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I wonder how such a trait could've been explained in-universe? A side effect of all the weird stuff Mathilde has had channeled through her over the years, maybe? The whole "empowering Ranald" affair did happen before Mathilde met Eike or Mandred...
 
Didn't Boney already say that it would be impossible to justify not giving us a trait if this happens a third time?
The quote was "I'd pretty much have to at that point" in the context of Anton The Third being a Wizard.

Whether that was referring to the implausibility of it happening a third time, or to the implausibility of it happening a third time in a row wasn't specified, so I wouldn't assume that Mathilde's guaranteed to get a trait if there's a third kid later that gets the natural 100 Wizard roll.
 
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Considering the last time a Storm of Magic popped up in Altdorf was Night of a Thousand Duels and how that went, I assume the Colleges know a thing or two about them and how to utilise them, but would make that top secret stuff. Mathilde probably has authorisation for it though.
 
Do most theologically inclined (i.e. preaching or book writing) Ranaldites that primarily follow one faces see Ranald as a being with four roughly equal aspects of which they prefer one, or do they often see one as the "real" or "main" face and the other three as lesser/masks/tools?

Anyone that tries to argue that one face is the only real one pisses off the other three quarters of the Cult and quickly comes to regret their decision. Three out of four of thieves, conmen, daredevils and vigilantes teaming up to settle a score with one person in particular is a bad time for that person.

And in the wider view, the line between 'this face is the best face' and 'this face is the only real face' is very similar to the line between 'this god is the best god' and this god is the only real god', which is a line that everyone knows not to cross. Monotheism is heresy and punishable by death.

Who brought her into contact with Ranaldism in such a way that that was her reaction?

Books.

@Boney Do we have enough on Storms of Magic and Arcane Fulcrums for full book topics? If so, is that one or two topics?

It's part of the Sevir topic.
 
Considering the last time a Storm of Magic popped up in Altdorf was Night of a Thousand Duels and how that went, I assume the Colleges know a thing or two about them and how to utilise them, but would make that top secret stuff. Mathilde probably has authorisation for it though.
The colleges definitely know stuff (and there's some capability of causing them, see the Night), but I imagine it falls into two categories: Useless but easily available, and Need-To-Know. After all, the last time someone fucked around with that stuff, the collges were outlawed for twenty years. It's the cause of their biggest existential crises. I imagine knowledge about Storms of Magic is only one step below shit like the Liber Mortis.

Mathilde would need to demonstrate why she needs it, and the only reasons she even gets the chance is that she's a Lord Magister.
I guess she could wave the Liber Mortis around to demonstrate that she's already capable of plunging the Empire into a new dark age, and so it's totally ok to give her this stuff. That'll surely work.
 
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The colleges definitely know stuff (and there's some capability of causing them, see the Night), but I imagine it falls into two categories: Useless but easily available, and Need-To-Know. After all, the last time someone fucked around with that stuff, the collges were outlawed for twenty years. It's the cause of their biggest existential crises. I imagine knowledge about Storms of Magic is only one step below shit like the Liber Mortis.

Mathilde would need to demonstrate why she needs it, and the only reasons she even gets the chance is that she's a Lord Magister.
I guess she could wave the Liber Mortis around to demonstrate that she's already capable of plunging the Empire into a new dark age, and so it's totally ok to give her this stuff. That'll surely work.
It's hard to be need to know about this stuff considering the random nature of Storms of Magic. You can't just see a Storm of Magic, rush back to the Colleges to get dispensation and lessons on Cataclysm Magic, then rush back to the Storm to take advantage of it. Sometimes you have to actually train beforehand if you want to even take advantage of the Storm.
 
Mathilde probably has authorisation for it though.

My understanding is that she doesn't, actually. It perhaps used to be "Lord Magister level info", but after the N1kAD, even a LM probably has to demonstrate Need-To-Know to justify why they want to learn it, and Mathilde can't... at least, not yet. If we publish the Aethyric Vitae book and demonstrate that we can basically create a localized Storm of Magic at-will, then maybe we could get dispensation?
 
Y'all know that we are a lot better off trying to argue that new topics fall under books we already have, than to try and convince Boney to open up new categories? Let sleeping dogs lie.
 
My understanding is that she doesn't, actually. It perhaps used to be "Lord Magister level info", but after the N1kAD, even a LM probably has to demonstrate Need-To-Know to justify why they want to learn it, and Mathilde can't... at least, not yet. If we publish the Aethyric Vitae book and demonstrate that we can basically create a localized Storm of Magic at-will, then maybe we could get dispensation?
Again, how do you demonstrate need to know in the first place? Storms are random. This isn't something you can demonstrate a need to know basis unless you're arguing that a Magister seeing a Storm would have to rush back to get dispensation to do anything about it.
 
You're evaluated for whether you should be trusted with access to Cataclysm spells if you achieve impressive things with the highest levels of sub-Cataclysm magic.
 
You're evaluated for whether you should be trusted with access to Cataclysm spells if you achieve impressive things with the highest levels of sub-Cataclysm magic.
Depending on what they mean by that, Mathilde does not count since she's using the lowest level Battle Magic. Good to know. Not that I expect us to learn Catacalysm magic considering the hesitancy over learning Battle Magic. None of the known Cataclysm Spells (Ribauld's Retroactive Illusion, Bridge of Shadows and Dirge of Despair) are applicable to our staff.

A shame, since Dirge of Despair is one of the strongest spells in Warhammer Fantasy.
 
One of the reasons I want to continue doing Vitae research is that I think it will eventually lead to a cataclysm like weapon for us. Since the majority is hesitant on learning battle magic let alone the more dangerous stuff I think that Vitae is our best way to use magic to destroy armies.
 
Depending on what they mean by that, Mathilde does not count since she's using the lowest level Battle Magic. Good to know. Not that I expect us to learn Catacalysm magic considering the hesitancy over learning Battle Magic. None of the known Cataclysm Spells (Ribauld's Retroactive Illusion, Bridge of Shadows and Dirge of Despair) are applicable to our staff.

A shame, since Dirge of Despair is one of the strongest spells in Warhammer Fantasy.
There's also Embodiment of Ulgu, where you turn into an ethereal, really quick shadow beast and attack people, Ranald's Mischief, where two characteristic sof the target get matched to those of an enemy unit, and Gloom, which makes it ahrder for enemies to hit, and prevents them from being inspired by their general or battle standard.

Dance of Despair is absoolutely terrifying though, simply because it almost guarantees victory in every combat while it's accurate, as well as reducing almost all enemy shooting to nothing. Hell to pull off a cast though.

EDIT:
And Mist of Shadows, which is basically Bridge of Shadows, but it only works on enemies manning walls, gates or towers. And can allow them to change their formation.
 
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Here's the Dance of Despair's rules text. I don't know much about the tabletop rules, but I think it's fair to call this spell completely overpowered.
It's powerful, no doubt, but it's also very nearly impossible to actually cast in play. Like, even assuming you have, say, a third-level Wizard Lord and you ace the Channeling roll to get Power Dice out of the Winds, you'll still be looking to try and roll over 25 in total with 7-8d6 or so. And if more than one dice comes up as a 6, you get the fun of dealing with a Miscast too.
 
It's also the hardest spell to cast in the Tabletop iirc.
Magma Storm, Merciw's Monstrous Regiment, Assault of Stone, Gehenna's Golden Globe, Crystal Maze, Oblivion, The Army of Doom Keep, The Evil Sun, Daemonfire Vortex, Grandfather Nurgle's Circle of Life, Weeping World Sores, Verminous Ruin, Verdurous Harmony, Verena's Bargain, Towering Inferno, Kadon's Bestial Surge, Dissolution of Stone, Gehenna's Golden Gun, Thorsen's Howling Gale, Wall of Vines, Mist of Shadows, and Soul Harvest are just as hard to cast.

Verdant Apotheosis, Arnizipal's Dimensional Door, Ruiner of the Wrought, and The Great Red Pox are yet harder to cast.

The Great Leveller is the hardest spell to cast in the tabletop. It kills the caster and, through destruction, equalises the number of units and heroes between the caster's army and the opponent's army.
 
It's powerful, no doubt, but it's also very nearly impossible to actually cast in play. Like, even assuming you have, say, a third-level Wizard Lord and you ace the Channeling roll to get Power Dice out of the Winds, you'll still be looking to try and roll over 25 in total with 7-8d6 or so. And if more than one dice comes up as a 6, you get the fun of dealing with a Miscast too.
Storm of Magic doubles the number of dice you roll for winds. Means you end up with an average of 14. More difficult is holding on to the required number of Arcane Fulcrums.

The Great Leveller is the hardest spell to cast in the tabletop. It kills the caster and, through destruction, equalises the number of units and heroes between the caster's army and the opponent's army.
I've always thought it was kind of a terrible spell tbh. You're rarely going to want to cast it, and you'll have a hell of a time doing so as well.
 
Karaz-a-Karak (Moderate) / Metalsmiths Guild (Major): You rescued a significant amount of the Karaz-a-Karak Metalsmiths Guild, including their leader, from a sunken monitor. Can be used as either a Moderate-level boon from the Karak as a whole, or a Major from the Guild specifically.
@Boney
1. Can we cash in the Moderate to get Karaz-a-Karak to partner with our library?
2. Does it cost an AP to cash in the Moderate/Major for something?
3. Can we spend the Major to have the guild establish a branch in Wurtbad and exclusively use the EIC for bringing in raw materials and delivering its finished products?
 
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I've always thought it was kind of a terrible spell tbh. You're rarely going to want to cast it, and you'll have a hell of a time doing so as well.
While I'm not familiar with the precise details of the implementation, if it's based on e.g. a raw unit count I could see it needing to be unreliable lest someone design a super points-dense army to reliably exploit it with.
 
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