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She wanted to know what Alric was doing to get his power back. Mathilde answered that pretty quickly. Any further investigation would've been for Mira to know how to handle Alric's play afterwards, and info on the target would be super useful for interfering. And then she solved the issue herself.

If we give her credit, she'll be very thankful. If we don't she'll give us a nod for acting as a LM is supposed to an removing a threat to the empire.
Yeath, probably, I'm mostly down on the investigation because it failed it's most important function: satisfying my curiosity. I'm sure the remainig questions Mathilde had at the end of the night will serve as a nice source of Ulgu for the weeks to come.
Wait. We do? I thought we spent both on WEBMAT? And if we did spend two, what was our third deed?
We spent one, for premission to create a branch College. Speaking of, @Boney, both great deeds still appear on Mathilde's character sheet.
 
Im going to have post in disagreement that we dont need favour.

College Favours: 22

We actually arent that flush in college favour and if this is great deed worthy we have only one of those and may need them in the future to influence the empire with regards to the waystone project.
 
I should say that Pendulum is not for single combat and not a wise idea to pop out in close combat. It's a giant indiscriminate line of swinging shadow Pendulum that rips through entire hordes, provided you line it up right. It's a horde clearer, although it hits pretty hard it's not guaranteed to one hit kill large monsters. I also think it's hard to dodge for units in military formations, but a person like Alkharad can just... dodge.

I was thinking more about the early K8P campaign.

My main argument, again, is just to avoid the thought of "Templars Bad". Even if Mathilde does not like them personally, using them will maximize the walls around Heidy, possibly to the extent that this will never come back to bug us again, even if a relatively powerful actor spends considerable effort in trying to dig it out.

I don't think that there's a need to concede the credit. Heidi is already extremely well covered.
 
Who will get the credit for the death of this unknown but powerful Magus?
Actually, I'd like to reject all presented options and substitute my own.

One huge issue with finding out about this guy and finding him was that everything he did was in different regions, and spread across the purview of different departments.
The Original Incident happened years ago in Stirland. Knowledge was kept extremely secret by the Witch Hunters.
The Attempted Reinactment happened in a different region to a different noble house, under different jurisdiction.
Connecting these incidents and deciphering its workings required knowledge from the witch hunters and the magical institutions (and Sigmarites, I think).
Albrecht himself was hiding in yet another jurisdiction, which was only found out by a wizard. Hunting him involved cooperation of the local temple and god, as well as the population and even the local underground.

To sum it up:

Albrecht tried to divide his actions across as many subfactions as possible to keep them hidden.
He was caught by the cooperation of these subfactions against the great enemy.

The real credit goes to Unity Against Chaos.

Wizard Lady cooperating with Witch hunter. Ulricans cooperating with Sigmarites. (Ranaldians working with Sigmarites.)
This also fits Mathilde's bigger narrative and career. Uniting all the good factions against Chaos and Evil has been her theme since pretty much the beginning of the quest, with the Waystone Project just being the latest instance. Unity of the Wizard colleges, Unity of the elector counts, Unity of the races etc

Also a subtle barb against a certain Wizard Lord, who went of to find glory on his own…
 
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Im going to have post in disagreement that we dont need favour.

College Favours: 22

We actually arent that flush in college favour and if this is great deed worthy we have one of those and may need them in the future to influence the empire with regards to the waystone project.
We have a constant source of College favours, though - not only a paper each turn through our Tower of Serenity, but if at any point we feel like we need to accure favours in a hurry we can use Max to write two papers or a book on top of that.
 
@torac that is not how politics works, someone has to be given credit or it will just default to the locals because they have a vested in interest in being seen as protecting their own turf. If you are a citizen of this city you want to know that your cult and your hunters have your back not that you need Sigmarites and Grey Wizards and gods know what else to protect you.
 
I remember Boney saying something about Wolf being back at K8P instead of Tor Lithanel last time we asked. I can't remember the exact phrasing, but I think he gave a reason why. I was surprised at him being in Tor Lithanel honestly. Thought he would be back in K8P. Probably for the best that he doesn't cause Panoramia to panic. Johann, Horstmann and Max are less likely to freak out.
 
I remember Boney saying something about Wolf being back at K8P instead of Tor Lithanel last time we asked. I can't remember the exact phrasing, but I think he gave a reason why. I was surprised at him being in Tor Lithanel honestly. Thought he would be back in K8P. Probably for the best that he doesn't cause Panoramia to panic. Johann, Horstmann and Max are less likely to freak out.

I remembered something like that too, but couldn't remember exactly what I said and I couldn't find the post where I said it. I think it was something like 'Mathilde isn't quite settled in yet' so I figured that she would be by now. But if someone can find that post so I can double-check, that'd be great.
 
No kidding. 4/10 to insta die. 1d100 to find how much of his body was removed anyway.
Feels like he had something like a 1 in 10 chance to even get to the chance to escape.
Alderich had pretty damn good luck this turn, the only bad roll he had, Mathilde also rolled badly. If it weren't for the longshanks clutch and Mathilde interrupt he might have actually managed it against all odds.

Just goes to show how much the deck was stacked that his degree of luck couldn't save him.
I think MVP was our sword, but the award for Best Supporting Role has to go our Coin allowing for perfect stealth up untill our attack.
 
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I'm amused by the idea that Alric keeps doing cool shit, but never quite fast enough, but enough to keep his name around. Until he gets a lucky break, and does a bunch in short order. He goes back to the college, and everyone celebrates his victories. Then he subletly floats the idea of being Patriarch again, and everyone is like "Good thing you're not doing that anymore! Mira is such a great administrator, and your talent as a monster hunter is wasted like that anyway" and gives him some backpats.
Ah. So he becomes this quest's version of Ciaphas Cain? All he wants is a cushy desk job where the most dangerous thing is being bored to death by paperwork, and yet because apparently he's so good at Cool Shit, the higher-ups (Mira, apparently) keeps sending him out to hotspots.

I remembered something like that too, but couldn't remember exactly what I said and I couldn't find the post where I said it. I think it was something like 'Mathilde isn't quite settled in yet' so I figured that she would be by now. But if someone can find that post so I can double-check, that'd be great.
You mean this?
He's still at Eight Peaks. Mathilde's not going to bring him over until she's comfortable enough with the place to be sure she can handle any difficulties with Wolf trying to figure out his place in an environment that would seem so familiar but would be so alien.
The last time Wolf appeared on-screen, I think it was during the AV experiment regarding Ranald's coin, which I thought took place in K8P, since she sacrificed the results in Ranald's shrine there.
 
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we don't know if Mira wants to advertise that she is actively interfering with Alric's plans
Just wanted to add a little more detail to this, here is the favor we could have agreed to for Mira:
[ ] Sabotage Alric (2 Favours)
Promise to indirectly interfere with whatever it is Alric is up to. Can be stacked with Investigate Alric.
Note that it is agreeing to sabotage Alric. There is nothing about giving her the credit for the sabotage. While it would probably boost her position in the short term it might also make her look petty and ruthless which might not be the look she is going for. She would probably still be grateful for the credit but it might set up more of a schism in the Light Order if it is public that she is interfering versus Alric's plans just failing because some witch hunters found a chaos cultist.
 
The description Mathilde provides obviously brings Ulric to mind because wolf howl, but she also says "uncomfortable density of resonances" implying that maybe there was more than one resonance. The others, I feel, are Sigmar and Taal. Sigmar because Mathilde mentions "sword in hand pursuing a Slaaneshi Magus". Ulric is all for exterminating Chaos, but Sigmar has a greater resonance for protecting the Empire from Chaos, and she did compare her sword to the Runefangs, the Imperial symbol of rule that Sigmar earned during his time. Taal is of course because she's chasing the Slaaneshi through his City, so of course he would be involved. I would assume Ranald would be involved, but Mathilde can sense his presence, so I think she would have mentioned it. This also isn't his Idiom, and since three other gods got Mathilde, why should he get involved? She's got it covered.
I think you're right about Taal and definitely right about Ulric, but I think Ranald was there and Sigmar wasn't. Sigmar doesn't have a connection to this like Taal or Ulric do - Taal because it is his holy city, Ulric because of the Mathilde-wolf connection and because he also has an ancient presence in this city. Ranald obviously has a strong connection to Mathilde, and this chase isn't that out of character for Ranald, I don't think. Mathilde was covered in the blessing of the Night Prowler as she stalked her target, after all, and from her expereince hiding bodies in Teufelheim we can expect that the moment she stopped actively commiting violene that blessing would return.
 
I remembered something like that too, but couldn't remember exactly what I said and I couldn't find the post where I said it. I think it was something like 'Mathilde isn't quite settled in yet' so I figured that she would be by now. But if someone can find that post so I can double-check, that'd be great.
I found it:
He's still at Eight Peaks. Mathilde's not going to bring him over until she's comfortable enough with the place to be sure she can handle any difficulties with Wolf trying to figure out his place in an environment that would seem so familiar but would be so alien.
 
I'd like a closer relationship with the Longshanks, look at how much our connections with the witch hunters paid off here. Through them we got the information we needed to tag the exact target. So I say give the longshanks credit and send them a windherded item next turn.
 
You mean this?

The last time Wolf appeared on-screen, I think it was during the AV experiment regarding Ranald's coin, which I thought took place in K8P, since she sacrificed the results in Ranald's shrine there.

There we go. Yeah, he'd be spending at least some of the time at Tor Lithanel now, it's been most of a year since then and Mathilde is a lot more familiar with the area. And they both start getting antsy if they're apart for too long.
 
Beyond getting us a good reputation with the Longshanks giving them the credit is also great advertisement for working with the grey college.

They warn you of problems that sneak by you, they help you deal with it, and at the end of the day they don't even care about the accolades for doing so.
 
[ ] Longshanks and the civilians
'Every city loves its 'local hero' stories, and it doesn't get much better then a group of brave bystanders saving a holy warrior by dog piling some great evil cultist. it doesn't matter if they never got to do anything In Reality, by tomorrow every tough guy in the city will be claiming that they were the ones to land the finishing blow, in a week? Some of them will even believe there own hot air.'

@Boney ok write in? No one gets create if everyone is claiming create, and no story is true if everyone is making up there own details!
 
He stands mere feet away, completely unaware of you, and a thought away is a sword superior to all but twelve within the Empire. You match the pace of the sedan chair and recall the techniques of the Fellowship of the Shroud, to move from apparent repose to sudden violence as efficiently as possible. You wait until a relative ebb in the surrounding crowd, a pool of relative illumination in the darkness, and for the pace of the footmen to grow familiar to you, and then you act.

By the time the concealment of the Night Prowler falls away from you, Branulhune is already in your hand and descending.
Mathilde made sure her move is well lit.
Now, theres some practical reasons - brighter means a cleaner hit but...think of how incredibly awesome it looks to the audience, its basically under a spotlight given the contrast!

And the opening move is an executioner's cut!
The first sign visible to Alberich that his nights plans may be about to go awry is the shattering of the wood of the sedan chair's flimsy roof mere feet above his head, and he has the barest fraction of a second to react before that blade will do the same to his chest. No human could meaningfully react in the time available to him.

[Rolling for patronage: 6, the Holy Number of Slaanesh]
[Alberich dodge roll: 72. He manages to save 72% of his body.]

But his humanity is just one of the things that Alberich has sacrificed to his unholy patron. Instead of ribs and organs Branulhune slices through bone and bicep, unnatural mutation proving no obstacle to Dwarven artifice as Alberich propels himself through the wall of the disintegrating sedan chair, leaving his most visible mutation behind as he dives into the screaming crowd.
He is disarmed, but not defeated!

A vertical cut makes a lot of sense for minimizing collateral damage, with Mathilde having time to line up a shot she's basically cutting him in half if he's sitting still.

Also that's a bit more sponsor attention than most of us were expecting for someone still auditioning. Makes sense in hindsight.
The injury's form is also a bit double edged - while he lost his best offensive ability, he also lost the part that makes him easiest to trace...not that a one armed man isn't also rather noticable.

[Pursuing Alberich: Intrigue, 22+27+5(Windsage)+5(trail)=59 vs 31+32+10(patron)-15(badly injured)=58.]

It takes no concentration at all from you for an eerily convincing wolf's howl to rips its way from your throat, as in Tor Lithanel the other half of your soul jolts several other Wizards awake as he leads you through example. Your concentration is focused on your quarry, and you dive through the wreckage of the sedan chair and into the part in the crowd left by the fleeing Magus as he pushes his way through the crowd, and you're almost distracted from keeping up with his flight as you realize he's continuing on the sedan chair's original course. Either he's arrogant enough to think that he can lose you and continue with his original plan - which from what you know of him, is definitely possible - or there's accomplices waiting for him that he's trying to lead you to.
Option 3 - he's at least somewhat in shock and working with what he already had in mind.
Also damn that is a big bonus. Luckily he's a bit shorthanded at the moment.
[Pursuing Alberich, round two: Intrigue, 44+27+5(Windsage)+5(trail)+6(???)=85 vs 89+32+15(patron)-15(badly injured)=121.]

Time seems to slow as you push your way through the crowd, your senses growing sharper as you take in every dot of blood, every yell of fear or anger, every spike of emotion in the crowd ahead, but no matter how fit you are, you are bound by human limitations and Alberich is not. The blood you're following grows drier and the crowd around you calmer with every passing moment, and you growl with frustration as you shroud yourself in Ulgu and disappear from the streets, appearing on a nearby rooftop. If you were a lone wolf you would have failed on this hunt, but here and now you are not, and other hunters are converging in response to your howl. All you need to do...
Mathilde in Predator mode. On the second read over, thats probably Ulric and Taal at work, especially with Mathilde's internal monologue switching tracks to talking in Wolf metaphors.

Taal is super not pleased at this man tainting his holy city.
[Regimand interception: 33]
[Longshank interception: 94]
[Alberich vs Longshanks: Martial, 33+26+20(patron)-15(badly injured)=64 vs 68+20+2(???)=90.]

...is be ready.

You're already running as the much poorer attempt at a howl rises above the noise of the crowd, thankful that Talabheim architecture favours terraces over the smooth and often loose tiles of Altdorf rooftops. Where Sigmarite Templars would be a din of metal on metal and demands to bow down to their patron, the only sound of the Longshanks pack as they close on Alberich is the faint whistle of their arrows splitting the air and the soft, wet thunk as one finds purchase in him. Where a Wizard causes surprise and alarm, the site of the Longshanks on the hunt is one much more familiar to the citizens of Talabheim, and while most of the crowd parts for them, some of them draw knives of their own and fix their eyes on he who has made an enemy of the protectors of Taal's holy sites.
The gods are increasing their focus here.
And, of course, the residents of Taal's holy city have Opinions on this heretic.

[Alberich vs Longshanks: Martial, 61+26+25(patron)-20(heavily injured)=92 vs 31+20+5(crowd assist)+4(???)=60.]
[Mathilde interrupt: Martial, 86+23+12(???)=121.]

Seemingly heedless of his injuries, Alberich draws a bone dagger from his tunic with his remaining hand and throws himself forward, moving with sinuous and unnatural grace around the arrows loosed at him and closing on the lead Longshank, who has only his own knife to raise in defence of himself. The next few seconds might have gone very badly for the Longshanks and any in the crowd with the bravery to assist them, but Alberich's focus on the foe in front of him is all the opportunity you need. With a moment of concentration and a few muttered syllables you appear behind him, and Branulhune passes in a neat and perfect arc through Alberich's neck, sending a spray of blood over the Longshank who was heartbeats away from having his own spilled, and a head rolling across the cobblestones.

"Thank you for your assistance, gentlemen," you say to the Longshanks as you allow Branulhune to disappear once more.

And suddenly they're fighting a dude moving like a daemon. Slaanesh really wants this, badly enough to commit a pretty large bonus to a dude on Taal's turf. If nothing else the carnage would be horrific considering everyone is in light armor and theres a lot of civilians on site.

Mathilde got that perfect snickersnack she always wanted.
There are still unanswered questions, of course. Though a number of groups that happened to be in the direction Alberich was headed are rounded up, they all prove to have innocent explanations for their presence, so if he had accomplices they've managed to escape and will now be laying very low indeed. You don't know where he was hiding out, and though it could have been simply a rented and flea-infested room at a tavern somewhere in the Ratholds, it could also have been something more elaborate, and if so is now one more hidden mystery among many to be found in the city's slums. And to the Longshanks, Alberich's identity remains a mystery.
I'd guess the Longshanks would be doing these followup probes. Alberich is mutated enough that his background is unlikely to turn up after he's burned at least.

Wish them luck.
There's also the question of Alberich's empowerment. Despite his severe injuries, Alberich only grew faster in the few minutes between the beginning of your encounter and its climax, and for a man to move with the sinuous grace of a lesser Daemon of the Tempter implies more attention than you'd expect the Dark Gods to pay to matters like this. You are also uncomfortably aware that you had more company than that of Ranald on this night's work, and you don't mean your colleagues among the Longshanks. Perhaps you should not have given a wolf's howl with sword in hand while pursuing a Slaaneshi Magus through the streets of a holy city. That is an uncomfortable density of resonances, you feel uncomfortably watched from multiple angles right now.
We got a lead in to start probing the Everchosen bowl I think?
But theres also enough divine attention on it that whoever probes at it might not come out in one piece.
Still, Chaos thwarted, Empress safe, Alric upstaged. All in all, a good night's work. But when dawn does creep over the city of Talabheim, there's going to be a great deal of rumour about the dramatic events that unfolded on the city streets, and some sort of official story is going to be distributed by the city's bellmen to reassure the alarmed and intrigued populace. They won't get the full story, of course, but those with influence will get something closer to the truth. The question is what, exactly, that version is going to be. It is not at all unknown for the involvement of Grey Wizards to be left out of even the unofficial version of events, and that the worst a Longshank experienced through all this was being rather badly in need of a bath means you have more than enough goodwill with them to shape the story that will be distributed, and decide who will get the credit and attention for the culmination of this matter, for good and ill.
It really did work out perfectly in the afteraction report. Not as perfect as a one hit kill from the opening move, but nobody got hurt, and the cultist is stopped. Dramatically.

Theres going to be so many rumors!
Think they'd be more focused on the big sword than the robes?
 
[ ] Longshanks and the civilians
'Every city loves its 'local hero' stories, and it doesn't get much better then a group of brave bystanders saving a holy warrior by dog piling some great evil cultist. it doesn't matter if they never got to do anything In Reality, by tomorrow every tough guy in the city will be claiming that they were the ones to land the finishing blow, in a week? Some of them will even believe there own hot air.'

@Boney ok write in? No one gets create if everyone is claiming create, and no story is true if everyone is making up there own details!

The given possibilities are based in truth, just emphasizing certain parts while leaving other parts out. Having the Longshanks spread an outright lie might not sit well with them.
 
For the Longshanks... do we actually need a good relationship with them?

I mean, yeah, they came in useful... for one operation in their city and province of note. Cooperation which we were able to get just by asking them as a Lord Magister anyway. What, exactly, do we need or want from them afterwards?

Mira or the Templars might be more useful to gain better relationships with.
All of them except Longshanks are 'joint operation with X'. It's not who gets all the credit, it's who gets Mathilde's portion of it.
Well, if the Longshanks are getting their share of the credit anyway, and this is just asking "Who, if anybody, does Mathilde her share of the credit to?" then crediting ourselves would be viable enough I figure.


Especially as I've been thinking that we might wind up using our remaining Great Deed on getting the other half of Thorek's favor done, the "Lend your influence to pressuring the expatriate Dwarves of Middenheim into revealing the secrets of their ancestral home." one.

Alternatively, we end up using our Great Deed to get the Gold Order to make a Seviroscope for Kragg's use for Bok, like we were thinking of long ago.
 
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Really the only choice I see as bad here is giving the credit to the Templars. Like, they're paranoid bastards who hate magic. Regardless of how everyone else would react, giving them credit would cause them to turn around and investigate, and they're probably positioned well enough to find out the truth regarding Heidi. Plus, they probably wouldn't give a single rat's ass about causing massive instability in the empire so long as it doesn't utterly collapse, because they are essentially cultists on a mission from their god.
 
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Im going to have post in disagreement that we dont need favour.

College Favours: 22

We actually arent that flush in college favour and if this is great deed worthy we have only one of those and may need them in the future to influence the empire with regards to the waystone project.

Consider though that perhaps the Longshanks can show Mathilde some places with Waystone significance. Might even open doors to any information they have generally.
 
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