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'Master' means the level of a master in that craft. Roughly speaking, someone who can perform that skill as their primary profession, is familiar with all aspects of that craft, and has nothing more they can learn from theoretical study. It is the skill level that if you were selling your skills in that craft on the open market, you would never need to exert yourself to find work. 'Grandmaster' would be someone who has reached a level of skill beyond that, and is reaching the edge of what is thought to be possible and starting to push that edge back.
 
'Master' means the level of a master in that craft. Roughly speaking, someone who can perform that skill as their primary profession, is familiar with all aspects of that craft, and has nothing more they can learn from theoretical study. It is the skill level that if you were selling your skills in that craft on the open market, you would never need to exert yourself to find work. 'Grandmaster' would be someone who has reached a level of skill beyond that, and is reaching the edge of what is thought to be possible and starting to push that edge back.
Don't know how that works for assassination. You can't really sell that skill on the open market. Also being a gray wizard already gets us alot of brand recognition. But if it were not for both the vow of poverty and other problems with selling our skills as an assassin we could definitely make a living on it. Might even became the most expensive assassin in the empire.

But even limiting ourselves to enemies of the empire I think that Mathilde could make a comfortable living on it. We assassinated a vampire that an elector count felt helpless against and we kill Warrgh bosses fairly regularly.
 
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That world building can be so strong because it tends to be Bazarre-style world building.
Panoramia Quest might have cause to know whether environmental cleanup rituals are A Thing and how they might operate. This quest somewhat less so, unless- perhaps- of Dhar if we were say Margraf of Sylvania, or maybe doing the Waystones in Kislev.

Asking for stuff far outside the relevant just winds up placing unnecessary expectations on the GM.
 
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I forgot bounty hunting was a thing. In some of the RPGs there are huge bounties put on enemies of a province or elector count. Like thousands of gold kind of bounties. Not say we should but we do need some form of income coming in since we are paying for everything ourselves.
 
The only practically useful, non abominable thing that came out of that experiment is shepherding the winds towards Eike so she could feel them individually.
Just thought of another non abominable use for it:
When we were setting up our first lab in Karak Nar, we were having trouble getting some of the winds in there to see where to put vents in. We could now just drag some in.
Still not something likely to come up tho
 
@Boney, small question, roughly how many weapons are in the Kurgan weapon pile? I ask because I want to know what we might be able to do with the stuff if it turns out to be safe. If it's only a handful I would give them to the EIC, maybe the Hochalander has some lieutenants who could make use or them, but if it is dozens I would grant them to Stirland on the reasoning that they can never have too many weapons that can cut ghosts.
 
@Boney, small question, roughly how many weapons are in the Kurgan weapon pile? I ask because I want to know what we might be able to do with the stuff if it turns out to be safe. If it's only a handful I would give them to the EIC, maybe the Hochalander has some lieutenants who could make use or them, but if it is dozens I would grant them to Stirland on the reasoning that they can never have too many weapons that can cut ghosts.

About a dozen.
 
If the bounties are all posted as "alive only", you'd still be stuck, though.

I'll concede that that won't ever happen in Warhammer-verse.
Nah. The first time we snuck in to remove a ruler, we kept them alive. That was back in Stirland. And the dark elf was also kept alive. It's more difficult, sure, but Mockery of Death is still one of the best tools for it, so Mathilde would still have a big advantage, and her sneaking and planning skills sill apply.
 
I forgot bounty hunting was a thing. In some of the RPGs there are huge bounties put on enemies of a province or elector count. Like thousands of gold kind of bounties. Not say we should but we do need some form of income coming in since we are paying for everything ourselves.

I'm fairly sure that hunting bounties specifically for the gold is against the vow of poverty.

... Now if we were to remove a threat to society, and it just so happened that an EC was offering a reward for that, it's not out of the question to put that reward to "direct and practical use". It would just be sitting in the EC's vaults, after all—or worse, claimed by someone who doesn't deserve it.
 
This is a solved problem. What is gauche if done for filthy lucre is entirely acceptable if it is done as a favour that just happens to coincide with a generous contribution to an educational institution.
 
After spending some time watching boss fights against General Radahn in Elden Ring, I've been wondering about something. It doesn't seem like Warhammer magic has all that much stuff about gravity? I remember that Chamon has a relation to dense objects, and it can make stuff heavier, but I doubt that the Gold Order has advanced their knowledge of gravity so thoroughly as to understand how it works enough to manipulate it. Or at least, I assume that Chamon would be the Wind to go to for "Gravity Magic".

This does lead me to the question of how much the Warhammer Fantasy world knows of gravity. I assume they know it exists, but do they have the equivalent of Newton's laws?
 
After spending some time watching boss fights against General Radahn in Elden Ring, I've been wondering about something. It doesn't seem like Warhammer magic has all that much stuff about gravity? I remember that Chamon has a relation to dense objects, and it can make stuff heavier, but I doubt that the Gold Order has advanced their knowledge of gravity so thoroughly as to understand how it works enough to manipulate it. Or at least, I assume that Chamon would be the Wind to go to for "Gravity Magic".

This does lead me to the question of how much the Warhammer Fantasy world knows of gravity. I assume they know it exists, but do they have the equivalent of Newton's laws?
I feel like this is one of those questions that goes too deep into lore that won't be useful for anything else wrt worldbuilding but i assume Dwarves do, they are sciencey ,actually experimenting with electrical treatment of metal, as far as we heard. That implies a lot, despite electricity being orthogonal on the science tree to gravity.
 
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I feel like this is one of those questions that goes too deep into lore that won't be useful for anything else.

I assume Dwarves do, they are sciencey (actually experimenting with electrical treatment of metal, for example). That implies a lot.
I'm not asking Boney, so I'm not tagging him. It's a question for the thread. It's out of idle curiousity, not a deep seated desire to know everything.
 
This is a solved problem. What is gauche if done for filthy lucre is entirely acceptable if it is done as a favour that just happens to coincide with a generous contribution to an educational institution.
Here in The Library of Kron-Azril-Ungol our main goals are to foster international cooperation and seek to advance the various nations understanding of science, magic and the world around them.

Our main source of revenue is generous contributors and a various heaping of MURDER.

Here is the wing of mechanical engineering donated to the our kind patron the Elector Count of Nuln, the three heads of minotaurs are a marvelous addition to the atmosphere.

There is the shelves on the society and history of the orcs from the university of Averland, including the skull of a warboss, we even included the bounty that had been posted on him so you can better identify how fearsome he was.

Over there is the nautical wing which include miniature models of famous ships in the history of Nordland, coincidently, it also harbor a small area on the norse raiders which plagued the province through history. Why, it even include an authentic heraldry taken from no less then five different raiding ships, how generous of the Elector to allow us to keep them.

So you said you would like to make a donation to the library?
 
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After spending some time watching boss fights against General Radahn in Elden Ring, I've been wondering about something. It doesn't seem like Warhammer magic has all that much stuff about gravity? I remember that Chamon has a relation to dense objects, and it can make stuff heavier, but I doubt that the Gold Order has advanced their knowledge of gravity so thoroughly as to understand how it works enough to manipulate it. Or at least, I assume that Chamon would be the Wind to go to for "Gravity Magic".

This does lead me to the question of how much the Warhammer Fantasy world knows of gravity. I assume they know it exists, but do they have the equivalent of Newton's laws?

I think Ulgu is the wind of space-time, but since space-time hasn't been discovered in the warhammer world yet that branch of it hasn't been fully explored—you do get some oddities, like the mystifying miasma which affects the flow of time—but on the whole it's an untapped vein. Once that connection is made, however, I wouldn't be surprised to see gravity manipulating spells within Ulgu's domain.
 
After spending some time watching boss fights against General Radahn in Elden Ring, I've been wondering about something. It doesn't seem like Warhammer magic has all that much stuff about gravity? I remember that Chamon has a relation to dense objects, and it can make stuff heavier, but I doubt that the Gold Order has advanced their knowledge of gravity so thoroughly as to understand how it works enough to manipulate it. Or at least, I assume that Chamon would be the Wind to go to for "Gravity Magic".

This does lead me to the question of how much the Warhammer Fantasy world knows of gravity. I assume they know it exists, but do they have the equivalent of Newton's laws?

To think of gravity as something other than a constant downward kinetic force takes a stronger grasp of physics than any magical tradition can boast, so there's not really any gravitational magic - with the possible exception of the Slann, who likely do have the theoretical knowledge and have a few spells that could fit the bill. Scientifically speaking, one big clue for figuring out gravity was the elliptical orbit of planets, but because of the Old Ones, the solar system of the Warhammer world is all perfect circles. This means that the Old World is likely to be stuck on an equivalent to the Copernican heliocentric model for quite some time, and they won't have that weird unexplained wobble of Mercury to clue them in that they've missed something and have them picking away at the question for decades.
 
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I think Ulgu is the wind of space-time, but since space-time hasn't been discovered in the warhammer world yet that branch of it hasn't been fully explored—you do get some oddities, like the mystifying miasma which affects the flow of time—but on the whole it's an untapped vein. Once that connection is made, however, I wouldn't be surprised to see gravity manipulating spells within Ulgu's domain.
The reason I made the Chamon=Gravity connection is because of my very basic understanding of Gravity. Big Dense Object creates gravitational pull. Therefore, Chamon, which is attracted to heavy/dense objects, can generate some sort of gravitational pull if they can manage to make something dense/heavy enough.

By the way, Azyr and Hysh are probably closer to space time. Azyr is unfettered by the present and travels across the past and future, which gives it its future telling abilities. It's one of the only Winds that moves upwards rather than downwards because it's attracted to "that which is out of reach". Hysh on the other hand has several time manpulation spells about speeding people up like Byrona's Timewarp or Time Amok, but it doesn't seem like they can slow things down or reverse time in any way.
 
I'm trying to imagine how the sword style would work ,mechanically.

The only thing I can think of is that it gives a very , very high bonus in the first round of rolls, (to rep how weird and just not following the rules that most fighters base their training against)

And then It Falls off slowly to a 'base' bonus, as the fight goes on as people 'start to compensate' for it.

With some caveat that people with a higher base skill and traits for dueling and fighting start to get their balance earlier then People with lower skill and no traits.
 
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The reason I made the Chamon=Gravity connection is because of my very basic understanding of Gravity. Big Dense Object creates gravitational pull. Therefore, Chamon, which is attracted to heavy/dense objects, can generate some sort of gravitational pull if they can manage to make something dense/heavy enough.

By the way, Azyr and Hysh are probably closer to space time. Azyr is unfettered by the present and travels across the past and future, which gives it its future telling abilities. It's one of the only Winds that moves upwards rather than downwards because it's attracted to "that which is out of reach". Hysh on the other hand has several time manpulation spells about speeding people up like Byrona's Timewarp or Time Amok, but it doesn't seem like they can slow things down or reverse time in any way.
Space-time is very much related to gravity, with gravity being the major influence on it (by bending it). Azyr and Hysh do seem related to space time, but wouldn't ulgu also be related what with their pocket dimensions, teleportation, Melkoth's Miasma etc?
 
Space-time is very much related to gravity, with gravity being the major influence on it (by bending it). Azyr and Hysh do seem related to space time, but wouldn't ulgu also be related what with their pocket dimensions, teleportation, Melkoth's Miasma etc?
Ulgu is the wind of Mist, Fog, Mystery, Confusion, Secrets, Deception, Boundaries, Borders, Ambiguities and Twilight. Personally, I think it would be far easier to mess with a person's perception of time rather than somehow affect the flow of time itself, and that's certainly an argument that the Ice Witches were having with Mathilde. It is theoretically possible to start messing with the boundaries of time and space, and that's what allows for stuff like the pocket dimensions, teleportation, Pit of Shades, Penumbral Pendulum etc. But at a certain point you're going to hit a wall. There is the Burrito clause to think of, so there has to be a limit somewhere that prevents you from abusing boundaries to make literally anything you want come true.
 
Space-time is very much related to gravity, with gravity being the major influence on it (by bending it). Azyr and Hysh do seem related to space time, but wouldn't ulgu also be related what with their pocket dimensions, teleportation, Melkoth's Miasma etc?

It might be helpful to think of physics as just one paradigm among many, instead of as one overriding set of rules that magic has any obligation to obey. In the paradigm of 'normal' physics, space, time, and gravity are all interrelated through relativity. That is not the case under the Teclisean paradigm of Wind magic, where the three are imperfectly split up amongst different Winds. It might be the case for Sapherian High Magic, depending on how much they inherited from the Slann. It's anyone's guess whether it's the case for Chaos Magic, and it might be that, say, Tzeentchian magic has a different answer to that of Slaanesh or Nurgle, and in the Aethyr itself space, time, and gravity all have a tendency to become variables completely independent to each other. The Cathayan paradigm would have it's own answer too, and so on and on.
 
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