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I highly doubt the quest is going to end on a single nat 1 regarding a substance we have a great understanding of and have extensive safety measures for.

Might result in a dangerous situation or a closure of this line of research, but I really don't think 'instant death' is on the table here.
Yeah, maybe you're right.

I'm still pretty bummed out though, I've been looking forward to this action for I think literal IRL years now.
 
I highly doubt the quest is going to end on a single nat 1 regarding a substance we have a great understanding of and have extensive safety measures for.

Might result in a dangerous situation or a closure of this line of research, but I really don't think 'instant death' is on the table here.

Maybe not just one, but if we roll low enough on the follow up it could happen and low rolls do happen, unlike say Van Hall we would not even have anyone nearby to help so we probably would not get than many mitigation rolls.
 
Well, oops?

Oops.

So uh, what does this mean for plan 'New Orbs of Sorcery'?
I don't think it changes anything. The Orb plan relies on separating the AV in its constituent Winds before putting those in contact with preexisting power stones. Here, we presumably took pure AV and tried to make a power stone out of it.

Is this a balcony moment? O_O
What do you mean?
 
Apologies if this potential solution has been mentioned, but my vague recollection someone's post had me thinking-

As stated, problem with splitting eight gallons of AV into one power stone is that the power stone needs to be touched by the AV - or in range of its transformation into winds to grow into a morb - just applying a large amount of the stone's wind will do nothing
So have a drop of the the AV do its work on the power stone(s) for whatever amount a drop grows it by, and runically channel the unused free floating winds away into a rune charging setup.

(One can just switch in a new rune when the current one is charged as the amount of drops needed to make a morb an to fill a given rune are never going to match)
(If this is feasible then I think Thorek might be amenable to helping design such a thing, for some AV at least... maybe if there's a fair few meters between the morb Chamber and the charging chamber)

Edit:
Oh.
 
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I don't think it changes anything. The Orb plan relies on separating the AV in its constituent Winds before putting those in contact with preexisting power stones. Here, we presumably took pure AV and tried to make a power stone out of it.
I've been talking about it with @Xepheria elsewhere and probably the most evil non-life threatening result of this would be manifestation of tzeentchian daemon that would promptly hoof it at maximum speed to wherever the Box is and smash it to pieces. :V That would affect our Morb bottom line a lot.
 
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Honestly, I doubt "spectacular explosions" are on the table. Mathilde is simply too consistent in using small doses of Vitae for any first attempt at anything.

What I suspect might happen though, is that it turns out Mathilde is just... not personally capable of conducting the experiment. Whether that be from her techniques mind not being able to compensate for the differences between this and thje strand of wind in a powerstone, or something more inherent to the Vitae. The real question is whether this ends up as a fail-forward that suggests an avenue of compensation, or if it cuts the research line off.
 
Demon summoning seems... pretty unlikely? The Room of Calamity exists to prevent things just like that from happening, after all. The moment something goes wrong all the magic in the room gets flushed out 'in three heartbeats'. That'd put a pretty big damper on any warp portals.

This kind of thing is exactly why we spent so long doing safety prep actions before actually doing anything with Vitae.
 
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Honestly, I doubt "spectacular explosions" are on the table. Mathilde is simply too consistent in using small doses of Vitae for any first attempt at anything.

What I suspect might happen though, is that it turns out Mathilde is just... not personally capable of conducting the experiment. Whether that be from her techniques mind not being able to compensate for the differences between this and thje strand of wind in a powerstone, or something more inherent to the Vitae. The real question is whether this ends up as a fail-forward that suggests an avenue of compensation, or if it cuts the research line off.
I hope you're correct, but on a nat 1 I'd be pretty surprised if a benign experimental failure didn't end the line of research altogether.
 
What I suspect might happen though, is that it turns out Mathilde is just... not personally capable of conducting the experiment. Whether that be from her techniques mind not being able to compensate for the differences between this and thje strand of wind in a powerstone, or something more inherent to the Vitae. The real question is whether this ends up as a fail-forward that suggests an avenue of compensation, or if it cuts the research line off.

Or she suffers a miscast. Powerstone creation requires channeling a wind through soul iirc so thats on the table.
 
We have a lot of things modifying the scenario, so I'm not super worried. Room of calamity, Mathilde's preexisting knowledge and experimentation, being magic:9 and learning: yes, our belt of protection etc.

But it does mean that something bad has happened, and I think it's now impossible to make a multi wind powerstone (which is a shame because that's pretty cool). An explosion seems too mundane. If there is a portal or somesuch, it seems unlikely that there would be anything that can take immediate action in response to it—deamons are typically depicted as needing calling to a portal before something can come through.

Some sort of severe miscast seems likely to me.
 
Me, an intellectual: So what we have done, is weaponized the liquid. Do you have a large concentration of stabile mana around you, but don't want it? Boom. Note: Please don't splash it onto magical creatures (like dragons) without escape plan
 
One of these days someone has got to go through the quest and see how many 1s we've gotten vs 100s; I can only remember like two 100s (Gunnars and the booksellers in Barak Varr) and a whole lot more 1s than that.

Granted, no real right to complain given all the boxcars, but still. Apparently Ranald only blesses six-sided dice, 100-siders are sus.
 
One of these days someone has got to go through the quest and see how many 1s we've gotten vs 100s; I can only remember like two 100s (Gunnars and the booksellers in Barak Varr) and a whole lot more 1s than that.

Granted, no real right to complain given all the boxcars, but still. Apparently Ranald only blesses six-sided dice, 100-siders are sus.

There was also a nat 100 for counterspelling that Waaagh that got us the Waaaghbane trait, and the nat 100 for how important the orc boss we assassinated was, and the nat 100 for that one meeting with a ranger that resulted in inventing the MAPP on the spot. Those are the others I remember anyways.
 
One of these days someone has got to go through the quest and see how many 1s we've gotten vs 100s; I can only remember like two 100s (Gunnars and the booksellers in Barak Varr) and a whole lot more 1s than that.

Granted, no real right to complain given all the boxcars, but still. Apparently Ranald only blesses six-sided dice, 100-siders are sus.

in generally even though statically I know this is false it does feel like 100 sides rolls do more nat 1s than nat 100s in general not just in this quest


Also Oxyotl.

this warp adventure sounds like a better and better idea :V
 
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What is a Balcony moment. Google is just showing me royals and pope waving at people i assume it means something different in this context.
 
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