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There's a lot less votes than the last time. That makes sense since I suspect a lot of voters are waiting on BoneyM to clear up assertions that have been made. One of them being that grobi town could be made of nothing but mud and shit and that even incendiary bombs launched by catapults aren't going to burn it down. The other being that we can use burning shadows to melt grobi town into a puddle of steaming goo.

Since my own vote has not picked up any interest I'll be waiting in anticipation to see which one I'll be voting for.
 
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The other being that we can use burning shadows to melt grobi town into a puddle of steaming goo.

I mean the spellbook has the following:

- Can effect inanimate objects, but acid is a lot less effective on inanimate objects than it is on living flesh.

So I'm guessing that's a hard no. Some of the weaker buildings might collapse, but it's not going to melt the town like it's the wicked witch.
 
There's a lot less votes than the last time. That makes sense since I suspect a lot of voters are waiting on BoneyM to clear up assertions that have been made. One of them being that grobi town could be made of nothing but mud and shit and that even incendiary bombs launched by catapults aren't going to burn it down. The other being that we can use burning shadows to melt grobi town into a puddle of steaming goo.

Since my own vote has not had picked up any interest I'll be waiting in anticipation to see which one I'll be voting for.
It's probably also because it's a write in vote. In my experience those never get the same level of activity.
 
I think creating a Casino as a front business for the glory of Ranald for Grey Order Intelligence operations on Slaaneshi and Tzeenetchian cultist might be one way to go.

This sounds awesome! Where would we find them? Ie, build a casino in stirland, or start putting down roots in another province?


It would be awkward to have the symbology change from X to *. Much less subtle. ;)

I mean the spellbook has the following:



So I'm guessing that's a hard no. Some of the weaker buildings might collapse, but it's not going to melt the town like it's the wicked witch.

Give it a few hours, maybe. Probably be the lashings or the thatch would go first... Adobe would probable kinda melt depending if poo was the binding agent? Idk I realize I have no real way to visualize acid without being a liquid.
 
How come no one is sabotaging the goblin's siege or arrow machine ballistae?

What about using eye of the beholder or whatever magic makes a thing look valuable, on some caskets of wine spiking the drink with sleeping medication leaving it for goblin's to find
 
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[X] Plan Light Everything On Fire And Kill Things

I'm in a pleasant position of not minding which of the two leading plans might win. That said, this doesn't hinge on a single big act of magic so I'm more inclined to choose it over all.

It's a much easier sell to the Dwarves than asking them to delay specifically for us so we can do some weird magical manling shit, especially since we just got done telling them about how we mainlined a greenskin god then jacked his shit.

Seriously, that's probably the hardest part of the plan. Like, wow.
 
...I'm thinking about eye of the beholder and invisibility now and I'm thinking I know how I want to lure trolls out into the caldera.

What about using eye of the beholder or whatever magic makes a thing look valuable, on some caskets of wine spiking the drink with sleeping medication leaving it for goblin's to find

This would be really effective at creating infighting, and I hope it shows up if burning shadows wins.
 
@Alratan A thought occurs on dealing with shamans. Do you remember in Drakenhof how we used Mathilde to aim and used dwarven artillery to take out enemy sorcerers? We might be able to set that up here, except with a journeymanling playing aimbot.
 
Let's look at the price of stuff:
[ ] Build a modest home for yourself, equal in size to the rooms you're using in the Sunken Palace (3 rooms, 50 gc).
[ ] Build a large home for yourself, with plenty of spare rooms to expand into (6 rooms, 150 gc).
[ ] Why muck about? Build a proper manor (10 rooms, 300 gc).
[ ] Build a tower, either into an above structure or on its own (1 room, 100 gc, bonus to room's purpose).
[ ] Build fortifications into your home, turning it into a hillfort, or motte (50 gc for wood, 200 gc for stone, optional dwarf help for -1 dwarf rep).
[ ] Build a communal granary to store food for lean times (50 gc).
[ ] Build a well (50 gc).
[ ] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood, 400 gc for stone, optional dwarf help for -1 dwarf rep).
[ ] Have the dwarves build you a fortress. (1000 gc, -2 dwarf rep. Protects but does not build living area. No, there is no cheaper option. If you want cheap, get manlings to build it.)

50 gold for a nice cottage, or a well. We paid Julia 5g a month, and 20g maintained the staff on our townhouse for six months, so let's call that about a gold a month for each of the staff. Setting up a small business (loom/dairy) ran 100 gold. Dwarf guns ran from 50 gold for a blunderbuss to 125 for our revolver.

I don't think a venture this risky would pay less than "enough to buy a farm and retire".

So I think about 100 gold per is about what I would expect, should be just about enough for a little piece of land and a cosy house, or open up a tavern or whatever.

Boney said its enough money to make a pile to sleep on, and that looks like it wasn't an exaggeration.

"Literally give it all to the College" just pushes every button I have wrong, so what do we do with it, assuming we have a few tens of thousands of gold?
 
I was expecting 50-100 gold per share, actually.

"March for three months and siege a gigantic dwarven fortress full of orcs" isn't the sort of venture you take for 2 gold, given the price of stuff we've seen.

Congratulations, you are splitting the vote for nothing, on top of putting the Rangers inside a flaming, melting Grobi Town, and having Panoramia cast her Ghyran spell on top of our Ulgu spell.

Burning Shadows does most of what you want.

Assuming Mercenaries count as skilled servants (which would make sense as the description is 'completed one or more careers') they would be paid anywhere between 6 and 50 silver shillings a day. Even at 6s a day, that's 9gc just for the three months march, not including any at higher pay scales, or danger pay or the time in the Karak itself. So 2551gc and 10s for that alone. I'd agree it's likely to be higher though.
 
1. What about improving the plans by adding eye of beholder on valuable treasure, idols of only Gork idols of only Mork, and wine caskets scatter it in the caldera.

2. Faking a comeback of the heretical cults in the goblin town, with doppelganger Mathilde can pretend to be a black Ork.


3. Have the journeyman act as spotters forarchers and artillery against enemy shamans, when they get in dispelling range.

4. Makeshift explosive camouflage mines, and fire walls vs soaking the battlefield with flammable fluids.

5. consulting experts on caving in the citadel gate, to prevent entry if it gets desperate enough.

6. Cavalry to kite the goblin's to Karag But within killing zo es of ar hers and artillery.
 
Let's look at the price of stuff:
[ ] Build a modest home for yourself, equal in size to the rooms you're using in the Sunken Palace (3 rooms, 50 gc).
[ ] Build a large home for yourself, with plenty of spare rooms to expand into (6 rooms, 150 gc).
[ ] Why muck about? Build a proper manor (10 rooms, 300 gc).
[ ] Build a tower, either into an above structure or on its own (1 room, 100 gc, bonus to room's purpose).
[ ] Build fortifications into your home, turning it into a hillfort, or motte (50 gc for wood, 200 gc for stone, optional dwarf help for -1 dwarf rep).
[ ] Build a communal granary to store food for lean times (50 gc).
[ ] Build a well (50 gc).
[ ] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood, 400 gc for stone, optional dwarf help for -1 dwarf rep).
[ ] Have the dwarves build you a fortress. (1000 gc, -2 dwarf rep. Protects but does not build living area. No, there is no cheaper option. If you want cheap, get manlings to build it.)

50 gold for a nice cottage, or a well. We paid Julia 5g a month, and 20g maintained the staff on our townhouse for six months, so let's call that about a gold a month for each of the staff. Setting up a small business (loom/dairy) ran 100 gold. Dwarf guns ran from 50 gold for a blunderbuss to 125 for our revolver.

I don't think a venture this risky would pay less than "enough to buy a farm and retire".

So I think about 100 gold per is about what I would expect, should be just about enough for a little piece of land and a cosy house, or open up a tavern or whatever.

Boney said its enough money to make a pile to sleep on, and that looks like it wasn't an exaggeration.

"Literally give it all to the College" just pushes every button I have wrong, so what do we do with it, assuming we have a few tens of thousands of gold?
I really like the idea of expanding our Niter Crystal factory investments.
 
"Literally give it all to the College" just pushes every button I have wrong, so what do we do with it, assuming we have a few tens of thousands of gold?
Donate it to the Shallyans, or spend it on other charitable ventures. Ranald smiles upon charitable acts, and it's typical for the Crosses - the priests that run gambling dens - to use the proceeds to administer to the poor. Aside from divine favour, we'd be helping a lot of people which is reward in and of itself.

But first thing to do is get our revolver runed up and get a better greatsword.
 
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