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Maybe I'm remembering it wrong, but I don't think it was, for exactly the reason of avoiding dhar.
Copying the plan:
[*] Plan Compromise
-[*] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
-[*] EGRIMM: Attempt a Windherder enchantment with Egrimm
--[*] Shadowsteed & Clarity, allowing the user to ride all night without sleep
-[*] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
-[*] Personally scrutinize a Waystone as thoroughly as you possibly can.
-[*] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
-[*] Investigate Alric
-[*] EIC: Try to uncover what's going on in Gryphon's Wood.
-[*] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Quinsberry)
-[*] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
-[*] COIN: The Night Prowler
Yep, Clarity.

The Hochlander doesn't have any arcane marks.
 
The Hochlander can't touch Ulgu immediately before or whilst using the saddle, but since he can only cast petty and lesser spells that's not much of a problem for him.

He has no Arcane Marks and he's not throwing around high-powered spells, so his brains are only occasionally Ulgu brains. As long as he doesn't cast just before or while using the saddle it should be fine.
 
Of course, in reality, I would presume any fine grained detail like this would be largely up to Boney if and when we decided to do that, but it just leapt out and struck me, and I couldn't resist gabbing. ^_^
I imagine we won't get too much input in the details given how Boney's talked about how formalizing the Shadow Dagger mastery into a proper spell might be tricky, but it's always fun to speculate.

Swords aren't super fitting for Ulgu's themes, but as the Penumbral Pendulum proves, there's enough metaphorical room in there for weirdness. If the main thing for the spell is the flickering and disappearing, it could be stretched to 'can change its exact shape to some extent'. After all, what you'd be holding would be Ulgu in the end.

Kill Six Billion Demons said:
"Here is my sword," said Intra. "Your semiotics cannot contain it. Its blade is made of gloaming steel, look how it whispers!"

"But Lord Intra," said the assembled, "You have no sword!"

"So it is," said Intra.
 
I also believe that people had some difficulty making a name for it stick. Shoving Mathilde's name in there felt a bit gauche.

Yeah, that would be weird. Imagine if fundamental cosmic forces that are constantly relevant to our everyday lives, like Watts or Volts or amperes or degrees Celsius or coulombs or hertz or joules or newtons or ohms or pascals were named after people instead. :thonk:

Besides, if we named it Weber, we'd get confused and think it was a unit of measure of magnetic flux. Because Wilhelm Eduard Weber has done it in real lfe before we could . :ninja:
 
I think the main worry I have about a shadow sword spell is weight, or a lack thereof.

Ulgu can cut, Penumbral Pendulum being a prime example.
Ulgu represents the razor thin boundary that cuts between light and shadow—this is what allows for spells like the Penumbral Pendulum, which uses that line to scythe through things.

Broadly speaking, if you want to cut something, Ulgu is the wind for it. You could probably make something that cuts with the gold or jade winds, and amber can probably sharpen your claws or something, but cutting itself is covered by Ulgu.
I also want to add that cutting something is always really about boundaries. Cutting is not just abstractly "damaging things", which wouldnt be within Ulgu, but cutting is severing the connections between matter. Cutting through the boundaries.
So a spell that can create a "flickersword" of some sort sounds highly doable and likely useful, but I worry it'd be more like a "line of cutting" than an actual sword, which'd make it bad for parrying and make the possibility of applying our swordstyle to it rather dubious.

It'd be really cool if we could somehow tap into the imagery of the symbol of the Grey College being a sword, and get something much more sword-like that way, but that feels like a long shot.

We can also try and make use of our Shadow Dagger mastery to expand that into a Shadow Sword spell, which is a line of research verified as plausible by Boney:
@BoneyM, also, thoughts on Shadow Knives; during our training we were having trouble with the Shadow Knives spell because they all came out looking like swords instead of knives. Was this an issue because they were harder to throw, or because it meant the spell wasn't stable or something and if we tried to use them for anything they'd cause us to mess up somehow? Also, about how long do our knives last when we hold onto them instead of throwing them? Would it be feasible to make a single really big shadow knife like we were doing to take advantage of our mastery, or could we come up with a variant on the spell to do this, using our Mastery as a creation-trait?
Swords possess many fine qualities, but aerodynamic they ain't. The knives last as long as Mathilde holds and sustains them. And a theoretical shadowsword would not be able to do anything that Branulhune or a shadowknife couldn't do better.

Formalizing a mastery into a new spell is sometimes possible but always unreliable and tricky.
Well, it sounds like the start of a way to pass on a hypothetical teleporting sword style. 'Just' rework the spell until the wizard can basically flicker whether or not they're holding one, and I think it would have most of the properties of wielding Branulhune; ignoring most armor and doing silly lightsaber tricks is what would make the style unique, the anti-magic debuff is more of a personal bonus.
Yes, that's a plausible line of research.
 
On the Rite of Way, it's a shame we haven't codified it yet. Until we do, few will know the spell's name. If we want our wordplay to be disseminated and preserved in order to aggrevate current and future Greys, we need to have the accompanying spell formalized.
As with all long running jokes, it began to seep into everything, and I would say it culminated in the frankly way over the top and convoluted scheme of naming each of the Eight Rooms of Calamity in each of the Colleges after a letter in Mathilde's name. Such that only a person who has been to every Room of Calamity, knew their names, and connected the dots (likely because they knew Mathilde), would figure out that it spells M.A.T.H.I.L.D.E.
I don't think it'd be nearly so difficult or unlikely for people to figure out the Rooms of Calamity's secret. Mathilde hardly involves herself with the inter-college community, so we don't get to see this kind of thing on-screen, but aside from the formal academic communication there's sure to be all sorts of informal groups, clubs, friendships, rumor mills, etc. The Rooms must have been quite the topic when we dropped them, and that combined with their obviously strange names would likely have clued quite a few in that something strange might be afoot. It'd only take a partial listing of the Room's names together to guess at the presence of an acronym, and from there it'd be easy enough to get the names of all the rooms from the other Magisters.
 
Because my head is getting a little overwhelmed with all the different options, I'm going to try to collate possible future actions into an ordered list (emphasis on the try).

Waystones
Six avenues of research: The Rune, the capstone's metal, the foundational wheel, the leylines, the tributaries, and the other networks.
See this post by Mathymancer for more details.
Recruit more organisations (Damsels, House Miriel, Ambers, Cult of Taal, Cult of Ulric etc)

Spell Codification
Rite of Way
Shadow Sword Dagger

Spell Learning
Cloak Activity, MAPP, Shadow of Death (1 action)
Battle Magic

Spell Creation
See this post by Quest for more details

Ritual Learning
None Proposed

Ritual Creation
Unplottable. See spell creation post.

Magic, Other
Try to see through Pall of Darkness with your improved magical senses.
Practice shooting while invisible
Arcane Mark Control—Shadow, Flicker, Mantle of Mist, Shrouded
Apply the Second Secret of Dhar to Warpstone

Apparition
Track down and capture an Apparition (Red Rider, Handmaiden)

AV
Enchantments
Power Stone Creation Methods
Create full set of Orbs of Sorcery
Weaponizing

Branarhune
Hand Switching
Double Tap
Guard Bypass Redux? (requires training sword)

Enchanting
Staff for Eike (delay until she completes her apprenticeship)
Recreate robes (delay until spider silk is available)
Learn how to enchant items with battle magic
Invent Sevirscope

Windherding
Dammerlichtreiter Thurible
The Ring of Sudden Dawn
Cloak of Flashy Escapes
Various other enchantments I can't recall or find right now

Eonir Diplomacy
Explore the wonders of the ancient and beautiful city of Tor Lithanel
Explore one of the Wards of Laurelorn
Give a lecture at the Library of Mournings
Befriend/assist a house or individual

Learning
Apprentice lessons
Power stone creation lessons
Learn Kislevian
Learn Arcane Kazalid (if it exists?)
Learn Arcane Queekish (requires Skaven magic books)

Skill Development
See this post by myself here

Artefacts
Ranald's Coin (note from Ranald: don't)
Vampire skulls
Branulhune - investigate the odd flash when it is desummoned underwater
Books and rubbings from an Asur explorer of Lustria and the Southlands
Ghyran Nut
Kurgan Shrine to Mannsleib
Kurgan enchanted weapons (approx. 12)
War of Vengeance artefacts, Inc. Phoenix Crown (can't leave it's vault)

Papers
Observations on the Windfall north of the Dark Lands (FADED)
Comprehensive notes on possible terrain obstacles (FADED)
Waaagh energy and magic witnessed during the Expedition (FADED)
The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)
Preliminary paper on Aethyric Vitae (TIMELESS)
Coins of Nehekhara's Fifth Dynasty (TIMELESS)

Books
Windsoak Mushrooms (missing: Chamon, Shyish) (1/2 completed)
The Currency of Strygos
The Currency of Tylos
Coins of Nehekhara's Fourth Dynasty
Coins of Nehekhara's Sixth Dynasty

EIC
Auditor Division
Insert Agents
Investigate Eonir Trade
Further actions from Sunken Palace HQ
Mercenary address book
Expand navy

Library
Karak Vlag agreement
Bookmining Drakenhof
Agreement with other libraries
Hiring scribes
Publishing contracts with other realms
Ranald bounty system

Foreign Affairs
Chaos Orcs in Bretonnia
Sylvania Campaign
Barak Varr's ambitions in the Borderlands
KaK's Crusade for Silverspear
Black Water's Canal
Marienburg
Middenland-Eonir relations
Vampire hunting in Praag

Familiar
Acquire another familiar
Teach Wolf a mundane ability
Teach Wolf a magical ability

Vacations
Nagarythe
Karag Dum
Karak Zorn

Adventures
Dungeon Delving in Karaz Ghumzul
Dungeon Delving in the Fire Spire
Blood Fane
Tower of Melkhior

... this ended up being a lot longer than I expected, and I'm sure I'm missing stuff.
 
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What do you guys think of putting a higher priority on the actions that Eike can't meaningfully contribute to/learn from next turn, seeing as she won't be around yet?
 
If we are looking for rituals to study I would like to learn the Druid way of drawing power from a waystone. There has to be a reason that Telics did not want humans to keep doing it.
 
If we are looking for rituals to study I would like to learn the Druid way of drawing power from a waystone. There has to be a reason that Telics did not want humans to keep doing it.
Mathilde isn't a Druid, so she might have some road-blocks in the way of learning it.

Assuming the Jade Order even still knows how to do it, as opposed to forgetting how to and just sticking with Teclis's method.
 
Mathilde isn't a Druid, so she might have some road-blocks in the way of learning it.

Assuming the Jade Order even still knows how to do it, as opposed to forgetting how to and just sticking with Teclis's method.

I think Boney said they still have the old method written down, and if they have a way to draw Ulgu from it, Mathilde could use it.

Now whether they'll teach us because we're not a Druid is another matter. We might be able to convince them to compare notes with the Cult of Halétha though.
 
What do you guys think of putting a higher priority on the actions that Eike can't meaningfully contribute to/learn from next turn, seeing as she won't be around yet?
Well, we could take 3-4 waystone actions, Eike likely won't be allowed to know the specifics of that, and even if she were, it's unlikely she'll understand anything meaningful from it.

It's suspicious that turn fourty is the turn we get an apprentice who's skills and interests align with ours.
That's as much as ten fours! And that's great!
 
Mathilde isn't a Druid, so she might have some road-blocks in the way of learning it.

Assuming the Jade Order even still knows how to do it, as opposed to forgetting how to and just sticking with Teclis's method.
Boney already said the Jade order has it written down somewhere. But also Telic only taught the jade order how to bring out Ghyran not all magic. Actually now that I think about if Mathilde can draw all magic she may be able to do high magic. Because any dhar would be taken in by the waystone. Of course she also creating dhar so yeah never mind about doing high magic.
 
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