Voted best in category in the Users' Choice awards.
Voting will open in 16 hours, 31 minutes
We should have her shadow us as we codify the RoW. Surely there'll be no problems from introducing her to battle magic at this stage in her education, right? :V
 
It's probably too early for her to have a preference, but I'm wondering if she leans towards the elemental side or the mystical side. I suspect her intuitive windsight will subtly guide her towards mystical, but our own tutoring would probably instil elemental concepts in her thinking.
 
When Gyrocoptors have been around long enough to generate a metaphysical shadow, I think.
No, you see, we exploit the fact that gyrocopters are in of themselves the dawning of a new day. They are the line between tradition and invention within dwarven society. They are at the cutting edge of development. We wrap that moment of transition in our magic and manifest it into the world.

There are a lot of aspects of the gyrocopter that should resonate with our magic.

Ether that or we ask a major favor of our friendly neighborhood dragon made of magic light to study him and create a spell that makes a dragon of shadow for us to ride. After all, what is shadow but the intersection of light and shape? We already merge with our horse when we use shadowsteed. Can we make a shadow version of Transformation of Kadon where we project a dragon of fog and darkness around ourself?
 
Last edited:
Ether that or we ask a major favor of our friendly neighborhood dragon made of magic light to create a spell that makes a dragon of shadow for us to ride. After all, what is shadow but the intersection of light and shape? We already merge with our horse when we use shadowsteed. Can we make a shadow version of Transformation of Kadon where we project a dragon of fog and darkness around ourself?
Don't know, but it does smell a bit like a burrito here.... :V
 
The shadow gyrocopter should have propeller blades made of Penumbral Pendulums.
"You made a spell to create a shadow gyrocopter on command?"

"Yes."

"But you already own a gyrocopter."

"Also yes."

"But why tho?"

"Because... silence is golden."

But seriously, we are a Lord Magistar. We need a battlemage level spell that's iconic to us. It needs to be a sweet spot that fits our character of being extremely useful, shadowy and clever, and yet also about as subtle as a half brick to the nuts.
 
Last edited:
There are a lot of aspects of the gyrocopter that should resonate with our magic.

The problem with that is not that you have to convince us, or Boney, or even Mathilde that it's possible—you have to convince Ulgu that it wants to be a shadow gyrocopter.

And if it disagrees with you, then no matter how neat or pretty your logic is, or how strong your beliefs are, it will turn you inside out. Because Ulgu doesn't care about logic or belief. It cares about being Ulgu.

And if you try to make it be something that isn't Ulgu, it will fight back.
 
The problem with that is not that you have to convince us, or Boney, or even Mathilde that it's possible—you have to convince Ulgu that it wants to be a shadow gyrocopter.

And if it disagrees with you, then no matter how neat or pretty your logic is, or how strong your beliefs are, it will turn you inside out. Because Ulgu doesn't care about logic or belief. It cares about being Ulgu.

And if you try to make it be something that isn't Ulgu, it will fight back.
Yes. That is why we invested in the room that gives us a bonus to doing stuff with Ulgu and the system that negates the negative effects of miscasting.

But come on... You can't tell me you don't want to invent "Shadow of the Dragon" or "Wings of a New Age".

OR at LEAST try to twist Shadow Mount until it creates a shadow pegasus for us to ride.
 
But come on... You can't tell me you don't want to invent "Shadow of the Dragon" or "Wings of a New Age".

OR at LEAST try to twist Shadow Mount until it creates a shadow pegasus for us to ride.
Unfortunately, these specific ideas have already come up and, ha, been shot down:
@Boney , would it be possible for Mathilde to either modify her Shadow Steed so it could fly, or device a new "summon flying mount" spell?
No. Flight is pretty firmly Celestial territory, so Ulgu can only manage it briefly at Battle Magic levels.
Remember:
Spell Creation - The Burrito Clause
A rule of thumb for any magic ideas: if you could use the exact same justification to create a delicious burrito, you're probably on the wrong track. This applies to spells that might confuse reality about whether or not you are holding a delicious burrito in your hand, to spells that blur the lines between an empty plate and a plate that holds a delicious burrito, and to spells that make reality forget that you have not visited a Mexican food truck recently.
Just because Ulgu is the Wind of transitional states and ambiguities doesn't give us license to do everything we can come up with.
 
Unfortunately, these specific ideas have already come up and, ha, been shot down:


Remember:

Just because Ulgu is the Wind of transitional states and ambiguities doesn't give us license to do everything we can come up with.

We have at least one way to fly with Ulgu that has been OK-ed to try: imitating vampire misty form. Of course the trouble with that is we turn ourselves into mist and if we fail to roll to turn back Mathilde is just dead
 
In addition to the above, a Battle Magic spell to the stated purpose already exists:
U / Steed of Shadows: Not to be confused with Shadowsteed, an insubstantial pegasus or drake appears under an ally within short range and carries them across the battlefield at incredible speed.
That said, I wouldn't be surpried if a crit on the learning roll wouldn't give the option for a Gyrocopter of Shadows.
 
Let's face it, Mathilde's novel spell will be the Ulgu version of Gehenna's Golden Hounds, and likely be an incredible force for violence.
 
"You made a spell to create a shadow gyrocopter on command?"

"Yes."

"But you already own a gyrocopter."

"Also yes."

"But why tho?"

"Because... silence is golden."

But seriously, we are a Lord Magistar. We need a battlemage level spell that's iconic to us. It needs to be a sweet spot that fits our character of being extremely useful, shadowy and clever, and yet also about as subtle as a half brick to the nuts.

You're right, we need a Battle Magic spell that screams Mathilde. Very visible, but with so much stuff going on in the background it's insane. Straightforward, but with hidden depths. Very useful, but not always in a way you'd expect.

What I'm getting at is that we already have that, we just need to codify it and release it to the wider College. Rite of Way -- because when you think "battle magic" you think turning into a dragon, messing with time, great and very visible feats. And then 4 Grey Battle Wizards suddenly show up 5 minutes early with an entire army, each. Possibly from the other side of the battlefield.

Also, "Getting there fast" has kinda been Mathilde's thing. Dammerlichtreiter, I think that's the right spelling. Battle fog stuff, going fast, unexpected but very welcome application of magic -- that's Mathilde.

Edit: also, Mathilde's proven very adept at bringing in allies -- the beginning of the Karak 8 Peaks expedition, Asarnil for Dum, even the whole Waystone thing. And, critically, using RoW, Tsarevich Boris and his army for the Drycha thing. Granted, I'd say she learned it from Anton :V, but again, it makes RoW a very Mathilde spell.
 
Last edited:
Wasn't there talk about Laurelorn diplo actions being doable as WEB-MAT actions with, uh, I think Johann?

We could bring Eike along on that, get her learning more about Laurelorn and simultaneously getting to know more of our Wizard Buddies.
 
You're right, we need a Battle Magic spell that screams Mathilde. Very visible, but with so much stuff going on in the background it's insane. Straightforward, but with hidden depths. Very useful, but not always in a way you'd expect.

What I'm getting at is that we already have that, we just need to codify it and release it to the wider College. Rite of Way -- because when you think "battle magic" you think turning into a dragon, messing with time, great and very visible feats. And then 4 Grey Battle Wizards suddenly show up 5 minutes early with an entire army, each. Possibly from the other side of the battlefield.

Also, "Getting there fast" has kinda been Mathilde's thing. Dammerlichtreiter, I think that's the right spelling. Battle fog stuff, going fast, unexpected but very welcome application of magic -- that's Mathilde.
I personally find rite of way to be "neat" but not really something i would want as Mathildes defining spell...
 
You know I was just trying to put together a mock up of a plan and in the middle of sorting through papers we could do for CF in advance of the Orb galaxy flex something jumped up at me in the artifacts section

Books and rubbings from an Asur explorer of Lustria and the Southlands

Why this you ask? Because after working though the WEB-MAT sections I went to the Waystone Project sections and one of those options is:

[ ] Waystone: Runes

Now granted when we see runes our first thought may well be dwarfs and rightly so, they probably do have some lore, this was an elf-dwarf project back in the good old days, but given the fact that Tocher could recognize it, Tocher whose lore originated in Albion I do not think that is where the line of lore ends. I think those runes have direct Old One connections and depending on how much the hapless explorer knew about Lustria and Lizardmen she could well have cataloged relevant runes with an eye to the Old One connection. Unlike the Empire the High Elves know what the Lizardmen are after all.
 
In term's of what to teach Eike, I think we have to consider that she's been said to have a very similar "apprentice personality" and statline as we did. In other words, one of our major focuses should be on the things that gave us the most trouble.

What I'm saying is, we have to teach Eike how to write a good academic paper.
 
Voting will open in 16 hours, 31 minutes
Back
Top