I think it's the former, since if it was the latter it'd be formulated much clearer, something like "scouting for fey."Depends on if that 14 refers to the enemy fey's attempts to go outside the forest, or if it's about allied forces' attempts to look for fey outside the forest.
They arrange their groups in mobs, which tend to be around five, then they arrange five Mobs into a Fist, then they arrange five Fists into a Brawl, then they arrange five brawls into a Megafist under the control of a Megaboss. They can comprehend that numbers exist higher than five, but they don't really count above it. Some legendary Orcs can count using the fingers of both hands, and some are even more legendary and go barefoot so they can use their toes to count. They're considered the best of the best.Is it that they can't count past 5, or do they just use a base 5 numbering system?
Because it is all good and well to base everything you do around number 5, but presumable they can comprehend there being more than 5 of something.
5 in a fist, 5 fists in a whatever, 5 whatevers in something or another, 5 something or anothers in an army...
So effectively they use base 5 numbering system.They arrange their groups in mobs, which tend to be around five, then they arrange five Mobs into a Fist, then they arrange five Fists into a Brawl, then they arrange five brawls into a Megafist under the control of a Megaboss. They can comprehend that numbers exist higher than five, but they don't really count above it. Some legendary Orcs can count using the fingers of both hands, and some are even more legendary and go barefoot so they can use their toes to count. They're considered the best of the best.
…Wow. The fey are just really bad at scouting today, apparently.
Boney usually tailors the results of the die to the narrative. I doubt that they failed because of incompetence, because this is a forest spirit host in a forest, so I'm assuming they're busy with something/distracted for some reason. Either that or Mathilde managed to shroud a whole group, which I doubt becuase I'm pretty sure Mathilde doesn't have something for that.…Wow. The fey are just really bad at scouting today, apparently.
Boney usually tailors the results of the die to the narrative. I doubt that they failed because of incompetence, because this is a forest spirit host in a forest, so I'm assuming they're busy with something/distracted for some reason. Either that or Mathilde managed to shroud a whole group, which I doubt becuase I'm pretty sure Mathilde doesn't have something for that.
There used to be Battle Magic spells for group "stealth" in either 6th or 7th, but it doesn't translate well to the tabletop so they scrapped it for more simplistic spells in 8th Edition. The RPG is for personal, small scale spells. It ends up with Ulgu not having standardised group stealth spells.
I think the night fight rules were a pretty good fit for group stealth.Boney usually tailors the results of the die to the narrative. I doubt that they failed because of incompetence, because this is a forest spirit host in a forest, so I'm assuming they're busy with something/distracted for some reason. Either that or Mathilde managed to shroud a whole group, which I doubt becuase I'm pretty sure Mathilde doesn't have something for that.
There used to be Battle Magic spells for group "stealth" in either 6th or 7th, but it doesn't translate well to the tabletop so they scrapped it for more simplistic spells in 8th Edition. The RPG is for personal, small scale spells. It ends up with Ulgu not having standardised group stealth spells.
It might not be magic. Mathilde does have the Warrior of Fog trait, which gives +10 to scouting and moving forces unseen when she's in command. It might not proc, since she's not exactly in charge, but it probably will.Boney usually tailors the results of the die to the narrative. I doubt that they failed because of incompetence, because this is a forest spirit host in a forest, so I'm assuming they're busy with something/distracted for some reason. Either that or Mathilde managed to shroud a whole group, which I doubt becuase I'm pretty sure Mathilde doesn't have something for that.
There used to be Battle Magic spells for group "stealth" in either 6th or 7th, but it doesn't translate well to the tabletop so they scrapped it for more simplistic spells in 8th Edition. The RPG is for personal, small scale spells. It ends up with Ulgu not having standardised group stealth spells.
There were rules for stuff like Fog and stealth in 6th Edition, related to rolling a dice and the result determines how far you can see (aka you can't shoot or target enemies with spells past a certain range), but they weren't attached to spells, just Scenarios.I think the night fight rules were a pretty good fit for group stealth.
If i remember correctly, (and i probably don't) they were something something like rolling a handful of dice (3 or 4,maybe) and if the distance was greater than the sum, then the action failed.
Yea, i remembered the scenario part.There were rules for stuff like Fog and stealth in 6th Edition, related to rolling a dice and the result determines how far you can see (aka you can't shoot or target enemies with spells past a certain range), but they weren't attached to spells, just Scenarios.
I mean, if Mathilde lends both her own intrigue score and the Warrior of Fog trait, the krugs got damn near a +40 to that roll, not counting whatever other advantages they might have. That is probably pretty unexpected, yeah.No one expects a grey wizard to be nosing about in a random corner of kislev.
Well yeah, you can make anything if you're creating custom rules. That doesn't mean there were official spells designed for it. Boney could come right out and make a dozen spells and add them to the spellbook if he wanted to. I'm talking about official non-homebrew stuff.No one expects a grey wizard to be nosing about in a random corner of kislev.
Yea, i remembered the scenario part.
You could make use of those rules though:
1) battle magic that affects either one enemy unit or one friendly unit, limiting how far they can see or be seen.
2) cataclysm version that makes the enemy use night fighting rules
One of the Northern Snow, one of the Southern Sands.Finally the last piece of the puzzle falls into place as the one who must be the local Highborn is identified by the armoured troops that surround it. The whiff of alien magic about its spear confirms it: this could only be the augured target of the hunt, the bearer of two intermingled royal bloodlines: one of the northern snow, one of the southern sands.
…So, Mathilde just got mistaken for the local Boyar, presumably, and someone with two royal bloodlines. Or something. Oops?Finally the last piece of the puzzle falls into place as the one who must be the local Highborn is identified by the armoured troops that surround it. The whiff of alien magic about its spear confirms it: this could only be the augured target of the hunt, the bearer of two intermingled royal bloodlines: one of the northern snow, one of the southern sands. A grin forms as forces begin to rally. Though the trees of this strange place are too deadened by the local magics to call for vengeance, they will still have it, and then one more tool of deliverance will be at hand.
I never said there were official rules for it.Well yeah, you can make anything if you're creating custom rules. That doesn't mean there were official spells designed for it. Boney could come right out and make a dozen spells and add them to the spellbook if he wanted to. I'm talking about official non-homebrew stuff.