Voting closed, writing has begun.
Hedgefolk exist and are technically breaching rules against non-College magic, but compared to things like Chaos sorcerers and Necromancers they are miles down the list of priorities, and may in fact be beneficiaries of a blind eye or two when they pick up the slack in areas that Imperial institutions have failed to penetrate.
On the topic of the Seed in general, what limits it is how easy the counter to it is to stumble upon: if she goes down, just keep stabbing her until the roots stop moving. It has multiple charges but if she gets killed once where nobody's around to distract whoever/whatever did it, it's very likely to result in Game Over. Also it rather depends on Mathilde's death leaving her mostly in one piece, and there's a lot of ways to die in the setting that aren't so polite.
As an Engineer, about half her time for a couple of years. As a mere artillery operator, a couple of months.
She took over as Magister Matriarch when Hexensohn had his little oops under Drakenhof. There's a bundle of equally unnerving stories about her, but that tends to be the case for any Wizard prominent enough to become a household name. Nothing substantial, as Mathilde has no way of sifting fact from hysterical peasant rumour.
Sure, it's been an option previously.
As someone who has more than a little bit of fanfiction in their past, I completely understand the idea of wanting to fix the very obvious flaws in a setting, and when Mathilde is older, wiser, stronger, and more powerful that's definitely a path that can be set upon. But for the present, the Empire is amongst the least of evils in a setting with some very very evil evils indeed, and Mathilde will be more or less faithful to it because of it. That's not a character flaw, that's pragmatism.
As for the Colleges specifically, if measured by modern ethical standards, they're a terrifying boot camp dedicated to indoctrination under the explicit threat of death. But in the setting as it exists in this time period, they're a way for those cursed and/or blessed with magic to have a future that doesn't involve chaos gods or burning at the stake, and to Mathilde specifically they're her home. Magic almost caused her to be burned at the stake, but it's also her favourite hobby, one of her senses, and an enormous part of her worldview. On top of that, if she had never manifested magic at all she'd be a Stirlandian peasant, and, y'know, fuck that. She'd admit there are flaws in the Colleges and once she has the power to do so she may very well try to reform them, but she won't be seeing them as negatively as anyone with a modern viewpoint would.
If I started Karl Franz Quest I'd want this exact attitude right there from the start, but this Quest isn't about starting at the top and making the world less shit, it's starting damn near the bottom and working your way up one step at a time so that when you are at the top, you know you've earned every scrap of it. And while that climb is underway, you gotta put at least some of that revolutionary energy on the backburner and work within the systems as they are.
Sounds like the really early periodic table, where there was a whole bunch of assumptions and people promoted various compounds and alloys to element out of ignorance and/or how much they liked them.
This I'm keeping a wary eye upon. Mathilde's got her hands on a couple of artefacts and a spell mastery that allow her to punch above her weight, and some people have been overestimating her abilities because of it.
Every Peak will have a Warboss (or Warlord or Master Moulder or Warlock-Engineer or...) and each of them are going to be Up To Something - it's an important part of how I write that every character is a target in motion that is up to their own nefarious deeds rather than waiting around for the protagonist to arrive. This does make K8P somethingof a target-rich environment for Major Shenanigans for Mathilde to get into the middle of. That said, killing Skarsnik would have been a big deal if he had been all grown up and ruining everybody's day, but killing Skarsnik in TYOOS 2478 is a cheeky in-joke for the thread and a complete nothing for Mathilde herself, and derailing Grimgor is an assumption the thread has leapt to which they're having too much fun with to speak against.
When it does start to gather momentum I stick a pin in this sort of thinking, but it'll always happen at some level because people fundamentally like to show off their knowledge and this sort of thing is a perfect opportunity. As long as people are aware that it's okay to use it for speculation and blue-sky brainstorming but never for a reason for Mathilde to do things, I think it's harmless.
A symptom of being on Expedition, I think. This is a major arc for the readers (and writer!) of the Quest but for Mathilde it's been less than one 'turn' and in a few years time it'll either be the prelude to her actual next vocation or a jaunt she took to clear her head after the Sylvanian campaign, and at that point (I hope) the thread will be focusing more on relationships and long-term goals and making her mark on the world.
None of the above is to dismiss your concerns, but just to make it clear to all that share those worries that these are things I'm aware of and keeping an eye on. Thanks for voicing them.
Just like many Henges can only be properly seen from the right angle, spotting their influence upon the Winds takes a different mindset than one uses when they're just looking around for Ulgu to use or confused orks to stab. This is absolutely in the realm of 'turns', if Mathilde sticks around after the battles.
None willing to admit it. And unfortunately not - there actually seems to be something of the opposite, as many academic wizards seem to see overwhelming dryness as a sort of protective shield to keep the unworthy away.
Keeping on target is not among the strengths of the greenskins. When they start fighting nearby, relaxing because they're not currently fighting you is a mistake the Dwarves are too experienced to make.
There's been some chatter about homesteading the valley the Expedition went through to find the Underway route to Death Pass. It seems to be uninhabited, has the river to act as a buffer from all the bad neighbours, and is about to be on a major trade route.
She does, actually. Otherwise the story of his ascension is a little gross to her.
If there's anything directed at me that I haven't responded to please repeat it because I had to do a little skimming to catch up. This thread's been flying lately.
Hedgefolk exist and are technically breaching rules against non-College magic, but compared to things like Chaos sorcerers and Necromancers they are miles down the list of priorities, and may in fact be beneficiaries of a blind eye or two when they pick up the slack in areas that Imperial institutions have failed to penetrate.
On the topic of the Seed in general, what limits it is how easy the counter to it is to stumble upon: if she goes down, just keep stabbing her until the roots stop moving. It has multiple charges but if she gets killed once where nobody's around to distract whoever/whatever did it, it's very likely to result in Game Over. Also it rather depends on Mathilde's death leaving her mostly in one piece, and there's a lot of ways to die in the setting that aren't so polite.
@BoneyM About how expensive in time and money would it be to get ourselves trained up as a Nuln-trained artillerist? I'm mostly looking at 'knows the basics of rockets' and 'black powder sabotage' but whatever else is on the table is good too.
...also I'm wondering how good an idea it would be to try to buy a drakefire gun from Zhufbar, but whenever I imagine Mathilde wandering around a battlefield with a flamethrower TF2 music starts playing in the background somewhere.
As an Engineer, about half her time for a couple of years. As a mere artillery operator, a couple of months.
@BoneyM What's the in-universe view of Elspeth at least as far as Mathilde knows? She must have heard of her.
She took over as Magister Matriarch when Hexensohn had his little oops under Drakenhof. There's a bundle of equally unnerving stories about her, but that tends to be the case for any Wizard prominent enough to become a household name. Nothing substantial, as Mathilde has no way of sifting fact from hysterical peasant rumour.
@BoneyM
Will you be including ritual research as per the 2E conception of it or some kind of equivalent for Mathilde to learn? I figure that her exposure to the orc ritual may have piqued her curiosity regarding the subject especially as they can be used to interact with the divine.
Sure, it's been an option previously.
You know I never quite understood this objection, people in historical and pseudo-historical settings did awful things to themselves and to each other by the standards of modern values which we modern people hold because we believe that they are right. By and large we believe discrimination is wrong abuse and conditioning is wrong... all these things do not become less wrong when seen in a historical setting just because 'everyone is doing it'.
Mathilde is actually a very smart person, she is analytical and trained to see through delusions, even self delusions, is it that unreasonable that I want to see her to see the flaws in the system that created her? I personally do not hate the Empire of Sigmar (as much as it is even posibile to hate a piece of fiction) but I would like it if our main character could see its flaws.
As someone who has more than a little bit of fanfiction in their past, I completely understand the idea of wanting to fix the very obvious flaws in a setting, and when Mathilde is older, wiser, stronger, and more powerful that's definitely a path that can be set upon. But for the present, the Empire is amongst the least of evils in a setting with some very very evil evils indeed, and Mathilde will be more or less faithful to it because of it. That's not a character flaw, that's pragmatism.
As for the Colleges specifically, if measured by modern ethical standards, they're a terrifying boot camp dedicated to indoctrination under the explicit threat of death. But in the setting as it exists in this time period, they're a way for those cursed and/or blessed with magic to have a future that doesn't involve chaos gods or burning at the stake, and to Mathilde specifically they're her home. Magic almost caused her to be burned at the stake, but it's also her favourite hobby, one of her senses, and an enormous part of her worldview. On top of that, if she had never manifested magic at all she'd be a Stirlandian peasant, and, y'know, fuck that. She'd admit there are flaws in the Colleges and once she has the power to do so she may very well try to reform them, but she won't be seeing them as negatively as anyone with a modern viewpoint would.
If I started Karl Franz Quest I'd want this exact attitude right there from the start, but this Quest isn't about starting at the top and making the world less shit, it's starting damn near the bottom and working your way up one step at a time so that when you are at the top, you know you've earned every scrap of it. And while that climb is underway, you gotta put at least some of that revolutionary energy on the backburner and work within the systems as they are.
EDIT: Hadn't seen the reference you added to them knowing ninety elements. That's a hell of a lot more than I got the impression reading elsewhere. IMO, that sounds like author messing around, or else Warhammer has a lot more elements than Earth, because IRL chemists didn't discover their ninetieth element until Technetium in 1937.
Sounds like the really early periodic table, where there was a whole bunch of assumptions and people promoted various compounds and alloys to element out of ignorance and/or how much they liked them.
1) Anything that has happened once, no matter how unlikely, becomes the new norm. The moment Mathilde killed the first Warboss, even if it took a natural 100, players took it for granted that she would go out to kill the other bosses. They were proven right. Any new accomplishment has to be greater. Mathilde grows in power more and more, which is part of the game.
This I'm keeping a wary eye upon. Mathilde's got her hands on a couple of artefacts and a spell mastery that allow her to punch above her weight, and some people have been overestimating her abilities because of it.
2) The witchhunter she knew just happened to be the one current guardian of The Olde Forbidden Loot™. The boss she killed just happened to be the big warboss. The priest she saw just happened to be in the process in possibly the biggest greenskin ritual of the decade during these days. Of course, the story requires plot hooks, but I'm wary that Mathilde will just keep stumbling upon potential historical events, places, and objects. Somewhat ameliorated by being Ranald's chosen.
Every Peak will have a Warboss (or Warlord or Master Moulder or Warlock-Engineer or...) and each of them are going to be Up To Something - it's an important part of how I write that every character is a target in motion that is up to their own nefarious deeds rather than waiting around for the protagonist to arrive. This does make K8P somethingof a target-rich environment for Major Shenanigans for Mathilde to get into the middle of. That said, killing Skarsnik would have been a big deal if he had been all grown up and ruining everybody's day, but killing Skarsnik in TYOOS 2478 is a cheeky in-joke for the thread and a complete nothing for Mathilde herself, and derailing Grimgor is an assumption the thread has leapt to which they're having too much fun with to speak against.
3) Already mentioned in my other post. "Piety is her best trait", "Let's go to these places because they have this lore." "We should go to X place she does not know immediately." It's a minority, but the arguments happen constantly. Of course, we are outside the narrative and should not ignore our knowledge. However, I'd love to see a closer link to why Mathilde would want to go there.
When it does start to gather momentum I stick a pin in this sort of thinking, but it'll always happen at some level because people fundamentally like to show off their knowledge and this sort of thing is a perfect opportunity. As long as people are aware that it's okay to use it for speculation and blue-sky brainstorming but never for a reason for Mathilde to do things, I think it's harmless.
4) Related, many arguments seem to be around making the numbers go up. The issue here is that this treats narrative elements as pure numbers. Help the dwarves for points. Go there for an extra killy sword. There is nothing in Stirland for her, because the characters don't matter. It seems to reduce Mathilde to a greenskin-killing machine with flavor text, while I would rather she be a character with "being killy" as a small part of her flavor text.
A symptom of being on Expedition, I think. This is a major arc for the readers (and writer!) of the Quest but for Mathilde it's been less than one 'turn' and in a few years time it'll either be the prelude to her actual next vocation or a jaunt she took to clear her head after the Sylvanian campaign, and at that point (I hope) the thread will be focusing more on relationships and long-term goals and making her mark on the world.
None of the above is to dismiss your concerns, but just to make it clear to all that share those worries that these are things I'm aware of and keeping an eye on. Thanks for voicing them.
@BoneyM, did Mathilde see any signs of corrupted henges in or around K8P? Skaven would love them. If such henges are around, then dealing with them may be important part of war. Also, speaking of un-corrupted henges, homes and workshops, would having an access to a strong Henge be benefit for Mathilde?
Just like many Henges can only be properly seen from the right angle, spotting their influence upon the Winds takes a different mindset than one uses when they're just looking around for Ulgu to use or confused orks to stab. This is absolutely in the realm of 'turns', if Mathilde sticks around after the battles.
Any writers in this camp?
...something that occurs to me is that...does the Grey Order offer academic writing classes? To make her papers less dry.
None willing to admit it. And unfortunately not - there actually seems to be something of the opposite, as many academic wizards seem to see overwhelming dryness as a sort of protective shield to keep the unworthy away.
This could be because they're just forming up, but as mentioned before, this sudden, simultaneous movement at the moment we did Our Thing, combined with the fact that the huge Greenskin horde is going for both the Citadel and Karag Rhyn seems to imply that their objective isn't to join up with the Citadel Orcs to fight us, but to purge the Monotheist Heresies.
Keeping on target is not among the strengths of the greenskins. When they start fighting nearby, relaxing because they're not currently fighting you is a mistake the Dwarves are too experienced to make.
@BoneyM Can you comment on this? Or is it something we'll have to do more digging ourselves to figure out?
There's been some chatter about homesteading the valley the Expedition went through to find the Underway route to Death Pass. It seems to be uninhabited, has the river to act as a buffer from all the bad neighbours, and is about to be on a major trade route.
She does, actually. Otherwise the story of his ascension is a little gross to her.
If there's anything directed at me that I haven't responded to please repeat it because I had to do a little skimming to catch up. This thread's been flying lately.