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Thread Madness is the representation of the Warp and its many denizens trying to tempt Mathilde into doing increasingly more weird, shady, dangerous or outright idiotic things. Much like Chaos itself, the only thing said denizens can agree on is that something should be done with this pesky Wizard.
 
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Afterward the meeting, Gunnars walks beside you. "Be careful with Karag Dum," he warns.

"Of course I-" you pause. "With Karag Dum? Not with the Chaos Wastes?"

"Karag Dum was the first place Morgrim spoke of His father's Doom," he says. "They knew that one day Chaos would come for them, and they would share in Grimnir's fate. They have known it and prepared for it for six thousand, seven hundred and twenty-two years. They survived the Coming of Chaos, they survived Morkar and Vangel and Kharduun. When we fought the Elves, Karag Dum fought Chaos. When we fought the greenskins, Karag Dum fought Chaos. When we fought the Skaven, Karag Dum fought Chaos." He hesitates, searching for the right words. "There is much that they could have seen as justified, in that time."
Relevant Foreshadowing.

And on that topic, is the Karag Dum situation something we will have the opportunity to explore later, or is it something the thread has decided to let sleep indefinitely, I know we have enough plot threads to last a decade either way.

Edit
[ ] Attempt to capture an Apparition (optional: specify which) (NEW)

Also, since having re-read the Gehenna'ss Golden Hounds segment again I'm keen on us engaging in some not!demonology and bring shadow snakes, or whatever other nightmarish creature we end up with to the battlefield. I feel like this would synergies really well with our Dread Aspect, Fog, arcane marks etc. Imagine how much better our general combat prowess would be with some on-demand allies to release into the battle.
 
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If by shadow shakes you mean Apparating the type of creature that stalked Mathilde at quest start and now forever hovers the boundary between life and death in eternal torment- we can't bind those as they love to eat Ulgu, which would include any such binding spell.
Basically you can only bind Apparitions that don't feed on your wind or style of magic.

Edit- The thread latched on to the Riders in Red, with the idea of Dämmerlichtreiter(TM)-branding one, with a second option being Handmaidens as a kind of ethereal door-hopping terror.
 
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If by shadow shakes you mean Apparating the type of creature that stalked Mathilde at quest start and now forever hovers the boundary between life and death in eternal torment (see- there's already unintentional Necromancy in quest!)- we can't bind those as they love to eat Ulgu, which would include any such binding spell.
Basically you can only bind Apparitions that don't feed on your wind or style of magic.

Edit- The thread latched on to the Riders in Red, with the idea of Dämmerlichtreiter(TM)-branding one, with a second option being Handmaidens as a kind of ethereal door-hopping terror.
Hell hounds are also an interesting option.

'Hounds of the Dämmerlichtreiter' is a pretty good TM as well.
 
And on that topic, is the Karag Dum situation something we will have the opportunity to explore later, or is it something the thread has decided to let sleep indefinitely, I know we have enough plot threads to last a decade either way.
I don't expect another expedition to Dum, but Boney's said before that there's always a chance that we'll run into info somewhere else that will make things more clear about what happened.

(If we could somehow finagle an interview with Ariel, I'd love to ask her about Morghur- she is, after all, stated to be the only one that truly understands him)
 
Relevant Foreshadowing.

And on that topic, is the Karag Dum situation something we will have the opportunity to explore later, or is it something the thread has decided to let sleep indefinitely, I know we have enough plot threads to last a decade either way.

Edit
[ ] Attempt to capture an Apparition (optional: specify which) (NEW)

Also, since having re-read the Gehenna'ss Golden Hounds segment again I'm keen on us engaging in some not!demonology and bring shadow snakes, or whatever other nightmarish creature we end up with to the battlefield. I feel like this would synergies really well with our Dread Aspect, Fog, arcane marks etc. Imagine how much better our general combat prowess would be with some on-demand allies to release into the battle.
Re: Karag Dum, it is a subject of some controversy in the thread. It is unlikely we will find our way back up there any time soon. On the other hand, Boney has said that it is in principle possible to figure out the mystery even if we never return:
It's all one setting. Whatever happened here uses the same underlying metaphysics as everywhere else. Mathilde is theoretically capable of achieving enough understanding about how things work to shed further light on events here even if she never visits again.
That said, this was an extremely contentious series of events and a lot of people in the thread still have a lot of bitterness over how it played out, so I would advise you (and everyone) engaging with the subject to do so mindfully.

Re: Apparitions, it's one of many interesting research projects for us to engage with in our free time, alongside AV, the many bits of cool swag we have, Windherding, and so on. A lot of us are excited to do it, it's just something that will take a while for us to carve out the AP to do. That's the recurring theme of this quest: there's a lot of things we'd like to do, we don't lack for interest, we lack for time.
 
The thread latched on to the Riders in Red, with the idea of Dämmerlichtreiter(TM)-branding one, with a second option being Handmaidens as a kind of ethereal door-hopping terror.
Hmm, I'd been thinking something smaller and more numerous to hide in a fog or mist we create and cause confusion in a larger melee, it would also be really helpful if we get cornered by an angry cohort of Orcs after murdering their Warboss again, or a group of beast men after murdering their Shaman, as I'm thinking might happen if we end up investigating Herd Stones soon.
 
Hmm, I'd been thinking something smaller and more numerous to hide in a fog or mist we create and cause confusion in a larger melee, it would also be really helpful if we get cornered by an angry cohort of Orcs after murdering their Warboss again, or a group of beast men after murdering their Shaman, as I'm thinking might happen if we end up investigating Herd Stones soon.

Ulgu already has many spells to cause confusion, and we now have much better tools for escaping such situations, so if Mathilde ended up in a similar situation like back then with the orcs she can simply teleport away.
 
simply teleport away.
Assuming she can get that moment to both identify a location of safety and also cast another Fiendishly Complex spell to trigger the teleport.
Which may or may not be simple, depending on how hard she's being pressed at the time.
I expect Smoke and Mirrors can help in some such situations, but not to be an automatic get-out-of-trouble-free card for any and all back-to-the-wall moments.
Hmm, I'd been thinking something smaller and more numerous to hide in a fog or mist we create and cause confusion in a larger melee, it would also be really helpful if we get cornered by an angry cohort of Orcs after murdering their Warboss again, or a group of beast men after murdering their Shaman, as I'm thinking might happen if we end up investigating Herd Stones soon.
I believe some questers hope a bound Red Rider or two, especially one adopting Mathilde's look, will provide a useful backup option in such melee. We hope(?) they are fairly killy.
And as Sloth said, we can exude confusion gas ourselves.
 
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Two Nat 1s so close together. Ugh. Still salty about Gotrek. Even more than Karag Dum itself being a black hole, its the clanless master engineer we were tying to take back to K8P dying to a "Rocks Fall" that gets me.
 
Two Nat 1s so close together. Ugh. Still salty about Gotrek. Even more than Karag Dum itself being a black hole, its the clanless master engineer we were tying to take back to K8P dying to a "Rocks Fall" that gets me.
I had some hope that he wasn't really dead. After in Warhammer canon he appeared to die in the same expedition, but had not and we never found a body. However, now that we have been back for awhile and he has not turned up.
 
And even if he did survive, the dice rolls mean that he is no longer a part of Mathilde's story.

He's about as dead as Countess Von Carstein—perhaps deader—but in quest we'll never be able to confirm one way or another.
 
Mathilde claims her shadow is no more dangerous than normal shadows.
Mathilde's shadow has been known to rip apart skaven beastmen when the mood takes it.
Question arises, is Mathilde bullshitting, or is there something about regular shadows the rest of us don't know. :thonk:
 
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