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The college of death practices telepathy, because to speak is something of a tell of living and the dead are silent *jazzhands magister*.

The college of ulgu does not practice telepathy because that would be too clear cut of a communication method (it's out of theme).

Besides this quest has a example of ulgu 'knowledge transfer', namely the coded mental packages that ulgu magisters sometimes get when they're in the right wrong situation. It's surprising enough to cause confusion i guess.

Twist the aim to ulgu and not ulgu to the aim. Bleh. So Ulgu telepathy should be something confusing and/or surprising or something you forget pretty soon anyway. So 1 ulgu magister having telepathy (confusing, surprising) is workable, preferably if you're going to forget interacting with them (arcane mark), more than 1 is not. This is a terrible rule-lawyering, but you get the idea.

While there is an amethyst spell to ask a recently dead a question, I think it's far closer to amber's animal speech than to telepathy. It's literally speech.

Telepathy is absent from any wind spellbook, not just Ulgu. The only telepathy I found in rulebooks was a Chaos mutation.

Memory packets are, I think, a matter of memory manipulation only. I think that the message was literally read aloud to Mathilde before being mindholed until needed, not magically created from scratch. And if it was created from scratch - well, I would be very interested in learning how Greys managed to do that.

Also, I'd argue Mathilde's Link of Psyche with Wolf kind of counts as telepathy, though it's not a spell.

Link of Psyche doesn't count, Wolf is a part of Mathilde, not an entirely separate being.
 
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You didn't search that well:
warhammerfantasy.fandom.com

Shyish

"To know Shyish is to know the continuity of time, the constant transition of past to present to future, from birth through life to death and beyond. No, we are not seers -- we leave that to the astromancers and the priests of the Lord of Dreams. We are, rather, philosophers. And our knowledge...
 
Besides this quest has a example of ulgu 'knowledge transfer', namely the coded mental packages that ulgu magisters sometimes get when they're in the right wrong situation. It's surprising enough to cause confusion i guess.
I'm pretty sure the mental packages are actually done by giving ulgu apprentices a bunch of individual lectures, then erasing all memory of the lecture to re-emerge if and only if certain conditions are met.

As such, they're not viable as a method of communication; they're a way of telling someone something and ensuring they'll remember it, years later, if and only if they actually need it.
 
You didn't search that well:
warhammerfantasy.fandom.com

Shyish

"To know Shyish is to know the continuity of time, the constant transition of past to present to future, from birth through life to death and beyond. No, we are not seers -- we leave that to the astromancers and the priests of the Lord of Dreams. We are, rather, philosophers. And our knowledge...

Ah. It's first edition, and I searched second. 1e is not canon in DL.
 
Honestly, I don't get it. Care to explain?
@ReImagined pretty much explained it, but I would add that the word hoy came to English from Dutch before the word ahoy appeared. So there is a (disputed) theory that it came to English, transformed into a greeting, than returned to Dutch as ahoy(greeting) separate from a hoy(boat).

All of which I learned from a post update Wiki dive
 
Boney, are rare books on the Lady available from Bretonnia, or do they restrict it to basic/extensive for public access?
Isn't it a moot point? We can only get Extensive books from Bretonnia to my understanding.

Also, I heard about Naiads, Spites and Dryads in Warhammer, but I can't remember anything about Oreads and Limniads, so I assume they're things Boney has taken from real life mythology and put in there. Apparently Oreads are Mountain Nymphs and Limniads are Water Nymphs.
Naiads are the water spirits in WFRP 2e and 4e.
 
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@Boney How do books bonuses for a pantheon in general (which come from groups that don't know enough about the pantheon for individual gods to get their own categories) work? For example, if we purchased all the Empire books on the elven pantheon and then had to study something Loec-related, would we get a +10 Library bonus total (+5 Empire: Elven Pantheon and +5 Eonir: Loec), or would general pantheon bonuses be smaller?
 
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Home from my very very long day.
Wonderful. I've been using your supplements consistently @picklepikkl so I appreciate them greatly. I'm forgetful enough that I check my own supplements when I forget stuff. This might help me out in my efforts to go back over Laurelorn update to make that eventual Laurelorn post. Thank you for that.
Just because it is good to be reminded some times:
You're amazing and we love you.
Thank you very much; it's very nice to know that these documents have an audience and it's not just my obsessive need to categorize and sort things talking.
Isn't it a moot point? We can only get Extrnsive books from Bretonnia to my understanding.
That's a really good point which I had straight-up forgotten because it's been so long since we bought Bretonnian books. Has that changed, Boney, or had you forgotten that previous ruling too?
 
So about Drycha's legs, is the consensus to make a dedicated enchanting staff?

Fine control over Uglu seems like just the thing to have for our wind-herding experiments.

Also, what are the other options? We have two legs, so does that mean we can turn two staves (or donate one leg to the Grey College)?
 
So about Drycha's legs, is the consensus to make a dedicated enchanting staff?
I don't think there can possibly be consensus when the update has been out for barely twelve hours and most of the discussion has focused on other things. No need to rush it.

Personally, I would much rather save it and turn it into a staff for our future Apprentice (assuming we take her -- which is by no means guaranteed, even though it does seem a very common position in the thread) for when she hits Journeyman. Dedicated enchanting equipment, which is an action we hardly ever take, seems way worse than making sure Eike has a staff of her own before she gets dumped out into the world.
 
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I figured we'd make the staff and decide what to do with it when we saw the result.

At least last time we turned a staff, there wasn't any kind of 'turn a staff for x specific purpose', just 'turn a staff with x material'.

And we might just roll poorly and wind up with a fancy stick.
 
Before doing anything with the legs, I'd prefer we take an in-depth look at them and see if there is potential for anything else. Maybe get input from our fellow wizards like Johann, rather than just the words from Cadaeth and whatever our Windsight can see. Jumping straight to 'chop it up and make a staff' for someone that would only be able to use it years into the future seems hasty.
 
I figured we'd make the staff and decide what to do with it when we saw the result.

At least last time we turned a staff, there wasn't any kind of 'turn a staff for x specific purpose', just 'turn a staff with x material'.

And we might just roll poorly and wind up with a fancy stick.
This is pretty reasonable, but of course AP hell is a thing and we're not in a dire need for a new staff, not when we've got one that's incredibly top-shelf already, so probably we won't make time for it unless we have a plan for what we want from it.
Before doing anything with the legs, I'd prefer we take an in-depth look at them and see if there is potential for anything else. Maybe get input from our fellow wizards like Johann, rather than just the words from Cadaeth and whatever our Windsight can see. Jumping straight to 'chop it up and make a staff' for someone that would only be able to use it years into the future seems hasty.
Boney has said that they're a material to be used, not a weird artifact to be researched. If you have a specific idea about what you might want to use them for other than what's been asked already ("staff" and "enchanting tools"), feel free to ask, but it's not something we need to spend AP to figure out how to use. It's just Ulgu-friendly wood, which is a well-understood phenomenon already.
 
Gonna push Mandred to the celestials specifically so we don't have to make hard decisions on our graduation gifts.
 
Boney has said that they're a material to be used, not a weird artifact to be researched. If you have a specific idea about what you might want to use them for other than what's been asked already ("staff" and "enchanting tools"), feel free to ask, but it's not something we need to spend AP to figure out how to use. It's just Ulgu-friendly wood, which is a well-understood phenomenon already.

Remember that weird talisman that Johann got a memetic headache over, and turned out to have originated from a tree that got charcoaled and carved to look like a gem? I wanted to know if what we got had any potential for becoming a talisman, and if we can commission for part of it to be made into one, since I don't think Mathilde knows anything about talisman crafting.
 
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I don't know, I'm starting to come around to the idea of a 'jewellers kit' with drycha ass handles for enchanting.

and using something like a drycha for a 'babys first staff' is a bit of an overkill.
 
I don't know, I'm starting to come around to the idea of a 'jewellers kit' with drycha ass handles for enchanting.

and using something like a drycha for a 'babys first staff' is a bit of an overkill.
Given that there is still no real expectation of the grey college getting another staff turner anytime soon, it's really not "babys first staff" but rather "probably your only staff, arguably given at babys first staff time" (and frankly, I'd characterize journeyman time as actually quite past "babys first staff" anyway.)
 
Huh. Dreaming Woods, liminal realms... I wonder if Castle Drachenfels is just a liminal realm of awful energy that just eventually spews out gribblies every once in a while, after it gets enough energy? That maybe this is just a thing that happens in Warhammer at times; places become renown for awfulness or purity or primordialness, some get usurped by Chaos daemons or sorcerers and some don't, and become a magical or eldritch location. And some of those places manage to become anathema to Chaos despite being a gribbly; becoming a place that is too tough a nut to crack to be worth expending the energy on usually, as the effort you'd expend to conquer it would also wind up depleting the place of its energy richness; so it's only worth destroying if it's actively acting against Chaos's interests (or if you can get a daemon or cultist to sneak their way in and overtake it somehow) and otherwise gets left at the bottom of the list of 'stuff we'll get around to eating when we've won the whole world.'

Or perhaps it's not so much that Castle Drachenfels is or has a reservoir of energy, as Castle Drachenfels is a pattern of energy. A story and magic told and woven by a sorcerer and the rest of the world long enough, consistently enough, that it became... well, Castle Drachenfels. It's a pattern in the aethyr that simply spits out gribbles. And possibly spits out an occasional Master like it's Castlevania showing up with Dracula again and again and again.

Also also, it looks like some earthy geographies simply interact with magic as a whole; some mountains might be born from titans, or maybe might birth titans; but otherwise mountains just shelter against magic. Woods meanwhile -- or at least those woods that were planted or given a spark of life by the Old Ones? -- gather and pool energies into a soul-of-the-woods. The seas might do something weird with magic too. (Not just the Galleon's Graveyard, but the seas and tides in general.) And then the ice or winter might too; and maybe might have had some spirits move in, or be born from it, too.

I'm curious as to what volcanoes might be like in terms of mystical-ness now. Was Hashut some kind of volcano genius locus or something, I wonder.

And Morghur, well, he seems like he might be a corrupt or Dhar-turned version of a Dreaming Wood avatar. A Beastmen deity, or daemon, might be a perfectly apt way to put him; maybe he's what Beastmen make of a liminal wood realm if they manage to get to its juicy energies. (Far from the first to make this speculation after the update, or even way before the update, but eh.)


The mountains. The forests. The winds, the fog, the tides, the magma flow, the glaciers... There might be many geological or geographical phenomena that are mystical and magical in this quest. That is, geological elements that simply natively accrue magic over time.

And that isn't even getting into what the presence of living beings might result in too. Not just in how living beings might influence or shape natural geological-magical phenomena, but also how living beings might create the equivalent of such phenomena too. Concepts such as crossroads or dreams or the Winged Lancers thing or underworlds or the bazaar where everything is for sale or The City or who knows. Not just gods they might create, but weirder things.
 
Dedicated enchanting equipment, which is an action we hardly ever take, seems way worse than making sure Eike has a staff of her own before she gets dumped out into the world.
We have two legs so it's not quite a binary choice. We can turn one into an enchanting staff and use it to help make Eike's staff with the other leg.

To give my own opinion, I think an enchanting staff is good. Enchanting has a miscast chance attached and a staff to make that less dangerous is a worthwhile use of our time.
 
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I know Boney is almost certainly not going to use it, but I actually kind of liked End Times' depiction of Drachenfels. The Nameless was actually an interesting concept that presented a genuinely terrifying antagonistic force that due to specific reasons fought against Chaos, but was so horrible and immoral in its processes that you could never root for it. The author actually did a great job in depicting a genuinely twisted supernatural being that I haven't seen much of in Warhammer Fantasy.

Primarily because in the End Times, Drachenfels is a disembodied spirit puppeteer who manipulates people, turning their bodies into puppets that he moves wround on invisible strings while they're fully concious on the inside. I can't remember anyone in Warhammer who does the same thing.
 
Since I'm partial to the possibility of Eike becoming an enchanter and/or stuff turner herself my position is that we should keep Drycha's legs for her, not as something to be made into a gift but as material to be given for her to use herself.
 
Personally, I would much rather save it and turn it into a staff for our future Apprentice (assuming we take her -- which is by no means guaranteed, even though it does seem a very common position in the thread) for when she hits Journeyman. Dedicated enchanting equipment, which is an action we hardly ever take, seems way worse than making sure Eike has a staff of her own before she gets dumped out into the world.
I'm... not really in favor of giving a Dryad butt staff to Eike for her Journeying, it feels premature to me. A staff, yes, a normal one would be a good idea, but the butt staff? Not really. Greys traditionally get a staff once they become Magisters, so I'd like to make one for her then, makes it more special. Plus, by that time she'd be deep in her own ideas of Ulgu, so giving her a staff attuned to her relationship with Ulgu would be a better use for the butt than baby's first staff.
 
Huh. Are there Arcane Marks for Hag Witches in the canon books? I imagined that there was a good chance that a Marked Magister could still copy parts of an art that mostly uses "Earthbound" magic for spectacular effects through crafty application.
The alternative is that Hag Witches either use multiple Winds directly, or that they have Divine-flavored aid, or that Teclis is becoming wronger the more we find out, with there being far more examples than just the Elementalists within spitting distance of the Empire.

Yes, though they're called 'Witch Marks'.

Huh. In the book stores I've been (in Germany and Austria) the books with young adult female protagonists having adventures and relationships in a high fantasy/urban fantasy/magic school environment were all sorted (together) in the fantasy section instead of alongside the non-fantasy romance section. That said, I haven't been in anything like a large variety of different stores. Mostly just Thalia and a couple more chain stores.

Things are getting better in that regard in a lot of retail stores and better-run libraries, but the old ways still hold sway in a lot of places.

@Boney, I have noticed that, while there are plenty mind-affecting magics, there doesn't seem to be any that provide telepathic communication or allow any sort of direct knowledge transfer, even voluntary, in any of the winds (at least I can't find such spells). Why is that?

For the actual answer you'd have to ask GW, but my thoughts on the matter is that there's not really any such thing as pure knowledge in mortal brainmeats. Everything is wrapped in a person's individual mindset and needs to be translated to be communicable, and that becomes even more so when you're talking about magic-users and their magical paradigms.

@Boney How do books bonuses for a pantheon in general (which come from groups that don't know enough about the pantheon for individual gods to get their own categories) work? For example, if we purchased all the Empire books on the elven pantheon and then had to study something Loec-related, would we get a +10 Library bonus total (+5 Empire: Elven Pantheon and +5 Eonir: Loec), or would general pantheon bonuses be smaller?

Depends on the situation. If Mathilde had to perform a religious ritual on Ulthuan according to Ulthuan's traditions, then you'd only get the bonus from Elven books. But if Mathilde was studying a Cult with Elven origins that was spreading in the Old World, then both sets of books would combine.

That's a really good point which I had straight-up forgotten because it's been so long since we bought Bretonnian books. Has that changed, Boney, or had you forgotten that previous ruling too?

I took 'from Bretonnia' as it being a question about Bretonnian religious policy in general, rather than about Mathilde's pre-existing arrangements specifically.

Remember that weird talisman that Johann got a memetic headache over, and turned out to have originated from a tree that got charcoaled and carved to look like a gem? I wanted to know if what we got had any potential for becoming a talisman, and if we can commission for part of it to be made into one, since I don't think Mathilde knows anything about talisman crafting.

The charcoaled fruit that became the Cathayan jet was basically used as an enchantment material, it wouldn't have had any major magical properties on its own.
 
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