Oh, also, my humblest apologies to all for the delay after the big post. But the issues have been cleared up, and as of now, the Patreon is currently open. I'm still trying to figure things out there, but it is now technically open. So far it's just got the 'welcome' and the most recent post, but I hope that in time I will be able to fill it with all sorts of other things. I would humbly appreciate any support you feel comfortable offering as I try to muddle my way through to a living as a writer of sorts.

www.patreon.com/torroar
Hell yeah, just subscribed as a thanks to all the entertaining days and nights you gave me whenever you updated.
 
I wonder if Kragg told any of the Runelords of other Karaks with gronti-duraz (like Ungor) how to start theirs? Admittedly, seeing as they're not Kragg, not in the Everpeak, and don't have a small army of allied wizards including a number of the best in the Empire to gather the Winds, probably be a bit way harder.

Edit: Ah, never mind. What a coincidence, I wasn't even looking for it.

"Egh," he sniffs disdainfully, "Of course not. Beardlings running about, making a muck of things like always. But now I've got Runelords from the Old Holds lugging their old Gronti-Duraz in, asking me to help teach them how to wake them up again," he grumbles as only a dwarf can, pitching his voice for his next words. "'Oh Kragg, please, explain to me the runic activation sequence one more time, will liquid moonlight from the second month of the year work the same as liquid moonlight from the first when I strike this rune, help me first because I really really want you to," he says mockingly as he shakes his head. "Honestly! And they call themselves Runelords! Why, in my day, you showed them the striking sequence for a runic array's activation once, and that was all they needed!"

Considering that 'his day' was over a thousand years ago, and even then, they didn't have any functioning gronti. You think he's more just annoyed at having his time taken up than anything else, especially given that he's helping the other Runelords.
 
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Oh, also, my humblest apologies to all for the delay after the big post. But the issues have been cleared up, and as of now, the Patreon is currently open. I'm still trying to figure things out there, but it is now technically open. So far it's just got the 'welcome' and the most recent post, but I hope that in time I will be able to fill it with all sorts of other things. I would humbly appreciate any support you feel comfortable offering as I try to muddle my way through to a living as a writer of sorts.

www.patreon.com/torroar

There it is, brothers and sisters! The gates are finally open!

Attack! For Sigmar! For the Empire!

Lemme subscribe as soon as I get home.
 
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Happened on both Firefox and Chrome. Probably safe right?
 
Hmm, that's...very odd to me, I just popped onto my page, both as Member and Creator, and did not have any kind of warning like that on Chrome. That's a bit concerning. Be careful? Sometimes it might be just a mixup, but it might not be, and I don't want anyone coming to harm just because they wanted to support me.
 
Seeing as Karaz a Karak had three, we saw mention of a Grimnir one cutting up giants, and multiple gronti-duraz were mentioned and Valaya's big shield, I'm guessing the third left behind is the greatest one Kragg didn't awaken, and is probably of Grungni.
 
Oh, no, there were several that Kragg didn't awaken. As noted in the Boon Vote.

Kragg the Grim has begun production of Gronti, powerful rune-golems, to help bolster the defenses of the Everpeak.

He managed to reawaken several Rune Guardians, the old Age of Woes ones with the engineering splices, and some of the elder Gronti from before then, the true Rune Golems, but he specifically actively actually made some new ones, and can do that now.

But Gronti-Durakarazi? Like the one in Karak Ungor? No, not those. He really risked himself in KU awakening that one, and that one was much younger than the elder ones stored in the Everpeak. The older the gronti, the harder to awaken them because the conditions of their creations were before the magic really sunk deep or flowed into the Vortex.

So he was able to make regular Gronti, the ogre sized ones.
 
The older the gronti, the harder to awaken them because the conditions of their creations were before the magic really sunk deep or flowed into the Vortex.
Yeah, the difficulty of that is why players are so enthusiastic about Deep Magic mining stuff over in the Rhunrikki quest.

For all that vaunted experience, in many ways dwarves can be pretty shortsighted in assuming the static nature of their circumstances
 
does he and the other wizards still work on the older Gronti? Is the one from Karaz ungor still awake?

I'll answer the latter half before the former:

Oh god no, Kragg let that thing go back to sleep the very second he could after the lava got triggered and the main battle was over. It was a miracle of dwarf stubbornness that let him be awake during the grand striking of the Grudges that Thorgrim carried out. Seriously, I'm not kidding, waking that thing up and running it really did almost kill him. He could have died there, or gone straight to stone, or a mixture of both. Walking around like a Chaos Dwarf with stone legs, or more, or worse.

As for the elder gronti, it ain't easy. If there was a convenient Storm of Magic right outside, centered around the Everpeak, it'd be easier, but they don't have that, so...it's a lot, lot, lot harder.

Yeah, the difficulty of that is why players are so enthusiastic about Deep Magic mining stuff over in the Rhunrikki quest.

For all that vaunted experience, in many ways dwarves can be pretty shortsighted in assuming the static nature of their circumstances

"Everything was better in the old days" as it were. Magic included, for all that they don't like magic most of the time >.>

It mixes with the stubbornness of the dwarf psyche, really, that things will be the way they are, until they suddenly aren't, and they have to work to reconcile that.
 
Oh, no, there were several that Kragg didn't awaken. As noted in the Boon Vote.



He managed to reawaken several Rune Guardians, the old Age of Woes ones with the engineering splices, and some of the elder Gronti from before then, the true Rune Golems, but he specifically actively actually made some new ones, and can do that now.

But Gronti-Durakarazi? Like the one in Karak Ungor? No, not those. He really risked himself in KU awakening that one, and that one was much younger than the elder ones stored in the Everpeak. The older the gronti, the harder to awaken them because the conditions of their creations were before the magic really sunk deep or flowed into the Vortex.

So he was able to make regular Gronti, the ogre sized ones.
Oh. I suppose I overestimated the size of the giants. I thought the Grimnir one was akin to Starhammer's Vengeance.
 
The Rune Guardians, the engineering ones, are all pretty stock ogre/troll size, but there are some of the gronti that are bigger, yeah. But these were more regular giants that they were killing, as mentioned, the uber chaos siege bonegrinders were not present at the moment. The Grimnir Gronti was just...well, very vigorous in its actions. I'd say it was about 15 feet tall, but three to four of that would have been the mohawk. I mean, a regular giant is still a major monster, sure, but they weren't the biggest available, just the ones that were present.

But no, yeah, if one of the Gronti-Durakarazi had walked, it would have literally been face to face with the giant, not cutting at the ankles.
 
The real value of the Gronti and Guardians is that they can enable sallies and burn through the WAAGH!s stockpile of Monstrous units before they can inflict meaningful damage to the defenses

If they manage to force the Bonegrinders out to be killed, that'll be straight up decisive since that's the last of their known Siegebreaker units. It'll force the Orks to dig into their true reserves, especially since it looks like another Gork or Mork summon won't be in the cards. Or if it is, it'll be wildly self destructive for their shamans
 
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Since Kragg and others have begun the production of new gronti, I wonder if that means Rune Guardians will be made with neat unique loadouts and weapons, kind of like their own version of Empire steam tanks.

I mean, they are half mechanical after all, to help make up for lost knowledge/lack of magic powering them, so I can totally see the dwarfs equipping them with built-in quarrelers, cannons, flame cannons, etc if they wanted to. Granted, I have no idea how open the usually traditional dwarfs are to adding different kinds of weapons/features to Rune Guardians in general.

I can totally see a Rune Guardian of Grungni having drills or picks for arms for example, one of Valaya having built in shieldarms, Morgrim carrying gronti-sized thunderer, etc.
 
torroar, excluding three bosses, black orcs and possibly Wurrzag how much the average greenskin of this Waagh know about the Boss. I think in the entire quest we only read about him twice, once while two of these big three bosses were reminiscing about him and maybe in that short segment with hobgobla during the foot of Gork or Mork.

Speaking of hobgobla, is there a singular Genghis like long lived hobgobla Khan at the head and smaller khans under him or the first position rapidly changes? I don't know much about them in the canon except that one time they trolled orcs in their rebellion and couldn't find much info on thread about them.
 
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In a strange reversal of usual matters, it is actually now on the Engineering side of things that Rune Guardians can no longer be produced. Kragg is now able to use the Master Rune of Waking on them, but the schematics and designs to use them were lost. And the dwarfs aren't about to crack open a masterpiece of the ancestors to looksie at the insides of them on the chance they'd be able to figure them out.

torroar, excluding three bosses, black orcs and possibly Wurrzag how much the average greenskin of this Waagh know about the Boss. I think in the entire quest we only read about him twice, once while two of these big three bosses were reminiscing about him and maybe in that short segment with hobgobla during the foot of Gork or Mork.

Speaking of hobgobla, is there a singular Genghis like long lived hobgobla Khan at the head and smaller khans under him or the first position rapidly changes? I don't know much about them in the canon except that one time they trolled orcs in their rebellion and couldn't find much info on thread about them.

Not that many know, actually. It's mostly just the Bosses, Underbosses, but for the most part the two are big enough, tough enough, and greenskins generally not curious enough, to try and ask too many questions about it.

As for that, no, there is not some ancient Hobgobla Khan who has existed since forever. Information on the Far East is sparse at the best of times, save that there is a significant chunk of the northern steppes of the world east of the Mountains of Mourne that do not belong to the tribes of men that worship Chaos on the other side of the Great Bastion. There exists a current living Hobgobla Khan, yes, with lesser Khans, but the name of the current Hobgobla Khan is not known in the Old World except by a few people. Frederick, for instance, wouldn't know.
 
In a strange reversal of usual matters, it is actually now on the Engineering side of things that Rune Guardians can no longer be produced. Kragg is now able to use the Master Rune of Waking on them, but the schematics and designs to use them were lost.
Huh, maybe another crazy project for Sven and other radicals to look into?

I can totally see them making funky looking mechanical golems.
 
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