Voted best in category in the Users' Choice awards.
It's a throwback to the same story beat in 1st edition RP- a lot of 4th edition seems to have had a focus on that sort of thing.
I'm not sure how much of a hot take this is. Probably not that hot.

Their decision to try to emulate 1st Edition is probably one of the dumbest parts of 4th Edition. They should have kept that stuff in the past. It's just confusing things.
 
Personally I find the notion that the hammer for which the setting was named was a fake all along for many centuries to be silly yes, but in line with the more satirical side of things. It had power not because it was the weapon of Sigmar but because they believed it was the weapon of Sigmar and that was just as good.
 
Sometimes its all about not being to really able to affect change. Something something prequel Anakin Vader.
What is more grimdark?
The tantilizing possibility of a future that has the best ending?(SLAANESH?)
one where there is only one possible ending? (NURGLE)
The Chase for all possible endings? (Tzeentch)
Or are the dead bodies you leave in the act of chasing these endings the most important? (Khorne)
 
Remember how the setting's name, Warhammer, wasn't even named for Ghal Maraz or even Sigmar?

It was named after Harald Hammerstorm aka Harry the Hammer.

Despite being the basis for the setting's name, he was lost to the annals of time until he came back in the End Times so he could get his ass kicked and die by Vlad von Carstein's hands.

This is the very first piece of art of Warhammer Fantasy 1st Edition on the cover:
 
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Personally I find the notion that the hammer for which the setting was named was a fake all along for many centuries to be silly yes, but in line with the more satirical side of things. It had power not because it was the weapon of Sigmar but because they believed it was the weapon of Sigmar and that was just as good.
Holy fucking shit I'm a dumbass. This was like discovering 9 times 9 is 81 and not 99.
Remember how the setting's name, Warhammer, wasn't even named for Ghal Maraz or even Sigmar?

It was named after Harald Hammerstorm aka Harry the Hammer.
Nvm, Ego Death avoided.
 
Remember how the setting's name, Warhammer, wasn't even named for Ghal Maraz or even Sigmar?

It was named after Harald Hammerstorm aka Harry the Hammer.

Despite being the basis for the setting's name, he was lost to the annals of time until he came back in the End Times so he could get his ass kicked and die by Vlad von Carstein's hands.

This is the very first piece of art of Warhammer Fantasy 1st Edition on the cover:
...wow.

That hammer is almost a sensible size!
 
Holy fucking shit I'm a dumbass. This was like discovering 9 times 9 is 81 and not 99.

Nvm, Ego Death avoided.
These days, Ghal Maraz is meant to be The Warhammer (it's on the cover of everything and used everywhere, even non-Empire stuff)

Don't know about 40K, though, they don't seem to have any especially prominent hammers.
 
These days, Ghal Maraz is meant to be The Warhammer (it's on the cover of everything and used everywhere, even non-Empire stuff)

Don't know about 40K, though, they don't seem to have any especially prominent hammers.
While that is true, I'd like to point out that Harry the Hammer has been immortalised in Divided Loyalties as part of the WoQM Informational Threadmark:
Some possibly-heretic myths and legends give the names of Gharad the Ox, or Ragnar Painbringer, or Kastragar, or Zorastra, or Harald Hammerstorm.
It's what he deserves.
 
[X] Find the Boyar
For some reason, the Athel Loren forces seem to be trying to lure in Boyar Kalashinivik and his rota. Boyar Kalashinivik should be somewhere on the road between Praag and Kislev. Intercept him and see if you can figure out what this is all about.
 
ya, but if they give you the option to pick choices, then they should let it be possible to stay good.

like, it can totally be none canon ending that doesn't leave the prologue map, but still, if you give the illusion of player choice, dont make all paths lead to the same screen.

I have to agree if you give me choices about which way a story goes then I thing those choices should effect how the story ends. If your going to write a chose your own adventure story then actually write a chose you own adventure story. Still I am happy Boris made it in to the game considering some of the other choices that they made with it.

None of the faults of Prequels have anything to do with the fact that Anakin becoming Vader was set in stone from the very beginning.

Much like there was never any way for Fingolfin to not die to Melkor or for Sauron to stay redeemed in Silmarillion, if you want more stellar examples.

It you write a story where you give me the appearance of choice but none of those choices matter it is not the same thing as writing a story that already leads to fixed points. How well the prequels told to story of how Anakin became Vader has nothing to do with the way CA decided to tell the story for Total War Warhammer 3 because they could have told almost any story they wanted which means they chose to give us choices that do not matter at all for the games prequel campaign.
 
I have to agree if you give me choices about which way a story goes then I thing those choices should effect how the story ends. If your going to write a chose your own adventure story then actually write a chose you own adventure story. Still I am happy Boris made it in to the game considering some of the other choices that they made with it.



It you write a story where you give me the appearance of choice but none of those choices matter it is not the same thing as writing a story that already leads to fixed points. How well the prequels told to story of how Anakin became Vader has nothing to do with the way CA decided to tell the story for Total War Warhammer 3 because they could have told almost any story they wanted which means they chose to give us choices that do not matter at all for the games prequel campaign.
Obviously, because there is the fixed point of existing Daemon Prince. You play the backstory of someone whose present is already decided.

And its obvious, so saying "the choices don't" matter is fuckall. Its like watching a movie with serial killing protagonist and then complaining he murdered someone.

"Illusion of choice" is a valid complaint for stories like original mass effect or telltale games. Because there, you didn't know the ending beforehands, and only found out it varied very little despite existence of all these choices along a very long road if you decided to invest in the playthrough. Here, you do. You know the character is a Daemon prince. You know he has a faction he leads in the game. There was nowhere else it could've gone, literally. Of course the choices don't fucking matter lol.

Nothing you do matters because there is a set endpoint the characters fate leads to that has been decided. You are viewing the past and cannot truly affect it.

Another good example is Arcane.

People that know the lore of the game knew that Jinx ultimately had to end up a broken psychopath and Vander had to become a werewolf. Because thats what their endpoint is, this is just backstory for the characters. That doesn't mean the sauce around it isn't pretty interesting though.

This does not make the story of the tutorial campaign worse at all. Its a tale of tragedy because you know exactly how it will end and can do nothing about it. There is only one destination and it is not a happy place.
 
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Ork color theory is probably one of the funniest aspects of 40K that I know of and I'm kind of sad that Fantasy Orcs don't have it. On the other hand, Orcs are bullshit enough without giving them reality defying color powers.
The colour theory is great, but it's hard to top Orks being able to substitute a drawing of an engine and text bubbles saying 'vroom vroom!!' for an actual working engine in a looted tank.
 
Obviously, because there is the fixed point of existing Daemon Prince. You play the backstory of someone whose present is already decided.

And its obvious, so saying "the choices don't" matter is fuckall. Its like watching a movie with serial killing protagonist and then complaining he murdered someone.

"Illusion of choice" is a valid complaint for stories like original mass effect or telltale games. Because there, you didn't know the ending beforehands, and only found out it varied very little despite existence of all these choices along a very long road if you decided to invest in the playthrough. Here, you do. You know the character is a Daemon prince. You know he has a faction he leads in the game. There was nowhere else it could've gone, literally. Of course the choices don't fucking matter lol.

Nothing you do matters because there is a set endpoint the characters fate leads to that has been decided. You are viewing the past and cannot truly affect it.

Another good example is Arcane.

People that know the lore of the game knew that Jinx ultimately had to end up a broken psychopath and Vander had to become a werewolf. Because thats what their endpoint is, this is just backstory for the characters. That doesn't mean the sauce around it isn't pretty interesting though.

This does not make the story of the tutorial campaign worse at all. Its a tale of tragedy because you know exactly how it will end and can do nothing about it. There is only one destination and it is not a happy place.

The thing is they did not need to have the Demon Prince as a character at all but they chose to write a prequel were you supposedly have choices but it turns out that you don't. This is not Lucas writing episodes 3-6 and then about twenty years later telling Vader's backstory. This is where if you start the prequel campaign then you don't know how things will end up with out being someone who has had it "spoiled" for them already because the Demon Prince's campaign is all about making a customizable Legendary Lord and not covering who he was before demonhood. Does the Demon Prince's campaign even talk about who the character was before at all or is it just about the demon's desire to gain more power that could be the storyline of anyone serving the Dark Gods. If they always wanted him to be a Demon Prince Undivided then they should have showed him falling farther and farther to darkness not let me play a campaign were I tell the Dark Gods no at every step and then by editorial fiat still betray everyone I care about.

That's not even bring up that I think the Timeline for the story of number 3 before you start a campaign is a bit wonky. But the thread really is not the palace to have a deep discussion of the game's plot.
 
Yeah, I'm not going to shut down Total Warhammer talk completely in this thread because a lot of the lore elements are likely to become relevant to worldbuilding in this quest, but a ludonarrative debate about how well the tutorial campaign executed its story is better had elsewhere.
 
You know on the subject of Total War, I can imagine that Legendary Lord Mathilde when you aren't playing as her is a Legendary lord that you can unlock for most Order aligned factions if you go through a quest chain and accompanying quest battle.

Sure she won't have her faction mechanics but she is still a useful Legendary lord who's army would be able to zoom around the map.
 
I imagine that we're not going with the version of the story that the true Ghal Maraz was lost from Sigmar's death until some adventurers defeated an Exalted Lord of Change and recovered the original in 2512 IC, and for the nearly half two and a half thousand years before they returned it to Karl Franz Emperors were using a replica made by the dwarves and blessed by generations of priests of Sigmar.
While I don't think that version of the story's getting carried over, I do hope that there remains the existence of a rune named Smednir's Master Rune of Head-Wrecking. Tickles me that a full on god would give that kind of name to one of his creations.
 
Getting back to the quest and Kislev in particular given all the stuff we have just learned about the Ungol-Kurgan connection, like their gatherings ar literally called Kurgs and the marching song I wonder what happened to all the Shamans of the Eight among the tribes that turned from chaos. Now the easy answer is they were all outlawed and faded and this may well be the case, but I have another theory for a bit of that synesthetic spice.

I made a post a while back about how druids of the Green Wind and Shamans of the Amber might have changed over to Rheya and Taal sometime in antiquity and then stayed that way because divine magic is just safer for humans to use than arcane magic so there would be broad social selection for it. So I got to thinking about it and what winds the traditional gods of Kislev would map to if some of the Shamans of the Winds were indeed settled into divine magic.

Ursun - Amber , that is an easy one
Dazh - Either Red for the obvious fire symbolism of the sun, or alternatively Light for the purification aspect
Tor - Lightning so Azyr, though this one is among the more tenuous as there is no indication of the more abstract aspect of Celestial Magic, in fact if anything you ding that with Dzah, given his association with the Northern Lights

Not that any of the above can be even remotely proven but it was a fun though so I thought I would share it with the thread before I turn in for the night.
 
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