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If you do it to a Daemon, it's Daemonology and an Abominable Act that makes you both Heretic and Traitor and means you are to be put to sword and fire immediately. If you do it to an undead Spirit, it's Necromancy and an Abominable Act that makes you both Heretic and Traitor and means you are to be put to sword and fire immediately. If you do it to an Apparition, it's technically totally legal, but that's a hard explanation to get out when the Witch Hunters are trying to put you to sword and fire immediately.
Whats the ranking system for Witch Hunters? They get called that collectively, but it's got to be a diferent sort that investigates Royal Wizards as apposed to torching local necromancers.
 
Kragg's Rune has a sparring setting so you don't turn your sparring partner into paste, but if you're using Rune of the Unknown, it can't be set to 'spar'.
But we have word of Boney (from today) that turning off the Master Rune of Kragg the Grimm (to spar nonlethally) means we can't use the Rune of the Unknown to Practice Branarhune, which leads me to think the off switch is for the whole sword, not selective runes.
 
Whats the ranking system for Witch Hunters? They get called that collectively, but it's got to be a diferent sort that investigates Royal Wizards as apposed to torching local necromancers.
They're all Witch Hunters, but there are dozens of different organisations. There is a group in canon 2E called the Seekers, constructed by a shitty Grand Theogonist named Esmer after Volkmar's "death", where they explicitly seek out and attempt to implicate official Wizards and torch them. They tend to hunt the more vulnerable ones like Journeymen and Apprentices over the higher level mages who can protect themselves.
 
Assertion without evidence. Please provide references or do not present your hypothesis as absolute fact.
The evidence is that they has not replaced them.

I admit i was touch more aggressive in that argument than i should have been, but if tributaries could replace them, Laurelorn would not contact us for help with their waystones, considering they could already replant the entire area that they got from Nordland back and still contacted us after.

If the answer to "Waystone network is failing" was "Quick, plant trees" it would not be the massive looming civilization ending problem it is.

Again, assertion without evidence. This is possible, however, knowing it to be true depends on a bunch of research rolls we have yet to make.
Virtually everything we know about waystones so far says so. The ambient level of Dhar near Karag Dum, the way winds behave in K8P. Tributaries can enlarge the area waystone covers, thats what being a tributary means, but if they could make do without them, world wouldn't be staring down its eventual doom few thousand years down the line.

Its literally the entire lore of Waystones as presented. The Stones manage their work just fine, but they are disappearing to attrition and noone can replace them. There is, of course, adjacent stuff that later civilizations built that certainly helps, but, once again, if it could make do without the actual Waystones to handle the load, this wouldn't be as much of a problem.
 
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I'm interested in your mental model of spellcasting here, such that "move an object from one place to another" is a good model of how complex rituals work, and the failure states that can be expected.

The simplicity of it suggests it won't map well.
I was merely using a simple example on how it's possible to have a single success state and multiple failure states.

In response to the quote I quoted.
 
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Our belt has a rune that deactivates once it's used once, returning after 12 hours.

Your examples all sound like rubbing out of power rather than being deactivated? I wonder if the "sparring setting" on our sword just consists of using it a bunch to burn through that power it had and then storing it in a place it can't passively recharge.

If the answer to "Waystone network is failing" was "Quick, plant trees" it would not be the massive looming civilization ending problem it is.

...no, it still would be, because none of the trees would survive without huge ongoing efforts. Like, you are ignoring all the practical considerations preventing this from being rolled out and insisting the fact that it hasn't been means there is a fundemental flaw. I disagree.

Tributaries can enlarge the area waystone covers, thats what being a tributary means, but if they could make do without them, world wouldn't be staring down its eventual doom few thousand years down the line.

As far as I know the distinction between 'waystone' and 'tributary' is unique to this quest? And we don't actually know even in quest what the actual differences in functionality are?

And we DONT KNOW YET how waystones work, so I'd very much like you to stop presenting your hypothesis as fact. It excludes other, potentially more valuable, theories from being floated.
 
I think that there was some reference in Felix and Gotrek novels to activating specific rune in a runic weapon.
At least i have very vague memories towards something like that.
But that could have been an exception (Gotrek's axe is not an average runic weapon), or related to the fact that the person referenced might have been a runesmith.
Or maybe the rune itself was special, i dunno.
I have read the novels in years.
 
As far as I know the distinction between 'waystone' and 'tributary' is unique to this quest? And we don't actually know even in quest what the actual differences in functionality are?
We do know how waystones work? We don't understand how they do what they do but their function is extremely clear? They gather ambient magic and send it en route to Ulthuan. They form the streams of magic to which the Trees and Henges are a tributary. Thats literally what being a tributary goddamn means, its self evident language usage.

..no, it still would be, because none of the trees would survive without huge ongoing efforts. Like, you are ignoring all the practical considerations preventing this from being rolled out and insisting the fact that it hasn't been means there is a fundemental flaw. I disagree.
It would be a question of logistics, not of possibility. The trees themselves are already engineered breed so clearly the Laurelorn possesses the means to adjust them. That they haven't is a sign that they probably cannot.

I have, for the record, i none of my posts, mentioned that if we made the trees fuckhuge to have bigger draw area and able to thrive in any climate and substrate that could be a success.

Honestly, i don't even know why i am arguing against that, if rolling out the trees is so difficult, then its clearly better to focus on waystones and henges anyway.

EDIT: Like, seriously, if the answer laid in the trees, then we will literally never solve it because the Laurelorn had them for longer than Empire existed and if it could be done they would have already. Instead they asked for our help in bringing some waystones online.
 
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I think that there was some reference in Felix and Gotrek novels to activating specific rune in a runic weapon.
At least i have very vague memories towards something like that.
But that could have been an exception (Gotrek's axe is not an average runic weapon), or related to the fact that the person referenced might have been a runesmith.
Or maybe the rune itself was special, i dunno.
I have read the novels in years.
I'm pretty sure the novels do whatever they want. Maximilian Schreiber from the Gotrek and Felix novels is apparently able to wield Light, Shadow and Jade magic, and he used to be from the Golden Order.
 
I'm pretty sure the novels do whatever they want. Maximilian Schreiber from the Gotrek and Felix novels is apparently able to wield Light, Shadow and Jade magic, and he used to be from the Golden Order.
Well, as long as he has no arcane marks, that is technically possible.
But considering the runic weapon was the axe of an ancestor god, the normal rules may not apply.
 
They gather ambient magic and send it en route to Ulthuan. They form the streams of magic to which the Trees and Henges are a tributary. Thats literally what being a tributary goddamn means, its self evident language usage

How are streams of magic separated from ambient magic and directed over large differences? What is the functional difference between a tributary and a henge? Are they the same but for positioning? If not, why not? Are concentration henges needed for the flow to ulthan, or do tributaries do the job but with a lower volume? How are waystones programed as to where to direct thier streams of magic?

Do all waystones form magic into streams in the same manner? Can a waystone be moved to a new location and reactivated, or will it attempt to send power to the old location's henge and not the new one?

Many, many unanswered questions that are directly relevant to your claims.

That they haven't is a sign that they probably cannot.

No. It isn't. It's a sign that there are issues preventing it, but to assume that it must be your one specific issue is unsupported.

Like, seriously, if the answer laid in the trees, then we will literally never solve it because the Laurelorn had them for longer than Empire existed and if it could be done they would have already. Instead they asked for our help in bringing some waystones online.

As noted, they were fine until the empire cut down all of the trees. And they know that the empire will almost definitely cut down all the trees that they regrow, as soon as they can get away with it, because the trees are low-key covered in gold and silver.

It seems like the problem they are trying to solve is human greed wrecking their system, not that the system doesn't work.
 
Many, many unanswered questions that are directly relevant to your claims.
They aren't. I don't need to know chemical composition of black powder to know the principle behind gun shooting. It doesn't let me build the gun or the bullets or mix the black powder, but its enough to judge that.

For the same reason i don't need to understand how the trees and the henges and the waystones do what they do with magic to know that they send it to ulthuan and to know what a tributary is.
No. It isn't. It's a sign that there are issues preventing it, but to assume that it must be your one specific issue is unsupported.
If they could, they would make trees that don't grow on gold and silver so that people would stop felling them with such ferocity because they know there is precious material underneath instead of facing their extinction.

Like, assuming the polity that literally molded the forest in their image to not being able to figure out something to do with growing trees and expecting us to help is assuming massive incompetence on behalf of Laurelorn.
 
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How are streams of magic separated from ambient magic and directed over large differences? What is the functional difference between a tributary and a henge? Are they the same but for positioning? If not, why not? Are concentration henges needed for the flow to ulthan, or do tributaries do the job but with a lower volume? How are waystones programed as to where to direct thier streams of magic?

Do all waystones form magic into streams in the same manner? Can a waystone be moved to a new location and reactivated, or will it attempt to send power to the old location's henge and not the new one?

Many, many unanswered questions that are directly relevant to your claims.
As far as I know the distinction between 'waystone' and 'tributary' is unique to this quest? And we don't actually know even in quest what the actual differences in functionality are?
Here's what we start with:
Between the now more helpful Office Hours and a set of one-woman field trips to the Henge of the Jade College and the Waystones of the Amber Hills, you manage to grasp the very basics of what Waystones are. The world is criss-crossed with natural channels along which magic flows, and the Waystones act as embankments to contain and deepen those channels. Where multiple Leylines meet, Henges are built to direct the magic towards its ultimate destination - supposedly, but perhaps not necessarily, the Great Vortex of Ulthuan. With your higher clearance, you're also told in private the incantations for tapping into a portion of the power flowing through Waystones, which comes with even more dire warnings as to how terribly that can go wrong. Also passed along is the amount of raw explosive power necessary to destroy a Waystone or Henge, which has been unfortunately necessary from time to time when a blockage has curdled into Dhar somewhere the Empire is unable to hold for long enough to restore the proper flow. Better a one-time Dhar explosion than a permanent and self-restoring font of Dark Magic for the many enemies of the Empire.
The Waystones are built on top of leylines, which are natural channels along which magic flows. Henges are built at intersections, and direct those flows towards other destinations. A tributary is any other flow of magic that leads into these natural/waystone enhanced flows, like Cadaeth's Lornalim trees.
 
[X] [LIBRARY] Colleges of Magic: Apparitions, Power Stones, Forest Spirits, Liminal Realms

I'm much more interested in stocking up on things we know are relevant to what we're doing than random backfill of probably mundane topics.

[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, A dwarven axe for Baba Brzeginias/Gerdouen

Sure, why not.
 
The Waystones are built on top of leylines, which are natural channels along which magic flows

So if a Lornalim tree was planted on a leyline, why would it not be a waystone?

Henges appear to do traffic control as well as the other functions, but it's unclear if that is just because they are at crossing leylines or if additional functions were built in.

I'm just trying to make the point that we DON'T KNOW how this stuff works or if we even have the proper categories for the components yet.

We need to research it before we can make claims that aren't just speculation.
 
So if a Lornalim tree was planted on a leyline, why would it not be a waystone?

Henges appear to do traffic control as well as the other functions, but it's unclear if that is just because they are at crossing leylines or if additional functions were built in.

I'm just trying to make the point that we DON'T KNOW how this stuff works or if we even have the proper categories for the components yet.

We need to research it before we can make claims that aren't just speculation.

Because trees are not stones, therefore it's a Waytree. But that's the only qualitative difference. In function, they are the same thing, but the trees we've seen happen to be much smaller in scale. Cadaeth confirmed that what they do is very similar to what the Belthani standing stones do:
"It is." Or near enough, anyway. The tacit support of the Ward of Frost will serve as one more tool on the belt of the Project. "I was also wondering if you could entertain my curiosity as to the nature of your children. Are you familiar with the standing stones of the Belthani?"

She evidently is not, which makes sense - Laurelorn has been continuously occupied by the Elves since before the arrival of the Belthani, so they never would have had any opportunity to erect their runestones within the forest. But you explain the concept to her, and she does confirm that the lornalim fulfil a very similar function to the runestones.
And as for what the Belthani stones did:
The archetypal Waystone is an upright square frustum topped by a square pyramid standing at about the height of a human. On each of the exposed faces of the frustum, if they have not been covered by accumulated dirt or grime, is the Rune used in Eltharin to represent Waystones: a diamond atop a pyramid, and above that, a teardrop. Whether this Rune is upon the Waystones simply as a label of its purpose, or whether the Rune in Eltharin is based off the Rune that marks each Waystone and the marking on the Waystone serves a deeper purpose, is an open question. At the base of the Waystone, though this is almost always underground, is a much larger square base ringed with an eight-pointed star that align precisely with the cardinal and ordinal directions. These Waystones absorb magic and, through means you seek to determine, add it to the leylines flowing beneath them.

Unfortunately, this 'basic' model is far from the only one that exists. For each of these 'normal' Waystones there are many menhirs, large standing stones of irregular shape. Many possess no Runes at all, and those that do have carvings of ancient Belthani script. What few that have been partially translated usually tell a tale of some ancient figure or another, leading most historians to believe them to be mere memorials, and many have been toppled or harvested for stone over the millennia. But they, too, absorb the ambient Winds, and to those who can see the direction of the leyline flow below, they always point towards one of the Elven Waystones. From what you've heard, a similar dynamic can be found in the east, with Scythian-made standing stones supplementing the Elven network. Most scholars who note the connection believe the ancient humans were merely aping the Elven visitors, but it's seeming to you that the original network of Elven waystones was supplemented by a titanic effort by the much more primitive local populations that increased the covering of the full Waystone network substantially.

On the other extreme are the nexus points, where multiple Waystone-controlled leylines come together into one place to form a larger deluge of energy leading directly towards Ulthuan. Most were erected in easily-accessed areas, many at the heart of ancient Elven communities, so most of these nexuses can be found in the heart of modern human cities. The Waystone at the heart of the Jade College in Altdorf is one of these great nexuses, and it is fed not only by nearby 'regular' Waystones but also by much greater tributaries from the direction of Talabheim and Nuln, and all this energy flows 'downstream' towards Marienburg. You speculate from there it would flow to Castle L'Anguille, and then either further along the Bretonnian coast or directly towards Ulthuan. You don't have access to enough of these to draw conclusions, but the one at the heart of the Jade College seems like a massively upsized version of the Belthani menhirs, rather than being visibly Elven in any way.
So while Mathilde isn't able to confirm the exact details of everything, and we don't know the mechanics of how, we have a good enough picture that we can start to see the overall shape of things. The archetypical elven waystone sits on a leyline and adds to its flow. The archetypical Belthani menhir and Scythian standing stone sits on a leyline and points to an elven waystone, increasing coverage. And these flows of magic get directed together by nexuses into bigger and bigger flows of magic until they reach their ultimate destinations.
 
So, have you guys heard of Liminal Spaces? I ask because of that space the Grey College exists in, which in theory could be replicated with enough effort. I mean, imagine a locale completely safe from the Green Moon because it bears more resemblance to a DnD Elemental Plane than a planet, and thus, while Beastmen aren't guaranteed to never be a thing(since Chaos and Dhar can just do that), they'll be crippled beyond relevance even if they actually manage to form a faction, along with a lack of Orks or any native Chaos presence. If we borrow a bit from Age of Sigmar's cosmology, perhaps a Level or three of The Backrooms could act as a transitional space between the Ulgu Realm and other Realms, which Ulgu's nature grants it significant control over.

One of the most famous is the ARG The Backrooms, based on a 4chan article from May 2019. Three different wikis, a TV Tropes page, with a reddit link on the last. Making spaces like those could be a next project if the Waystones work before Quest End. Even with the Waystone network pushing Chaos back, there will always be issues with Chaos, Beastmen or otherwise, targeting the network to try and Daemonworld Mallus. Basically, I'm saying that the project changes the situation from a long slow decline, but doesn't actually resolve the problem of Chaos wanting to drag the world into the Warp.

Actually having somewhere to escape to should something like the End Times happen would be an ultimate victory, and unlike the Skaven, we aren't going to manage a space program any time soon. Heck, without the broken Warp Gates at the poles like on Mallus, Chaos would be crippled even if they actually managed to get a significant foothold there.

I might have an Omake idea here...
 
That's kind of just how Dwarfs think of humans. He probably doesn't even consider himself as being racist, just candid, which I suspect he either ppreciates himself, or at least thinks Mathilde will, which is why he's doing it.
That excuse works for a Dwarf with relatively little contact to Humans. Or one who grew up that way. It might even work for an Imperial Dwarf who mostly lives his life in a Dwarven district. But Arkat Fooger is born to an influential House of Marienburg and his job is to compete with and create policy besides 14 other Humans. Even if he thinks this way, he should have learned by now that talking this way to the wrong (speak average) Human just makes his life harder for no good reason. And he's never met Mathilde, this Grey Lady Magister who has lived among the Dwarves. He doesn't know if she's the type who is tired of hearing this shit, or who has proven herself to the locals while also showing disapproval of "candid" racism, or anything. So either Arkat does know just a bit more about Mathilde than is obvious, or he let his guard down while in Dwarfland, or he's just that openly racist and so successful that he doesn't need to care, or (and I think that's the most likely one) he's trying to paint a certain picture and come across in a certain way that distances himself and his House from any culpable elements in Marienburg and even from the Imperial-hated city as a whole while seeming honest and candid to the point of bluntness.

So yes, well informed, calculated, charismatic and willing to play into stereotypes when it suits him is how I'll assess him for now. One doesn't thrive as the only non-Human in a 15 man oligarchy by being habitually arrogant towards everyone else.
That... doesn't make sense. If your goal is to put glass on a shelf, then the failure state is glass is not on a shelf. There are countless ways for that glass to end up on a shelf, just as there are countless ways for the glass to not be on a shelf. It feels like you're picking and choosing what counts as success and failure to prove your point.
A ritual is a weird succession of magically significant steps that, if followed correctly, result in a specific and otherwise irreplicable effect. A failure in the steps should result in a different effect or no effect. But a different failure in the steps should again result in a different effect. Like, if you have to shove the five hearts down the calve's throat while chanting "Mahansu Mahansu Mahansu" then sticking the hearts into the wrong orifice while chanting correctly should result in a different ritual effect than sticking them down the correct orifice while incorrectly chanting "Nanasu Nanasu Nanasu". And given that all of this is Aethyr-derived and thus to some extend subject to Chaos, it wouldn't be surprising if you only get a consistently replicable effect if you follow the ritual to a tee, while every possible failure results in wider variance instead of essentially just being a discovery of a different but similar ritual. And this ignores any possible magic channeling that the ritual process might need. Putting too much or too little energy in a specific step of the program can result in all kinds of fritzes and fizzles.
The real reason rituals have consistent failure states by the way, is because it's literally part of the Ritual creation process. I'll spare you the pages upon pages on details of Ritual creation, let me post a few things from the book:

"Rituals are Absolute: Whereas spells frequently give bonuses to tests, and the ultimate results still hinge on a die roll, rituals have absolute effects. If a ritual is successfully cast, there should be no question about what will happen.

Rituals are of Consequence: Beyond being powerful, and even beyond having Consequences, rituals are of consequence—they change lives, lands, and circumstances for good or bad." RoS Page 169

"As a player, your first step in ritual research is to define your goal. What ends would your ritual bring about in the best of all possible worlds, and what casting characteristics would it have? The written expression of this goal is called the Ideal. The Ideal is defined just as a ritual is, with all the same statistics. Begin creating the Ideal by writing out the following ritual characteristics:
Type: All rituals created according to these rules will be of the Arcane type.
Arcane Language: This is typically Magick, though if you know the Daemonic or Arcane Elf language and have at least one measure of skill mastery in it, you may choose either of those instead.
Description: What happens if the ritual is successfully cast.
Consequences: What happens if the ritual is not a success.
Ingredients: The material elements that must be assembled and used to cast the ritual. Conditions: Requirements of timing, location, target, or anything else."

"The following modifiers apply in all iterations of research.
–10% If, in the current Draft, the Consequences of a harmful ritual are—in the GM's judgement—less severe than having the effects applying to the caster rather than the intended target.
+5% If the currently operative Consequences include the caster's death.
+3% For each Ingredient and Consequence in your current Draft that is linked to your ritual's effects.
+3% If you have the second and final measure of skill mastery in Speak Arcane Language (Magick).
+3% For each of the following talents you possess: Aethyric Attunement, Dark Lore, Dark Magic, or Luck.
+1% For each of the following skills you possess: Academic Knowledge (any, with a bonus for each) or Magical Sense."

There is a list of possible consequences, ingredients, and a number of other considerations and other things that I've cut out, but the reason Rituals fail the same way is similar to why they succeed the same way. It's part of the creation process. You can miscast while casting a ritual, no doubt about that, but the Ritual's effects are absolute once it has been completed. It has to be, otherwise it wouldn't work.
This still seems strange to me. Maybe I misunderstand what it means, in character and ignoring the existence of dice and dice rolls, to fail a ritual?

Like, let's take the Rain of Blood ritual for example. If I have all the listed ingredients but don't do with them what I was supposed to, does that count as the kind of failure that is simulated by a failed dice roll in the RPG? But if that's the case and all rituals also always have the same failure state does that mean that if I take all the ingredients, throw them down a hole and fart my magic onto it from above I get the same holy water as if I had taken all the ingredients, strung them on a wire and channeled my magic through that while chanting praise to Manhavok?

Or are the dice rolls only simulating the fickle moods of the Aethyr and the amount of dice my effort to enforce my will upon it as I perfectly enact the ritual, with any actually incorrect step just resulting in me acting silly and wasting precious ingredients in an otherwise completely mundane and magicless event, because if you don't turn the third heart counter-clockwise as the calf breathes its last breath you aren't actually doing the ritual, just messing about with hearts and beef?
 
@Rafin maybe I'm just tried but you're making zero sense to me. In order to even attempt to cast the ritual, you have to have the required ingredients and perform the necessary steps. If you fail to perform the ritual, you suffer the consequences that the person who made the ritual decides you have to suffer, because that's part of the creation process. You may also suffer additional consequences if you miscast. I don't see what's complicated about this.
 
@Rafin maybe I'm just tried but you're making zero sense to me. In order to even attempt to cast the ritual, you have to have the required ingredients and perform the necessary steps. If you fail to perform the ritual, you suffer the consequences that the person who made the ritual decides you have to suffer, because that's part of the creation process. You may also suffer additional consequences if you miscast. I don't see what's complicated about this.
From what I understand, Rafin means that the exact consequences of a wrongly done ritual should vary according to the exact part of the ritual you botched, and not always be the same no matter the mistake.
 
@Rafin as far as I can tell a ritual is a bit like a light switch. If you do everything right, congratulation you get a prize, if you mess up in any of dozens of way (wrong time, wrong place, poor ingredients etc...) then you get the thing that is the failure condition and can miscast. Though it is not modeled I imagine that if you mess up badly enough to the point where you cannot really be said to properly be attempting the ritual ('throw things down hole') then nothing happens and you may have wasted the ingredients.
 
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