Voted best in category in the Users' Choice awards.
Apparently Birds Aren't Real is an actual movement with a founder who played a character for four years trying to shed a light on the whole conspiracy theory thing. So it shouldn't be as easily transformed into a real conspiracy theory movement.

Sounds like where scientology can't from, tbh, and that's still going strong as a "legitimate" religion.
 
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One of the things I am low key curious about this turn is what Adela has been up to. I wonder if she had any time to work with Okri on something. On the one hand a year and a half is nothing to dwarf time scales, on the other one cannot call Okri a normal dawi.
 
One of the things I am low key curious about this turn is what Adela has been up to. I wonder if she had any time to work with Okri on something. On the one hand a year and a half is nothing to dwarf time scales, on the other one cannot call Okri a normal dawi.

I've realised that I wouldn't mind the action recruiting her to fail so that in a few years we can be blindsided by some absolute madlad and ladette-ery from her, Okri, and Gotri.
 
i will say that im still categorically for learning how to fly the damn thing ourselves. its just to risky i feel. if Adela ever gets incapacitated we would be a sitting duck. though that can wait until we have a free minute somewhere...
 
i will say that im still categorically for learning how to fly the damn thing ourselves. its just to risky i feel. if Adela ever gets incapacitated we would be a sitting duck. though that can wait until we have a free minute somewhere...
That would be the case regardless of what pilot we choose to have. Adela is at least capable of protecting herself to a greater degree than your average Dwarf pilot.
 
That would be the case regardless of what pilot we choose to have. Adela is at least capable of protecting herself to a greater degree than your average Dwarf pilot.
Yes, which is why I want Mathilde to learn it too. Even if it's just rudimentary flying to get out of whatever mess it is we found ourselves in. This is not a point against Adelas abilities but a nod to our enemies...
 
That would be the case regardless of what pilot we choose to have. Adela is at least capable of protecting herself to a greater degree than your average Dwarf pilot.
In fairness to Tobtorp's position, getting Max or Egrimm to learn would come with a side of Mathilde learning it herself, so there'd be built-in redundancy, whereas we don't double-dip with Adela (since she doesn't cost us ongoing AP commitment).

I still think it's worth it: having a dedicated pilot whose only job is ferrying people around means we avoid running into the situation where we need Max to do a job in Altdorf but Egrimm needs a ride to Hochland and Mathilde has to be in Karak Eight Peaks and we can't leave the wolf unsupervised on the same side of the river as the duck. And I don't think the lack of redundancy is likely to cause problems until and unless we start outfitting the gyrocarriage for combat operations, which seems a long way off if ever. But it's a weak spot in the setup that we might want to address at some future point, if we can spare the time.
 
In fairness to Tobtorp's position, getting Max or Egrimm to learn would come with a side of Mathilde learning it herself, so there'd be built-in redundancy, whereas we don't double-dip with Adela (since she doesn't cost us ongoing AP commitment).

I still think it's worth it: having a dedicated pilot whose only job is ferrying people around means we avoid running into the situation where we need Max to do a job in Altdorf but Egrimm needs a ride to Hochland and Mathilde has to be in Karak Eight Peaks and we can't leave the wolf unsupervised on the same side of the river as the duck. And I don't think the lack of redundancy is likely to cause problems until and unless we start outfitting the gyrocarriage for combat operations, which seems a long way off if ever. But it's a weak spot in the setup that we might want to address at some future point, if we can spare the time.
Thank you! I'm not against Adela as a pilot, it's objectively a good move I feel. It's just that she's also a bit of a weak link, in that if she's not able to fly, the things not flying... So when we got the time (which is not now) we should seriously think about getting our license for the wizard chopper.
 
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Mathilde doesn't need the Gyrocarriage to get away though. I genuinely don't understand the position that Mathilde would be a "sitting duck". Mathilde bought the Gyrocarriage for continental transport for herself and allies. It's for convenience and time management, not for get away or escape. Mathilde already has excellent tools for escape or to deal with hostile forces. If something happens to Adela, chances are we aren't going to jump into the Gyrocarriage and copter out of there. I don't see the need to learn an entirely new skillset for a niche circumstances whose benefit I don't see.
 
Mathilde doesn't need the Gyrocarriage to get away though. I genuinely don't understand the position that Mathilde would be a "sitting duck". Mathilde bought the Gyrocarriage for continental transport for herself and allies. It's for convenience and time management, not for get away or escape. Mathilde already has excellent tools for escape or to deal with hostile forces. If something happens to Adela, chances are we aren't going to jump into the Gyrocarriage and copter out of there. I don't see the need to learn an entirely new skillset for a niche circumstances whose benefit I don't see.

Agreed, just as an example a Shadow Steed is not really that much slower than a gyro on any sort of tactical level. She is still faster than men and horses as well as most of the more esoteric equivalents. Chaos Warriors on Fiends may be able to outrun her of things that do not fly but that is about it.
 
Mathilde doesn't need the Gyrocarriage to get away though. I genuinely don't understand the position that Mathilde would be a "sitting duck". Mathilde bought the Gyrocarriage for continental transport for herself and allies. It's for convenience and time management, not for get away or escape. Mathilde already has excellent tools for escape or to deal with hostile forces. If something happens to Adela, chances are we aren't going to jump into the Gyrocarriage and copter out of there. I don't see the need to learn an entirely new skillset for a niche circumstances whose benefit I don't see.
And the allies part is the problem. Also if we can get away we definitely lose the gyrocarriage, which would suck. We got the gyrocarriage for long range transport of man and material and as incredible as shadow steed is, it's pretty bad at the "material" part. And maybe we don't copter out of their, or maybe we do. Or maybe we defeat whoever hurt Adela and then still have to stay there because a hurt pilot is no pilot at all...
 
And the allies part is the problem. Also if we can get away we definitely lose the gyrocarriage, which would suck. We got the gyrocarriage for long range transport of man and material and as incredible as shadow steed is, it's pretty bad at the "material" part. And maybe we don't copter out of their, or maybe we do. Or maybe we defeat whoever hurt Adela and then still have to stay there because a hurt pilot is no pilot at all...

I am pretty sure we can cure everything up to and including 'recently deceased' I do not think a hurt pilot is a concern. As for losing the Gyro itself that that would involve us calling it into a conflict situation rather than riding into and out of what we know to be the danger area.
 
And the allies part is the problem. Also if we can get away we definitely lose the gyrocarriage, which would suck. We got the gyrocarriage for long range transport of man and material and as incredible as shadow steed is, it's pretty bad at the "material" part. And maybe we don't copter out of their, or maybe we do. Or maybe we defeat whoever hurt Adela and then still have to stay there because a hurt pilot is no pilot at all...
Yes, yes. If you work hard enough and add enough conditionals, you can make any scenario looks dangerous enough that we'd have to learn an entirely new skillset to manage. That being said, there's dozens of other things to keep in mind and this would be bottom of the priority pile because it's incredibly niche. Yes, theoretically we can end up in a situation where we're near the Gyrocarriage, Adela was taken out, and we're apparently so isolated that we can't receive help from our many allies despite the Copter being designed to direct us to trips towards heavily defended locations full of allies (remember that we don't even fly over hostile territory). I just don't value that low likelihood scenario enough to bother learning that skill.
 
I am pretty sure we can cure everything up to and including 'recently deceased' I do not think a hurt pilot is a concern. As for losing the Gyro itself that that would involve us calling it into a conflict situation rather than riding into and out of what we know to be the danger area.
Actually it would only involve us parking it somewhere, going out to do our own thing and someone evil noticing the big fuck off heli... Like, I'm not thinking about doing a Vietnam style insertion into a battle but someone noticing the copter and thinking to themselves "I could use that thing." or "I bet whoever has something like that has valuable stuff."
 
Actually it would only involve us parking it somewhere, going out to do our own thing and someone evil noticing the big fuck off heli... Like, I'm not thinking about doing a Vietnam style insertion into a battle but someone noticing the copter and thinking to themselves "I could use that thing." or "I bet whoever has something like that has valuable stuff."

Why would we leave the thing anywhere random dangers of that sort exist? We can just tell her to meet us in the nearest large city, in the middle of the local lord's power if you want to be extra safe.
 
Because sometimes we go on trecks where there is no nearest largest city...
We've been restricting ourselves to the Old World, which is always full of cities. Unless you're thinking we're going to be flying over Norsca, the Chaos Wastes, the Badlands or the Darklands, I'm not sure what you mean by there being no nearest large city.
 
Unless you're thinking we're going to be flying over Norsca, the Chaos Wastes, the Badlands or the Darklands, I'm not sure what you mean by there being no nearest large city.
In our defence, i think we did exactly that in scouting of the expedition.

I do consider it a useful talent to learn, simply because i don't think needing a pilot is good. I would rather sacrifice the time she loses by piloting instead of, say, reading, than induct Adela as a pilot quite frankly. But thats not on the table due to popular demand so... there.
 
We've been restricting ourselves to the Old World, which is always full of cities. Unless you're thinking we're going to be flying over Norsca, the Chaos Wastes, the Badlands or the Darklands, I'm not sure what you mean by there being no nearest large city.

Actually for certain parts of the Dark Lands I think the Chaos Dwarfs are lawful enough that as long as you came as a trader they would let you take off safely even in a dwarf copter as long as you did not have any actual dwarfs in it (they capture/sacrifice those on sight as religious duty)

how long would you say is it from castle carcassonne to the irrana mountains?

One or two days on the forever horse looks like
 
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