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Hmm... having al the murder and treachery he a sort of safety valve for only the most ambitious to rise into the ranks of a stratified nobility is certainly a lot more clever than making it common practice, though I question how you would be able to keep a spoken language secret from the commons. I mean even the dwarfs did not manage to keep their tongue secret to humans and there are a lot more cultural stumbling blocks in that language transfer.
They murder every non-noble who speak it ?
 
You don't need to kill them, you just need to make it so that when said ambitious commoners form a new house, it takes at least a generation for them to pass as anything other than new money, making their lesser status and likely smaller asset and knowledge base plain for all to see.

Learning pre-Sundering Eltharin as a child may also make it easier in turn to later learn Aonoquean for spellcasting.
 
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Generally solutions that include killing a large numbers of ambitious commoners are not good for the state. Who is going to replace the next fallen noble house?
Malekith and other upper echelons elevating especially accomplished commoners to noble status when it looks like particular underlings are gathering too much power - including legitimizing minor coups for control of city districts if the winner looks useful, or legitimating splinter factions to keep the nobles divided.
 
Malekith and other upper echelons elevating especially accomplished commoners to noble status when it looks like particular underlings are gathering too much power - including legitimizing minor coups for control of city districts if the winner looks useful, or legitimating splinter factions to keep the nobles divided.
Sure, but that solution doesn't work if you murder all the commoners for speaking your secret language.

EDIT: Forgot to reply to this.

the elevation of the hole: a meteor crater has a rim, but its base is mostly level with the outside, with the only change being the downwards dip towards the impact zone.

Caldera's are created from subduction after an elevation: the land rises and then the centre collapses.

E.g the 'rims' are very tall and thick compared to a meteor crater.


notice how high the mountain 'rim' of Talabheim is.
its not impossible that it was a meteor crater, but that area would need to have been mountains beforehand, without any other signs of mountains near.

so its A: a caldera

or B: a giant meteor hit a former hot-spot dead centre.
Not necessarily. Ignoring the fact that artistic license may very well have been taken with the map (it's not exactly got contour lines) that first picture you posted is of the Barringer Meteorite Crater. Those "small" rim walls are between 100 and 200 feet above the surrounding plain. And that crater is less than a mile across. An impact of the sort that would have formed Talabheim would likely have created even higher walls. Further, if it was a caldera you'd expect several other caldera's nearby, because of how hotspots like this work. You'd probably expect at least one mountain range within the area too.

Now obviously none of that means it definitely is a crater rather than a caldera, but I feel there's sufficient evidence that it could go either way, rather than being definitely a caldera.
 
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I just want to say catching up a little o on the general warhammer parts of this thread that it has been very reassuring realizing I am no where close to the only one who thinks the dark elves in this setting make no sense. Well make no sense logistically or socially, the theme of 'opposite of ulthuan, rebel culture'' was honestly a great idea which I always thought was handled very badly.
 
@Boney, is the reason you left it up to the thread to decide the college branch's name because that's an appropriate thing to leave up to a vote, or because coming up with a name is the purest form of torture for a writer and you wanted to escape it?
 
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I've been working on omake ideas for a little while now, and every time I start writing I always come across the same stumbling block and I'm not sure if it's a problem with me in particular or if it's a problem that other writers struggle with.

I find it incredibly hard to write the beginning.

I find it very easy once I find my groove to actually write the contents. I think it's relatively easy to write the ending of a snippet. Ideas come flooding to my head very easily. The biggest problem that keeps getting me stuck in the very beginning with no idea where to go though, is I really, really struggle with the beginning. I don't know why but I never know how I'm supposed to start the writing. Do I just go straight into the action? Do I describe the viewpoint character? That's too abrupt isn't it? How should I make it more natural? What does it mean for it to be "natural"?

Is there a solution to this? Like some sort of decent rule of thumb for how a person can get over paralysis at the beginning stages of writing?
 
I've been working on omake ideas for a little while now, and every time I start writing I always come across the same stumbling block and I'm not sure if it's a problem with me in particular or if it's a problem that other writers struggle with.

I find it incredibly hard to write the beginning.

I find it very easy once I find my groove to actually write the contents. I think it's relatively easy to write the ending of a snippet. Ideas come flooding to my head very easily. The biggest problem that keeps getting me stuck in the very beginning with no idea where to go though, is I really, really struggle with the beginning. I don't know why but I never know how I'm supposed to start the writing. Do I just go straight into the action? Do I describe the viewpoint character? That's too abrupt isn't it? How should I make it more natural? What does it mean for it to be "natural"?

Is there a solution to this? Like some sort of decent rule of thumb for how a person can get over paralysis at the beginning stages of writing?

I find it good to describe the scene in some way, best of all with a small nod to whoever is talking, like this:

The tavern smelled of spilled wine, beer and other unsavory things and the light of the grimy windows could barely be said to illuminate the floor, for which the patrons were general glad. Well not all the patrons... but then there had not been many people wearing the floor length dresses of the nobility inside the One Eyed Rat....

And then I would switch to the PoV of whoever is wearing a noble's attire in the seedy tavern, having established what this place looks like and why it is odd and therefore interesting that our PoV character is in there.

I think of it in cinematic terms, get the wide shot in before zooming in.

This is just how I tend to open scenes much of the time, I do not claim it works for everyone, but I hope it is useful.
 
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I've been working on omake ideas for a little while now, and every time I start writing I always come across the same stumbling block and I'm not sure if it's a problem with me in particular or if it's a problem that other writers struggle with.

I find it incredibly hard to write the beginning.

I find it very easy once I find my groove to actually write the contents. I think it's relatively easy to write the ending of a snippet. Ideas come flooding to my head very easily. The biggest problem that keeps getting me stuck in the very beginning with no idea where to go though, is I really, really struggle with the beginning. I don't know why but I never know how I'm supposed to start the writing. Do I just go straight into the action? Do I describe the viewpoint character? That's too abrupt isn't it? How should I make it more natural? What does it mean for it to be "natural"?

Is there a solution to this? Like some sort of decent rule of thumb for how a person can get over paralysis at the beginning stages of writing?
One way to start the ball rolling on a scene is to devote the first actions and descriptions to a close-up of something mundane and, in normal circumstances, entirely insignificant. A woodland scene begins with a bird assembling a nest before the main character rushes into the scene, startling the bird into flight. An apple gets knocked out of a basket and rolls down the cobbled street in a bustling market town, only to come to a stop against the protagonist's boot. Things like that.
 
I've been working on omake ideas for a little while now, and every time I start writing I always come across the same stumbling block and I'm not sure if it's a problem with me in particular or if it's a problem that other writers struggle with.

I find it incredibly hard to write the beginning.

I find it very easy once I find my groove to actually write the contents. I think it's relatively easy to write the ending of a snippet. Ideas come flooding to my head very easily. The biggest problem that keeps getting me stuck in the very beginning with no idea where to go though, is I really, really struggle with the beginning. I don't know why but I never know how I'm supposed to start the writing. Do I just go straight into the action? Do I describe the viewpoint character? That's too abrupt isn't it? How should I make it more natural? What does it mean for it to be "natural"?

Is there a solution to this? Like some sort of decent rule of thumb for how a person can get over paralysis at the beginning stages of writing?
Oh God yes. Once I get the beginning done it's easy to get into a groove and do the rest, but actually getting a good foundation is agonizing. I'm sorry I have nothing to offer but my sympathies though. If I had a perfect solution to this problem I'd have, like, double the omakes I've written.

Actually though, what I try for the most is to get something to click into place that feels right for what I intend to write. Sometimes it makes sense to start at the action right away, other times taking the time to describe the scene might be better.
 
I find it good to describe the scene in some way, best of all with a small nod to whoever is talking, like this:

The tavern smelled of spilled wine, beer and other unsavory things and the light of the grimy windows could barely be said to illuminate the floor, for which the patrons were general glad. Well not all the patrons... but then there had not been many people wearing the floor length dresses of the nobility inside the One Eyed Rat....

And then I would switch to the PoV of whoever is wearing a noble's attire in the seedy tavern, having established what this place looks like and why it is odd and therefore interesting that our PoV character is in there.

I think of it in cinematic terms, get the wide shot in before zooming in.

This is just how I tend to open scenes much of the time, I do not claim it works for everyone, but I hope it is useful.
One way to start the ball rolling on a scene is to devote the first actions and descriptions to a close-up of something mundane and, in normal circumstances, entirely insignificant. A woodland scene begins with a bird assembling a nest before the main character rushes into the scene, startling the bird into flight. An apple gets knocked out of a basket and rolls down the cobbled street in a bustling market town, only to come to a stop against the protagonist's boot. Things like that.
Ah, this is actually very helpful. This is one of the things that I've found most success with, but I've never been able to like, formalise it. I actually thought I was starting to get repetitive with the whole "describe the setting, then zoom in on the character", but it's nice to know that it's a common thing.
 
Ah, this is actually very helpful. This is one of the things that I've found most success with, but I've never been able to like, formalise it. I actually thought I was starting to get repetitive with the whole "describe the setting, then zoom in on the character", but it's nice to know that it's a common thing.

Definitely common, I think I open at least 6 of 10 scenes like this, other relatively common settings are:
  1. Directly with the inside of someone's head, thought in italics and first person, then zoom out to where he is ('Well this was a miserable place to be and make no mistake, thought Tom as he looked over the sprawling slum that held what he had been told would would be his contact to find the missing gemstones')
  2. Someone, not the PoV character, saying something shocking and then fading in to the scene ('I'm pregnant'/Silence heavy as lead and twice as grey fell over the room and it was all I could do to sink into the nearest chair and not just fall onto the floor like a sack of barley)
 
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@Boney, is the reason you left it up to the thread to decide the college branch's name because that's an appropriate thing to leave up to a vote, or because coming up with a name is the purest form of torture for a writer and you wanted to escape it?

The entire quest format is a fantastic way to sidestep all of those tricky decisions.

I've been working on omake ideas for a little while now, and every time I start writing I always come across the same stumbling block and I'm not sure if it's a problem with me in particular or if it's a problem that other writers struggle with.

I find it incredibly hard to write the beginning.

I find it very easy once I find my groove to actually write the contents. I think it's relatively easy to write the ending of a snippet. Ideas come flooding to my head very easily. The biggest problem that keeps getting me stuck in the very beginning with no idea where to go though, is I really, really struggle with the beginning. I don't know why but I never know how I'm supposed to start the writing. Do I just go straight into the action? Do I describe the viewpoint character? That's too abrupt isn't it? How should I make it more natural? What does it mean for it to be "natural"?

Is there a solution to this? Like some sort of decent rule of thumb for how a person can get over paralysis at the beginning stages of writing?

Why start at the beginning at all? Most of the time when I'm about to write something I've got a particular scene in mind that I can see very clearly, and I start writing that. That will usually either flow onwards naturally or inspire another strong scene that I can write. At the end of that you still have to write that beginning, but it's a lot less intimidating when it's just putting a scaffold around an existing collection of scenes than when it's a completely blank page.

And if all else fails, just skip the beginning altogether and start with that strong scene, in medias res. Look at the first line of the most recent update:

"Well," says Egrimm, looking down at the golden arm. "My first thought is the New World. Infamously full of strange golden artefacts, and said to be filled with lizard-men who guard them. If those lizard-men are approximately the size of a man, that would fit."

I didn't start with them discussing when they should begin the experiment or them walking into the room together or any of that sort of framework. It starts at the interesting part, Egrimm putting forward his first theory, and goes from there, and if the reader is concerned with where the scene is or how the characters got there it's easy for them to extrapolate.

The one before that:

In Grungni's name, High King Thorgrim Grudgebearer summons the Kings of the Karaz Ankor to a Council of Kings at Karaz-a-Karak to discuss and decide matters of great import to the realm...

King Belegar frowns in thought as he and his brother-kings and sister-queen are led on a long, winding path through the halls of Karaz-a-Karak. He lived his childhood in this mountain, and never before had he stepped foot in these passages. He was quite certain that they, like most of the Karak, had been sealed at some point in the prior generations as the population of the Karak had dwindled.

I didn't write about Belegar getting that invitation or getting into a gyrocopter and heading to Karak Eight Peaks or any of that. I started with Belegar speculating about what this business is all about moments before he enetered into the revelation room, and used the italicized sentence fragment to give the reader enough information to catch up.

The one before that:

You'd met Lady Magister Stanisława Skłodowicz, the High Wizard of Middenheim, once before, but that was a brief meeting while you passed through her domain for a meeting with the Ar-Ulric. As Middenheim is the obvious waystation for personnel and materials that the nascent project may require, and the Wizards and Alchemists Guild the obvious middle-man for handling it, you organize a lengthier meeting with her to take place before the arrival of your first three fellows.

"Mmm," she says distractedly, her eyes never straying far from a softly simmering alembic. "Well, I won't pretend I'll be put out by all this. Ulrican hosts can be prickly, and you working with their new friends is going to make that easier. Just Wizards, is it?"

Mathilde explaining the situation to Stanislawa would have been tedious to write and boring to read, so I just didn't. The first spoken sentence is her already having all of that explained to her and giving her response to it, which is the part in that conversation where things get interesting.

When you're writing inside an existing fandom, readers only need a few hints to be able to catch up to a running start.
 
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The entire quest format is a fantastic way to sidestep all of those tricky decisions.



Why start at the beginning at all? Most of the time when I'm about to write something I've got a particular scene in mind that I can see very clearly, and I start writing that. That will usually either flow onwards naturally or inspire another strong scene that I can write. At the end of that you still have to write that beginning, but it's a lot less intimidating when it's just putting a scaffold around an existing collection of scenes than when it's a completely blank page.

And if all else fails, just skip the beginning altogether and start with that strong scene, in medias res. Look at the first line of the most recent update:



I didn't start with them discussing when they should begin the experiment or them walking into the room together or any of that sort of framework. It starts at the interesting part, Egrimm putting forward his first theory, and goes from there, and if the reader is concerned with where the scene is or how the characters got there it's easy for them to extrapolate.

The one before that:



I didn't write about Belegar getting that invitation or getting into a gyrocopter and heading to Karak Eight Peaks or any of that. I started with Belegar speculating about what this business is all about moments before he enetered into the revelation room, and used the italicized sentence fragment to give the reader enough information to catch up.

The one before that:



Mathilde explaining the situation to Stanislawa would have been tedious to write and boring to read, so I just didn't. The first spoken sentence is her already having all of that explained to her and giving her response to it, which is the part in that conversation where things get interesting.

When you're writing inside an existing fandom, readers only need a few hints to be able to catch up to a running start.
I think that's a benefit of having an already established character. The struggle I'm going through isn't just starting the omake, but also finding a natural way to describe the character and develop/establish them as an individual, which makes the actual process difficult when I'm juggling both character building and whatever's happening.

An example for this is the omake I'm writing. I establish that it's night, the city of Altdorf is bustling, somebody is jumping rooftops, I describe how they do it, I give their "name" (more of an alias). I get them to their destination so they can start their heist, but throughout the whole process I've never found a proper way to actually describe what they look like without making it feel unnatural, like I'm pausing time and letting you look the character up and down to get a visual image.

Maybe I should just leave it up to the reader's imagination, but I always feel tempted to describe what the character looks like, and it can be kind of hard to do that while also trying to make a concise story.
 
The nobility speaking a language that the lower class doesn't isn't uncommon. French in Europe, for example, and of course Latin for religious matters. But looking at the formulation given:
If we're trusting Lexicanum's wording, I think it's more like how private school kids are taught latin/greek.


That said, Lexicanum provides no source for this bit, so could anybody verify it?
I don't think having another barrier for the commoners is the point (though it may get used that way sometimes). It's to understand the Asur, for the same reason we wanted Squeekish. It's super useful for a raider captain, but pretty much useless for a common sailor.
 
I think that's a benefit of having an already established character. The struggle I'm going through isn't just starting the omake, but also finding a natural way to describe the character and develop/establish them as an individual, which makes the actual process difficult when I'm juggling both character building and whatever's happening.

An example for this is the omake I'm writing. I establish that it's night, the city of Altdorf is bustling, somebody is jumping rooftops, I describe how they do it, I give their "name" (more of an alias). I get them to their destination so they can start their heist, but throughout the whole process I've never found a proper way to actually describe what they look like without making it feel unnatural, like I'm pausing time and letting you look the character up and down to get a visual image.

Maybe I should just leave it up to the reader's imagination, but I always feel tempted to describe what the character looks like, and it can be kind of hard to do that while also trying to make a concise story.

The reader doesn't need to have a good idea of who the character is before the character starts doing stuff - in fact it's often better to have them do something to give the reader an idea of why they should care about this person before you give them any details. Start with 'a shadowy figure' jumping from rooftop to rooftop and once they reach their destination you can zoom in on them and have their inner monologue study their destination and then explain to the reader who they are and why they're about to try to do whatever it is.
 
The White Raven 1
The White Raven

The city of Altdorf was quite possibly one of the busiest cities in all the Empire. Its many citizens always had something to do, a job to perform, an errand to run, so much so that it rarely ever slept. People would move to and fro through the streets even in the dead of night, the Altdorf watch patrolling the streets and lamps and lanterns would be lit to provide illumination for those still partaking of the city's establishments. The sounds of raucous cheering and drunken yelling could be heard from some of the taverns that were still open, for they ran in shifts and the people of Altdorf had grown used to the noise.

It was quite impressive then, that the White Raven was capable of moving so swiftly and quietly through the rooftops of the city of Altdorf without drawing anyone's attention. Then again, very few people looked up, and few of those who do notice the shifting miasma of color that moves through the air. Not many could recall details, believing themselves to be hallucinating. Such was the favor of the Goddess of Thieves that the Raven courted.

It wasn't simply acts of athleticism that allowed the Raven to jump from roof to roof, for those skilled in the arts of perceiving magic could see the momentary flashes of Skywalk incantations allowing her to propel herself through the air from one rooftop to another. It was with astonishing swiftness that the White Raven arrived at her target, a relatively large mansion at the very edges of the richer districts of the city of Altdorf.

The White Raven stopped to take stock briefly, taking a deep breath. This was far from her first heist, but she never quite got over the nerves that would build ever since her first successful venture. It was always thrilling, exciting and equally dangerous to do what she did, but she wouldn't give it up even if it meant her death. She was that convinced of the righteousness of what she was doing. Some people didn't deserve the wealth they took from those below them, and she needed to teach them a lesson.

The Raven withdrew a cross from within the folds of her padded leather armor, tracing the lines of her silver talisman. She intoned a quiet prayer to Ranald, and placed her fortune in hands of the Goddess of Luck. She took out a tuft of cat fur from one of her pouches, and harnessed the energy of Ranald to give herself the Stealth of Ranald. She quickly analysed the points of egress into the mansion, double checked it with the information provided to her, and moved to get the job done.

---------

It was easy. Frighteningly so, in fact. Everything was going just as planned for the Raven as she managed to successfully sneak into the bedroom of the Lord of the house, who was quite busy cavorting in a "private" party according to her intelligence. That did not help Raven's paranoia, as she kept herself alert for any traps that would be set out for her. It was unbelievably trivial to slip past what few guards were employed to guard and patrol the interior, and strangely enough there was no one guarding the room she was about to infiltrate.

Sensing a possible trap, Raven pulled out the eye of a hawk from one of her pouches. She didn't want to cast this unless it was necessary, but she wasn't an amateur who was going to fall for such an obvious trap. The White Raven went through the rather complex incantations for Trapsense and hoped Ranald was still with her.

The spell was successful, but… not quite what she expected. She felt Ranald's amused gaze turn her way to reassure her as she felt that the entirety of the corridor she was in and the room she would enter was free of traps. But there was… something. She didn't know what. Ranald's inscrutable nature was often frustrating, but Raven had long ago learnt to deal with her goddess' cryptic hints. If she wouldn't reveal what was inside to Raven, then it meant that it was a surprise that she didn't want to spoil.

Taking a deep breath beneath her White Raven mask, Raven placed one hand on the pistol she held in her side holster, taking comfort in firmly gripping it as she swiftly but quietly skittered to the door to the room she was aiming for. She opened the door only to immediately pull out and aim the gun at the figure waiting for her on the bed.

"Aw. Is that how you greet all your prospective friends? No wonder you work solo" said the insufferably smug woman lying down on the bed.

Raven recognised her. Of course she did. She silently holstered her gun and shut the door carefully behind her as she considered the Empress lying on the bed looking like a pleased cat. She was wearing skintight leathers made for comfortable movement rather than the elaborate dresses she was often seen with in her processions through the streets of Altdorf, but Raven knew better than to forget the face of one of the most influential people in the Empire.

What surprised her, but she wouldn't show in any of her mannerisms through her own suit of padded dark leathers, was that Raven could recognise the touch of Ranald on the Empress. She had never once suspected that the Protector would be a power on the throne, but apparently she didn't know her Goddess as well as she thought she did.

"Why are you here? Don't you have an Empire to run?" Raven had been practicing deepening her voice to make it distinct to her own way of speaking to separate her identities from each other, but this was perhaps the first time she's ever had to use it in a heist.

"Oh me? I'm just the Empress. Dear Luitpold is the one who does all the big stuff" Empress Heidi winked, her tone belying the truth of her words "I'm just here to look at a fellow worshipper who's been making headlines! We both have a Mutual Friend, by the transitive property, that means we're friends too!"

Heidi slowly stood up from her position on the bed, leaving it to wander the room as she spoke in a low, casual tone, as if she was sharing a secret. Raven warily kept an eye on her. She felt Ranald's presence, but she wasn't quite ready to start trusting Heidi simply because her Goddess' presence was apparent on her.

"You see, I've heard a lot about you, "White Raven". A lot that isn't so charitable from my "friends" at court, and much of which was quite impressive was relayed to me by our mutual friend. I'm quite proud to see the next generation of Ranaldites are so talented and dedicated to the Cause. Unfortunately, your efforts are starting to interfere with mine, and I can't let that go on forever." Heidi looked back from examining one of the statues in the private shrine adjoining the bed, one of which depicted a cat she held up in her hands.

"Are you telling me to stop? I'm a Ranaldite, it is my religious duty not to listen to what you have to say." Raven bristled.

"Oh no! I could not imagine telling you to stop~" Heidi smirked at her "I simply want to direct your attention to targets that would benefit not just your purposes, but mine too. I'm sure our mutual friend will find it quite fitting to reward you generously for your efforts. The last person I offered this to unfortunately declined, she's quite the busy woman. I have high hopes for you however, I've heard quite a lot of good things"

Raven shuffled uncomfortably, considering the offer. "Are you willing to offer me your resources for the subtle transfer of valuables?"

"Certainly. I would go to great lengths to secure the assistance of such a...prolific Night Prowler. I'm more of a Deciever myself."

"Then yes. There is no honor between thieves, but there is honor among Ranaldites. I will hold you to this."

The White Raven held out her gloved left hand for a handshake. Heidi's lips curved into a smile as she walked over, clasping her hand in the Raven's, sealing the deal if not in blood or paper, but in a promise between Ranaldites.

Satisfied, Heidi was about to say something…

And she's gone. Heidi blinked in surprise, confused over what happened until she looked at the open window to her left. She looked down at her left hand, which had borne one of her favorite rings. She should not have brought it with her.

"Oh that little-"

Author's Note: I got a burst of inspiration and decided to spend it writing this. For those who don't know, the White Raven is an actual character in Tome of Salvation 2E. A Ranaldite who steals from the rich under a masked alter ego and gives her proceedings to orphanages and homes of war victims, and is said to be a crackshot with a pistol. I thought it'd be neat if she interacted with a certain other Ranaldite in DL, especially since Mathilde refused Heidi's offer.

To those confused over what happened at the end, I'll spoil it for you and tell you that Raven cast a customised Bamboozle. It requires physical contact to work, but whoever gets it cast on them will be temporarily dazed and not remember what happened within the few seconds that it works.
 
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And when Mathilde goes to Kislev to recruit for WEBMAT... Ranald makes them cross paths, and they have a "what could have been" moment
That could be the case, but I was actually going for more of a "troubleshooter" position for Raven. She's far more skilled at sneaking around then in being a charismatic preacher. My thinking was that she'd go snooping around for correspondence, witnesses and pieces of evidence for political manuevering on Heidi's part and she'd be rewarded with loot that she could spend on local endeavours. Raven's quite attached to Altdorf.

I had a bunch of additional ideas that I wanted to write but they weren't coming out properly so I'm reserving them for a later date if the inspiration strikes. I'm a genuine sucker for the obvious Batman inspirations here, and I couldn't help but write this omake after remembering someone mention Heidi's similarities to Catwoman. Another inspiration was my desire to have a follower of Ranald who views Her as a woman, as Ranald is mentioned to sometimes be viewed as such.
Is she saying the she is here to steal Ranalds Friend? Heh.
My understanding of that property (which obviously wouldn't be a thing at this time period I'm just having fun), is that if Raven is Ranald's friend, and Heidi is Ranald's friend, then that means Heidi and Raven are friends. Could be I messed up the mathematics here, but the logic is pretty flawed either way.
 
So if Heidi is a Deciever, Raven is a Night Prowler, we can slot Mathilde in at the Protector probably, that just leaves us one Gambler short of being able to assemble Ranalds Angels.
 
So if Heidi is a Deciever, Raven is a Night Prowler, we can slot Mathilde in at the Protector probably, that just leaves us one Gambler short of being able to assemble Ranalds Angels.
Pretty sure that Mathilde's Coin lets her be whichever she wants be, including doubling up with any of the others, so the team'll always be one or two short.

IIRC, the first season of Mission: Impossible (i.e., the one with Steven Hill as team leader) always had a featured guest star to round out the team for whatever mission they had for the week. The idea was phased out after the season, however.
 
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