A third child would have taken the odds to literally one in a million. If that is not worth a trait I do not know what is. ![:V :V :V](/styles/sv_smiles/xenforo/emot-v.gif)
![:V :V :V](/styles/sv_smiles/xenforo/emot-v.gif)
Didn't Boney already say that it would be impossible to justify not giving us a trait if this happens a third time?A third child would have taken the odds to literally one in a million. If that is not worth a trait I do not know what is.![]()
The quote was "I'd pretty much have to at that point" in the context of Anton The Third being a Wizard.Didn't Boney already say that it would be impossible to justify not giving us a trait if this happens a third time?
Do most theologically inclined (i.e. preaching or book writing) Ranaldites that primarily follow one faces see Ranald as a being with four roughly equal aspects of which they prefer one, or do they often see one as the "real" or "main" face and the other three as lesser/masks/tools?
Who brought her into contact with Ranaldism in such a way that that was her reaction?
@Boney Do we have enough on Storms of Magic and Arcane Fulcrums for full book topics? If so, is that one or two topics?
The colleges definitely know stuff (and there's some capability of causing them, see the Night), but I imagine it falls into two categories: Useless but easily available, and Need-To-Know. After all, the last time someone fucked around with that stuff, the collges were outlawed for twenty years. It's the cause of their biggest existential crises. I imagine knowledge about Storms of Magic is only one step below shit like the Liber Mortis.Considering the last time a Storm of Magic popped up in Altdorf was Night of a Thousand Duels and how that went, I assume the Colleges know a thing or two about them and how to utilise them, but would make that top secret stuff. Mathilde probably has authorisation for it though.
It's hard to be need to know about this stuff considering the random nature of Storms of Magic. You can't just see a Storm of Magic, rush back to the Colleges to get dispensation and lessons on Cataclysm Magic, then rush back to the Storm to take advantage of it. Sometimes you have to actually train beforehand if you want to even take advantage of the Storm.The colleges definitely know stuff (and there's some capability of causing them, see the Night), but I imagine it falls into two categories: Useless but easily available, and Need-To-Know. After all, the last time someone fucked around with that stuff, the collges were outlawed for twenty years. It's the cause of their biggest existential crises. I imagine knowledge about Storms of Magic is only one step below shit like the Liber Mortis.
Mathilde would need to demonstrate why she needs it, and the only reasons she even gets the chance is that she's a Lord Magister.
I guess she could wave the Liber Mortis around to demonstrate that she's already capable of plunging the Empire into a new dark age, and so it's totally ok to give her this stuff. That'll surely work.
Again, how do you demonstrate need to know in the first place? Storms are random. This isn't something you can demonstrate a need to know basis unless you're arguing that a Magister seeing a Storm would have to rush back to get dispensation to do anything about it.My understanding is that she doesn't, actually. It perhaps used to be "Lord Magister level info", but after the N1kAD, even a LM probably has to demonstrate Need-To-Know to justify why they want to learn it, and Mathilde can't... at least, not yet. If we publish the Aethyric Vitae book and demonstrate that we can basically create a localized Storm of Magic at-will, then maybe we could get dispensation?
Meanwhile we sit quietly with our own facet of a god. Ranald Father of Mischief and Mayhem.one face is the only real one pisses off the other three quarters of the Cult
Depending on what they mean by that, Mathilde does not count since she's using the lowest level Battle Magic. Good to know. Not that I expect us to learn Catacalysm magic considering the hesitancy over learning Battle Magic. None of the known Cataclysm Spells (Ribauld's Retroactive Illusion, Bridge of Shadows and Dirge of Despair) are applicable to our staff.You're evaluated for whether you should be trusted with access to Cataclysm spells if you achieve impressive things with the highest levels of sub-Cataclysm magic.
There's also Embodiment of Ulgu, where you turn into an ethereal, really quick shadow beast and attack people, Ranald's Mischief, where two characteristic sof the target get matched to those of an enemy unit, and Gloom, which makes it ahrder for enemies to hit, and prevents them from being inspired by their general or battle standard.Depending on what they mean by that, Mathilde does not count since she's using the lowest level Battle Magic. Good to know. Not that I expect us to learn Catacalysm magic considering the hesitancy over learning Battle Magic. None of the known Cataclysm Spells (Ribauld's Retroactive Illusion, Bridge of Shadows and Dirge of Despair) are applicable to our staff.
A shame, since Dirge of Despair is one of the strongest spells in Warhammer Fantasy.
It's also the hardest spell to cast in the Tabletop iirc.Here's the Dance of Despair's rules text. I don't know much about the tabletop rules, but I think it's fair to call this spell completely overpowered.
It's powerful, no doubt, but it's also very nearly impossible to actually cast in play. Like, even assuming you have, say, a third-level Wizard Lord and you ace the Channeling roll to get Power Dice out of the Winds, you'll still be looking to try and roll over 25 in total with 7-8d6 or so. And if more than one dice comes up as a 6, you get the fun of dealing with a Miscast too.Here's the Dance of Despair's rules text. I don't know much about the tabletop rules, but I think it's fair to call this spell completely overpowered.
Magma Storm, Merciw's Monstrous Regiment, Assault of Stone, Gehenna's Golden Globe, Crystal Maze, Oblivion, The Army of Doom Keep, The Evil Sun, Daemonfire Vortex, Grandfather Nurgle's Circle of Life, Weeping World Sores, Verminous Ruin, Verdurous Harmony, Verena's Bargain, Towering Inferno, Kadon's Bestial Surge, Dissolution of Stone, Gehenna's Golden Gun, Thorsen's Howling Gale, Wall of Vines, Mist of Shadows, and Soul Harvest are just as hard to cast.
Storm of Magic doubles the number of dice you roll for winds. Means you end up with an average of 14. More difficult is holding on to the required number of Arcane Fulcrums.It's powerful, no doubt, but it's also very nearly impossible to actually cast in play. Like, even assuming you have, say, a third-level Wizard Lord and you ace the Channeling roll to get Power Dice out of the Winds, you'll still be looking to try and roll over 25 in total with 7-8d6 or so. And if more than one dice comes up as a 6, you get the fun of dealing with a Miscast too.
I've always thought it was kind of a terrible spell tbh. You're rarely going to want to cast it, and you'll have a hell of a time doing so as well.The Great Leveller is the hardest spell to cast in the tabletop. It kills the caster and, through destruction, equalises the number of units and heroes between the caster's army and the opponent's army.
Praise Be 🙏
@BoneyKaraz-a-Karak (Moderate) / Metalsmiths Guild (Major): You rescued a significant amount of the Karaz-a-Karak Metalsmiths Guild, including their leader, from a sunken monitor. Can be used as either a Moderate-level boon from the Karak as a whole, or a Major from the Guild specifically.
While I'm not familiar with the precise details of the implementation, if it's based on e.g. a raw unit count I could see it needing to be unreliable lest someone design a super points-dense army to reliably exploit it with.I've always thought it was kind of a terrible spell tbh. You're rarely going to want to cast it, and you'll have a hell of a time doing so as well.