Im just gonna assume they are about as prone to panicking as Kislevites themselves.No, but seriously, it depends on the horse. It's specified in Warhammer (I don't know much about reality) that there are the scared and flighty regular horses, draft and work horses and riding horses, and then there are the more trained and experienced Destriers and Chargers who don't panic nearly as easily. I assume the horses Kislevites bring into war aren't likely to break at the scent of blood and should be somewhat braver.
I've been told by my sis that 'Andalusian' horses not only don't give a fuck, but actively try to bite peoples faces off when annoying so they are rarely found these days.I'm pretty sure selective breeding has something to do with it. I don't know how it works, but apparently temprament can be a genetic trait that you can attempt to cultivate. I know it's the case for dogs for example.
You had a pair of Arabians boarded at your home? What kind of stuff do you get into
No, but seriously, it depends on the horse. It's specified in Warhammer (I don't know much about reality) that there are the scared and flighty regular horses, draft and work horses and riding horses, and then there are the more trained and experienced Destriers and Chargers who don't panic nearly as easily. I assume the horses Kislevites bring into war aren't likely to break at the scent of blood and should be somewhat braver.
In the tabletop horses and knights were part of the same model so any attack that targets the horse targets the knight, and therefore the horse benefits from the Blessing as well.I wonder if Lady blesses the knights steeds, or if the blessings given to knights partially affect whatever they are riding?
Yes thats the game mechanical effect, just wondering how it would work in practice.In the tabletop horses and knights were part of the same model so any attack that targets the horse targets the knight, and therefore the horse benefits from the Blessing as well.
But even if they weren't blessed, Bretonnians would die for their horses. You know what they say about Bretonnians. They love horses more than they love their wives. Just like Hochlanders love their rifles more than their wives. And Averlanders love their cows more than their wives.
This rumor is very common and keeps being recycled for any given location.
Arguably monsters make it better, because they exist in the wild so any horse someone tamed needs to have adapted to survive them beforehand. Particularly the breeds that kislevites use, descend from horses that came across from the dark lands and probably braved the chaos wastes, so they have the hardiness that is implied by surviving those environments.That's the real difference between a warhorse and a plough horse- and my guess is monsters and magic only make this worse.
Depends on the way it's actually pronounced. I'm going to assume the black one is Shaham, because it means "Prince or Granite". The other possible meaning depending on if the h in the middle is a throaty H (literally unpronouncable in English. We have like 8 unpronouncable letters for english speakers), then it would mean the fat/gristle present inside meat. I assume it's the first one.Lol. They were beautiful too- Fancy and Miss Shaham were their names, never knew if "Shaham" meant anything in particular. One was chestnut and sleek, the other was midnight black and gleaming. I learned to braid on their tails.
At least Hochlanders probably don't get accused of buggering their guns.In the tabletop horses and knights were part of the same model so any attack that targets the horse targets the knight, and therefore the horse benefits from the Blessing as well.
But even if they weren't blessed, Bretonnians would die for their horses. You know what they say about Bretonnians. They love horses more than they love their wives. Just like Hochlanders love their rifles more than their wives. And Averlanders love their cows more than their wives.
This rumor is very common and keeps being recycled for any given location.
Could be in the same vein that norscan Mammoth's are considered perfectly normal.Bretonnian warhorses cheat, they're the descendants of Elven steeds that were left behind after the War of the Beard and interbred with forest ponies. And considering that Kurgan horses can function on an entirely carnivorous diet if they need to, there might be something exotic lurking in the family tree of the steppe horses as well.
Bretonnian warhorses cheat, they're the descendants of Elven steeds that were left behind after the War of the Beard and interbred with forest ponies. And considering that Kurgan horses can function on an entirely carnivorous diet if they need to, there might be something exotic lurking in the family tree of the steppe horses as well.
Speaking of Horses and horse adjacent creatures, Knights of the Grail Page 69 has a profile for something called the Hagranyms:
"The Orcs of the Grey Mountains call their special mounts Hagranyms. The Hagranyms are not animals; many are more intelligent than the Orcs riding them. This is one reason why all attempts by Bretonnians to tame them have failed; the Hagranyms refuse to cooperate and are clever enough to cause all kinds of problems. The other reason is that all Hagranyms are bloodthirsty killers, delighting in slaughter for its own sake as well as for food.
They have chosen to ally with the Orcs because it increases their chances for slaughtering something other than Orcs. Most Orcs think that they have tamed the Hagranym by their superior strength. Only a few of the most intelligent trainers have found that the creatures choose to cooperate. The Orcs know that the Hagranym are individually stronger, and it is only their belief in their intellectual superiority that sustains the relationship. If the Orcs find out that they are being manipulated, it will be war."
In terms of appearance, they're muscular horses with a beard. The Warhammer World is weird.
So I've recently come across an interesting term called "NobleDark". At first, I wondered what that was all about because it sounded like NobleBright except the opposite, and I found this description from TVtropes:
"Has been referred to as "NobleDark", derived from the term "GrimDark" and its inverse "NobleBright": the world is a dark, horrible place, but change is not impossible if it is strived for."
When I found out about it, I found that I quite liked the term. It's like a mix between NobleBright and Grimdark, and to me, it really does represent pre-End Times Warhammer Fantasy. Hell, I would say modern AoS is very might NobleDark that occasionally shifts to NobleBright. This quest is also probably a very good representation of it.
The Warhammer World as presented in DL is pretty bad and out of shape, but it's not unsalvagable. Through honest, hard work from good people, it can change for the better, and I think that makes the victories so much more satisfying than normal.
It looks like a great omake. I just couldn't make it past the halfway point. I'd like to believe that Mathilde wouldn't decide to hide the Liber Mortis behind a what-if fanfiction scenario over a dead man she had a crush on who was more than twice her age that died decades ago when she already has a girlfriend that she's had a longer more established relationship with.
It was a great omake, very moving, but I do not think Mathilde will ever die of old age, given what we are into. IMO is either dies on some distant battleground having finally run out of luck even with Ranald on her side, or she will have dived so far into Ulgu that she is more a creature of magic than flesh, beyond the reach of time.
I absolutely love that omake! The hunt felt too convoluted to make real sense, but that's in-character for Mathilde so I just laughed. And her last words were honestly really funny. She's terrible to the end, isn't she?
1d4chan had an article on it I liked.So I've recently come across an interesting term called "NobleDark". At first, I wondered what that was all about because it sounded like NobleBright except the opposite, and I found this description from TVtropes:
"Has been referred to as "NobleDark", derived from the term "GrimDark" and its inverse "NobleBright": the world is a dark, horrible place, but change is not impossible if it is strived for."
When I found out about it, I found that I quite liked the term. It's like a mix between NobleBright and Grimdark, and to me, it really does represent pre-End Times Warhammer Fantasy. Hell, I would say modern AoS is very might NobleDark that occasionally shifts to NobleBright. This quest is also probably a very good representation of it.
The Warhammer World as presented in DL is pretty bad and out of shape, but it's not unsalvagable. Through honest, hard work from good people, it can change for the better, and I think that makes the victories so much more satisfying than normal.