He stands mere feet away, completely unaware of you, and a thought away is a sword superior to all but twelve within the Empire. You match the pace of the sedan chair and recall the techniques of the Fellowship of the Shroud, to move from apparent repose to sudden violence as efficiently as possible. You wait until a relative ebb in the surrounding crowd, a pool of relative illumination in the darkness, and for the pace of the footmen to grow familiar to you, and then you act.
By the time the concealment of the Night Prowler falls away from you, Branulhune is already in your hand and descending.
Mathilde made sure her move is well lit.
Now, theres some practical reasons - brighter means a cleaner hit but...think of how incredibly awesome it looks to the audience, its basically under a spotlight given the contrast!
And the opening move is an executioner's cut!
The first sign visible to Alberich that his nights plans may be about to go awry is the shattering of the wood of the sedan chair's flimsy roof mere feet above his head, and he has the barest fraction of a second to react before that blade will do the same to his chest. No human could meaningfully react in the time available to him.
[Rolling for patronage:
6, the Holy Number of Slaanesh]
[
Alberich dodge roll: 72. He manages to save 72% of his body.]
But his humanity is just one of the things that Alberich has sacrificed to his unholy patron. Instead of ribs and organs Branulhune slices through bone and bicep, unnatural mutation proving no obstacle to Dwarven artifice as Alberich propels himself through the wall of the disintegrating sedan chair, leaving his most visible mutation behind as he dives into the screaming crowd.
He is disarmed, but not defeated!
A vertical cut makes a lot of sense for minimizing collateral damage, with Mathilde having time to line up a shot she's basically cutting him in half if he's sitting still.
Also that's a bit more sponsor attention than most of us were expecting for someone still auditioning. Makes sense in hindsight.
The injury's form is also a bit double edged - while he lost his best offensive ability, he also lost the part that makes him easiest to trace...not that a one armed man isn't also rather noticable.
[Pursuing Alberich: Intrigue,
22+27+5(Windsage)+5(trail)=59 vs
31+32+10(patron)-15(badly injured)=58.]
It takes no concentration at all from you for an eerily convincing wolf's howl to rips its way from your throat, as in Tor Lithanel the other half of your soul jolts several other Wizards awake as he leads you through example. Your concentration is focused on your quarry, and you dive through the wreckage of the sedan chair and into the part in the crowd left by the fleeing Magus as he pushes his way through the crowd, and you're almost distracted from keeping up with his flight as you realize he's continuing on the sedan chair's original course. Either he's arrogant enough to think that he can lose you and continue with his original plan - which from what you know of him, is definitely possible - or there's accomplices waiting for him that he's trying to lead you to.
Option 3 - he's at least somewhat in shock and working with what he already had in mind.
Also damn that is a big bonus. Luckily he's a bit shorthanded at the moment.
[Pursuing Alberich, round two: Intrigue,
44+27+5(Windsage)+5(trail)+6(???)=85 vs
89+32+15(patron)-15(badly injured)=121.]
Time seems to slow as you push your way through the crowd, your senses growing sharper as you take in every dot of blood, every yell of fear or anger, every spike of emotion in the crowd ahead, but no matter how fit you are, you are bound by human limitations and Alberich is not. The blood you're following grows drier and the crowd around you calmer with every passing moment, and you growl with frustration as you shroud yourself in
Ulgu and disappear from the streets, appearing on a nearby rooftop. If you were a lone wolf you would have failed on this hunt, but here and now you are not, and other hunters are converging in response to your howl. All you need to do...
Mathilde in Predator mode. On the second read over, thats probably Ulric and Taal at work, especially with Mathilde's internal monologue switching tracks to talking in Wolf metaphors.
Taal is super not pleased at this man tainting his holy city.
[Regimand interception:
33]
[Longshank interception:
94]
[Alberich vs Longshanks: Martial,
33+26+20(patron)-15(badly injured)=64 vs
68+20+2(???)=90.]
...is be ready.
You're already running as the much poorer attempt at a howl rises above the noise of the crowd, thankful that Talabheim architecture favours terraces over the smooth and often loose tiles of Altdorf rooftops. Where Sigmarite Templars would be a din of metal on metal and demands to bow down to their patron, the only sound of the Longshanks pack as they close on Alberich is the faint whistle of their arrows splitting the air and the soft, wet thunk as one finds purchase in him. Where a Wizard causes surprise and alarm, the site of the Longshanks on the hunt is one much more familiar to the citizens of Talabheim, and while most of the crowd parts for them, some of them draw knives of their own and fix their eyes on he who has made an enemy of the protectors of Taal's holy sites.
The gods are increasing their focus here.
And, of course, the residents of Taal's holy city have Opinions on this heretic.
[Alberich vs Longshanks: Martial,
61+26+25(patron)-20(heavily injured)=92 vs
31+20+5(crowd assist)+4(???)=60.]
[Mathilde interrupt: Martial, 86+23+12(???)=121.]
Seemingly heedless of his injuries, Alberich draws a bone dagger from his tunic with his remaining hand and throws himself forward, moving with sinuous and unnatural grace around the arrows loosed at him and closing on the lead Longshank, who has only his own knife to raise in defence of himself. The next few seconds might have gone very badly for the Longshanks and any in the crowd with the bravery to assist them, but Alberich's focus on the foe in front of him is all the opportunity you need. With a moment of concentration and a few muttered syllables you appear behind him, and Branulhune passes in a neat and perfect arc through Alberich's neck, sending a spray of blood over the Longshank who was heartbeats away from having his own spilled, and a head rolling across the cobblestones.
"Thank you for your assistance, gentlemen," you say to the Longshanks as you allow Branulhune to disappear once more.
And suddenly they're fighting a dude moving like a daemon. Slaanesh really wants this, badly enough to commit a pretty large bonus to a dude on Taal's turf. If nothing else the carnage would be horrific considering everyone is in light armor and theres a lot of civilians on site.
Mathilde got that perfect snickersnack she always wanted.
There are still unanswered questions, of course. Though a number of groups that happened to be in the direction Alberich was headed are rounded up, they all prove to have innocent explanations for their presence, so if he had accomplices they've managed to escape and will now be laying very low indeed. You don't know where he was hiding out, and though it could have been simply a rented and flea-infested room at a tavern somewhere in the Ratholds, it could also have been something more elaborate, and if so is now one more hidden mystery among many to be found in the city's slums. And to the Longshanks, Alberich's identity remains a mystery.
I'd guess the Longshanks would be doing these followup probes. Alberich is mutated enough that his background is unlikely to turn up after he's burned at least.
Wish them luck.
There's also the question of Alberich's empowerment. Despite his severe injuries, Alberich only grew faster in the few minutes between the beginning of your encounter and its climax, and for a man to move with the sinuous grace of a lesser Daemon of the Tempter implies more attention than you'd expect the Dark Gods to pay to matters like this. You are also uncomfortably aware that you had more company than that of Ranald on this night's work, and you don't mean your colleagues among the Longshanks. Perhaps you should not have given a wolf's howl with sword in hand while pursuing a Slaaneshi Magus through the streets of a holy city. That is an uncomfortable density of resonances, you feel uncomfortably watched from multiple angles right now.
We got a lead in to start probing the Everchosen bowl I think?
But theres also enough divine attention on it that whoever probes at it might not come out in one piece.
Still, Chaos thwarted, Empress safe, Alric upstaged. All in all, a good night's work. But when dawn does creep over the city of Talabheim, there's going to be a great deal of rumour about the dramatic events that unfolded on the city streets, and some sort of official story is going to be distributed by the city's bellmen to reassure the alarmed and intrigued populace. They won't get the full story, of course, but those with influence will get something closer to the truth. The question is what, exactly, that version is going to be. It is not at all unknown for the involvement of Grey Wizards to be left out of even the unofficial version of events, and that the worst a Longshank experienced through all this was being rather badly in need of a bath means you have more than enough goodwill with them to shape the story that will be distributed, and decide who will get the credit and attention for the culmination of this matter, for good and ill.
It really did work out perfectly in the afteraction report. Not as perfect as a one hit kill from the opening move, but nobody got hurt, and the cultist is stopped. Dramatically.
Theres going to be so many rumors!
Think they'd be more focused on the big sword than the robes?