I look forward to not contributing anything useful, considering my complete lack of setting knowledge! I'll be supporting votes that include romance options (Pan for us, as well as taking any opportunities we can to meddle in our friend's love lives) and furthering our Ranald worship, since that's what interests me most as a player.
Rules to (statistically increasing the low odds) surviving Warhammer fantasy
Rule 1: Don't touch the mummy gold, idiot.
Rule 2: don't go into the woods without a gun and backup
Rule 3: If the map says 'Here be monsters', it literally means there are monsters in that place so don't go near it.
Rule 4: Dwarfs don't forgive, they get even, pay the grudge tribute or run like hell and never stop running.
Rule 5: Elves are proud, passionate, and often act before they think when angry.
they are also on average better at stabbing than you are at dodging. don't piss them off
Rule 6: don't look at the evil moon
Rule 7-9: Don't. Look. At. The. Evil. Moon!
Rule 10: The giant sleepy frogs are basically demi-gods, don't piss them off.
Rule 11: don't piss off the giant sleepy toad's Lizard people bodyguards.
Rule 12: just don't go near the continent of Lustria.
Rule 13: or the northpole, there are demons that way
Rule 14: or the southpole, there are even worse things that way.
Rule 15: look, there really isn't any good choices, but the Old World isn't the worse of a bad lot.
Rule 16: don't sniff weird glowing dust, that's not even a good idea Irl.
Rule 17: Never fully trust Magic, It has an opinion, and that opinion is that you should be turned into a cronenberg. Wizards are just better at convincing it to do so later and hoping they die before 'later'.
Rule 18: if the people with goatheads, RatheadS, one-eyed bird-lizard heads or the elves in BDSM gear are about to capture you, slit your own throat, I know this list about surviving, but sometimes you're better off dead.
Rule 19: in all honestly, if you only care about surviving, the chaos gods aren't the worst, sure your going to lose your soul, or be turned into an abomination, but you will still be breathing.
Rule 20: Don't piss off the Gods, evil or not, in this setting smiting is an actual thing that happens fairly often.
Rule 21: if it looks like it wants to eat you, it does, if it doesn't look like it wants to eat you, assume it does
so eat it first.
Rule 22: don't stand near human artillery or gunlines if you can help it, they have not fully solved the 'blowing up at random' problem.
Rule 23: don't stand near an Orge, even if they are friendly. you are food and they are always hungry.
Rule 24: Halflings are simple folk, not dumb, and there is nothing more simple than a knife in the back for dealing with problematic folk.
Rule 25: If you are sick, go to a priest, not a doctor. one of them uses unscientific mumbo-jumbo, the other is a priest.
those are the first 25 rules to (statistically increasing the low odds) surviving Warhammer fantasy, I'm sure others will add on the rest.
hope that helps.