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They did indeed. They also encountered Warpgut trolls as mutated by Aekold Hellbrass, part of Throgg's breeding program, in Kinslayer.
Well, then I really hope Ironbrow's work in Azul includes a lot of Runes with fire or regen nullification. Because Kvinn-Wyr is starting to sound like something we probably want to deal with sooner rather than later. It was mentioned that every Peak had their own leader who was Doing Things rather than just sitting around, waiting for us to encounter them.

Plus, the only other options for advancing further would be Grobi Town and Karagril, both of which have Underway passage issues with too many entrances to guard(and the Caldera Underway section is a stronghold of Clan Mors) or one leading to Black Crag respectively.

IIRC, the mercenaries might have issues if the goalposts get moved again, but if the full Karak Azul Throng is coming and actually has the needed equipment, we might be able to afford cutting them loose officially and offering higher pay to any who are willing to stick around for one last fight. Though ugh, I'm starting to hope the distance and cultural divide between the Southern and Northern Holds means Azul has their own Slayers on standby if we need to march on Troll Central.
 
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Well based on the description they'd probably be Chaos Trolls with Magic Resistance and a breath similar to that of Galrauch or Chaos Dragons.
Yeah, which means artillery bombardment and Karag Rynn being a low priority with oaths made to conquer it, given how its packed to the complete gills with all sorts of Troll varieties.

E: Though Chimera makes a good point.
 
Though ugh, I'm starting to hope the distance and cultural divide between the Southern and northern Holds means Azul has their own Slayers if we need to march on Troll Central.
Almost certainly I would figure, since the Slayers are a common release valve for the Dwarves so I can expect some in return.
 
King Belegar wrinkles his nose, closes his eyes, and sighs. Then he reopens them and turns. "Grand Master Wulfhart?"

[Scouting the Underway: 67+15=82.]

"Rats," he reports. "My men sketched their banner for Alriksson and he called them Clan Mors. Their banners mark the area under the Caldera, but the Underway itself is uncontrolled under Karagril and filled with plenty of mauled ratmen corpses, and only a very few dead greenskins."

"Might be they're fighting amongst themselves," King Belegar muses. "There's good ore in that scree, but I don't like the unknowns.
Another tangent my thoughts went on, but Skaven vs Skaven wouldn't leave a lot of mauled Skaven corpses, would it? More likely they'd be picked clean by the hungry Ratmen.

Might be something else that's under Karagril.
 
Though ugh, I'm starting to hope the distance and cultural divide between the Southern and Northern Holds means Azul has their own Slayers on standby if we need to march on Troll Central.
It's a rare column that travels between Karak Azul and the other holds; I expect their Slayers stick to the area instead of going all the way to Kadrin.
 
...right. Well I have a lore question. I keep reading refrences in various threads how dwarfs need decades to build something to their specifications, but at the same time I read how dwarfs build things rapidly. Am I just misreading one of the two options or is there just inconsistency?
The dwarves are perfectionist master builders and architects, so when they can take the time, they go for over-engineered, muchly decorated buildings/structures that will last for hundreds, if not thousands, of years. But if they're in a rush, their rapid effort is still equal to the best a human master builder could accomplish taking his time. Basically, they have the best of both worlds when it comes to building.
 
It was mentioned that every Peak had their own leader who was Doing Things rather than just sitting around, waiting for us to encounter them.
The way I see it, there are three possibilities as to Troll Peak's leadership. First, an abominably strong troll like the one from Trollslayer, just a plain alpha beast. Second, an unusually intelligent warpgut who got a nat 100 on his mutation table, probably nowhere near Throgg's level but enough to be concerning. Finally, some 3rd party creature that's managed to bully the trolls intosubmission, unlikely but not impossible, a wildcard.
 
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It's a rare column that travels between Karak Azul and the other holds; I expect their Slayers stick to the area instead of going all the way to Kadrin.
On the other hand, if anybody is going to set out on a dangerous journey, it'll be a slayer. I'd expect at least the ones that survived a few beasties make the journey eventually.
 
if I recall, grudges are an emointal coping mechanism for the way dwarven memory works. Emotional intensity does not fade for dwarves, and their recall is perfect. So a wrong delt to them a hundred years ago stings exactly as much as one done to them today.

Somebody go over to Naruto and teach this to Uchihas?
Well, then I really hope Ironbrow's work in Azul includes a lot of Runes with fire or regen nullification. Because Kvinn-Wyr is starting to sound like something we probably want to deal with sooner rather than later. It was mentioned that every Peak had their own leader who was Doing Things rather than just sitting around, waiting for us to encounter them.

Plus, the only other options for advancing further would be Grobi Town and Karagril, both of which have Underway passage issues with too many entrances to guard or one leading to Black Crag respectively.

IIRC, the mercenaries might have issues if the goalposts get moved again, but if the full Karak Azul Throng is coming and actually has the needed equipment, we might be able to afford cutting them loose officially and offering higher pay to any who are willing to stick around for one last fight. Though ugh, I'm starting to hope the distance and cultural divide between the Southern and Northern Holds means Azul has their own Slayers on standby if we need to march on Troll Central.
Kvinn-Wyr is something we want to deal with later than sooner, mostly because the Trolls generally speaking are not very motivated by much more than food, AND to compound it, the trolls are actually easier to deal with if they break out and we can fight them in the open with archery and artillery instead of in close quarters where everyone is in acid vomit range.

The bad scenario for Kvinn-Wyr is if Moulder Skaven or something similar take over without us knowing. While they may see greenskins as their food, that doesn't mean ALL our hostiles are snack on sight.

And for the mercenaries, IIRC the issue is they're more or less individually hired, so even if they're up for a second run, the renegotiations will eat up a few months in its own right and goalpost shifting would make them wonder if they're going to be paid at all.

Human lords sometimes pull the stunt of shifting goalposts to cut down the number they need to pay
 
Another tangent my thoughts went on, but Skaven vs Skaven wouldn't leave a lot of mauled Skaven corpses, would it? More likely they'd be picked clean by the hungry Ratmen.

Might be something else that's under Karagril.
Quite possibly. With the Skaven burrowing so many new tunnels in and no rebuke Dwarves culling the area, the monsters in the deep could have come out. There are areas even the Dwarves hadn't fully explored, I think Ulthar or Durin said that, in Eight Peaks. Something about a pit?

Or, based on the corpses, it could be that Greenskins have been giving more than they take and are fighting there.
 
Quite possibly. With the Skaven burrowing so many new tunnels in and no rebuke Dwarves culling the area, the monsters in the deep could have come out. There areas even the Dwarves hadn't fully explored, I think Ulthar or Durin said that, in Eight Peaks. Something about a pit?
The Grand Abyss beneath Karag Lhune.
"We've repaired the gates that open to the Grand Avenue, and we're building up layers of defences behind them. We've sent a few probes out into it and haven't seen anything, but there's a whiff of Skaven in the air. We've also put a net across the bottom of the shaft - even before it fell, the Grand Abyss was never even close to fully mapped, so better not to take chances."
 
Never fear, writing has resumed. I've just finished Panoramia Pie Adventures and now Skaroki's going to show you a picture of his family and tell you he's two days from retirement so you absolutely know he's gonna bite it dramatically at the Citadel.
 
I know there's a lot of dangers that were gonna risk encountering to puzzle out the state of things, but it's honesty exciting. I've never played WHF RPG properly but this gets closer to it than most other Warhammer quests, which are more civilization based, or simply lack the detail and world-building.
 
Never fear, writing has resumed. I've just finished Panoramia Pie Adventures and now Skaroki's going to show you a picture of his family and tell you he's two days from retirement so you absolutely know he's gonna bite it dramatically at the Citadel.
Huh. Resumed? I figured you wrote in a word doc or something and posted here later. Formatting issues?
 
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The Dwarf nearest the manling had accepted a scroll from him, and stared down at the runes within. "'We have the East Gates,'" he read. "'We have Karag Lhune. Once more the valiant fallen are being recorded in the Hall of Oaths, and once more Clan Angrund blood stains the stone of our home. If you hurry, you might just arrive in time to share in what glory remains, before the manlings claim it all.'"
I just realized something, this was sent before recent events and Kazador still probably won't be here before the expedition finishes. Meaning this is very likely a possibility:

Belegar: King Kazador! Told you to hurry! You took so long we decided to take Karag Nar and the Citadel!

Thus Belegar will become even more of a legend then he already is by this point.

Never fear, writing has resumed. I've just finished Panoramia Pie Adventures and now Skaroki's going to show you a picture of his family and tell you he's two days from retirement so you absolutely know he's gonna bite it dramatically at the Citadel.
Yes I agree with @BungieONI on this! How could you be so cruel as make us have Pie Adventures! Have you no shame sir!
 
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Hey remember to read all of Gotrex lines as if Brian Blessed is speaking them.
He's done a damn good job in his voice acting of Gotrek. In ANY setting.




Anyways, looking at the Warpstone mutated troll in Trollslayer, nothing really stands out. It's basically just a Chaos troll formed from the mutation of Warpstone.

That's either meh or incredibly bad depending on if like in earlier editions they have Mutant Regeneration, something only Throgg has in 8th edition. We're gonna need some fire. Lots and lots of fire.

As it happens though we do have Burning Shadows, and that'll probably help.
 
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He's done a damn good job in his voice acting of Gotrek. In ANY setting.




Anyways, looking at the Warpstone mutated troll in Trollslayer, nothing really stands out. It's basically just a Chaos troll formed from the mutation of Warpstone.

That's either meh or incredibly bad depending on if like in earlier editions they have Mutant Regeneration, something only Throgg has in 8th edition. We're gonna need some fire. Lots and lots of fire.
Lets just hope that we never meet that Chaos enslaver bug they had to deal with.
 
Despite the first bit being perfectly serviceable.
For manling standards.

We saw a bit of this in the Sylvanian expedition. What I think Dwarves are in quest, is quick to build 'temporary' structures which might only last for a few years, then grumble until they build a better one which lasts for however long, and then build that structure up until it is properly defensible by dwarven standard.

So its not that dwarves build 'slowly', they just fortify and reinforce (which sometimes requires rebuilds) parts until they cannot any longer. Its more of an insight to their desire to 'upgrade' whatever defensive structures they have until they cannot uograde it further.
 
Anyway, so, after we take the Citadel (and after the Throng of Karak Azul arrives, which will definitely want to get in on the action, and we'll want to put it to use while it's around), there are three neighbors:

-Kvinn-Wyr & Sentinels: Trolls. Lots of fucking Trolls. River Trolls, Rock Trolls, Warpgut Trolls, possibly a uniquely intelligent Warpgut Troll if we're really unlucky. We're poorly specced to attacking a large number of Trolls (I speak of both the expedition and us personally. I doubt the Seed will save us if Mathilde is reduced to greasy sludge from Troll vomit.) Kvinn-Wyr also holds one of the secondary treasure vaults, but we're not likely to get to it anytime soon.

-Caldera: Above, it's Grobi town, hopefully somewhat depleted from the fighting, but still probably swarming. Below, it's Clan Mors. Maybe if we're lucky Clan Mors will try to jump the Greenskins up above (Clan Mors tends to be rather aggressive and their leader's actually advocating to go exterminate the surface-dwellers now IIRC), but let's not count on it. The Caldera underway seems to connect to pretty much every other peak, so that's a lot of space that needs covering.

-Karagril: Above it's Greenskins, which include Orcs, so not Crooked Moon. The Underway has a lot of mauled skaven corpses and significantly fewer Greenskin ones. Either the Greenskins there are really good at killing Skaven, or there's something else in those depths. Karagril is noted as the mining peak. Now, I'd bet most of the peaks had some level of mining going on in them, but Karagril was probably by far the richest. If it's taken, that's a solid income for the new Hold, and it also opens up a route to Karag Zilfin, other major peak.

The problem is Karagril also has a route to Karak Drazh, also known as Black Crag. If that passageway can be sealed off, it might be the best potential target. But if not, just advancing on it risks us having to fend off assaults from whoever holds the largest Greenskin stronghold in the World's Edge Mountains.
 
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