarily saying that this is literally Ladrielle, but perhaps part of Her deal is guarding that barrier? I have also previously suggested that Halétha might be Ladrielle, and 'the guard's duty' does seem to fit the protector Goddess Halétha (and also Halétha gives us shadows and boundaries, another two major things associated with Ulgu). Is this anything? I don't know. Like in the post I linked above I do feel that there's something meaningful hidden in all of this, even if I can't say with confidence exactly what it is.
 
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Johann's Big Adventure, Pt 3
Johann's Big Adventure

Part three: In which our hero meets a witch, hears a prophecy concerning his own fate, and resolves to help a friend.

"Johann, are you alright?"

Johann blinked, half raising his claw to wipe his face before remembering how bad of an idea that was. Kadoh almost never used his name.

"Johann?"

He blinked again, autonomic reactions to the vase (there was a reside of ghyran, back on the... table? All ulgu and ghur and shysh in this place, reminds him of Mathilde when she really got going, can hardly make anything out...) of water and old flowers that had just been dumped across him not helping with his disorientation.

"<Crone/dangerous erratic bat/respected aunt>, I cannot tell if his eyes dilate in response to light. How does one replace that in diagnosis?"

A second voice, preceded by a phlegmy clearing of the throat. Feminine. Aged.

"Give it a minute and he'll tell you himself! Look at the twitches, the poor thing regaining control."

Johann took a deep breath, clamped down on the by-now-anticipated nausea, and reached deep inside of himself for a certain sort of understated flair.

"I've had worse." He drew another breath, privately grateful that there were no shattered ribs this time. Those always sucked to breathe through. Like with "...that damned bat, for one. But who is our hostess?"

"Ahhhahhhaahkkkg-" came the response. Laughter? There was a feeling of the winds shifted slightly, swirling? As if a thing indistinguishable from the room moved through it, invisible and stirring it lightly, but the cackling made it easy to properly orient his head. "I can see why you like this one, champion! Be welcome, golden <cheeky monkey/friend's child/associate's apprentice>. I am but a humble contemplator of Morai-heg. You owe me a vase worth of flowers."

Flowers. Damn. It had to be flowers. He could barely tell a bush apart from grass and this dangerous old priestess asks for flowers. He was sure Kadoh was smirking.

"Of-of course?!"

"Kheheheeehhehehehe. Alright, alright champion, I see your staring, enough already. I am going to check the rest of it; do not let that one leave the bed until I return. Hehehe heh..."

And before Johann could fully pull himself together, the (somewhat unpleasant, if was being honest with himself) laughter floated out of the room, a door shut, and the winds all decided to start behaving normally again. Kadoh loomed over his bedside, concern and satisfaction warring across him.

"Kadoh, what in Grimnir's nightmares just happened?"

"Mmm. The fight ended soon after you lost consciousness, we had almost reached the <soft bed on the morning of a day off/bolt-hole/unlikely defensive position> and aid was not far behind. After slaying the last beast with the assistance of the death-witch-priestess, I lifted and carried you here to recover from your injuries and her treatment. The one who treated you just left to confirm the area is safe."

Johann blinked again. He knew he still wasn't back up to full speed, but that didn't excuse the gaping holes in the implications of that story. Aside from the one clear one- that he'd been healed be having the life force of something that just died shoved inside of him. And maybe that Kadoh didn't use any word even close to 'ally' for the old crone. Whatever.

"Champion Kadoh, as your <junior student/wisdom seeker>, I ask that you not evade the questions of who did this, why, and if it is likely to happen again."

He winced even as if flew out of his mouth. That was too blunt. Kadoh raised an eyebrow at him. Then sighed and sat on something and leaned in.

Just a bit. Little enough that it was almost certainly unconscious, but enough to be distracting. Kadoh opened his mouth, his voice softer and lower than...

"New Gold, listen to me. This is the fifth assassination attempt I have suffered, though the first two were decades apart and the last three have been since I voted to open relations with humans. The queen tells me there are at least thirty seven possible culprits, of which i view three as likely based on spells and mechanisms, all of whom are more likely doing this to make it look like one of the others is doing it, and none are worth the likely blowback that would come from moving a formal vote to investigate."

"You can't be serious."

Kadoh shrugged.

"As Asyurian gained glory from the slaying of demons and foul beasts, so too, I believe, should those who strive to emulate him most closely, and in some small way am grateful for those who bring such things to me. I have some jealousy towards you, for your opportunity to face true demons. Such things are rare here. Perhaps when another takes the championship we shall be at peace enough that I can travel and test myself."

Johann was half-way to face-palming with his claw when he remembered that was a bad idea. The worst part was that he know Kadoh was serious.

"So you are going to do nothing."

"I'm going to tell the queen about it, certainly, and the high priest of Asyurian too if she thinks it a good idea, and train myself harder. Let those who make it their business to deal with such things deal with such things."

Johann hoped Kadoh didn't notice his sudden wicked grin. He thought that described him quite well. The sort who made it his business to deal with such things. Kadoh continued as if he had not.

"I- no, We! We are strong enough to win against all that fate might throw at us, are we not? But hark! Aunt-Bat-Crone returns."

Kadoh spoke the truth, and in moments the grey-brown-purple dimness had swallowed then both again. He hated it. At least when he was around when Mathilde did it he knew there was a grin in there.

"Hmmm. HHHHMMMM!!!" Hrughphm." The voice got closer. Why?

He held his peace as she flitted around him in that manner that have him the heebie jeebies. Until she started poking him with a finger, and then he flailed and shouted.

"Old one! <Sorry/not sorry>, but I wish to be done here! May we leave!?!"

She ignored him. Or, at least, ignored his reactions.

"Quite the cunning path you're on, yes I see. Almost! Almost enough to evade Her grasp and escape Her eye. But, but oh! Ohihheheh, I see! The gold path alone can take you no further."

He knew what she was talking about. It hit like a sucker punch.

"Wha-what do you mean!?! Gilding is tricky, yes, but the true masters of my order have proven it CAN be completed!"

"For them, little gildling, yes, for they know in their bones gold to be the greatest metal. But you..."

"I-"

"Ha! You know better. And so gold is no longer enough, is it? Not for your greedy, curious soul. You know this! You've started already! Hah! Hehehehehe. Heh. Go on, get you both gone."

Her words hit like the echo of a of a divine pick, tapping against gromril ore. But that was impossible, gromril and illithimar and the like couldn't be used.... Could they? What was his arm really made of?

Leaving was embarrassing. And not just because there was an old woman laughing at him. Johann actually had to take Kadoh's arm to navigate out of that dim, cloying room. Which turned out to be a small cottage half-sunken into the forest floor, seemingly not too far from where he had fallen, though they did not linger.

"Started? So I have. Huh." He murmured to himself, flexing the claw that became more and more a part of him every day as they walked.

"Come! I know the way. A brisk run will do us both good."

At least Kadoh was right back to normal. Well. He didn't have to be the sort who dealt with little things like plots to kill him. He had people for that. Perhaps one more person than yesterday.

After all, this elf who had four attempts on his life, and still goes haring off to the border with nothing more than an unsubstantiated rumor with a handful of suspiciously lax bodyguards? He obviously didn't have enough.
 
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Sweet, episode III of the adventure bromance.

Hmm. What's the Romance-verse equivalent title of this pairing. Gilt Edge? The Posthuman and his Paragon?
sucked to breathe through
I don't think Johann needs to breathe anymore anyway.
for they know in their bones gold to be the greatest metal. But you...
Poor Johann. He's seen Mithril hewn from rock by the Ancestors, how could mere gold compare? ...Oh, wait, you meant the Old-One Space Alloy lizard laser arm. ;)
in moments the grey-brown-purple dimness had swallowed then both again. He hated it. At least when Mathilde did it he knew there was a grin in there.
I didn't get this? What does Mathilde do? Is this her cloud of Confusion spell mastery, or...?
 
While scraping as much lore as I could on Weissbruck, Delfgruber, and trying to find if the ruler of Weissbruck is a Baron Gruber or a Baronet Gruber (without any success), I've found this tiny nugget of information that's ever so slightly relevant to Divided Loyalties and probably incompatible.

WFRP 4e: Enemy in Shadows Companion pages 17 and 18
The importance and wealth attached to apparently similar titles varies greatly. For example, the Countess of Averland rules a vast area lying between the river Aver, the Upper Reik, and the Black Mountains, while the Countess of Bylor rules a Sylvanian bog in Eastern Stirland that would barely support half of a poor baronet of the Reikland.
It looks like there's a place called Bylor that is, is near, or has a bog. Its relation to Bylorhof and Bylorhof Marsh is unknown and may be incompatible with them. Bogs and marshes are two different things after all.
 
I don't think Johann needs to breathe anymore anyway.

That's true, but I was trying to give the impression of long experience getting his ass kicked. I think Johann is the duckling that has gotten knocked out the most?

What's the Romance-verse equivalent title of this pairing. Gilt Edge? The Posthuman and his Paragon?

JoDoh? Alloys? (Pun on allies.) Decorative Abs? Champion's Metal? Shiny Buns?

Poor Johann. He's seen Mithril hewn from rock by the Ancestors, how could mere gold compare? ...Oh, wait, you meant the Old-One Space Alloy lizard laser arm. ;)

I was thinking of the gromril the ancestor gods mined and how it ruined him for gold, yeah. Meant for the implication to be that illithimar, gromril, whatever the stuff in his arm is- that's the level of input he needs now. Maybe restricted it too much with the paragraph after? But you caught it, so...


I didn't get this? What does Mathilde do? Is this her cloud of Confusion spell mastery, or...?

I was trying to think how a priestess of Morai-heg would look through the winds and what I came up with was 'Mathilde, but just off a battlefield, a bit wild and covered in blood.' Maybe need to expand on that.

Edit: tweaked it a bit!
 
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