Voted best in category in the Users' Choice awards.
Unless things have changed, the plan was to blow the CItadel to rubble with siege weapons and rebuild, wasn't it? There were that many greenskins there, that it wasn't worth the effort to try and retake.
This may change soon, given what is happening at the moment. Specially if there's in-fighting between the Black Orc heretics and the rest of the Waagh.
 
This may change soon, given what is happening at the moment. Specially if there's in-fighting between the Black Orc heretics and the rest of the Waagh.

I fully expect them to sally out after that. Whatever new Warboss comes out of this is going to be looking for a fight and will have a Waaagh already built up.
 
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I think we should give away the Lustrian eggs actually. Crosses another item off our to-do list and gets us some favour or resources from the recipient. Given how long our list of tasks is, the sensible thing isn't hoarding them for perpetually hypothetical maximum profit, it's good management and consolidation.
 
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I think we should give away the Lustrian eggs actually. Crosses another item off our to-do list and gets us some favour or resources from the recipient. Given how long our list of tasks is, the sensible thing isn't to hoard them for perpetually hypothetical maximum profit, but good management and consolidation.
give them to the ambers see if we can get a new monstrous cavalry mount started
 
So question for people who know the lore better than me I've done some reading on the wiki about the Liche Priests and the Lore of Nehekhara and find myself woefully unsatisfied. What does the thread know about the internal culture and abilities of the Mortuary Cult and their Theurgy/Sorcery?

E: I want to know because of my interest in the Therugy/Sorcery we did last update and am thus curious about the only other similar example in the lore.
 
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I think we should give away the Lustrian eggs actually. Crosses another item off our to-do list and gets us some favour or resources from the recipient. Given how long our list of tasks is, the sensible thing isn't to hoard them for perpetually hypothetical maximum profit, but good management and consolidation.

Are you crazy?! Either Mathilda or Knights on her Lands could gain Monstrous mounts!

give them to the ambers see if we can get a new monstrous cavalry mount started

I'm with you on getting Monstrous Cavalry but giving them away loses us them as mounts for Mathilda or any Knightly Order she plans to found.
 
Actually based on past experience, the utility of the Ranald intervention is frequently a tossup, but rarely actually needed over being nice. We have enough safety lines in the Seed and Belt that for combat missions we genuinely don't need to rely on the dice bonus to stay alive, and make full use of the Protector, just as for diplomatic or intrigue tasks we might as well keep it on Deceiver, and stealth the Prowler.

The +20 has usually proven most useful when we're mucking about with magic to be honest. Because when magic goes wrong theres nothing you can do but pray for the dice to land right.

IIRC Ranald's bonus has saved our bacon while experimenting with magic two or three times before, and then once more again in this update. A hypothetical future "Ranald the Magician" might just be shorthand for "Ranald-the-lucky-git-who-didn't-explode-into-demons." :p
 
Monstrous Cavalry is more than a bit outside of Mathilde's specialization and has little synergy with most of our battlefield tricks. I would rate learning long arms/sniping as being both significantly easier and providing a larger improvement to our effective impact in war turns.
 
Are you crazy?! Either Mathilda or Knights on her Lands could gain Monstrous mounts!
And Mathilde or someone else will get something from the multiple actions we'd otherwise have to sink into the project, and the reward we'd get from giving away the eggs would be good in its own right.

You gotta remember that if we're doing something, we're not doing something else. To keep the eggs ourselves is to sacrifice another project.
 
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For the Knightly Order idea that's been tossed around.

What if we start training Hedge Grey Wizards for it, and look into teaching them a variant of our Shadowsteed Mastery?

It covers the Secret Ranald Knightly Order aspect, helps provide a reason for setting up a secondary campus, and helps set up a fast response force that vastly outpaces conventional transportation.
 
Wizards are force-multipliers. A troop of wizard-knights isn't much better than a troop of regular knights led by a wizard, but the wizard-knights are incredibly expensive. I mean think about it, you're giving up on having a few dozen Grey Wizards wandering around the Empire solving problems and blowing up cults to get a few more knights. The Empire isn't really short on knights or shock cavalry. Sure, they can spy on people and be assassins, but that's just what Grey Wizards do without our intervention.

Also the Hedge wizards still hanging around the Empire do not want to be found, and are very good at not being found. We'd have to use regular Grey Wizards, and there are never enough regular Grey Wizards.

I feel like people don't get 1) how rare wizards are, and how high the opportunity cost of using them for stuff like wizard-knights is and 2) how expensive maintaining any kind of military order would be. We could probably afford it, but I don't know what we'd do with it, and it'll raise some eyebrows in the Grey College.
 
Hair-brained idea I came up with while sleep-deprived!
If we deliberately generate Dhar the belt will convert it to flames and we can cast zero-rage fireballs!

On a less insane note we should, at some point, go poke about Thunder Mountain to see if that Dragon Ogre was a loner or part of a larger (and now more energetic) group.
 
I would note that the Ranger method is for stealth, not passing as a Skaven. As discussed, the Skaven musk is part of a language, so actually faking being a Skaven with fecal matter isn't really happening, but Skaven wouldn't pay particular attention to the smell of skaven shit masking the smell of dwarf, because Skaven shit all over the place and its not really an unusual smell to encounter for any Skaven, but if they paid attention to her she's basically babbling incoherently even if she used Skaven musk.

A spell to conceal that she has ANY smell might work better. Its in theme for Ulgu enough.
I expect a Skaven going around and basically saying, "I'm a giant piece of shit" is not an unusual occurrence.
The conceit of literally all Warhammer material save for the explicit crunch bits is that they're IC documents written or translated by someone in the Empire.

In this case, they're someone writing a novel about Teclis' activities, just as the conceit for the Gotrex and Felix books is that they're written by Felix's brother Otto based on what Felix told him.

Any internal narratives or thoughts or things happening without there being someone who would have told the author about it is that author speculating or just making crap up.

It's the reason for GW's old everything is canon policy. Inconsistent material represented inconsistent unreliable IC authors with their own limited knowledge, biases, reasons to lie, or reasons to make a text more accessible to the intended audience.
How does that work for stuff like Thanqol's point of view?

This seems like a big enough statement I'm going to need a citation to believe it.
 
1) how rare wizards are, and how high the opportunity cost of using them for stuff like wizard-knights is

Okay, first. My mentioning of specifically using wizards is the first time I've seen this idea, so if you could direct me to these other posts I would appreciate it.


Also the Hedge wizards still hanging around the Empire do not want to be found, and are very good at not being found. We'd have to use regular Grey Wizards, and there are never enough regular Grey Wizards.

Second, that part of the idea was to draw from the existing Hedge Grey Wizards, whom it has been said already exist in a weird conspiracy loop within the Grey College. It would require Matty to get read in as one of the Wise, but that shouldn't be impossible due to her current relation with Ranald.


Wizards are force-multipliers. A troop of wizard-knights isn't much better than a troop of regular knights led by a wizard, but the wizard-knights are incredibly expensive.

The Shadowsteed Mastery is the entire point of the idea. It turns a Grey Wizard into a fast responder that outpaces nearly everything that walks on land because it doesn't stop and the actual terrain doesn't affect the speed of the Steed.

Matty literally outrode the Dawn all across Stirland with how swiftly she ended up riding.

In regards to expense, they're actually cheaper than a traditional Knightly Order because Aetheric Armor Enchantments don't need to be maintained like suits of armor do, no horses need to be cared for because the Grey Knights cast their own steeds into existence, and Wizards have a general vow of poverty. The only real costs they'd have are weapon maintenance, food and drink, shelter, and a small stripend.

We could probably afford it, but I don't know what we'd do with it, and it'll raise some eyebrows in the Grey College.

Well, let's take it from the top.

First, it provides a specialisation for the secondary Grey College Campus that a few people have expressed interest in, allowing itself to grow in different directions from the main campus was well as justifying its existence with the unique assets it brings to the table (that being, teaching the normally squishy journeymanlings how to handle themselves in a scrap, equipping them with arms and armor, and providing instruction on how to outpace everyone without wings).

Second, it helps funnel more wizards into this newly discovered Knighthood loophole. This is a good thing because it helps provide legitimacy to wizards in general and helps integrate them into people's minds as "Eccentric Nobility Who Go Out And Fight The Good Fight." It's basically a tremendous PR move if it works.

Third, it creates a class of strongly armed, fast responding heavy lifters that, when properly managed, would allow for response in force in a much more timely manner than is the norm.

Managing to turn our recent Aetheric Armor Mastery into an enchantment, as well as pushing our Magic Score to 10+, just adds on to how hard the Grey Knights would be able to safely ride to any problem areas.

All this together basically makes a second branch of the Grey College that helps improve general wizard PR as well as provides a visible front to further distract from regular Grey Wizard operations.
 
Hair-brained idea I came up with while sleep-deprived!
If we deliberately generate Dhar the belt will convert it to flames and we can cast zero-rage fireballs!

On a less insane note we should, at some point, go poke about Thunder Mountain to see if that Dragon Ogre was a loner or part of a larger (and now more energetic) group.
And they said you needed an artifact or do be a bright mage to cast fireball.
 
Okay, first. My mentioning of specifically using wizards is the first time I've seen this idea, so if you could direct me to these other posts I would appreciate it.




Second, that part of the idea was to draw from the existing Hedge Grey Wizards, whom it has been said already exist in a weird conspiracy loop within the Grey College. It would require Matty to get read in as one of the Wise, but that shouldn't be impossible due to her current relation with Ranald.




The Shadowsteed Mastery is the entire point of the idea. It turns a Grey Wizard into a fast responder that outpaces nearly everything that walks on land because it doesn't stop and the actual terrain doesn't affect the speed of the Steed.

Matty literally outrode the Dawn all across Stirland with how swiftly she ended up riding.

In regards to expense, they're actually cheaper than a traditional Knightly Order because Aetheric Armor Enchantments don't need to be maintained like suits of armor do, no horses need to be cared for because the Grey Knights cast their own steeds into existence, and Wizards have a general vow of poverty. The only real costs they'd have are weapon maintenance, food and drink, shelter, and a small stripend.



Well, let's take it from the top.

First, it provides a specialisation for the secondary Grey College Campus that a few people have expressed interest in, allowing itself to grow in different directions from the main campus was well as justifying its existence with the unique assets it brings to the table (that being, teaching the normally squishy journeymanlings how to handle themselves in a scrap, equipping them with arms and armor, and providing instruction on how to outpace everyone without wings).

Second, it helps funnel more wizards into this newly discovered Knighthood loophole. This is a good thing because it helps provide legitimacy to wizards in general and helps integrate them into people's minds as "Eccentric Nobility Who Go Out And Fight The Good Fight." It's basically a tremendous PR move if it works.

Third, it creates a class of strongly armed, fast responding heavy lifters that, when properly managed, would allow for response in force in a much more timely manner than is the norm.

Managing to turn our recent Aetheric Armor Mastery into an enchantment, as well as pushing our Magic Score to 10+, just adds on to how hard the Grey Knights would be able to safely ride to any problem areas.

All this together basically makes a second branch of the Grey College that helps improve general wizard PR as well as provides a visible front to further distract from regular Grey Wizard operations.
This post is too long and im too tired so ill keep it short: good fucking luck with ALL of the problems with this
 
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