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The Dwarf Army Books from WFB.
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Rune Magic

"No true Dwarf has truck with that kind of wild magic, oh no! In the olden days our ancestors realised the perils of dabbling with the forces of magic in its raw form, and they knew best. Runes they made, powerful runes to capture the magic, not let it float about all willy-nilly where it could...
Which of these are an option?

Personally given who she worships I'd like to get the Luck Rune. :p
 
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It does seem they're going for a new direction with them in recent times, though it does seem there's only a single culture there going by how there's a language called 'Southlander'.

WFRP 4e: Enemy in Shadows Companion, p60; WFRP 4e, p65

EDIT:

WFRP 4e: Enemy in Shadows Companion, p61
Huh. I actually like that. I saw a black person in Archives of the Empire and I thought it was surprising that they're including them in new Warhammer material, considering their general method of dealing with their past mishandling was literally "ignore it". I enjoy that.

I do hope that they kept the lore of Ka-Sabar in the south of Nehekhara. Ka-Sabar is a formerly Nehekharan city that was later inhabited by Arabyans who integrated with the local Southlander tribes and created a mixed culture that seemed to me to be vaguely reminiscient of Sudan, and I want that to stay. Sudan is a big part of the Arab identity, and I'd like to see them represented.
 
OK, so I think this is what my vote is going to looks like, it gives us the most bang for our limited buck when it comes to looking for the Daughters of Ranald both on the elf and the humans side. I have always been an advocate of focused library purchases and using our gold for wizardly purchases as opposed to letting it accrue. It just feels like a good rule of thumb for a Grey Wizard with out levels of funds, we do not want people asking about what we need all that for after all.

[] [LIBRARY] Library of Mournings: name two non-magical topics to hire Cityborn scribes to copy all available Laurelorn books on.
-[] Major Cytharai: Khaine, Hekarti, Atharti, Ereth Khial, Morai-Heg.
-[] Patron Gods of Ulthuan: Asuryan, Kurnous, Isha, Hoeth, Vaul, Ladrielle, Loec, Mathlann.

[] [PURCHASE] Minor Gods (The Empire) Extensive and Esoteric (250 Gold)

Those categories were collections of individual topics for purchasing with gold.

Which of these are an option?

Personally given who she worships I'd like to get the Luck Rune. :p

Who she worships is exactly why you shouldn't get a Luck Rune. Don't try to render the Gods redundant, they take it personally.
 
warhammerfantasy.fandom.com

Rune Magic

"No true Dwarf has truck with that kind of wild magic, oh no! In the olden days our ancestors realised the perils of dabbling with the forces of magic in its raw form, and they knew best. Runes they made, powerful runes to capture the magic, not let it float about all willy-nilly where it could...
Which of these are an option?

Personally given who she worships I'd like to get the Luck Rune. :p

Ranald would be upset if we make use of any luck magic bar his own, that has been a ruling for a long time
 
WFRP 4e: Enemy in Shadows Companion, p61

It's also come up in quest as a thing before, briefly, while we were in the test date phase of the romance voting haha. So it's to hand if we really need it! :V

The community inside Karag Nar has come a long way since it was first conquered, and a great deal of this is due to the fact that most of its founders had fifty crowns worth of silver in their pocket, a generous and reliable pay-packet for their continued work securing Death Pass, and no rent to pay. A number of veterans of the Expedition opted to open taverns and small businesses of their own rather than join the ranks of the Undumgi, and they were soon joined by ambitious travellers seeking to acquire some of that silver for themselves. First came the merchants, then came the tinkers, then came craftsmen of every imaginable type, and now you can get your shoe repaired, your knife sharpened, your clothes laundered, and top it off with a nice cup of Arabyan coffee or Cathayan tea, all without leaving the gallery.
 
So for the book purchases I'd like to propose:

[ ] [LIBRARY] Barak Varr booksellers: name three public topics to acquire all available Empire and Dwarven books on.
-[] Minor Gods of the Empire
-[] Gods of Nehekhara
-[] Gryphon's Wood

The god books should cover the possibilities for Ranald's daughters in the empire and give us more information on what a possible biological child of the gods could look like. The books on Gryphon Woods are so we have as much info on what it is normally like for when we go poking around
 
Does anyone recall if we got the Hochalander a good dwarf gun? I think he deserves that much at least given that he does not have much in the way of magic to defend himself with.
 
I'm just saying that if we can burn favors for rune magic it would be nice to know what we can pay for and how it can help us. We have a LOT of favors, both with the Magic colleges and the Dwarfs.

I think we'd vote to use at least a few of those favors if we had a list of what we could buy. I'm not saying there couldn't be future options, things made for people that have the right rep with individual crafters.

The only problem I have with 8th edition rune lists is the it's almost all for combat. I refuse to believe there aren't more rune and magical item that have utility, support, and noncombat effects.
 
Does anyone recall if we got the Hochalander a good dwarf gun? I think he deserves that much at least given that he does not have much in the way of magic to defend himself with.
He uses a Hochland Long Rifle, which is not only significant because he's a Hochlander and used to it, but also in that it's a special type of rifle and the only firearm that can Snipe someone in the tabletop. The Dwarves don't have anything like that that I know of.
 
I'm just saying that if we can burn favors for rune magic it would be nice to know what we can pay for and how it can help us. We have a LOT of favors, both with the Magic colleges and the Dwarfs.

I think we'd vote to use at least a few of those favors if we had a list of what we could buy. I'm not saying there couldn't be future options, things made for people that have the right rep with individual crafters.

The only problem I have with 8th edition rune lists is the it's almost all for combat. I refuse to believe there aren't more rune and magical item that have utility, support, and noncombat effects.

The Dwarves lost the knowledge of the majority of their Runes and almost all of their non-military Runes during the Time of Woes. Please present your refusals to believe to GW, not to me.
 
He uses a Hochland Long Rifle, which is not only significant because he's a Hochlander and used to it, but also in that it's a special type of rifle and the only firearm that can Snipe someone in the tabletop. The Dwarves don't have anything like that that I know of.

I'm pretty sure a dwarf master engineer could improve on any human gun design by definition and we do have contacts in Zhulfar.. That said it is probably a marginal improvement and beneath abstraction so we would best save the money for something else.
 
I'm pretty sure a dwarf master engineer could improve on any human gun design by definition and we do have contacts in Zhulfar.. That said it is probably a marginal improvement and beneath abstraction so we would best save the money for something else.
That is assuming that the Dwarf in question is willing to do so. Dwarfs get kicked out for being too innovative. Radical engineers aren't going to improve on a tried and tested design that's been used by humans for hundreds of years and advanced through ingenuity with any noticable degree. Each Hochland Long Rifle is a masterwork personally crafted by a Master Engineer and passed from father to son as an heirloom worth more than your life. It's not a mass produced rifle you just throw at any engineer and they'll make it all that much better.
 
That is assuming that the Dwarf in question is willing to do so. Dwarfs get kicked out for being too innovative. Radical engineers aren't going to improve on a tried and tested design that's been used by humans for hundreds of years and advanced through ingenuity with any noticable degree. Each Hochland Long Rifle is a masterwork personally crafted by a Master Engineer and passed from father to son as an heirloom worth more than your life. It's not a mass produced rifle you just throw at any engineer and they'll make it all that much better.

Eh... what a radical engineer does in their own time is their business. You can get some really off the wall things from Engineers in good standing as long as they are not trying to sell them to other dwarfs. The engineers are not the runesmiths.
 
I'm just saying that if we can burn favors for rune magic it would be nice to know what we can pay for and how it can help us. We have a LOT of favors, both with the Magic colleges and the Dwarfs.

I think we'd vote to use at least a few of those favors if we had a list of what we could buy. I'm not saying there couldn't be future options, things made for people that have the right rep with individual crafters.

The only problem I have with 8th edition rune lists is the it's almost all for combat. I refuse to believe there aren't more rune and magical item that have utility, support, and noncombat effects.
Ok, so I have to say this because Boney isn't likely to say it himself. Boney is not going to give a list, for several reasons. The first is that it requires a hefty amount of work for small amounts of relative gain. Boney does this for fun, and he doesn't take joy from making expansive lists like I do. GW focused on combat related Runes, so if Boney were to make a comprehensive list that included more than that, he would have to customise a bunch of stuff and look over dozens of sources and try to match it to the lore of his quest and balance it out so he doesn't leave any exploitable loopholes that trivialise narrative difficulties.

The second reason is that Boney does not likely have a list prepped and ready to release, and if he does release a list, chances are that limits him, because then if he finds a neat rune he wants to use later on and it's not on the list, people will question him on it. Boney has mentioned before that he prefers to have space to work with, the players having a complete view of something from behind the scenes limits the space of what he can do and prevents him from adding cool stuff that he likes later on.

The third is that making lists is not easy. I take literal hours to produce usable results from the wiki and sourcebooks in a way that fits DL, and I'm not even the QM. Boney has to balance his desire to write the quest with the amount of work he does behind the scenes, and having to do a whole lot of work that he doesn't have to do becaue someone asked him for a list is not pleasant business.

If you want a list, I can give you a list. Give me 1-2 weeks when I'm done with all the other stuff I'm doing, I'll give you a great list of Runes that I'll run by Boney. I just don't think you should continue to ask for one in thread.
 
[ ] [LIBRARY] Back-fill.

There does not seem to be much point to buy the books on Imperial minor gods from the dwarfs, they would have little reason to go poke the depths of the forests of shadow for to ask about the gods of the local illegal wizards
The whole point of the library is that it isn't just for us.
 
Darn, we didn't suggest hiding it under Skaven. Ah well.
I think we can trust the Lord Magister whose job this literally is, and who is in possession of all salient facts, to come up with a suitable cover story.

(among other things, one major flaw of "Skaven" as a cover story is that you'd then need another cover story for explaining to anyone not cleared to know about the Skaven)
 
Well we still have rune for Magical, or Rune Boots. Also Magical or Rune head piece. Not to mention a ring or two.

Power stones of course are also a thing.
 
Well we still have rune for Magical, or Rune Boots. Also Magical or Rune head piece. Not to mention a ring or two.

You can check the informational tab to see the slot list for items. We've used up all the slots available.

Mathilde's kit at has undergone quite a lot of thought by quite a lot of players. It's pretty well geared out at this point. There's not really much in the way of low hanging fruit available for a few favors remaining. Anything better basically requires something a bit rarer than that at this point.

The whole point of the library is that it isn't just for us.

There is no one whole point to the library. It has various uses. Personally I see no issue with Mathilde spending her focus in regards to it doing what mainly benefits her the most when considering acquisitions. Others will be getting access to an increasing body of work regardless.
 
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Well we still have rune for Magical, or Rune Boots. Also Magical or Rune head piece. Not to mention a ring or two.

Power stones of course are also a thing.

From the Collection of Important Information threadmark:

To streamline the existing de facto system of metaphysical limitations, I've codified a hard limit of how many enchantments Mathilde can carry upon her person.

Melee Weapon: Branulhune
Ranged Weapon: Runed Revolvers
Staff/Banner: Staff of Mistery
Protective: Robes of Aethyric Armour
Healing: Seed of Regrowth
Talisman: Belt of the Unshackled Mountain
Social: Ranald's Coin
Activated 1: Candle of Cleansing Radiance
Activated 2: Grounding Rod
Activated 3: Dragonflask

- The Weapon slots can each be filled with a matched pair of weapons, such as dual pistols or a sword and dagger. They must be intended to be used together.
- Any item that directly makes Mathilde more able to take a hit must be in Protective; something that protects her less directly can be in Protective or Talisman.
- No healing effects outside of the Healing slot.
- Activated refers to items that do not have a constant effect. These can include single-shot ranged weapons as these would be effectively identical to wands or rings enchanted with similar effects. These cannot automatically detect when they should be used. They need to be manually activated in some way.
 
The whole point of the library is that it isn't just for us.

I mean that is one way to look at it, personally I look at it as a way to both keep a book budges away from K8P and to secondarily make our rather large and growing book collection available to the public. At the end of the day it is worth keeping in mind that what we do on a normal turn is also not 'just for us'. Mathilde's time is not her own, by both profession and choice. It seems a bit glib to call books we use in doing that job some kind of selfish expense.

For myself I do not hold with the notion that spreading knowledge in the abstract is a higher moral good than ensuring the success of the Project or any of our other duties and will vote accordingly. Other people may of course have other priorities.
 
You consider suggesting a taller bookcase, noting that it is shorter than even the ones you use personally, but leave it unsaid. A height ideal for human sizes would be awkwardly tall to Dwarven and Halfling patrons, and a human can kneel easier than a Dwarf can find a stepladder.
This is cowardice Mathilde, bookshelves are meant to be awkwardly tall. They should scrape the ceiling of the room and everyone but a giant should be forced to get a cherry picker.
Whats the point of building a giant library if you can read the titles on the spines of books rather than just watching them ascend into the vaulted ceiling?
 
This is cowardice Mathilde, bookshelves are meant to be awkwardly tall. They should scrape the ceiling of the room and everyone but a giant should be forced to get a cherry picker.
Whats the point of building a giant library if you can read the titles on the spines of books rather than just watching them ascend into the vaulted ceiling?
Lower ceilings allow for multiple levels, which allows for there to be more chokepoints, in case the library gets invaded.

Edit: although it does limit the use of grudge throwers in the library :V
 
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