Voted best in category in the Users' Choice awards.
I would like to get rid of our 'social backlog' sometime soon: the salamanders, Skaven tech and Skaven organ-vat donations happened forever ago, and maybe it's about time we learn what became of them. Especially the Skaven tech, I honestly don't care all that much about the organ-vat or the salamanders. Also maybe visit our fief.

Other than that, I really want to talk to Belegar and see who's replacing us. There was also an action last turn to see what's going on with the Eonir Ulricans, which I think we should take sometime soon. Maybe a Roswita action too, but I imagine that there's going to be a demand for an Egrimm action after this vote and I doubt we'll have enough actions for all of those.
 
I would like to get rid of our 'social backlog' sometime soon: the salamanders, Skaven tech and Skaven organ-vat donations happened forever ago, and maybe it's about time we learn what became of them. Especially the Skaven tech, I honestly don't care all that much about the organ-vat or the salamanders. Also maybe visit our fief.
I want to see this too, the combination of worldbuilding and headpats is such a draw to me. I'm always baffled that they aren't more popular.
 
The Panoramia social action I want is this:
@Boney after we get our Gyrobomber (and have the insides made comfortable via runes), it is a viable thing for us to take it and bring Anton and his dad to stay for.. two or three weeks (?) on a hoilday to K8P and then bring them home again?

I really want them to visit before his dad passes, and for them to meet Pam.
It could be, I'll give it some thought next social turn.
Introducing Pan and Anton is a great idea and I've been behind it for a while. Hopefully it can happen this coming social round.
 
As I recall, that was indeed one of the introduction-options available for Anton at the award ceremony, which we didn't pick, in favour of economic gain opportunities. :)
Some had hopes of perhaps introducing him to a nice compatible, eligible suitor amongst the assembled Journeymanlings, thinking that Panpan and Anton had a compatible worldview, some similar personality traits, some degree of shared experience with his Jade aunt, and would get along.
 
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I still don't like how that makes the Horned Rat more competent (at this task) than the whole Northern and Southern pantheons of the Empire combined.
The Horned Rat is the sole god of an Underempire twice the size of the Empire

If he wasn't better (or at least more ruthless) at rooting out heretics than the Empire is then he wouldn't exist. Especially as he does basically nothing else (probably because keeping down all possibility of the Skaven turning on him is a full time job).
 
The Horned Rat designed the Skaven, altering them on a soul deep level into what they currently are. He almost certainly has backdoors in all Skaven souls, much like how Chaos has backdoors into Beastmen and mutants because they are created through Dhar exposure.

How much he can do with those backdoors is limited but he certainly keeps track of what Skaven use magic and what they do with it. The nature of the society he created means he can always rely on the power structure to immediately and relentlessly punish anyone trying to build an alternate power structure, he only needs to nudge them into it once he detects the rogue Skaven.
 
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I looked at Clan Eshin's unit roster and is it me or is the whole Clan (except for Sorcerers) a single long winded career path with more formal ranks than any other career path in WH lore?
Night Runner -> Night Leader -> Gutter Runner -> Deathrunner -> Assassin Adept -> Assassin -> Master Assassin -> Chief Assassin -> Nightlord

All other Clans have distinct jobs and roles on the battlefield but if you're Eshin you either try to graduate from Clan Rat to killing people in sneakier and sneakier ways or be a sneaky wizard. Or not be on battlefields at all I guess, since this is all just army roster stuff. Maybe Eshin has different titles for the types of killers and infiltrators that aren't supposed to work on the battlefield.
 
I looked at Clan Eshin's unit roster and is it me or is the whole Clan (except for Sorcerers) a single long winded career path with more formal ranks than any other career path in WH lore?
Night Runner -> Night Leader -> Gutter Runner -> Deathrunner -> Assassin Adept -> Assassin -> Master Assassin -> Chief Assassin -> Nightlord

All other Clans have distinct jobs and roles on the battlefield but if you're Eshin you either try to graduate from Clan Rat to killing people in sneakier and sneakier ways or be a sneaky wizard. Or not be on battlefields at all I guess, since this is all just army roster stuff. Maybe Eshin has different titles for the types of killers and infiltrators that aren't supposed to work on the battlefield.
The standard army roster for the Skaven includes units from all the Great Clans as well as the rank and file from the Warlord clans. Therefore, they only include the units that stand out from the Great Clans instead of the normal rank and file, because that's what makes them stand out in the sea of rats.

In 6th Edition, there are specialised Army Lists for all the Clans, and Storm of Chaos gives you an Army List and Army rules for running Clan Eshin. That is also where the Eshin Triad unit consisting of three assassins working together that DL used came from. Eshin Sorcerors are also part of that Army List, except all they had was Skitterleap, Lore of Stealth never made it to the tabletop. However, Lore of Stealth did make it to Total War Warhammer II.

The Eshin Army List included the following units: Master Assassin, Chieftain, Assassin, Eshin Sorceror, Night Runners, Clanrats, Clanrat Slaves, Stormvermin, Rat Swarms, Gutter Runners, Giant Rats, Warplock Jezzails, Eshin Triad, Plague Monks, Plague Censer Bearers, Poisoned Wind Globadiers and Dogs of War (Dogs of War are available for almost every Army List. Gotta make money).

If you think this is one note, wait until you find out about the roster for the Slayer Army of Karak Kadrin.
 
The standard army roster for the Skaven includes units from all the Great Clans as well as the rank and file from the Warlord clans. Therefore, they only include the units that stand out from the Great Clans instead of the normal rank and file, because that's what makes them stand out in the sea of rats.

In 6th Edition, there are specialised Army Lists for all the Clans, and Storm of Chaos gives you an Army List and Army rules for running Clan Eshin. That is also where the Eshin Triad unit consisting of three assassins working together that DL used came from. Eshin Sorcerors are also part of that Army List, except all they had was Skitterleap, Lore of Stealth never made it to the tabletop. However, Lore of Stealth did make it to Total War Warhammer II.

The Eshin Army List included the following units: Master Assassin, Chieftain, Assassin, Eshin Sorceror, Night Runners, Clanrats, Clanrat Slaves, Stormvermin, Rat Swarms, Gutter Runners, Giant Rats, Warplock Jezzails, Eshin Triad, Plague Monks, Plague Censer Bearers, Poisoned Wind Globadiers and Dogs of War (Dogs of War are available for almost every Army List. Gotta make money).

If you think this is one note, wait until you find out about the roster for the Slayer Army of Karak Kadrin.
Even that specialized army list seems like Eshin is just hiring the two cheapest warbands/products from the other three Clans to attain anything beyond stealthy killers.
Anyway, my point wasn't that it was boring. More that it was curious and had me musing about the lore implications of that Clan having such a long winded hierarchy of assassins. I don't think that even the RPG career paths have nine distinct steps.
 
It suggests a much more regulated Darwinian system, with up-or-out promotions, but not much random killing?
 
It suggests a much more regulated Darwinian system, with up-or-out promotions, but not much random killing?
In all my time looking through Clan Eshin profiles, I haven't been able to find any mentions of them turning on each other. Surprisingly, they're pretty dedicated to their job. They only attack and kill people they're hired to, and sometimes they're hired so they don't kill you. They were loyal to the Council of Thirteen during the first Civil War against Pestilens and their contribution lead to the deaths of many leaders of Pestilens, which eventually resulted in Nurglitch going to Skavenblight and "surrendering". Of course, he infected himself with a virulent strain of Yellow Skull Fever and if the Skaven killed him he would have destroyed Skavenblight and killed all the Lords with his diseased body, so they had to accept him into the Council. They respected the hustle.

Eshin has a high casualty rate when it comes to their Night Runners, but it's said that the reason for that is because they're sent on so many dangerous and suicidal missions, rather than because of infighting. To become an Assassin, you need to survive multiple suicidal missions, which is why even Assassins-in-Training have a high casualty rate. Despite the size of the Skaven population, there are only 13 Master Assassins in Clan Eshin, although part of that is clearly symbolic.
 
So, one chief assassin and one night Lord above the 13 masters? Like the sith above inquisitors?
 
So, one chief assassin and one night Lord above the 13 masters? Like the sith above inquisitors?
The inner workings of Clan Eshin are kept vague aside from some words they throw out every now and then. I don't know if Deathmaster Snikch and Nightlord Sneek count as Master Assassins with additional special titles or if they're above them. It's not lke they're the only ones with special titles. Veskit was the High Executioner of Clan Eshin during the Fall of Mordheim, although the rulebook he comes from seems to be from the year of my birth.

I feel like a baby whenever I look at the date of some of the sources for this stuff.

As a side note, the Master Assassins in Storm of Chaos have a rule called "Sensei" that indicates that they can give their leadership to their allies if they're not hidden, but apparently Nightlord Sneek has Cathayan characters written on his nails. Clan Eshin are hardcore Weeaboos for not just Nippon, but also Cathay. It's kind of embarrasing.
 
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So, no Steam Wagons with broadside mortars, Light Magister Choir Battlemagics and Dragons-complete-with-Elven-accessory-figure?
Unfortunately not. You just have Daemon Slayers, Dragon Slayers, Troll Slayers, Giant Slayers, Brotherhood of Grimnir (Grimnir Clerics), regular Slayers, Doomseekers (Slayer blenders that swing their axes everywhere like maniacs), Long Drong's Slayer Pirates (They're Festooned with Pistols) and Malakai Makaisson's Goblin Hewer (Slayer Engineer). And of course Ungrim and Garagrim Ironfist.

The Goblin Hewer is a rapid fire axe throwing war machine. How that stacks up to Steam Wagons with broadside mortars I leave up to you.
 
That got me thinking on an Army List to represent the different Army Compositions we had in quest. Like, let's take the Karag Dum Expedition, how would it look like Army List wise? Obviously, I'm going to ignore points cost considerations as well as Character limits and all that jazz. It doesn't really make sense for me to follow that. Here is how it might look like.

Representing Characters is a bit difficult, since a good number of the Wizards we had were Journeymen or Magisters with no Battle Magic, so they wouldn't count as Character units. I also wouldn't consider Ruprecht Wulfhart Jr or Joerg von Zavstra Grandmasters, so instead I would put them as Unit Champions for units of Demigryph Knights (White Wolves being modified Demigryphs). The majority of our casters I would have to discount, only Mathilde, Johann and Horstmann being represented.

Characters:

Lords:
Borek Forkbeard (Dwarf Lord)
Mathilde (Lord Magister (Shadow))
Asarnil the Dragonlord and Deathfang (Dogs of War unit, based on a High Elf Prince mounted on a Star Dragon)
Heroes:
Snorri Farstrider (Dwarf Thane with unique abilities to represent Ranger skills)
Gotrek Gurnisson (Dwarf Master Engineer)
Johann (Battle Wizard (Metal))
Egrimm van Horstman (Battle Wizard (Light))

Troops:

Special Units:
1-2 Units of Slayers
1 Unit of Demigryph Knights
1 Unit of Winter Wolves (Modified Demigryph Knights)
Rare Units:
1-2 Units of Rangers
6 Steam Wagons, probably represented as modified Steam Tanks.

Obviously, this is a downright bizarre Army List. Not a single Core Unit choice, it's all Rare, Special and Character choices. Points allowance would never allow for it, but I think it would be a very funny campaign on the tabletop. People who are more experienced on tabletop games could probably tell me how horribly or how well this would play.
 
Where are the choir wizards that went with Horstmann?
Choir Wizards aren't represented on the tabletop, that's an RPG only thing. However, I did make a custom statblock for Choirmaster Stephen that incorporated a Choir. The problem is that I designed it for a full unit of 5-20 people, not a group of 4. Representing that would be quite difficult, so assume they're lumped in with Horstmann.
 
Obviously, this is a downright bizarre Army List. Not a single Core Unit choice, it's all Rare, Special and Character choices. Points allowance would never allow for it, but I think it would be a very funny campaign on the tabletop. People who are more experienced on tabletop games could probably tell me how horribly or how well this would play.
I am not experienced in the play, but if you take the Steam Wagons as they are intended, as transporters instead of battle-tanks, then the army looks good at their goal of breaking through enemy-held territory?

I mean, you don't want to use those troops for a setpiece battle, but in a special scenario where you get victory points for bringing them from one end of the field to the other (compared to the enemy getting points for either kills or for stopping a wagon), it looks useful.
Good scouts, powerful ranged options to keep opportunistic fast units from attacking the wagons with impunity, counterspellers to prevent terrain-changing magic from stopping you and heavy cavallery plus dragonfire to break enemies simply trying to stop you with an infantry line.
 
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