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I really like the idea of expanding our Niter Crystal factory investments.
Which as a side effect actually improves our ties to the Dwarfs, i like it.
But surely there is a limited amount of piss to harvest?
A lot of it should go towards enriching our lands, we had no luck finding minerals last time, but BoneyM said that the place is so large we can keep trying basically forever, so paying for another survey, or maybe some kind of terraforming experts to increase the amount of arable lands would be great.


Burning Shadows explicitly cannot burn things—it functions as acid, not fire.
Ah, read it again, burning shadows the spell does not have fire, burning shadows the plan does.
 
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Which as a side effect actually improves our ties to the Dwarfs, i like it.
But surely there is a limited amount of piss to harvest?
A lot of it should go towards enriching our lands, we had no luck finding minerals last time, but BoneyM said that the place is so large we can keep trying basically forever, so paying for another survey, or maybe some kind of terraforming experts to increase the amount of arable lands would be great.
Obviously, a limit exists, but remember that we haven't even reached saturation in Stirland. There is a tremendous opportunity to be had in other cities and provinces. Plus, we can do it all while wearing the coin of the Protector, so everyone likes us for it!

"Oh, they aren't a ruthless businesswoman, they are really in it for the good of the Empire, everyone knows that."
 
Which as a side effect actually improves our ties to the Dwarfs, i like it.
But surely there is a limited amount of piss to harvest?
A lot of it should go towards enriching our lands, we had no luck finding minerals last time, but BoneyM said that the place is so large we can keep trying basically forever, so paying for another survey, or maybe some kind of terraforming experts to increase the amount of arable lands would be great.



Ah, read it again, burning shadows the spell does not have fire, burning shadows the plan does.

I think the 'survey forever' thing was for the Haunted Hills, not for our relatively small estate.
 
Expect you know that whole issue of having to wait until morning. That is a fundamental flaw of the plan.
It's already been throughly explained why that should not be a problem.
Burning Shadows explicitly cannot burn things—it functions as acid, not fire.
First, ???

Second, lobbing flaming ammuniton on catapults burns things. That's a thing Burning Shadows, as in the plan called that, does. That's why I'm saying it's essentially better in every way, as it accomplishes everything the other plan does, and more.

Third, acid doesn't burn things, that's true, but it destroys just the same by corroding them.
 
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personally, while just giving it all as a lump sum to the shallyans seems nice, I would like to set up a li'l shallyan temple/hospital thing, and then try to spend the rest on college lessons if we can.
 
Which as a side effect actually improves our ties to the Dwarfs, i like it.
But surely there is a limited amount of piss to harvest?
A lot of it should go towards enriching our lands, we had no luck finding minerals last time, but BoneyM said that the place is so large we can keep trying basically forever, so paying for another survey, or maybe some kind of terraforming experts to increase the amount of arable lands would be great.



Ah, read it again, burning shadows the spell does not have fire, burning shadows the plan does.

Things don't tend to burn as well when what they are supposed to burn is being melted.

I honestly don't know why people think that the plan focused entirely on burning everything is going to have less fire than a plan that has fire as a sideshow.
 
Damn, you are right...
Surely we can dig up some ancient law that "The man whose goats eat the grass owns the land after 100 years" or something, its not like the area is heavily populated or good for much else.
We could try, but the Hills currently belong to Rosewita last we heard. There was a heavy suggestion she was going to sell some of them off to raise cash for the treasury though. Plus the ultimate authority on the law in Stirland is the Elector. Who, ah, isn't best fond of us.
 
It's already been throughly explained why that should not be a problem.
It really hasn't though. From what I have seen it's been swept under the rug as "naw man that's totally not important."

It may have been explained to your satisfaction. That doesn't mean it has been explained to other people's satisfaction.

It remains a huge part of why some people are not voting for the plan so very clearly that issue remains. You don't get to go "this has already been dealt with" when very clearly it remains a problem.
 
Things don't tend to burn as well when what they are supposed to burn is being melted.

I honestly don't know why people think that the plan focused entirely on burning everything is going to have less fire than a plan that has fire as a sideshow.
Why not? the reaction is likely to be exothermic and thus would heat the wood, making the fire spread much faster.
Not only that, but it adds an additional hazard, the fire drives the grobi out, and they keep burning (from the shadow) once outside, so no easy evacuation or countermeasures.
Just fire would likely result in less grobi casualties, easier to control fires, and probably less fire in general.
 
I really like the idea of expanding our Niter Crystal factory investments.
Which as a side effect actually improves our ties to the Dwarfs, i like it.
But surely there is a limited amount of piss to harvest?
A lot of it should go towards enriching our lands, we had no luck finding minerals last time, but BoneyM said that the place is so large we can keep trying basically forever, so paying for another survey, or maybe some kind of terraforming experts to increase the amount of arable lands would be great.

I'm in for building out the EIC and our personal holdings as gunpowder merchants, that's an investment that just about everyone in the empire would be delighted with us for doing.

So, additional niter sources. Speaking as someone who grew up on a farm, you want dairies or stables, ideally with a gutter system to capture/seperate the liquid waste. But, you know, I bet Anton would be delighted to talk to a few pleasent chaps in... Talabecland had a bunch of cavalry, right? Right next door too, for provinces, easy to expand into.
 
but it does have fire, and doesn't risk the Rangers' wellbieng
Why are the rangers well being at risk? The plan offers plenty of options when it comes to setting fires and I doubt that rangers won't just shot flaming arrows into the town from the caldera. The plan only offers sneaking rangers in if the war council thinks it's needed. With all the long range options we have I don't think it will be needed.
 
Hahaha, just found something funny in 4e: Shallya is more kill-happy than Ranald.

Ranald's third stricture is "Violence is prohibited except in self-defence." Shallya's second and third strictures are "Never kill except in self-defence or when facing followers of the Fly Lord." and "Hunt down servants of the Fly Lord wherever they may fester."

Ranald says "Self-defence only" while Shallya is "Self-defence only except to hunt and murder Nurglites." It's the Mercy God's doctrine that allows for more violence, especially if you take an even stricter interpretation and note that Shallya's strictures are on killing, not general violence like Ranald's stricture.
 
I'm in for building out the EIC and our personal holdings as gunpowder merchants, that's an investment that just about everyone in the empire would be delighted with us for doing.

So, additional niter sources. Speaking as someone who grew up on a farm, you want dairies or stables, ideally with a gutter system to capture/seperate the liquid waste. But, you know, I bet Anton would be delighted to talk to a few pleasent chaps in... Talabecland had a bunch of cavalry, right? Right next door too, for provinces, easy to expand into.
I was under the impression that the current farming system (free range basically) would make collection system impractical, maybe in winter, but i'm not sure it would be worth it even then.
 
Things don't tend to burn as well when what they are supposed to burn is being melted.

I honestly don't know why people think that the plan focused entirely on burning everything is going to have less fire than a plan that has fire as a sideshow.
Nah, it's just that the plan that focuses entirely on burning shouldn't really have too much more fire than the one that already uses what's the more efficient, by orders of magnitude, method.

Barring extreme luck, everything but the catapults is a side-show, when it comes to fire.

Meanwhile, we have the option to cast a Citadel-wide trench of death over Grobi Town, but I suppose that's too cool for Mathilde...
We could try, but the Hills currently belong to Rosewita last we heard. There was a heavy suggestion she was going to sell some of them off to raise cash for the treasury though. Plus the ultimate authority on the law in Stirland is the Elector. Who, ah, isn't best fond of us.
Nah, she laments that we are a filthy witch, because we seem to otherwise be a decent person.
It really hasn't though. From what I have seen it's been swept under the rug as "naw man that's totally not important."
How many more arguments do you want?

It's delaying it by about half a day, given it's already past noon. The human troops should by all rights benefit from it, given the frantic pace of high-intensity conflict and that they just did some major fighting the day before, following by partying deep into the night, which while great for morale, isn't actually good for resting one's body.

The only arguments I've seen as to why that's bad is saying that mercenaries will up and leave while we are in the middle of nowhere, surrounded on all sides by goblins, orcs and skaven. Because... reasons?
 
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Hahaha, just found something funny in 4e: Shallya is more kill-happy than Ranald.

Ranald's third stricture is "Violence is prohibited except in self-defence." Shallya's second and third strictures are "Never kill except in self-defence or when facing followers of the Fly Lord." and "Hunt down servants of the Fly Lord wherever they may fester."

Ranald says "Self-defence only" while Shallya is "Self-defence only except to hunt and murder Nurglites." It's the Mercy God's doctrine that allows for more violence, especially if you take an even stricter interpretation and note that Shallya's strictures are on killing, not general violence like Ranald's stricture.

Not really sure why that's a Ranaldian stricture. I could see, like unjustified violence being out, but stuff like assassinating a tyrant seems like it'd be right up his alley as the Protector.

Nah, she laments that we are a filthy witch, because we seem to otherwise be a decent person.

But we are still a filthy witch and therefore not to be trusted with more power or favour than necessary.
 
I mean, on the one hand I do not want to offend Ranald, but on the other hand, a follower of Ranald, breaking the rules? perish the thought.
 
Honestly, I'd prefer it if as far as the town was concerned said fires started spontaneously—us lobbing shit at them is an attack, and they'll move heaven and earth to strike back at an attacker.
 
Nah, it's just that the plan that focuses entirely on burning shouldn't really have too much more fire than the one that already uses what's the more efficient, by orders of magnitude, method.
As i pointed out, the plan with only fire is actually likely to have less fire than fire + shadows.
Acid doesn't burn, but it heats, making the fire spread faster, and at the same time actively hindering any countermeasures.
As far as casualties by fire go, plan burning shadows is likely an order of magnitude better than just fire, as it prevents the grobi from simply running away.

Honestly, I'd prefer it if as far as the town was concerned said fires started spontaneously—us lobbing shit at them is an attack, and they'll move heaven and earth to strike back at an attacker.
And straight into the killing shadow.
They could hide of course, into the burning buildings.
 
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