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@BoneyM, bout how high is our Dorf Rep now

Going to do a full tally after all is said and done rather than updating on the go.

Forgive me if this is heresy, but if you're having trouble finishing an update then it might be best to stop working on it for now and complete it later or even tomorrow. If you don't have this problem, feel free to ignore me.

Thankfully it's the opposite 'problem'. Writing is progressing at a cracking pace.
 
Shame we lack the means to create Imperious.

So what enchantment do we want on out revolver? We cannot get it Runed, any Rune Smith worth their anvil would refuse to work on something so newfangled.
- Silence is a niche possibility as it interrupts spell-casting. On the other hand killing the caster also interrupts spell-casting. Lesser magic though so maybe enchant individual bullets?
- Not sure if Dispel can be enchanted into things. Some potential in being about to shoot enemy spells though.
- Bewilder could be good for hard targets. A dragon Ogre might not care about a pistol bullet but it will care about a Confusion debuff.
- Mockery of Death is potentially great. Being effectively an instant kill on any target. Moderately Complicated though which might be beyond our immediate ability.
- Dread Aspect would need to be modified significantly but would potentially be devastating to units. Seeing a guy get ripped apart by his own shadow while also feeling supernatural terror about said shadow would be a very panicking experience.

Alternately we could just give it a laser sight and call it a day.
I believe that most of those options can't be practically done, as on-hit effects require the bullet, not the pistol, to be enchanted. Each and every bullet.

However, I faintly remember our basic 'imbue with ulgu' trick working - as that way it's quite practical to imbue all the bullets.
 
So, random.org is vetted and legit, right? It's not prone to streaks or anything?
Here, a test:
90 64 45 90 32
64 29 56 69 82
27 87 60 37 7
79 49 23 36 16
100 18 70 53 96
11 51 29 24 42
8 56 25 43 39
1 40 73 24 89
33 28 79 8 61
61 56 67 43 73
45 20 25 66 76
66 77 22 64 95
32 96 68 93 27
55 27 82 16 69
53 80 96 33 100
18 32 100 26 42
93 20 61 31 8
79 17 29 20 70
99 75 50 96 50
35 60 4 57 4

100 random numbers, from random org. You tell me.
 
Random Strings of numbers should have strings occasionally. If you get 1000 random numbers between 1 and 100 and you don't get strings, you are using something that appears random, but isn't.
 
True randomness is impossible with normal computer programs, but you can come close enough that it doesn't really matter. No clue on Random.org specifically though.
It's not a pseudorandom generator, it uses an external physical source (radio noise) of randomness. While also not completely random, the difference is theoretical only.
 
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I'm fairly sure it is legit, mostly because making a random number generator prone to streaks is a lot more work than making a standard random number generator.
This is also true. For instance, Java has a simple function for getting pseudorandom numbers, with basically a single line of code. Getting numbers that seem random but aren't would be substantially more difficult.
 
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Here, a test:
90 64 45 90 32
64 29 56 69 82
27 87 60 37 7
79 49 23 36 16
100 18 70 53 96
11 51 29 24 42
8 56 25 43 39
1 40 73 24 89
33 28 79 8 61
61 56 67 43 73
45 20 25 66 76
66 77 22 64 95
32 96 68 93 27
55 27 82 16 69
53 80 96 33 100
18 32 100 26 42
93 20 61 31 8
79 17 29 20 70
99 75 50 96 50
35 60 4 57 4

100 random numbers, from random org. You tell me.
Silly response: That has three 100s and only a single 1. Clearly not random enough! ;)

Serious answer: This is too small a sample size to be confident it's a very good generator, but we can at least do some simple tests to rule out the possibility that it's a very bad generator. E.g. Look at the sorted series, then split in two.
[1, 4, 4, 7, 8, 8, 8, 11, 16, 16, 17, 18, 18, 20, 20, 20, 22, 23, 24, 24, 25, 25, 26, 27, 27, 27, 28, 29, 29, 29, 31, 32, 32, 32, 33, 33, 35, 36, 37, 39, 40, 42, 42, 43, 43, 45, 45, 49, 50, 50,
51, 53, 53, 55, 56, 56, 56, 57, 60, 60, 61, 61, 61, 64, 64, 64, 66, 66, 67, 68, 69, 69, 70, 70, 73, 73, 75, 76, 77, 79, 79, 79, 80, 82, 82, 87, 89, 90, 90, 93, 93, 95, 96, 96, 96, 96, 99, 100, 100, 100]
Fifty results of 1-50 and fifty results of 51-100 is reasonable. Assuming, of course, that you were rolling d100 and not d200 or something.
Every initial digit is represented, and every final digit is represented.
There's exactly one instance of a number being rolled twice in a row. (61 61) This is within range of what we'd expect in 100 rolls of a d100.
 
Yeah, Smoke and Mirrors is right up Mat's alley, and would be terrifying on her. Here, have a teleporting devil mage with a great-sword that's also sometimes intangible and rides a shadowhorse while her shadows kill anything nearby.

This is the point where you go: Huh. You might just count as a Lord now, instead of just a Hero unit in terms of WHFB. Can someone check the rules for teleports? Does the mage get to pick where she goes? Because having Mat be a shadowjumper (teleporting from shadow to shadow) is a nasty, nasty thought.

If we are going to study a Battle Spell, it should be that one. And the goal should be to segment it. If a Battle Wizard can wield teleports into other spells, than at some future point, Mat should be able to Shadowteleport as a stand alone, non battle tier spell.
Funnily enough, this encourages us to use Dread Aspect instead of the raw spell, at the cost of being horrifically terrifying every time we do it, like some sort of movie monster using villain teleportation.
A teleporting, terrifying, phantom rider like some movie monster or villain, you say? Boy, that's a blast from the past...



We'll just have to avoid attacking people dressed in green and armed with bows then.
 
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