For the doom tower, we took "Investigate the possibility of somehow amplifying the Tower with Dwarven runecraft" and rolled a six for the level of awesomeness Kragg was bringing to the table. This resulted in the Rune of Gazul, which it is implied Gunnars reminded Kragg about:
We undoubtedly wouldn't have gotten that if we
hadn't rolled a six; however, the counterfactual universe in which we had not spent a personal AP on T20 helping Gunnars with his task is not available to us, and so we do not know if we would have gotten something less kickass if we'd rolled a six but didn't have that history with him. My knee-jerk instinct is "no" because Gunnars was an established character already as a result of the K8P expedition, so the Rune of Gazul would still probably be in the mix, but that's purely speculative.
Anyway, the AV tree that I see remaining has three branches, since we've already finished Dwarven Runecraft:
Dwarven Runecraft
- Teclisean Magic
- Divine Magic
- Big Booms
Of these, I am incredibly uninterested in Big Booms, I am
very interested in pursuing Divine Magic research, and Teclisean Magic is something that I'm happy to slowroll. But I do want to return to chipping away at it when we have the opportunity to do personal research. Will that be next turn? Who knows? I'm sympathetic to the arguments of "start strong" for our new job, and a lot depends on our half-action setup (which Boney has said will change) and how much we can leverage our WEBMAT collaborators. So I'd caution the thread about drawing lines in the sand and getting locked-in on something ahead of time. We're at a big transition point, and there are too many unknowns to chart a course with confidence.