IIRC Damsels have their souls edited by the Lady, so yeah, direct divine intervention.Damsels cast from multiple lores, but arguably they are not human.
Either way, we've gone far too down the Ulgu path to be anything else.
IIRC Damsels have their souls edited by the Lady, so yeah, direct divine intervention.Damsels cast from multiple lores, but arguably they are not human.
Either way, we've gone far too down the Ulgu path to be anything else.
He can probably do Hedge Magic and Grey Magic, but that doesn't matter for Mathilde. Unless she can somehow reverse fate so she can be born into a Hedgefolk family she probably won't get any instruction on how to attempt Hedge Lore.Kragg and Thorek, Ljiljana and the other Ice Witches, Heidi and Kasmir and the Ar-Ulric, Kurtis Krammovitch, Cadaeth...
Boney has implied that Kurtis defies Teclisean teachings and we can infer he's capable of Hedge Magic:
He can probably do Hedge Magic and Grey Magic, but that doesn't matter for Mathilde. Unless she can somehow reverse fate so she can be born into a Hedgefolk family she probably won't get any instruction on how to attempt Hedge Lore.
Ranald gives us a lot of credit, but the problem I see is that there's no way the Hedgewise would teach a Grey Wizard, no matter who that Grey Wizard is. The College has destroyed their place in society even more than it already was by their persecution, and giving away their secrets to someone beholden to an Imperial institution that wants them gone (metaphorically, by absorbing them or killing them) is a bad idea all around.We might be able to be adopted by the Middenlander Hedgewise—we share the same god, after all.
It would probably be something we'd have to earn, however, and we'd still have the problem of trying to cast non-ulgu magic with an Ulgu soul.
Which is why the Father is good, as long as we never intend to share the secrets and commit to that - it will get us a referral from Ranald that we are a homie and won't betray their secrets. And I imagine that betraying them would legit damage our relationship with a friend who fought Khorne for us, so we won't do that.
To paraphrase: "yes, the Colleges are kind of driving us to extinction, but if you really think about it isn't the Grey College good actually? Also you in particular are clearly trustworthy."He's quiet for quite a time. "I've heard said," he eventually says, "that many thought it was the beginning of the end when the Magisters were formed. But it seems to me that me and mine have seen more good than bad out of you and yours. And I've heard of you, and the Kupfers and Krammovitches have vouched for you. If there is a chance that you can find success, then we are bound by ancient oaths to assist you in this."
Damsels cast from multiple lores, but arguably they are not human.
Either way, we've gone far too down the Ulgu path to be anything else.
I suspect the Hedgewise use divine magic that is similar enough to cast ulgu spells.
Similar to the ulgu tongs idea, except with divine energy.
But you have to be a divine caster before being a wizard.
Divine + ulgu should not generate dhar, and the end result s should be indistinguishable without Avatar... Which is how krammovich gets away with it.
The question is how that works with Arcane marks
Damsels may be sorcerers, analogous to the Nekahran Liche Priests, potentially using the divine lore of the Lady as tongs to manipulate multiple Winds without directly touching them, just as Nagash developed the use of Shyish as tongs to manipulate Dhar in dead things from the Mortuary Cult's techniques, and Teclis taught the Gold College to use Chamon to manipulate other Winds absorbed into matter.
What we're told in the canon material is that the Hedgewise manipulate reagents to produce effects from the Earthbound magic absorbed in those reagents and transformed in the process. They use a form of witchcraft, the magic of things of in the material world, rather than arcane magic, which is the magic of the Winds, or divine magic, which is the magic directly from the gods of the Aethyr.
I think you can look at them as multiple degree of separation from the Aethyr
1) Lores of Divine Magic: energy sourced directly from a god in the Aethyr channeled by the priests soul
2) Lores of Arcane Magic: energy sourced from the Aethyr that has reacted with physical reality to form the Winds
3) Lores of Witchcraft: energy sourced from the Aethyr, that has first reacted with physical reality to form the Winds, and then been absorbed by either physical matter or a spirit living in the physical world and transformed into Earthbound magic in the process.
I think that under this classification, Hedgewise, Hag Witches, Ice Witches, and Arabyan Magicians would be using a Lore of Witchcraft, as may Elementalists.
Now, I suppose it's possible that some Hedgewise traditions are actually the equivalent of sorcerers but using divine energy to manipulate Earthbound magic rather than the Winds, but that seems unnecessarily complicated.
I also would really like to fit in the Thurible before bookmining, but I think good points have been made that the Thurible is a bit too beyond Mathilde's capabilities at this point, so I think we'd have to delay bookmining for 1-2 turns if we want to get the Thurible first.The basic structure is solid and I'll probably end up voting for something like this, but I'd like to try to fit in the Thurible before bookmining because it's the best excuse we have to make one, and one of the Eonir Diplo actions as well because we got pretty humbled this turn.
I want to do a Diplo action on t40, because then Eike will be here. Powerstone creation lessons aren't something we can do with Eike, but a Diplo action with Eike could be useful to her and also just be fun to read.I'd probably at a minimum swap powerstone creation for the Diplo action.
I think this is a good point and would like to do it sometime in the near future. I've been analyzing that option purely through the direct practical applications of "see through Pall of Darkness", but it is also kind of a mystery box option, isn't it? If we learn to see through it, then we're learning more about Windsight in general, too - and that could lead to more research actions, as you mentioned.Also I can't help but feel we should try to fit in the windsight/darkness action at some point—we need sharper windsight to observe AV properly, and I have a feeling that action will unlock that particular research tree.
That gave us the Mastery of Dread Aspect that turned our shadow into that, but I can guarantee that Mathilde probably doesn't know how that even worked. It's like her slamming two rocks together and creating a spark but not understanding how that spark was formed, but she keeps doing it because it's second nature to her now.Aethyric Armour is second nature to you now, as the thin strip of shadow cast by the gateway above you wraps itself around your limbs. But, knowing you're about to be swarmed, you don't even pause in the muttered syllables and gestures of spellcasting as you flow onto Dread Aspect, the first time you've used the spell outside of practice. A foolish mistake, one more suited to an apprentice than someone of your rank and experience, but you compensate quickly, altering the spell on the fly to account for the thrashing of Ulgu as it tries to tear itself free from your grasp and forcing your will upon it. You are a Magister of the Grey Order, and Ulgu can obey willingly or you will make it.
1. Most of the spells he casts (As both Gandalf the Gray and Gandalf the White for that matter) involve burning shitHow so? Gandalf the White isn't particularly brash or anything.
While they act much the same, the Gray Magisters draw on the more Odinic portions of Gandalf--the arrogance, the wandering, the appearing whenever and wherever they will, the plotting--while the Bright Magisters are him as, bluntly, a Messiah figure.Gandalf the white is not a different Gandalf, He is a more powerful Gandalf the Grey, one who is facing the culmination and climax of his task. I really don't see how you can justify Gandalf changing so much as to be representative of two different colleges of wizardry.
The action says "Try to see through Pall of Darkness with your improved magical senses" and not "Change Pall of Darkness so you can see through it with your improved magical senses", so it seems to me that Mathilde at least thinks there's a chance to work it with the baseline version. Maybe we'll wind up having to edit the spell to do it in the end, but I'd call that an unfortunate result(probably of a bad roll) rather than any kind of guarantee.Pall of Darkness is more complicated than just a Wind. It is an application of the Wind of Ulgu to alter reality to perform a specific function, the function therein being "cover this area in darkness, both literally and metaphorically, such that nothing is visible both physically and metaphysically".
I'm not sure how Mathilde could realistically see through the Pall unless she creates a caveat/condition in the spell itself that allows her, and only her, to see through it. I imagine that requires modification because the standard spell probably couldn't key itself to the user. I've always been interested in the concept of "editing" spells to change their parameters, but things are not that simple because humans are way too intuitive to have a complete understanding of all the processes that go into their spells, so editing a spell would often cause it to crumble.
That reminds me of Und-Uzgar, where Mathilde tried to edit Dread Aspect on the fly so she could rapidly cast it, something that Mathilde admonished herself for:
That gave us the Mastery of Dread Aspect that turned our shadow into that, but I can guarantee that Mathilde probably doesn't know how that even worked. It's like her slamming two rocks together and creating a spark but not understanding how that spark was formed, but she keeps doing it because it's second nature to her now.
On this plan, I'll admit I'm not super enthused about book mining. Part of it is the possibility that we'll have the We's instruction to babysit or otherwise see to, since that does sound like the primary cost of hiring them, but that's mostly something that we'll just have to deal with if it comes up.Right now, the plan I'm conceptualising for next turn looks something like this:
[] Plan Swords and Lessons
-[] WEB-MAT: Waystones/Windherding/Apparitions
-[] WEB-MAT: Waystones/Windherding/Apparitions
-[] WEB-MAT: Waystones/Windherding/Apparitions
-[] Receive training: Powerstone creation
-[] Receive training: Teaching
-[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[] EIC: Insert agents into Sulzenland
-[] KAU: Organize an expedition to mine the ruins of Castle Drakenhof for books.
--[] COIN: Gambler
--[] Hire a Celestial Magister (5 College Favor)
-[] SERENITY: Write a book: Windsoak Mushrooms (2/2)
Of course, this may change significantly based on what options we see available next turn, but I like having a starting point like this. Even if I can't perfectly plan out what my plan is going to be, I'll at least have a lot of the brainwork done already.
Yeah, even before that chimed in I'm very accepting of the note that the common idea of the colleges was "it's mostly likely outcome is to fail. Spectacularly." Still worth exploring, IMO, but I'll also admit it's why one of the other options in my head for "A thing that can be called the Height of Magic" is investigating just how much human influence is able to alter the nature of the winds away from what is seen as their "default" state by the Teclisian paradigm.I vaguely recall reading Boneypost stating that in theory 8 wizards with Windherding and good teamwork can pull off Quash. Could someone *cough* @picklepikkl *cough* double check for me please?
I hope you appreciate the amount of Pickling I've had to do, but I dived into the thread's history to prove a point:The action says "Try to see through Pall of Darkness with your improved magical senses" and not "Change Pall of Darkness so you can see through it with your improved magical senses", so it seems to me that Mathilde at least thinks there's a chance to work it with the baseline version. Maybe we'll wind up having to edit the spell to do it in the end, but I'd call that an unfortunate result(probably of a bad roll) rather than any kind of guarantee.
...Also, I wonder if "see through Pall of Darkness" could be a WEBMAT action. (probably with Johann) It's an action that could probably benefit from having multiple types of Windsight around, and it's a potential lead into more research-stuff, depending on the solution we come up with.
While we've got you, does our Pall of Darkness result in Witchsight-perceivable confusion, that makes people in 'visible' to us? Because that would be super useful.
This is Boney's first response to the idea of Pall of Darkness being percievable through other means, but it's very old and then followed up by this sometime later:Any confusion is 'witchsight-perceivable confusion'. If whoever is plunged into darkness is confused at being plunged into darkness, you could perceive it.
The sensation of being lost is also Ulgu-resonant, so that could also apply in sudden darkness.
In this section, Boney denies the possibility of seeing through the Pall. Then, when we get Windsage, someone, specifically DiceofStupidity, proposes an action to see through Pall with Windsage, which Boney takes into consideration and includes in the turn plan:The distinction between shadow and darkness would normally be splitting hairs, but the mystical distinction is absolutely crucial. As long as there is some light, either currently or in the recent past, there is (or was) enough interplay between it and the darkness for your Magesight to act as a sort of low-light vision by revealing the trace Ulgu that clings to the ground and to objects and to creatures. But if there is no light, then there is no Ulgu.
The spell Pall of Darkness creates an area of absolute darkness, and on top of that, the Ulgu that forms the spell would be 'brighter' than any background Ulgu you might otherwise be able to 'see' with on the other side. So it would be as impenetrable to you as it is to everyone else.
This is his response and confirmation to Dice. Following this is the first iteration of the Pall of Darkness/Windsage option:It puts Mathilde closer to Volans than she is to the average Magister, but she's not quite at his level yet.
I'll put an item into the research to investigate Windsage+Pall. It almost certainly won't be able to win this vote but it means I don't have to remember to add it next turn.
Notice how the wording here is distinctly different then the way it eventually turned out, and I'm not sure how it happened:[ ] Investigate how Pall of Darkness interacts with your sharpened magical senses.
Now, I'm not @picklepikkl. I'm not as strongly against user generated options as he is, particularly as the trading option with Mardil was suggested by myself and I'm a firm supporter of the Kadoh/Johann action, which was also user generated and I think turned out wonderfully. However, it has to be kept in mind that the initial wording is very different than how it eventually turned out, and that Boney made the action in response to a request he found reasonable, rather than something he thought up. Pickle can tell you how user generated ideas are often hit or miss.[ ] Try to see through Pall of Darkness with your improved magical senses.
Your efforts are indeed appreciated!I hope you appreciate the amount of Pickling I've had to do, but I dived into the thread's history to prove a point:
This is good... investigative? work. It definitely helps with making an educated decision, and again, I appreciate it a lot!This is Boney's first response to the idea of Pall of Darkness being percievable through other means, but it's very old and then followed up by this sometime later:
In this section, Boney denies the possibility of seeing through the Pall. Then, when we get Windsage, someone, specifically DiceofStupidity, proposes an action to see through Pall with Windsage, which Boney takes into consideration and includes in the turn plan:
This is his response and confirmation to Dice. Following this is the first iteration of the Pall of Darkness/Windsage option:
Maybe it was a clarification of what Mathilde would exactly be trying to do with the action? The newer wording is more specific, and I'm inclined to think that the newer wording is going to be more accurate than the older, even if the older does provide some additional context.Notice how the wording here is distinctly different then the way it eventually turned out, and I'm not sure how it happened:
Now, I'm not @picklepikkl. I'm not as strongly against user generated options as he is, particularly as the trading option with Mardil was suggested by myself and I'm a firm supporter of the Kadoh/Johann action, which was also user generated and I think turned out wonderfully. However, it has to be kept in mind that the initial wording is very different than how it eventually turned out, and that Boney made the action in response to a request he found reasonable, rather than something he thought up. Pickle can tell you how user generated ideas are often hit or miss.
While I absolutely would vote for most of this (likely focusing on Waystone stuff for Web-Mat), I'm gonna have to second what The Phoenixian said: bookmining isn't really what I consider a huge priority and there's a good chance that those books are gone; and if they're not gone, then I don't think they will be in the next six months just because.Right now, the plan I'm conceptualising for next turn looks something like this:
[] Plan Swords and Lessons
-[] WEB-MAT: Waystones/Windherding/Apparitions
-[] WEB-MAT: Waystones/Windherding/Apparitions
-[] WEB-MAT: Waystones/Windherding/Apparitions
-[] Receive training: Powerstone creation
-[] Receive training: Teaching
-[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[] EIC: Insert agents into Sulzenland
-[] KAU: Organize an expedition to mine the ruins of Castle Drakenhof for books.
--[] COIN: Gambler
--[] Hire a Celestial Magister (5 College Favor)
-[] SERENITY: Write a book: Windsoak Mushrooms (2/2)
Of course, this may change significantly based on what options we see available next turn, but I like having a starting point like this. Even if I can't perfectly plan out what my plan is going to be, I'll at least have a lot of the brainwork done already.
But also, with Boney's style of storytelling, even if the action is a bust, it's not going to be a "you try to look into a pall of darkness. blackness overwhelms you," and leave it at that.Now, I'm not @picklepikkl. I'm not as strongly against user generated options as he is, particularly as the trading option with Mardil was suggested by myself and I'm a firm supporter of the Kadoh/Johann action, which was also user generated and I think turned out wonderfully. However, it has to be kept in mind that the initial wording is very different than how it eventually turned out, and that Boney made the action in response to a request he found reasonable, rather than something he thought up. Pickle can tell you how user generated ideas are often hit or miss.
I... think I might have used the wrong name there? I thought I heard that name mentioned in the thread as something in Nordland that was relevant to the conflict, but looking at the wiki has me confused.
I'm not saying it's a useless action. I think even the actions that ended up falling through like the coin inspection and Tongs still had value. The question is if it's worth it to spend the AP on this particular action over the dozen other things we could be doing. We're not looking at its value from a vacuum, we're looking at its value comparative to everything else we can spend AP on.But also, with Boney's style of storytelling, even if the action is a bust, it's not going to be a "you try to look into a pall of darkness. blackness overwhelms you," and leave it at that.
There's probably going to be some interesting tidbits on how Mathilde's windsight works, which might become useful when we're teaching Eike.
But if it goes well we figure out how to cast a pall of darkness we can see through, making us even more of a murderblender when fighting alone.
And if it goes perfectly, we might get a slightly improved windsight: and we know there's a better level.
Salzenmund, capital of Nordland.I... think I might have used the wrong name there? I thought I heard that name mentioned in the thread as something in Nordland that was relevant to the conflict, but looking at the wiki has me confused.
I have no idea what the name is of what I was actually going for.
...I'll reply to the bookmining thing later, for now I guess I gotta do some investigative work.