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Eshin benefit enormously from their leadership, military, economy, and internal security all being the one career path. Their leaders are assassins, their armies are assassins, their economy is based on selling assassination, and if anyone gets out of line they get assassinated. That level of streamlining is only really shared with Clan Mors.
Wouldn't any internal opposition be also well versed in assassination? As well as anyone trying to discreetly murder one's superiors?

"But what do you do with problems you can't solve by murder?"
You use your money gained by murders to pay other people to resolve the problem for you. If it doesn't work, you presumably use enough murder so that the problem is gone, one way or another😏
 
Deathmasters are some of the strongest fighters in Warhammer Fantasy if we're not including Magical enhancements and magic items. They're absurdly powerful, skilled and would have to be very paranoid considering their job. The Assassins below them aren't as strong, but trying to punch above your weight class in Clan Eshin is probably quite unwise. They really don't mess around in Eshin.
 
"But what do you do with problems you can't solve by murder?"
Money or slaves probably. If you don't have enough to solve the problem, get more. With murder.
Which means they know exactly how outclassed they would be by the Deathmaster that will go after them if they rock the boat too much, instead of being convinced by their ignorance that they can get away with it.
It sounds more and more like they somehow managed to solve a lot of societal problems through education and indoctrination. They just tricked the cycle of abuse and backstabbing by focusing their cultural advancements around murder, thus making sure that everyone is actually interested and takes it seriously and that the more disciplined and realistic ones actually come out on top.

That said, the only profession they can advance in is as service providers and as oppressors, meaning that they only function due to the rest of Skaven society, which remains as dysfunctional as ever and which Clan Eshin is neither equiped nor really incentivized to try and fix from the outside.

Edit: Still, out of all the major Clans I'd say that they are the ones with the biggest cultural difference compared to mainstream Skavendom. Moulder and Skyre are just more academically and technologically advanced while Mors is (or was) just normal Skaven culture toned down through iron discipline and competent dictatorship. I don't know much about Pestilens, but I assume that outside of their religious orders the day to day of the masses is not actually that different. And the navy clans are just rats on boats instead of underground.
 
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That said, the only profession they can advance in is as service providers and as oppressors, meaning that they only function due to the rest of Skaven society, which remains as dysfunctional as ever and which Clan Eshin is neither equiped nor really incentivized to try and fix from the outside.

That probably goes some way to explaining why Eshin is loyal to the Council of Thirteen and willing to work as a sort of secret police for them. They have internal stability, and the instability of the wider Skaven Empire is highly profitable for them.
 
That probably goes some way to explaining why Eshin is loyal to the Council of Thirteen and willing to work as a sort of secret police for them. They have internal stability, and the instability of the wider Skaven Empire is highly profitable for them.
It might also be because remaining useful to the "higher order" like that is what prevents the Horned Rat from clamping down and wiping them out for not following his preferred mold. Like, maybe Clan Eshin would actually be able to abandon the Under-Empire and deal with more reliable customers on the surface realms, but the rest of Skavendom would probably get a religious imperative and divine aid to dig them out of whatever hole they are hiding and exterminate them to the last.
 
That got me thinking on an Army List to represent the different Army Compositions we had in quest. Like, let's take the Karag Dum Expedition, how would it look like Army List wise? Obviously, I'm going to ignore points cost considerations as well as Character limits and all that jazz. It doesn't really make sense for me to follow that. Here is how it might look like.

Representing Characters is a bit difficult, since a good number of the Wizards we had were Journeymen or Magisters with no Battle Magic, so they wouldn't count as Character units. I also wouldn't consider Ruprecht Wulfhart Jr or Joerg von Zavstra Grandmasters, so instead I would put them as Unit Champions for units of Demigryph Knights (White Wolves being modified Demigryphs). The majority of our casters I would have to discount, only Mathilde, Johann and Horstmann being represented.

Characters:

Lords:
Borek Forkbeard (Dwarf Lord)
Mathilde (Lord Magister (Shadow))
Asarnil the Dragonlord and Deathfang (Dogs of War unit, based on a High Elf Prince mounted on a Star Dragon)
Heroes:
Snorri Farstrider (Dwarf Thane with unique abilities to represent Ranger skills)
Gotrek Gurnisson (Dwarf Master Engineer)
Johann (Battle Wizard (Metal))
Egrimm van Horstman (Battle Wizard (Light))

Troops:

Special Units:
1-2 Units of Slayers
1 Unit of Demigryph Knights
1 Unit of Winter Wolves (Modified Demigryph Knights)
Rare Units:
1-2 Units of Rangers
6 Steam Wagons, probably represented as modified Steam Tanks.

Obviously, this is a downright bizarre Army List. Not a single Core Unit choice, it's all Rare, Special and Character choices. Points allowance would never allow for it, but I think it would be a very funny campaign on the tabletop. People who are more experienced on tabletop games could probably tell me how horribly or how well this would play.
Pretty well. You've got some of the Empire's best units represented here. Steam Tanks and Demigryph Knights are generally considered to be the Empire's heavy hitters. Slayers aren't hugely powerful, but they're great tarpits. You've got some nice skirmishers to deal with enemy artillery or to serve as chaff. Your lords and heroes are a bit all over the place, but you have so many you'd probably be ok. I think your main weakness is a weird lack of line infantry, which might well mean your opponent could bog you down in large tarpits.
 
I don't know much about Pestilens, but I assume that outside of their religious orders the day to day of the masses is not actually that different.
I should point out that Pestilens' day to day IS their religous order. If you're not a religous fanatic, you're not Pestilens. You wouldn't be able to survive a day, because of all the vile disease and decay that accompanies them. They're religous lunatics who worship the disease wracking their body as they see it as a manifestation of The Horned Rat in his aspect of Lord of Decay. I'm sure it's just a coincidence that the ceremonial name (not his birth name) of the Plague Lord who rules Pestilens is Nurglitch.

Pestilens has always stood apart from the rest of the Clans. They have their own faction, called the Pestilent Brotherhood, consisting of a dozen clans with names like, uh, I'll quote Boney for this, he did my research for me:
Pestilens, Mors, Feesiks, Morbidus, Flem, Septik, Fester.
Mors is the only one there that isn't part of the Pestilent Brotherhood, they just joined because of opportunism I guess. Of these, Clans Pestilens, Flem and Mors are on the Council of 13, or I guess were depending on the results of the Civil War in DL. The other seats are the Horned Rat, Seerlord Kritslik representing the Grey Seers and "interpreting the desires of the Horned Rat"(He really has two votes), Lord Verminkin representing Moulder, Nightlord Sneek representing Eshin, Lord Morskittar representing Skyre, and there's Clans Skab, Skaar, Skaul, Sleekit and Verms alongside Pestilens, Mors and Flem. I'm using Children of the Horned Rat 2E for this, other sources have different composition, so if you go to the wiki you will find a different composition of the council.

If I were to take a guess, Clan Rictus should be on the rise right about now as they start to dominate Crookback Mountain as a waypoint between west and east and Tretch Craventail rises to prominence. Clan Scruten are developing a stronghold next to Marienburg and Clan Skurvy's been building a fleet for more than a hundred years now. All are a viable option to replace gaps in the Council.
 
If we are talking about Eshin I think the discipline needed to be a rat ninja also plays into it. I mean they did learn their stuff from... Nipon I think and if Warhammer martial arts are anything like RL martial arts there is some emphasis on self control and focus that you would not have as say a Master Mutator of Moulder. I mean hell Throt the Unclean literally has a shard of warpstone driven into his skull. That is unlikely to help him make sane decisions and those under him are likely to follow the leader.
 
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If we are talking about Eshin I think the discipline needed to be a ran ninja also plays into it. I mean they did learn their stuff from... Nipon I think and if Warhammer martial arts are anything like RL martial arts there is some emphasis on self control and focus that you would not have as say a Master Mutator of Moulder. I mean hell Thot the Unclean literally has a shard of warpstone driven into his skull. That is unlikely to help him make sane decisions and those under him are likely to follow the leader.
Sources differ, but they seem to have as much influence from Cathay as they do from Nippon, maybe more. Many sources say "Far East", but 7th Edition specifies that Eshin went to Cathay specifically, although they seem to have taken practices and concepts from Nippon and Ind as well. They weren't picky about their cultural appropriation.
 
So I'm going through 7th Edition Empire Army Book, and I've come across a fun piece of information. 8th Edition has the Mechanical Steed, but the description is very brief and doesn't give much lore on it. 7th Edition however, gives a glimpse into its creation:

"Meikle's Equine Effigy of Dynamic Locomotion:

In order to create her 'Carriageless Horse', Frau Meikle- the first woman to be (somewhat reluctantly) admitted to the College of Engineers- built this mechanical marvel in conjunction with her frazzled assistant. The machine's legs are connected to an accumulator which is in turn attached to a pair of brass globes attached to the 'horse's' head. When the contraption charges into battle, the Engineer mounted upon it can release the stored energy as a lightning arc powerful enough to roast the foe alive."

It's truly gratifying to know that the horrific crime against nature and science that is the Mechanical Steed was made by a woman. She sounds like an interesting character.
 
I'm sure it's just a coincidence that the ceremonial name (not his birth name) of the Plague Lord who rules Pestilens is Nurglitch.
In dark tongue (of which Queekish is a derivative) the root word for "decay" and "survival" is apparently Nurgh - so Nurglitch may well mean something approximating "Plague Lord".

It's a bit of a paper-thin justification for the name, but it fits.
 
Sources differ, but they seem to have as much influence from Cathay as they do from Nippon, maybe more. Many sources say "Far East", but 7th Edition specifies that Eshin went to Cathay specifically, although they seem to have taken practices and concepts from Nippon and Ind as well. They weren't picky about their cultural appropriation.

In Loathsome Ratmen and all their Vile Kin (pg63, footnote 3), the author, Wilhelm Leiber, notes that Van Hal (Wilhelm doesn't specify which Van Hal, but I believe he refers to Witch Hunter Captain Helmunt Van Hal) observed and recorded the unarmed combat methods of an Eshin assassin, and Wilhelm then comments that Van Hal's observations bear a "remarkable resemblance to the techniques of the warrior-mystics of Cathy as recorded in the tales of the Tilian merchant-adventurer Marco Polare."

From this, we can learn a couple of things:

1) GW's worldbuilding is as subtle as a brick to the face
2) Clan Eshin train in the use of Shaolin Martial Arts
3) I should read my sources more closely, because there was an earlier draft of this comment which assumed it was that Van Hal, not Helmunt, which radically changes the context of the entire anecdote and I got really excited for a moment then, but no, it's just a witch hunter.

... Damnit, I also really want to write a cultivation story with an Eshin protagonist now.
 
... Shameless shilling for someone else's story but have you tried "beware of chicken"? It... Well it subverts the expectations, let's say it like that.

Edit: forgot to add a link Beware of Chicken (xianxia)
A better option is Forge of Destiny in this site. IT is actually a stright foward cultivation story but actually good and deep rather than trying to subvert tropes that reader have never seen like in that story.
 
I'll admit, I've only actually read a small handful of cultivation stories, but that was pretty much the same line of thinking I was going through.

To be perfectly honest, I was slightly hyperbolic.

The mc seems to respect their parents and master(s) more than a Skaven would. And is willing to take revenge for his cheerleaders (he calls them friends, but honestly, that description does not fit.)
 
... Shameless shilling for someone else's story but have you tried "beware of chicken"? It... Well it subverts the expectations, let's say it like that.

Edit: forgot to add a link Beware of Chicken (xianxia)

I will be honest ever since the Last Jedi I have mental scars associated with the words 'subverts expectations' and I do not think I am the only one. :V

You might want to just say 'It's surprising'
 
I will be honest ever since the Last Jedi I have mental scars associated with the words 'subverts expectations' and I do not think I am the only one. :V

You might want to just say 'It's surprising'
That is fair enough. I used that phrase mostly because that is what it does, it takes the normal xianxia formula of arrogant young master takes on the heavens and get Über powerful and replaces it with... Becoming a farmer and raising a chicken (and a lot more besides) and its genuinely good.
 
I will be honest ever since the Last Jedi I have mental scars associated with the words 'subverts expectations' and I do not think I am the only one. :V

You might want to just say 'It's surprising'

Subverting expectations is like salt. It makes almost any food better, but trying to make a food where salt is the main/only draw tends to go over very badly and making a food when the salt has been applied with zero consideration as to how much salt the food needs can be worse than using no salt at all.
 
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