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AV being what it is, I fully understand why we didn't go ham with it. Aethyric Vitae is a straight to the point and clear name for anyone with enough understanding of magic theory to realise how fitting it is. It's also quick and easy and a neat acronym, not something like MMM. The fact that we could easily hold it as one of our greatest discoveries probably made it more likely for it to receive a completely serious name rather than one of Mathilde's usual shenanigans.

I also believe that people had some difficulty making a name for it stick. Shoving Mathilde's name in there felt a bit gauche.
"The bodily fluids of Mathilde's snake". Yeah, it doesn't exactly roll off the tongue.
 
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I also feel that Aetheric Vitae is a far more pretentious name than any acronym we could have come up with.
I'm not a native English speaker, but as far as I know pretentious means making something look more impressive than it is by assigning it greater merit than it deserves. Aethyric Vitae, as the thread desired it to be perceived, would mean "lifeblood of the Aethyr", which is a pretty literal take on what it is, considering it's Aethyr juice. I really don't think its name oversells what it is.
 
Personally I'd say its one thing for Mathilde to name something she created after herself, and an entirely different thing to name something she discovered after herself. Especially something that seems to fundamental as AV.

... And yes I'm aware there are many many examples of the latter in real life, that doesn't make me like it. :V
 
Ranald is really into puns and wordplay:

So Mathilde coming up with dumb names for things is actually a religious commandment for her.
...When we find an opportunity to discreetly and prudently look into Loec to see if he really is Ranald, I feel like one of our priorities would be if he enjoys Puns too.
 
I'm not a native English speaker, but as far as I know pretentious means making something look more impressive than it is by assigning it greater merit than it deserves. Aethyric Vitae, as the thread desired it to be perceived, would mean "lifeblood of the Aethyr", which is a pretty literal take on what it is, considering it's Aethyr juice. I really don't think its name oversells what it is.
This impression was mostly formed when we didn't know just how versatile it was. It has managed to live up to the hype pretty well.
 
I know this is a bit of a sidetrack, but I'm still going through the 4th Edition Core Book and I found something I liked. Sometimes the book gives examples of the mechanics by demonstrating an in-universe character doing something using the mechanics. One such example uses an actual canon character instead of some random OC, and I'm genuinely surprised to see actual respect afforded to Emmanuelle von Liebwitz, the target of so much not-so-subtle mysoginy through the Editions.

Essentially, all the example did is just give numbers to some of her stats. Namely that she has a Fellowship of 80 and a Charm of +35, so any Charm test she takes has her attempt to roll under 115% (on a D100) to succeed, unless it's modified by difficulty. It's some serious overspecialisation, but if you're good at something make it count I suppose.
 
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AV being what it is, I fully understand why we didn't go ham with it. Aethyric Vitae is a straight to the point and clear name for anyone with enough understanding of magic theory to realise how fitting it is. It's also quick and easy and a neat acronym, not something like MMM. The fact that we could easily hold it as one of our greatest discoveries probably made it more likely for it to receive a completely serious name rather than one of Mathilde's usual shenanigans.

I also believe that people had some difficulty making a name for it stick. Shoving Mathilde's name in there felt a bit gauche.
That's fair, and I'm not too salty about it, but something like Branalhune is still better. It's a cool name, but it's also clever wordplay and has a hidden meaning. Same for the alternate name Bar Rikkaz. I just wish it was more like that.

My only consolation is that future scholars will spend endless pages debating over the hidden meaning that surely must exist, because Mathilde named it.
 
Ranald's idea of a good joke ends in someone being humbled.

Loec's idea of a good joke ends in someone being murdered.
Supposedly Randal created Sarotosa by creating a Volcano to create a island and killed said person who prayed to Randal to find land. Randal seems to be more kill if you have too than not kill. However I think Loec and all the elven gods are worshipped in a more extreme method compared to humans, since elves tend to take things to a more extreme method than humans.
 
What's the pun with Branalhune? I never figured it out.
Ranald says to fight with wits and daggers, not large, unwieldy weapons.

Mathilde's greatsword is named Moonlit Wit.
Supposedly Randal created Sarotosa by creating a Volcano to create a island and killed said person who prayed to Randal to find land. Randal seems to be more kill if you have too than not kill. However I think Loec and all the elven gods are worshipped in a more extreme method compared to humans, since elves tend to take things to a more extreme method than humans.
Jack o' the Sea very distinctly did not die in that myth from Sartosa's creation, given he had to pay Ranald and Mannan back by becoming a pirate.
 
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Ranald says to fight with wits and daggers, not large, unwieldy weapons.

Mathilde's greatsword is named Moonlit Wit.
You know, on this note, it occurred to me that, if and when Mathilde ever gets around to turning the mastery of Branarhune into a spell as we mull around, there may actually be a very Ranaldian way to incorporate certain aspects of it.

A shadow blade of variable length!

A lot of other aspects of the style would need their own consideration but this one absolutely fits not only the guard bypass, (barely more than a chisel to slip through the guard, and then a to Greatsword to strike) but would at the same moment make it a little closer to both the Deceiver, and the Warrior of Fog. (Playing with information about it's length) and at last, mean you have a dagger that is also a greatsword, with which is true at any moment as determined by the quick wit of the wielder.

And it feels like with that it becomes one that could be dedicated in secret to Ranald overall: The risks of magic wielded in battle to please the Gambler, the wielding of a moonbeam's shadow and the parallels of a hidden blade to please the Night Prowler, the lies of length (and probably also lies of motion at some other aspect of the spell) to please the Deceiver, and the cause of taking up of a weapon in defense of the needy to please the Protector.

Of course, in reality, I would presume any fine grained detail like this would be largely up to Boney if and when we decided to do that, but it just leapt out and struck me, and I couldn't resist gabbing. ^_^
 
I've been gone for the American holiday weekend, but I see I left the vote in good hands.
[X] You
Great update. I really liked all the actions we've seen so far, and agree that exchanging philosophies with Sarvoi was the real standout. When I get the chance, I will update my history of Mathilde's time spent accordingly.

Also, I was super charmed that my observation to Boney over a year ago finally made it into the text of the quest itself:
While we're on the subject... Boney, did you name Eike that because it's a pronunciation of the initialism EIC as a word?
Perhaps subconsciously. Pretty sure I arrived at that name by going through a list of Germanic names that are no longer popular until I found one I liked the sound of.
 
One of my favorite parts of the enchanted items Mathilde's commissioned was the weird and interesting recharge methods. Boney, did you happen to think up one for the Nightrider Saddle? Or is it as simple as 'leave it out for a full sunrise or sunset for ambient Ulgu and Hysh to saturate the saddle'? Also does that saddle only work for the Hochlander because he's low-Ulgu enough to not worry about the Hysh (and thus Dhar) in his brainmeats?
 
I'd sooner put it as Mathilde stacking the deck in her favor as much as possible. And I think stacking the deck actually is entirely in-theme with the Gambler.

Heck, the Gambler side of the Coin is pretty purely "stack the deck".
I disagree. The Gambler makes gambles more favorable, but it's Ranald doing the stacking. The Gambler aspect is ultimately about going for the unsure thing. But Mathilde only took up battlemagic once she found a way to make it a sure thing (or as close as possible). There's still gambling in learning and developing spells, but that's one-time events.
One of my favorite parts of the enchanted items Mathilde's commissioned was the weird and interesting recharge methods. Boney, did you happen to think up one for the Nightrider Saddle? Or is it as simple as 'leave it out for a full sunrise or sunset for ambient Ulgu and Hysh to saturate the saddle'? Also does that saddle only work for the Hochlander because he's low-Ulgu enough to not worry about the Hysh (and thus Dhar) in his brainmeats?
Dhar in the brain is only an issue if the spell works on the brain (including as part of working on the whole body). But the saddle doesn't, since it acts on the environment, so it shouldn't be an issue.
 
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