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So I was watching the new Total War intro cinematics and how each faction leader was basically a moment away from killing the Advisor before he managed to control the situation enough to survive.

As such I am wondering how the Advisor would be introduced in Mathilde's campaign. Like I can imagine him saying something cryptic or that he believes himself capable only to smash cut to the Advisor in chains and Mathilde talking to him through the bars. With the implication that he is imprisoned throughout the entire campaign.
 
So I was watching the new Total War intro cinematics and how each faction leader was basically a moment away from killing the Advisor before he managed to control the situation enough to survive.

As such I am wondering how the Advisor would be introduced in Mathilde's campaign. Like I can imagine him saying something cryptic or that he believes himself capable only to smash cut to the Advisor in chains and Mathilde talking to him through the bars. With the implication that he is imprisoned throughout the entire campaign.
Advisor: Lady Magister I... do not remember being in a cell a moment ago.
Mathilde: Well, it isn't to my advantage you remember our previous conversations. Good work on the mind hole Eike!
Eike: Thank you.
Mathilde: By the way we are already two souls in so you can skip the beginning and get to relevant part. We are going to the Realm of the Plaguelord next.
 
Some sources erase the existence of Smednir/Thungni/Morgrim, some treat Morgrim as the God of Runesmithing, some say Grungni made everything and taught metalsmithing to the Dwarves. Consistency is very low when it comes to lore regarding the Dwarf pantheon.
Karag Dum: the Third Fourth Fifth? Schism of the Karaz Ankor, including Observations on the Shadowgave, by L.M. Mathilde Weber (Grey), et al
The Three-In-One: The First Second? Schism of the Karaz Ankor, including Observations on Marginalised Ancestor Gods in Tertiary Sources, by L.M. Mathilde Weber (Grey), High Priest Gunnars (K8P)
 
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Hey y'all, What's the thread opinion on recruiting the Shamans for the Waystone Project? They seem likely to hold some secrets as they'd routinely encounter Waystones and Menhirs in their line of work.
The Max action where he went over the allowed info the Colleges had didn't seem promising.

They basically suggested that the only specific thing they could provide was knowing where they are physically located.


Which might come in handy, but that'd be a much later stage of the project and we can worry about it if we get there.
 
Hey y'all, What's the thread opinion on recruiting the Ambers/Shamans for the Waystone Project? They seem likely to hold some secrets as they'd routinely encounter Waystones and Menhirs in their line of work.
What, you mean like how to cleanse a herdstone with enough reliability that they'll subsequently put a "turn into dragon" enchantment on it after the fact?
 
The Max action where he went over the allowed info the Colleges had didn't seem promising.

They basically suggested that the only specific thing they could provide was knowing where they are physically located.


Which might come in handy, but that'd be a much later stage of the project and we can worry about it if we get there.
I actually think that the Ambers probably know more than that. The Max action let us know who had basic information in their libraries, and who had a conspicuous absence of information. But I really don't think that we should be taking one Amber's response to a Gold magister making polite inquiries as gospel truth, when this is explicitly information that the other relevant Colleges are keeping a secret.

Panoramia thinks that the Ambers know more than they let on. We now know that what "they let on" to the most preliminary of inquiries is that they know where they are. They probably know more.
 
I actually think that the Ambers probably know more than that. The Max action let us know who had basic information in their libraries, and who had a conspicuous absence of information. But I really don't think that we should be taking one Amber's response to a Gold magister making polite inquiries as gospel truth, when this is explicitly information that the other relevant Colleges are keeping a secret.

Panoramia thinks that the Ambers know more than they let on. We now know that what "they let on" to the most preliminary of inquiries is that they know where they are. They probably know more.
Still, we've got alt-Hermetics in the Lights and a druidic cult in the Jades. If we could get an Ice Witch I'd be up for that, but I think we've gotten a decent chunk of human knowledge.

People are getting very antsy to start the project proper, and we can always recruit later, even if it means that their paradigm is less foundational.
 
Still, we've got alt-Hermetics in the Lights and a druidic cult in the Jades. If we could get an Ice Witch I'd be up for that, but I think we've gotten a decent chunk of human knowledge.

People are getting very antsy to start the project proper, and we can always recruit later, even if it means that their paradigm is less foundational.
Oh we absolutely need to start the Project next turn - frankly I think we ought to have started it this turn, with how long we've taken having made it into Mathilde's internal monologue, but I was outvoted.

But in the long list of "who else we should bring in" I think the Ambers should be pretty high up.
 
The Max action where he went over the allowed info the Colleges had didn't seem promising.

They basically suggested that the only specific thing they could provide was knowing where they are physically located.


Which might come in handy, but that'd be a much later stage of the project and we can worry about it if we get there.
I honestly think that was less 'they have less than expected' and more 'did you really think the wild wizards would have written their secrets down on paper? these are the people that are morally offended by pants.'

but I think it was just a bad roll, so all the 'current' leads we have in that duration have are dry right now.

the Lady jade might be able to give up a new lead in that area when we pick lay the foundation. (hope next turn.)
 
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I want to bring the Ambers on, but they (probably) don't have information that is strange enough that it would alter the foundations action.
I definitely think the Ice Witches do (which is why we are here), and there is a reasonable chance that the hedgewise do to (with my desire increased by trying out The Father)
 
I want to bring the Ambers on, but they (probably) don't have information that is strange enough that it would alter the foundations action.
I definitely think the Ice Witches do (which is why we are here), and there is a reasonable chance that the hedgewise do to (with my desire increased by trying out The Father)
I think we should lay the foundation next turn, and use the Gambler on it. That way, we're sure it goes well. Given that's literally the basis of the entire project, that seems to me like the highest priority. The turn after that, using the Father on the Halethan hedgewise would indeed be interesting.
 
I think we should lay the foundation next turn, and use the Gambler on it. That way, we're sure it goes well. Given that's literally the basis of the entire project, that seems to me like the highest priority. The turn after that, using the Father on the Halethan hedgewise would indeed be interesting.
I agree that we should lay the foundation next turn, but I don't think the gambler is needed. The whole action is not going to come down to one or two rolls and a few bad rolls won't have massive long term irreversible consequences like bad combat rolls or a miscast can so the gambler isn't really a good fit. The way you make the lay the foundation action safer is by bringing in more participants so you can make more hidden rolls. Therefore I think it makes sense to bring in the Hedgewise and Ice Witches next turn because they are more likely to have knowledge we don't already have than another branch of the colleges. If we are bringing in the Hedgewise the Father should give us effects that no die roll could give us so it is in this context it would be more effective than improving 2 rolls.
 
I want to bring the Ambers on, but they (probably) don't have information that is strange enough that it would alter the foundations action.
Prior Quest content suggests otherwise.
"You know what Herdstones are?" Lord Magister Luuk says after you enter the tower, not looking up from the battered kettle he was patiently watching.

"Gathering points for the Beastmen," you say. They'd come up a time or two in Regimand's travels.

"They're also the complete opposite of Waystones, which scares the shit out of anyone with sense." He scratches at his shoulder, where the angry red of a new scar is visible under his leathers. "If you can interrupt them while they're setting one up, and drag the thing away before they summon reinforcements, you've got a menhir attuned to Ghur but not yet tainted by their rituals. It was a stroke of luck to find one just as you asked for this." You suppress a smile. "I carved out a recess in the side of this one, and you need to fill it with heart-blood of wild animals spilled by the blade I left in it, that's the 'key' you asked for. Wild, mind - nothing domesticated. Once it's full, the chosen subject drinks it, and as long as they drink most of it the transformation should take hold. Tea?"

"Yes, please."

He busies himself, and a minute later hands you a chipped stone mug of surprisingly pleasant dandelion tea. "When one of us transforms, we hold what we truly are inside of us, and so when the spell ends we revert. Someone else does not have the training to hold who they are within them, so the transformation sinks deeper into them until nothing remains untouched. So the menhir also imbues a second spell into them, which does the remembering of what they were."

You nod along, but are struck by a sudden suspicion. "Imbues how?"

He shrugs. "Some strange tangle of energies one of the other Colleges came up with a few years back." You repress a sigh. Ambers. Sometimes it seems like they keep more secrets by accident with their disdain for the trappings of civilization than the Greys do on purpose. "Assuming nobody dispels it, it should activate when the subject sleeps. Ideally that will be when whatever emergency they were transformed for is dealt with, but I figured if they were rendered unconscious they're probably done for anyway."
Ambers really do keep more secrets on accident than the Greys do on purpose.
 
The whole action is not going to come down to one or two rolls and a few bad rolls won't have massive long term irreversible consequences like bad combat rolls or a miscast can so the gambler isn't really a good fit. The way you make the lay the foundation action safer is by bringing in more participants so you can make more hidden rolls.
It's not only a few rolls, I agree on that. But we don't know actually know that a bad roll at a critical moment won't have massive consequences.

And how do we know that bringing in more participants makes the foundation safer? Is there a WoBoney on the subject? More traditions will certainly gives us a broader understanding of the subject but I don't see how it could prevent us from rolling badly at a critical moment.
 
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It's not only a few rolls, I agree on that. But we don't know actually know that a bad roll at a critical moment won't have massive consequences.

And how do we know that bringing in more participants makes the foundation safer? Is there a WoBoney on the subject? More traditions will certainly gives us a broader understanding of the subject but I don't see how it could prevent us from rolling badly at a critical moment.
There's not a WoB on other people making the action 'safer', but there is one on no bad roll being bad enough to cause the project to fail on the spot or anything:
Dice results have a constrained possibility space. Mathilde is a smart person who is very aware of the possible fracture points among the contributors. She's not going to oopsie so hard she burns a bridge to the ground.
See also the comment on Mathilde not cutting Boris' head off due to a natural one. I'm not saying the action couldn't go better or worse, or that a +20 to two rolls won't help, but Mathilde is a competent person and she has three competent members in WEB-MAT to help her and I really don't think there's cause to be overly concerned over the foundations action.

And no, we don't know that bringing in more participants will make the action safer, but what does safer mean, here? What are our concerns? It stands to reason that part of what will make the foundations actions better is having a number of different perspectives, and a non-human magical tradition such as the Hedgewise or the Ice Witches will likely bring a perspective none of the current participants have.

Regarding the Ambers, I agree probably know something due to their knowledge of Beastmen and Herdstones, but do we really need half of the Colleges on-board at this preliminary stage? I also think that the structure of the Amber Order, or lack thereof, will make getting any information out of them tricky. If the Lights know something Elrisse can go to their library and read up on it, if 'the Amber College' knows something we need to find the Shamans that actually have that knowledge, and that might be tricky. Also, we know Dragomas is enthusiastic about the project, so if he thinks his order can contribute he might reach out to us on his own accord. I'm not saying no to ever recruiting the Ambers, but maybe not right now.
I think once we add the Hedgewise we're good to go, and while I think we can fit in another recruitment action next turn my preference is an Eonir Great House, so that each of the three factions of the Eonir has representation.
 
I do not think there is much point debating what we should do with the coin at least until we see if this action will tip us into the next turn. If it does we might want to seriously consider the protector or the gambler on this battle, the former to maximize the rep we get with Kislev and the latter to make sure the blood trees do not feast on Mathilde.
 
True, just one roll won't make it fail. But having the best results for the beginning is important, so we can have the best beginning possible.
Okay, but is +20 to two rolls more critical to creating the foundations of this project than having more perspectives on board, specifically non-Collegiate magical traditions? How do we quantify that? The Gambler is mostly good because it's versatile; on any possible turn we can use the Gambler on something. But the other faces of the coin make things that are impossible possible, and when they can be used doing so is almost always better than using the Gambler in my opinion. In this case the Father wouldn't just allow us to recruit new collaborators, it will likely make them forthcoming with their secrets in a way that no other member of the project will be.

I do not think there is much point debating what we should do with the coin at least until we see if this action will tip us into the next turn. If it does we might want to seriously consider the protector or the gambler on this battle, the former to maximize the rep we get with Kislev and the latter to make sure the blood trees do not feast on Mathilde.
I unironically think we should consider the Father in that case. Halétha is the Goddess of Protection from The Forest of Shadows, which is very relevant to what Mathilde is about to do. Of course, that's conditional on Mathilde sticking around the Forest of Shadows into next turn rather than going somewhere else to chase leads or something, so as you say we should probably just wait and see.
 
Okay, but is +20 to two rolls more critical to creating the foundations of this project than having more perspectives on board, specifically non-Collegiate magical traditions? How do we quantify that? The Gambler is mostly good because it's versatile; on any possible turn we can use the Gambler on something. But the other faces of the coin make things that are impossible possible, and when they can be used doing so is almost always better than using the Gambler in my opinion. In this case the Father wouldn't just allow us to recruit new collaborators, it will likely make them forthcoming with their secrets in a way that no other member of the project will be.
Except we don't know that the Father will be useful with the Halethan. It's probable, yes. But there's still a possibility the Father would be useless in that case. With the Gambler, we know for sure it will be useful.

And the foundation is the very basic for the project, if there's a moment to use the Gambler it's now. We can also recruit other traditions later.
 
I'm going to get an update done before I fire up Total Warhammer 3. Voting closed, writing has begun.

Adhoc vote count started by Boney on Feb 17, 2022 at 2:58 AM, finished with 597 posts and 132 votes.
Boney threw 1 4-faced dice. Reason: Number of Ice Witches Total: 1
1 1
 
Also is it me or is it really weird that Boris named his firstborn child Katarin less than thirty years after the end of the 150-year reign of Tzarina Kattarin the Bloody?
 
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