Voted best in category in the Users' Choice awards.
Yep. He'd want it far from residential areas if you'd be using it for magic, but there's not going to be a shortage of real estate here.
That's perfect.
A scope doesn't just magnify, it is carefully calibrated so what it magnifies lines up exactly with the barrel of the weapon it is set upon. That's something that's a lot easier to do ahead of time with a scope attachment, either magical or mundane, than to try to calibrate your lenses on the fly and do your best to hold your gun steady compared to their position in midair.
Due the short time they should take, can we have a single action to ride up Karak Azul to buy a rifle and train with it?
I imagine their stuff is a cut above Zhufbar's.
 
Gyrocopter shopping trip then? :V

Edit: Where is the East Valley? It is the general area between the Citadel/Lhune/Nar/east gates, yes?
 
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What's with all the interest in wanting to become an engineer?

I don't really understand the point in it, Mathilde's skill set is being a wizard, spy and knight. Spending years learning engineering seems kind of pointless since we're hardly going to be sitting around trying to build and use cannons. Better to use that time becoming a better wizard.
 
What's with all the interest in wanting to become an engineer?

I don't really understand the point in it, Mathilde's skill set is being a wizard, spy and knight. Spending years learning engineering seems kind of pointless since we're hardly going to be sitting around trying to build and use cannons. Better to use that time becoming a better wizard.
I think it's just one person that wanted to be Gandalf.
 
What's with all the interest in wanting to become an engineer?

I don't really understand the point in it, Mathilde's skill set is being a wizard, spy and knight. Spending years learning engineering seems kind of pointless since we're hardly going to be sitting around trying to build and use cannons. Better to use that time becoming a better wizard.
best way to get to enchanted cannons for the empire?
 
What's with all the interest in wanting to become an engineer?

I don't really understand the point in it, Mathilde's skill set is being a wizard, spy and knight. Spending years learning engineering seems kind of pointless since we're hardly going to be sitting around trying to build and use cannons. Better to use that time becoming a better wizard.
Engineer means we'd be trained enough to be able to do functional mechanical enchantments on guns (like using Substance of Shadow to possibly simplify reloading and silencing the thing) as well as be able to easily destroy structures on sabotage missions. Also, any buffs to our Learning stat improve our casting abilities.

Not the highest immediate RoI thing on the table, but if we want to be a one-woman demolition team to take out Sylvania it would be quite handy.
 
Engineer means we'd be trained enough to be able to do functional mechanical enchantments on guns (like using Substance of Shadow to possibly simplify reloading and silencing the thing) as well as be able to easily destroy structures on sabotage missions. Also, any buffs to our Learning stat improve our casting abilities.

Not the highest immediate RoI thing on the table, but if we want to be a one-woman demolition team to take out Sylvania it would be quite handy.
Pretty low RoI really, because that sounds like things we'd be much better off buying the services of the Gold College than to independently learn a whole new branch of skills for that one not even particularly neat trick.
 
"But what did you enchant it to do?"
"Instead of a carriage mount, it's on a shadow mount. What the Empire really needs for its artillery corps is the ability to move over rough terrain at a gallop for twelve hours a day, you know?"
If we give a cannon a name does it count as an individual? :lol:

Realms of Sorcery said:
Shadow steed spell.

You can also designate another individual
that the steed will bear instead of you.


Also I think intentionally learning engineering so we can boost learning and thus get a buff to casting magic feels like an abuse of game mechanics. I'd be against doing so.
 
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Pretty low RoI really, because that sounds like things we'd be much better off buying the services of the Gold College than to independently learn a whole new branch of skills for that one not even particularly neat trick.
I view the personally made enchanted rifle as being the side benefit and the ability to do professional-grade demolitions in the enemy base as the main attraction.
 
I don't think we can carry around a keg of gunpowder.
Keg would be tricky, but something capable of making a reasonable quantity of boom should be feasible. There's also the option of appropriation of local resources too...

Plus, we do have shadow magic to fall back on. It'd take a while for our burning shadow thing to get through a support and the shifts to Substance of Shadow make it tricky to use for demolitions, but that's far from being impossible.
and even if we could carry a keg of gunpowder, it wouldn't take engineer training to know fire+ gunpowder = boom
The whole deal on training isn't about knowing how to make boom, it's about knowing where to put a given quantity of 'boom' to cause the best quantity and quality of 'crash'. You know, identifying key supports weak points, etc.
 
Grey wizards don't tend to gel well with carrying significant quantities of explosives. They're antipersonnel infiltrators, who can take opportunistic antimaterial damage, but generally speaking if you're destroying more than an object the size of a person you can only get the one. And we'd need to carry it till the end of the run because explosives are hard to conceal.

Unless you're Skaven, the high density explosive just isn't there at the needed portability.
If you want a sneaky saboteur you'd be better off with a dwarf ranger, they can carry more shit.

For Mathilde the shortest path to being an effective saboteur?
U / Shadow Knives: You conjure and throw several knives (scaling with magical ability and mastery of the spell) at a target at short range that passes through any non-magical armour.
Shreds clean through any nonmagical object, scales directly in yield to our magic stat, deals damage silently, and we can let the target snap once its stressed while we're far away.
 
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