Voted best in category in the Users' Choice awards.
We should lend the torc to one of the human leaders.

Who would be stupid enough to try to steal it?
Hrmm. We could give it to the Ulric boys! But that aside we haven't used it much but I'm stingy enough to want to hang onto it just in case.

I'd be very tempted to hit Karaz Drazh, to prevent the orcs who own it trying to interfere with our supply route from Barak Varr or reinforce the local Greenskins.
: D same here!
 
We should lend the torc to one of the human leaders.

Who would be stupid enough to try to steal it?
Well, probably some portion of the adventurers and such under Cordin's command.

Come to think of it, Cordin probably would be the one to benefit the most. Stiffen the spines of his adventurers to act as better meatshields for the crossbowmen and huntsmen.
 
It would very much be insult. For various reasons.

Unfortunate. Still, there must be someone we could loan it to. Codrin might not want anything magic close to him, Ulrican Wolf-knight will likely see it as unreliable/bad because magic, and we haven't actually spoken with the Griffon Knight's Chapter Master.

Overall, if we can choose who gets it Codrin is likely to get the most use out of it, as his forces seem the most likely to break.
 
If we can't give it to Codrin we can give it to one of our journeymanlings. Heck, maybe even a loophole to help the Griffon knights by giving it to one of our Ambers.
 
The thing is that the knightly orders are mainly riding fear causing monstrous steeds.

We should probably give it to the commander of the Nordlander infantry.
 
That is actually a good point, though I have this very strong scratching in the back of my brain about the Skaven. We only know that Mors and Moulder are around, but we haven't confirmed if they have Skyre or Pestilens or Eshin presence yet and I am in general just concerned about the Skaven. I feel like Mathilde is in a decent position to give Belegar some sweet details about their disposition, and well in specific I think we need to know if they have any Screaming Bells deep down below. No one sane wants one of those to start ringing.
While learning more about what the Skaven are doing would be immensely helpful, I don't think we can feasibly do it within the time frame of the current expedition, which should be deemed over once the tunnel connecting Und-Uzgar be re-excavated and supplies from Barak Varr start coming through. Which should take about 3 to 4 weeks. So, I think that there is about one month before the Expedition will be called complete and the fortification begins to solidify King Belegar's holdings and prep work begins for the next stage of the reclamation. Maybe even sooner.

Which gives us a depressingly short amount of time to learn what we can about the Skaven, figure out how to exploit any holes in Skaven security, get through Skaven security to explore what exactly the Skaven are doing, and, hopefully, doing it with the Skaven known the wiser. Our strongest defense against the Skaven right now is that we aren't acting like we want to deal with the Skaven and are willing to let the Skaven be. This sense of security has a history of letting the Skaven turn on each other for internal political strife.

We want the Skaven more engrossed with their internal struggles than what's happening out in the greater Karak-Eight-Peaks. It provides the expedition with the greatest security from the Skaven forces. Furthermore, with the hints of a Skaven civil war happening in Karak-Eight-Peaks, letting the Skaven deal with themselves is of amazing value to us, but if the Skaven learn we are investigating them, that energy being used for a possible civil war could turn extremely quickly outwards and towards the dwarves.

So at the moment, I feel that letting the Skaven do their Skaven thing while the Dwarves clear up the above ground and start fortifying is the best state of affairs. We can worry about the Skaven later, but right now the above Greenskins are a bigger threat in my opinion.

I'd be very tempted to hit Karaz Drazh, to prevent the orcs who own it trying to interfere with our supply route from Barak Varr or reinforce the local Greenskins.
While I think that might be a good use of our abilities, we would need to do a lot more research into Karak Drazh before committing to anything like that. We really don't want to be stuck in an entire Karak filled with Greenskins without a plan or a means of escaping.
 
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If we can't give it to Codrin we can give it to one of our journeymanlings. Heck, maybe even a loophole to help the Griffon knights by giving it to one of our Ambers.
Ehh I had just considered that, but I think the issue comes in with that when Mathilde has used the Seed and Ulgu at the same time I recall her generating Dhar(Pre-Dhar oops) that is then burned off by the belt so I don't think its entirely safe to give it to them.
Fire crackles against your skin as the Ghyran of the Seed mingles with the Ulgu of your battle magics, and the magic is ignited by dwarvern runecraft before it has a chance to curdle into Dhar.
 
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So, let's start with the fact that you have no idea what you are talking about, and go from there.

The Seed: our entire life's worth of College favors into a single item. "Makes Mathilde functionally unstoppable"? Please, I refer you to Mathilde getting killed in literally half a round by a naked assassin.

That wasn't a particularly dangerous foe. That was a generic fucking assassin.
Of course, then the Belt activated and pasted the assassin right back, and then we regenerated to full health.
 
We should lend the torc to one of the human leaders.

Who would be stupid enough to try to steal it?
Wasn't there just a story post about all the myriad, fractal possibilities of stupidity that the average individual could get up to, especially when it comes to wealth and personal power?

Like, we wouldn't even trust the journeyman to be in the room with us right now, and this is just gold. Floridaman goes by many names, but his essence cannot be diluted.
 
Of course, then the Belt activated and pasted the assassin right back, and then we regenerated to full health.

Which doesn't change the fact that, without the Seed, we would have been dead to a mook assassin, and the Belt would have done fuck-all. Either that, or it would have pasted the assassin to cheer up the rioting playerbase because Mathilde would still have been very much dead.

Your post underlines how much the artefacts are needed to keep a stray roll from making everyone turn to salt. Well, at least the Seed is.
 
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While learning more about what the Skaven are doing would be immensely helpful, I don't think we can feasibly do it within the time frame of the current expedition, which should be deemed over once the tunnel connecting Und-Uzgar be re-excavated and supplies from Barak Varr start coming through. Which should take about 3 to 4 weeks. So, I think that there is about one month before the Expedition will be called complete and the fortification begins to solidify King Belegar's holdings and prep work begins for the next stage of the reclamation. Maybe even sooner.

Which gives us a depressingly short amount of time to learn what we can about the Skaven, figure out how to exploit any holes in Skaven security, get through Skaven security to explore what exactly the Skaven are doing, and, hopefully, doing it with the Skaven known the wiser. Our strongest defense against the Skaven right now is that we aren't acting like we want to deal with the Skaven and are willing to let the Skaven be. This sense of security has a history of letting the Skaven turn on each other for internal political strife.

We want the Skaven more engrossed with their internal struggles than what's happening out in the greater Karak-Eight-Peaks. It provides the expedition with the greatest security from the Skaven forces. Furthermore, with the hints of a Skaven civil war happening in Karak-Eight-Peaks, letting the Skaven deal with themselves is of amazing value to us, but if the Skaven learn we are investigating them, that energy being used for a possible civil war could turn extremely quickly outwards and towards the dwarves.

So at the moment, I feel that letting the Skaven do their Skaven thing while the Dwarves clear up the above ground and start fortifying is the best state of affairs. We can worry about the Skaven later, but right now the above Greenskins are a bigger threat in my opinion.


While I think that might be a good use of our abilities, we would need to do a lot more research into Karak Drazh before committing to anything like that. We really don't want to be stuck in an entire Karak filled with Greenskins without a plan or a means of escaping.
I do agree with your timescale on how long the Expedition we initially signed up on will last, though I do intend to stay here for a goooood amount of time after that to settle some things I think need settling and I think you do to so I think that's just clarification between us. Anyway stuff like the base, researching in a safe enough place, doing yadda yadda around that needs doing. Which imo can include Skaven scouting since by that point post Expedition we're going back to normal turns and can use the Night Prowler and prep to get around the scent problem and some use of Doppleganger to create a means to scout around the under Karak with a lot of advantages behind us.

Karak Drazh is even easier since with Night Prowler and Doppleganger we can explore around there extremely easily and have a much easier time escaping what with how Night Prowler works. It will take time I agree to look into it, but we entirely have the means to cause big biiiiig trouble round there.
 
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Of course, then the Belt activated and pasted the assassin right back, and then we regenerated to full health.
In a fairly freak moment.

Also, like I said, naked assassin. A Ward save would have crimped our style.

And it just goes to highlight that WHFB combat is hilariously lethal. Without the Seed, that'd be it. Vengeance from beyond the grave does nothing for the dead.

Killing Mathilde is as simple as putting two or three Bloodletters in front of her. They each have Killing Blow, even assuming the Seed works instantly for ressurections us, which we don't, landing 4-5 wounds on her isn't too hard for them.
 
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Anyway sorry @Thor's Twin I moved on from my original topic of what happens next vote, and in that I completely agree that there isn't really time to scout out the Skaven. Nor really in the rest of the time left to the Expedition.
 
What are we arguing about now? Ive misse dhte last 10 pages
I was asking the thread about what vote options they think we'll be presented with next vote after we get done being a TINY but FIERCE dragon expy.

There was also discussion on the Torc and its usefulness and some bitching about the Seed being overpowered.
 
I do agree with your timescale on how long the Expedition we initially signed up on will last, though I do intend to stay here for a goooood amount of time after that to settle some things I think need settling and I think you do to so I think that's just clarification between us. Anyway stuff like the base, researching in a safe enough place, doing yadda yadda around that needs doing. Which imo can include Skaven scouting since by that point post Expedition we're going back to normal turns and can use the Night Prowler and prep to get around the scent problem and some use of Doppleganger to create a means to scout around the under Karak with great ease.

Karak Drazh is even easier since with Night Prowler and Doppleganger we can explore around there extremely easily and have a much easier time escaping what with how Night Prowler works. It will take time I agree to look into it, but we entirely have the means to cause big biiiiig trouble round there.
I mean, I was discussing what we could do inside the timeframe of the Expedition since that seemed to be what your prompt was about.

Thinking about what to do after the expedition expands the scope of what is possible immensely, even if we only limit the options to what we could do around Karak-Eight-Peaks.

Quite frankly, there seems to be three threats to the reclaimed portion of Karak-Eight-Peaks: (1) the Greenskins in Karak-Eight Peaks, (2) the Greenskins in Karak Drazh, and (3) the Skaven in Karak-Eight-Peaks.

Any decisive action against any of those threats by us truely will be of immense help to the Dwarves. We'll be spoiled for choice at that point in how we could preemptively wreck threats to King Belegar's reclamation of Karak-Eight-Peaks.

I will say, though, that we shouldn't get overconfident in what the Nightprowler face of our four-sided coin can do. It's amazingly powerful, but it is not a catch-all safety net. Going into the second-largest Karak of the Southern Dwarven Holds for scouting or sabotage with anything less than the utmost preparation will be extremely dangerous.
 
I mean, I was discussing what we could do inside the timeframe of the Expedition since that seemed to be what your prompt was about.

Thinking about what to do after the expedition expands the scope of what is possible immensely, even if we only limit the options to what we could do around Karak-Eight-Peaks.

Quite frankly, there seems to be three threats to the reclaimed portion of Karak-Eight-Peaks: (1) the Greenskins in Karak-Eight Peaks, (2) the Greenskins in Karak Drazh, and (3) the Skaven in Karak-Eight-Peaks.

Any decisive action against any of those threats by us truely will be of immense help to the Dwarves. We'll be spoiled for choice at that point in how we could preemptively wreck threats to King Belegar's reclamation of Karak-Eight-Peaks.

I will say, though, that we shouldn't get overconfident in what the Nightprowler face of our four-sided coin can do. It's amazingly powerful, but it is not a catch-all safety net. Going into the second-largest Karak of the Southern Dwarven Holds for scouting or sabotage with anything less than the utmost preparation will be extremely dangerous.
Yeah don't mind thatl, that was me missing my own damn point :V.

As I mentioned I actually completely agree with your assessment where the time frame is *just* inside the Expedition.
 
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