I was thinking of the library mentioned on the wiki:I'm not sure if you know what Quinsberry's "Cult" looks like. The Halflings don't have official cult organisations like the humans do. The closest thing to a cult you'll get is a very well organised Empire wide faction with great resources. I don't think you want to get them in on the ground level of our library.
They're called the Quinnsberry Lodge. And they're a double edged sword.
"The Lodge dislikes such messier extremes (things go so much more smoothly when everyone works together) and it hates to involve Human parties (why hire Human thugs when Halfling thugs sit idle?) but it is sometimes vital these things are done, and the Lodge's hands remain clean of them. They have no remorse, however, because everything they do is for the betterment of Halflings everywhere."
They're an important part for ensuring Halflings are treated properly in the Empire, but they're also pretty dangerous.
In particular, Quinsberry is venerated by Halfling scholars, and there is a library dedicated to him containing complete records and history of every Hafling bloodline. Offerings to Quinsberry include books, tapestry, and gold.
Frank X Max is the OTP!Welp, now you've done it Boney. I give it maybe three days before the thread starts shipping Frank with Johann.
Oh, that's a 4th Edition WFRP thing. No wonder I couldn't remember that being a thing in 2nd Edition. 2nd Edition only gives him the Lodge, no library or anything. The implication was that Halflings learnt their ancestry through word of mouth, and their point of pride was being able to recite their ancestors to up to twenty generations from both maternal and paternal sides.I was thinking of the library mentioned on the wiki:
The idea is to help record the halflings living here in 8peaks while also storing copies of all the records in our extremely well secured dwarfhold library so next time something burns down the moot they don't have to worry.
Thanks, but I know that list, it's why I suspected Haletha in the first place.
I honestly don't think the search space is as big as some make it out to be. We are not looking for ANY fertility Goddess, we are looking for a Goddess of fertility (or mercy, or charity, or healing) that ALSO has connections to Ranald (stealth, deception, luck, protection) and more than one connection because she should resemble Ranald more than Shallya.
If I understand Boney correctly protection and fertility are common enough if you consider them in a symbolic way - 'nurturing a community'. But Haletha is a Goddess of protection in the literal sense of protecting people from concrete danger AND she is the patron of an oppressed group which fits Ranald's facet as protector AND she is a Goddess of literal fertility in the sense of childbirth (which is the sense that Shallya is connected to fertility) AND she is connected to stealth and shadows.
I get that there are a lot of fertility Goddess, but some times I feel like we're looking for a suspect with a hat, jacket, blue eyes and red hair, and people are saying that we have nothing to go on because lots of people wear hats.
Actually that's a good point I haven't considered. @Boney since it's 4th edition is the library containing the bloodline records cannon?Oh, that's a 4th Edition WFRP thing. No wonder I couldn't remember that being a thing in 2nd Edition. 2nd Edition only gives him the Lodge, no library or anything. The implication was that Halflings learnt their ancestry through word of mouth, and their point of pride was being able to recite their ancestors to up to twenty generations from both maternal and paternal sides.
Actually that's a good point I haven't considered. @Boney since it's 4th edition is the library containing the bloodline records cannon?
Her runes are literally conductive to shadow magic, and a Lord Magister believes that she stole the domain the Grey college resides in (another LM thinks that domain is the Hedge of the Hedgewise which she is a patron of).Protection from real and physical threats is the province of basically all gods, the threat is different, but all of them are supposed to protect you from something when it comes to the widely worshiped human gods, since you know the world is hell and there are a lot of things to be scared it. Name a (non-proscribed) human god and they have a protective aspect:
For Haletha she is not connected to stealth and shadows, she is the one who is protecting you from the shadows. Saying that she is connected to shadows and stealth is a bit like saying Mor is connected to those things because he protects you from the undead who often live in the dark. that said I do think Haletha is the best we have, just that it is in the sense of having minimal evidence as opposed to none of it.
- Sigmar: Chaos, necromancers, orcs etc...
- Mor: The living dead
- Ranald: Internal corruption and exploitation
- Ulric: -see Sigmar, maybe drop the necromancers-
- Verena: Unjust laws and lords
- Taal: Unnatural things that live in the woods, like beastmen
- Rheya: Starvation and want
- Shaylla: Plague and injury
>this is a dwarf questI notice we got "this is maybe an elf quest" added to the tags. I approve.
Her runes are literally conductive to shadow magic, and a Lord Magister believes that she stole the domain the Grey college resides in (another LM thinks that domain is the Hedge of the Hedgewise which she is a patron of).
And protection from physical harm is absolutely not a domain of most minor Gods, unless you have a way of spinning the Goddess of scribes as being as much of a protector as the Goddess of protection from a spooky forest.
AND she protects the Hedgefolk, which includes protection from the state sibce thet are hunted by the law, which is the specific brand of protection asdociated with Ranald.
Not at all. Ranald's runes are also conductive to shadow magic, no need to reach through Loec.Hmm... true, that is still a reach since it goes down quite a chain of logic, but at least there is a magically significant connection. It would go:
Ranald -> Is probably an elf god too because a dragon told us... -> Loec -> is indirectly associated with shadow magic though his domain of shadow... -> Ulgu ->... can be channeled though a lot of divine runes, which include -> Haletha
You have two intermediaries in there which do not work for sure, but it is still an easier sell than say the Lady.
Not at all. Ranald's runes are also conductive to shadow magic, no need to reach through Loec.
I don't know that the Lodge is all that much of a Cult of Quinsberry. If nothing else, I haven't seen anything to suggest that the Lodge has any real presence in the Moot itself, where presumably Quinsberry has some sort of Priesthood.I'm not sure if you know what Quinsberry's "Cult" looks like. The Halflings don't have official cult organisations like the humans do. The closest thing to a cult you'll get is a very well organised Empire wide faction with great resources. I don't think you want to get them in on the ground level of our library.
They're called the Quinnsberry Lodge. And they're a double edged sword.
"The Lodge dislikes such messier extremes (things go so much more smoothly when everyone works together) and it hates to involve Human parties (why hire Human thugs when Halfling thugs sit idle?) but it is sometimes vital these things are done, and the Lodge's hands remain clean of them. They have no remorse, however, because everything they do is for the betterment of Halflings everywhere."
They're an important part for ensuring Halflings are treated properly in the Empire, but they're also pretty dangerous.
fair, editing nowI am not sure if we should bring Max on our camping trip through the dark woods, he has some combat capabilities don't get me wrong, but he is squishy and this time there is not steam wagon to shoot off of.
Page 126 and 127 of Tome of Salvation 2nd Edition:I don't know that the Lodge is all that much of a Cult of Quinsberry. If nothing else, I haven't seen anything to suggest that the Lodge has any real presence in the Moot itself, where presumably Quinsberry has some sort of Priesthood.
Even if I'm not for Attempting to bring people in before talking to them, please consider the Hedgewise before the Ice witchs, we have an in with the HW, not so much with the Ice Witchs.Going to steal @Derpmind's EIC, Library, and Serenity actions to finish my outline. On one hand, I'm a bit worried about the EIC not really having a presence that far north, and the warnings we got from Ostermark about expanding in their direction. On the other hand, this kind of task does match the justification we have of Grey Order business.
[ ] Plan Adventure Time
-[ ] MAX: Learning: How to fly a Gyrocopter
-[ ] WEB-MAT: Investigate Alric with Johann and Egrimm
-[ ] WEB-MAT: Investigate Gryphon Wood with Johann, Max, and Egrimm
-[ ] Attempt to bring a Major House or Ward into the Waystone Project: The Ward of Frost.
-[ ] Attempt to bring a non-Order magical tradition into the Waystone Project: Ice Witches
-[ ] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[ ] COIN: The Night Prowler
-[ ] EIC: Try to uncover what's going on in Gryphon's Wood.
-[ ] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Verenans)
-[ ] SERENITY: Write a paper: Windsoak Mushrooms book 1/2
All fair points, editing my votes to take this into account now.One thing to note is that bringing Egrimm to investigate Alric seems a really bad idea for several reasons. a) divided loyalties doesn't just apply to us. Even Egrimm himself notes that he's in Alric's Faction, even as he awaits Alric's downfall. If we directly involve him, it might force him to choose between the two of us, and i'm Not 100% sure he would choose us. b) he's probably a lot less subtle than us, and quite well known to Alric besides. Not a great bet for subtle investigation. c) he's actively enjoying not being involved with Alric. I'd rather not drag him back into that mess.
I see those as perfect reasons to involve him. He knows Alric's MO, he has chip on his shoulder, and he'll be interested in what's happening and not blow it.One thing to note is that bringing Egrimm to investigate Alric seems a really bad idea for several reasons. a) divided loyalties doesn't just apply to us. Even Egrimm himself notes that he's in Alric's Faction, even as he awaits Alric's downfall. If we directly involve him, it might force him to choose between the two of us, and i'm Not 100% sure he would choose us. b) he's probably a lot less subtle than us, and quite well known to Alric besides. Not a great bet for subtle investigation. c) he's actively enjoying not being involved with Alric. I'd rather not drag him back into that mess.