there is one in character reason for accommodating the Kislavan pantheon in Ostland , there is and going be a large population of Kislavites in Ostland from already existing immigrants and all the people who are goanna get exiled or migrate when the civil war is over and they aren't going to magically abandon their gods for the local ones over night or even at all, so naturally temples to their gods will need to be build , like Kislav has temples to empire gods in their cities to accommodate the needs of empire people living there so it's only reasonable and fair we do the same
Why, on Earth, would we accept the ones who rebelled against our sister in law and were under the finger of vampires and Skaven, and were directly responsible for many threats to our family and prevented Kislev from aiding the ongoing conflicts?
 
I think it's fair to sponsor a Kislevite quarter with appropriate religious finery. Surely, immigrants and refugees deserve representation.

Any talk of replacing one deity with another is bunk, however, and likely heresy too.
 
Yeah, I'm not gonna argue for people to favor a cult over Shallya of all gods.

And as the origin of this discussion was the idea of encouraging people to favor Salyak and not just Shallya? That doesn't fly for me. Any talk of traitorous exiles is ultimately irrelevant.
 
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Why, on Earth, would we accept the ones who rebelled against our sister in law and were under the finger of vampires and Skaven, and were directly responsible for many threats to our family and prevented Kislev from aiding the ongoing conflicts?
the ones who actually rebelled will certainly hang , but there are a lot of people who were caught in the cross fire , soldiers who knew only to do as their lord commands all their life who ended up fighting on the wrong side , nobles who were misled and switched sides when it became clear they were fighting for the bad guys who's sentence was commuted to exile instead of death , people who got displaced in the fighting and lost their homes deciding to look for greener pastures in Ostland ..ect
 
the ones who actually rebelled will certainly hang , but there are a lot of people who were caught in the cross fire , soldiers who knew only to do as their lord commands all their life who ended up fighting on the wrong side , nobles who were misled and switched sides when it became clear they were fighting for the bad guys who's sentence was commuted to exile instead of death , people who got displaced in the fighting and lost their homes deciding to look for greener pastures in Ostland ..ect
For those people we can either just build some temples or expand the pre existing ones to the Kislav Gods. Not start replacing imperial gods with them.
 
And as the origin of this discussion was the idea of encouraging people to favor Salyak and not just Shallya? That doesn't fly for me. Any talk of traitorous exiles is ultimately irrelevant.
I belive the origine of this discussion was Kislev more lax stance on medical research like vivisection and surgery. It is sommething Cult of Sylak approves of, so having them in Ostalnd would increase wellbeing and medical care aviable.

Then it kind of spiraled, as such do on internet.

Point is. We welcomes many gods we had gripes with: Myrmidia, Morr, Verena, Handrich... those of Kislev are no less deserving than gods that :
Was about to got Pogrom out of Empire, had any for of association consideredd bad luck, were generaly suspitious of undesirable secret seeking and is usually unwelcomed dou to greed involved. (in that order)
Ostland is generaly mixed culture place, simply opening doors a little more would be very much in character. after all it can benfit the province
Not start replacing imperial gods with them.
Seriusly. Who started taking about replacing cults. such things do not happen. We can promote prominence, but that's about it. Both would stay, point is to have best of both and not have them step on eachother.
 
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For those people we can either just build some temples or expand the pre existing ones to the Kislav Gods. Not start replacing imperial gods with them.
its not so much replacing existing imperial gods as taking advantage of new gods moving in with the refugees , like if the Kislavite immigrants build a temple to Salyak and we decide to build a medical school for said goddess to patronize well what of it , the Shayallens won't care or be effected since they consider none magical/divine medicine to be butchery while we get a medical school with divine patronage since Salyak is perfectly okay with it
 
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I applaud your faith in your fellow man that you think that, depending on which faction wins, mere exile will be an option.

Or that either of the at least Kislevite factions would not do everything they could to keep people inside the nation to help start rebuilding the damage.

Or that at least one faction wouldn't demand you not let people fleeing things they might or might not have done to settle there, or that another would not offer incentives to ensure that as many civilians stay and help rebuild or otherwise work.

Setting up some smaller shrines to the Gods of Kislev in Wulfenburg is, like, practically already done in-house by the Kislevite expatriates and originating immigrants from there for a long time now, helped built up by Natasha's presence in the province that has historically had a lot of mixing (wanted or not) with Kislev. If this hasn't already come up somewhere IC, that's on me, I guess, but even if it wasn't state-built, some of them pooling money together to get one relatively well sized building to put shrines into it isn't at all out of possibility.
 
Er, which ones do you mean, exactly? You've spoken in plural, here.
These ones at least torroar.
So, we've actually gone over this before, here and there, in the thread. No worries, it's super heug and all that.

So, in the 2E infobook Trade, Medicine, and More, it is described that a good bit of early knowledge on medicine in the Old World came from elves. The first Millennium of the Empire's existence had hundreds and thousands of scholars working on herbs, ailments, and so on. All coming around from the first major elf medical scholar known to the Old World, a dude named Gaelen. Now, setting aside such biases, obviously plenty of human tribes and dwarfs besides didn't simply exist in a weird state of no medicine at all. That would be absurd beyond any suspension of disbelief. But it still led to an overall 'Gaelenic' philosophy of medicine for lack of any better common term, and one that no human scholar extended beyond the principles of for a long, long time. Gaelenic philosophy is basically thus:

These focused on observing a patient's colour, temperature and temperament, and then treating him with the appropriate tincture, powder or salve. The "Gaelenic" philosophy, as it eventually became known, likens the human body to a seedling, needing only the right balance of nutrients to grow strong. This mindset was the core of all Imperial medicine until two events changed the Empire forever.

^The first aforementioned event was the Black Plague in 1111, where medicine straight up failed, no herbal remedy worked, an invisible danger, etc. Diseases became regarded - all of them - as the work of Chaos itself and needed to be literally burned out with fire. Doctors who tried curing things instead of doing that were condemned, and medicine basically entered a dark age.

The dark age included, as some already mentioned, necromancy rising up around the same time:

At the same time the Necromancers were rising to power, every day performing darker and more perverted explorations into the nature of flesh. For the first time, the temple of the body was thrown open, and as these dark sorcerers made it their unholy playground, they also learned a great deal about anatomy. Much of it they (thankfully) took to their graves, but some of it was preserved and passed on, thus producing the greatest leap forward in medicine since Gaelen. Works such as The Flayed Man and The Creeping Flesh date from this era, and are among the most prized of all medical works—and the most suppressed. Necromantic studies were the keepers of medical knowledge for over 500 years until another great tragedy sparked a new look at medicine.

^ Said second thing was the Red Pox of 1786, which was a much more mundane disease than the Black Plague. To make a long story short, this began to make academics start looking at disease as a natural phenomenon compared to purely Chaos. Looking at animals, that sort of thing. Human dissection still very much considered necromancy, but they could look at animals. The human body became recognized as something closer to a 'nexus of flesh, bone, organs and vessels, each of which could be examined and treated separately.'

Then came Leonardo di Miragliano during the Tilean renaissance, and while one of his most notable contributions to the Empire was the steam tanks and other funny bits and bobs, he also got involved in medicine. Figures, right? Gaelen the elf saw the body as 'sacred and inviolate, to be nurtured as a whole, never cut apart'. The new philosophy, brought about by the greatest human engineer of his time, brought about the 'Mechanicals' medical philosophy. Body a big ol machine with cogs and what not. Cutting and amputating is like fixing a clock.

Of course, most doctors in the modern age can appreciate both sides, with using some holistic refined medicines and others doing amputations and the like, but there are some people where it's a matter of morality and faith, and teaching. So Gaelenic/Mechanical splitting of medical theory and practice is an issue of all modern Old World medicine. By the 2520s Imperial Calendar, Mechanical is the prevailing medical opinion of Tilea and Estalia.

However.

The same is not true of the Empire, which is actually for more Gaelenic. Also it focuses a lot on the Cult of Morr, which is funny because the Tome of Salvation has the Cult's mega main headquarters in Tilea, but the Empire is the Empire after all. Different cultures and everything. Dissections of the human body are allowed in Tilea, but it is considered something only possible in such decadent southern states. The Empire sees such things as a violation of the will of Morr:

The Empire, however, still resists this practice, seeing it as a violation of the will of Morr: after death, a man must be placed in Morr's Garden as soon as possible, not be opened out and toyed with. Any act of human dissection is considered necromancy, and remains punishable by death. Elements within the University of Nuln publicly protest this band; many others simply contravene the law in secret.

It is now widely accepted amongst the medical community that the frontiers of medicine cannot be expanded without examining the human body. This is so much the case that grave robbing is one of the most profitable criminal occupations to be found, with demand sky-high for the services of any 'resurrection man' strong enough to heft a shovel and brave enough to risk being burnt at the stake. A budding department in the generally regarded conservative University of Nuln now includes a dissection demonstration as part of its fifth year curriculum (after swearing all the students to secrecy, of course). They require so many bodies that a criminal organisation known as the Resurrection Brotherhood has evolved and become very wealthy filling the demand. Led by a ruthless Halfling known as Bloody Jacob, the Brotherhood's motto is "Dead before supper, delivered before breakfast."


So you've got some absolutely wild issues with people and medicine and education on the matter, not even getting into how obviously your teacher's philosophies will inevitably get passed on down to you in the course of your education.

Not to mention how superstition and belief and truth can mix and meld oddly in Warhammer and the Realm of Chaos and magic and mutation and all that. Consider this:

The head and throat are considered akin to the Realm of Law, the heart, circulation and liver likened to the Realm of Man and the stomach, bowel and sexual organs associated with Chaos. Each area is also associated with an exhalation—one of the Three Fluids—the colour and composition of which is used for diagnosis. The throat is judged by the phlegm, the heart by the blood and the bowel by the faeces: if any of these are darkly coloured, the physician will know the area in question is afflicted. The darker the colour, the worse the sickness.

Like...there's something there, but they're not necessarily talking about bacterial infections or staph or fungal and the differences therein that can be studied with a microscope and other lab specific sampling and testing like IRL, you know what I mean? Certain parts of the Cult of Morr and many doctors believe that blood rises and falls in the body like the tides, as in, washing from one end to the other like a miniature ocean inside of you, or water inside a bottle. Not to mention, the Shallyan Order of the Bleeding Heart provides care, food, and housing, and medicine second, and people love them. They do not ignore medicine and medical treatments, but they do not focus upon them as much as their regular stuff, and also importantly, their actual divine powers. There's even a note that some Shallyans get called in to deal with botched surgeries so often that many Shallyans think of surgery at all - the very practice of it - to just be basically human butchery. But it also notes that not every temple has an anointed Shallyan with divine power behind them to deal with the truly diseased, pestilence-stricken, and insane. So then you got to get a doctor.

So! Here's some other notes we have on common Old World medical knowledge/practices:

The extent of surgical knowledge in the Old World includes setting broken bones (if the break is clean), staunching the flow of blood and the spread of infection (if treatment is performed quickly enough), and stitching skin to hold together what's left (if the wound is narrow enough). Anything more complicated is solved by removing the affected area with either a heavy cleaver or the slower but neater bone saw. A good surgeon is one who can cut off the damaged areas without destroying the entire appendage; a great surgeon is one who can do it quickly, because anaesthetic remains a mystery and because the longer a wound is exposed, the greater the risk of infection.

So obviously part of this is a bit wonky, because we've got alcohol, pain-killing/numbing herbs and poultices, and so on. Magical painkillers and what not as well, same for dwarfs. Probably something called Valaya's Comfort is probably a brew made for medical practices in the Karaz Ankor, yeah. Also, bleeding is still a very, very common method of treatment for both Mechanicals and Gaelinic physicians.

And stuff like this:

As described in WFRP, the current favoured treatments for insanity are either surgery or exotic drugs. Small traces of heavy metals are currently in vogue: slivers of iron, silver or mercury are placed in wine and prescribed twice a day. Mercury, also called Sigmar's Blood, is an expensive but increasingly ubiquitous wonder drug, considered useful for a wide variety of mental and physical illnesses. Taking a tincture of mercury grants the prescribing physician +5% to his Heal Test of any disease or affliction, however anyone taking mercury must also make a Toughness Test or gain 1 Insanity point. This does not replace the automatic Insanity gained for a much stronger dose.

So! Would an Old World, Empire specifically, known about nerves and nerve damage? Not necessarily. Even as a Slaaneshi, and yes, you have stuff exemplified in a line by the succubus Sarrissa from The Secret World video game:

"You, me...on a beach of razor fossils. The vultures of Leng plucking your nerve endings like a fabulous instrument. Call me sometime."

So, sure, yeah, a Slaaneshi could know such things. They have Pain and Pleasure, and the two are opposites yet entwined inextricably, taken to inhuman excesses in the course of Slaanesh and those that are of it. But, knowing how to cause the most pain, to pluck nerve endings, to burn them or inflame them, to quiet and numb them, and so on? Absolutely something in their purview, even if the victim would just see them wave a hand or something and feel it. However, that kind of knowledge? Why on earth would they just give it away, when you can have someone sacrifice, labor for you, as a payment? Your lower level informant cultist like that guy was, not a full blown major cult leader or inner circle member, would not, more likely than not, be granted such knowledge and information without immense effort and payment to either the rest of the Cult or Slaanesh or one of Its servants.

The wizards and mages and what not that are especially utilizing Ghyran and are thus immensely in tune with life might have a better idea of things and how they go. You can sear wounds shut with Aqshy, or restore them to health with Hysh, cleansing and what not, but Ghyran gets into the nitty gritty of life itself, the organisms and water and earth and what not rather than more ephemeral airy concepts like how Hysh does things. Qhaysh is mega magic melding so it's another thing altogether, a thing of imagination and will made manifest on a level beyond most singular Wind stuff. So they might know much more intimately stuff about veins, nerves, bones, organ, tissue, etc. but not necessarily know the exact terminology of what they are restoring, or why each does what it does. On the other hand, they might know them intimately, instinctively, unnaturally/naturally through that magic to the point that they might not know an occipital lobe from a temporal one on the brain, or that the bile from the gallbladder does this, or how the different vertebrae of the spinal cord are connected to different parts of the body's command and control function, but that they do.

As for an elven academic or dragon, they could possibly know about cell division, but not as we would know it, because to them magic and that sort of existence and perception are just inhuman enough to see it in a way we don't. They would have had thousands upon thousands of years with knowledge and practice beyond what Mendell sort of stuff could do, or yeah, changes from the environment or behavior could do things without actually knowing precisely what the heck DNA is or a sequence of it. Knowing about innermost secrets of the body like that, that there is some sort of method to the madness of biology, sure, but DNA proper? Probably not. They don't really need to, at the end of the day, for the most part at least.

As for higher level quantum physics...at the upper reaches, could we really say that magic isn't akin to that, or vice versa?

Like, we know that Hysh and Shyish can literally futz around with time. In the Realm of Chaos, especially, and how that spills out into the world, all IRL assumptions about quantum physics and the laws of reality kind of break down. Or, at least, can be a bit bendy.

As for Lizardmen, that question doesn't really work because all that they are is of magic. They were handcrafted by the otherworldly transdimensional space/time commanding/beyonding Old Ones. Their knowledge of the world is wholly colored by this, by the Old Ones who gave rise to them, and the metaphysical factors tied to their existence past, present, and future. Could they make a gun? Maybe, a Slann is definitely capable of figuring that sort of thing out. But they don't need to make a mundane explosion when they can wave a hand and will fire and heat and concussive force into existence. You know what I mean? Even in the End Times/Age of Sigmar, their pyramid/stone ships are space ships and stellar crossing starships powered with magic, in a reality of magic, with magic aid, and then they died, and half-became constellations of magic and such.

Does that help answer anything? Apologies if it got too rambly.

The Cult of Manann is one of the most internationally widespread Cults in the entire Old World. This has come up before, multiple times, including the one big time. There is a Temple of Manann in Erengrad, and yes, they are subordinate to the High Matriarch or High Patriarch depending on who is in the position. That has never not been the case.

The Temple of Manann is, of course, in the Harbour. It takes the form of a large ship, supported on massive piers, and at high tide, the keel is under water. It was never designed to sail, but during the sack of Erengrad, the priests destroyed the piers as they prayed to Manann for aid, and the temple floated free in the bay. It was attacked several times, but all attacks were beaten back. The scarred structure is now back in place and was the only temple to survive the fall of Erengrad intact. The priests claim this as a sign of particular favour from their God.

High Priest Nadyezhda Dochtalika Vdovyn has been blessed with miraculous powers by her God, and after her courageous performance during the Spring Driving, her authority is absolutely unquestioned. Even those residents who have little to do with the sea regard her with something approaching awe. She has yet to do anything with that authority beyond exhorting people to continue to respect Manann. Since people's reverence naturally increased from its already high level after the war, Vdovyn is content for now. Other factions in the city occasionally try to enlist her support, but for the most part, they simply try to avoid attracting her opposition, generally by supporting the temple.

As a result, the temple has started work on a second building, next to the first, again in the shape of a ship. Since Vdovyn feels it would be blasphemous to do more than repair the old temple, all the money for decoration is spent on the new structure.


I don't know why anything written or done in the quest would make you think that the Cult of Manann would not recognize Magdha's authority, or that they did not suffer from the Holders of the Shore. They did, and they happily killed them when they could and were still rankled when Kattarin went Kattarin on them and she didn't bother with keelhauling. I don't know why you think that their most dedicated, the Sea-Borne, would not just, you know, be on their ships at all times possible, ice or no. I don't know why you would think that they wouldn't be upset. The Cult was upset. A lot of people were upset. Because the Holders and more of the Cult of Manann that weren't were killed by Witch Hunters. I don't know why you would think they couldn't sail out to the Sea of Claws and perform aquatic burials just fine. Icebreaking is a known thing with ships, plus you have wielders of Ice Magic that could help push a path through. There are always priests of Manann involved in doing ship stuff, and then Ice Witches and now Priestesses of the Widow still do stuff in the harbor on occasion to deal with ice because, well, it's sort of obvious that they would.

Mmm, admittedly, on review of Tome of Salvation, the Doorkeepers only became militantly opposed to healing and all that stuff in the 2400s after Ingrund the Grim took command of the sect:

The Doorkeepers were originally a group within the Cult of Morr that militantly opposed necromancers and the Undead. However, a century ago Ingrund the Grim rose to prominence in the group, due to her courage and determination in fighting the abominations, and turned it into a dangerous group of fanatics.

Ingrund argued Undead were not blasphemous because they had been dead, but because they had been snatched from Morr's realm. Similarly, necromancers were evil not because they dealt with the dead—priests of Morr also dealt with the dead—but because they drew people from Morr's realm. Ingrund pointed out that doctors and Shallyan healers also drew people back from Morr's realm, healing those who would otherwise have died. She argued this made them as evil as necromancers, and those they had healed as blasphemous as Undead.

The Doorkeepers (so-called because they believe they guard the doors to Morr's realm) thus started a campaign of murder against doctors and Shallyans who healed those with dangerous wounds, and against the healed. Within a year they were discovered by the cult authorities, denounced as followers of Khaine, and hunted down. Ingrund escaped, convinced that the reaction of the cult proved it had been suborned by the Dark Gods. The sect survives, scattered across the Empire, and continues to work against those who blaspheme against Morr. That includes necromancers and the Undead, although as doctors are easier to find, and less well defended, they still make up the greater part of the sect's victims.
----

So that's fucking wild, right? Blatantly going after healers of all stripes because they basically equivocate them to necromancers. Wild stuff, but that's Warhammer.

On the other hand, the Blessed of Morr, are so sure that death is the place of peace, plenty, and pleasure, that death is THE thing to look forward to. It's noted that said general belief is not actually unique to the Blessed of Morr, and that it appears in regular people spontaneously, out of nowhere, or when they reach the end of their rope I guess. So those kinds of people spontaneously commit suicide in holy places of Morr in hopes 'it will speed their entry to his realm'. On the other hand, the Blessed of Morr think that killing yourself is super impious and lame, and that you have to SUFFER to be worthy to enter Morr's Realm.

Specifically, that upon SUFFERING enough, Morr will kindly draw you into his realm of eternal bliss, it just depends on how much suffering is needed for which soul. So they are constantly harming themselves with pain, but are less public than most flagellants. Shoes, belts, spikes on the inside. Abrasive clothes to rub skin raw and beyond. Jobs that are incredibly hard, painful, or dangerous.

But because they're inward focused, unlike the future Doorkeepers of the 2400+ IC, very few Morrite priests waste effort on the Blessed of Morr because sooner rather than later they essentially take care of themselves.

What I'm saying is, of course, is that religious fanaticism and beliefs can get really, really serious in Warhammer. Such as many Shallyans considering any surgery at all from removing a tooth to a limb to a toe to be base butchery, or some Morrites thinking that you should have died ten years ago to that cough but you took that EVIL medicine and are a HERETIC and should DIE for denying Morr with your WICKED WAYS.

Incorrect, sorry.

From the Realm of the Ice Queen infobook:

Kislev and the Empire are ancient allies and know much of each other's culture. However, Kislev simply cannot understand some things, such as the Empire's worship of Morr and Ranald. In Kislev, death is a harsh reality that is never far from anyone's mind. The idea of revering it or pretending there is something beyond it is distasteful to the Kislevites. Likewise, the Kislevites have no time for the idea of venerating those who steal. However, visions and dreams often feature a dark figure in a cowl—who brings death—and his trickster companion. In oblast folklore, they are known respectively as Misery and Misfortune.

But, recent relations with Frederick, the Hohenzollerns, the Empire, and Arthur, plus concerns over vampires and undead issues led to Kattarin inveigling the Cult of Morr a bit more with Kislev than it otherwise would have been.

As for Shallya, they have Salyak to replace her, and they like Salyak a lot more. I would never say that Kislev has a 'lack' of medicine, not at all. Don't quite know where you got that, honestly:

Salyak is the Kislevite God of healing and comfort and bears much in common with Shallya of the Empire. Like Shallya, Salyak is depicted as a woman in white or a white bird, and those of her order are charged to tend to the sick whenever possible. Salyak is more of a mother of mercy than a maiden, however, and intercedes less than her Empire counterpart. Salyak teaches common sense and sound care but will not save those whose time has come.

Most prayers to Salyak come from young mothers and nursemaids. Salyak knows how to calm a baby to sleep, how to make sure he eats and sleeps well, and watches over him to make sure he grows up to be a great warrior. Salyak also knows how to dull the pain or remove a shattered limb when the boy grows up and comes back from battle. "Salyak's Mercy" is the name of a drink given to dying soldiers; it is a mix of koumiss, mandrake, and hemlock that ensures they die quickly and without pain.


Temples to Salyak are mostly found in cities, where there is some access to the requirements of her ministrations and some chance of them working. Uniquely for Kislev, Salyak's priests can be either male or female. In general, the males tend to the soldiers, while the females work as nursemaids. Some say the priestesses of Salyak are responsible for raising the next generation of Kislev's warriors and, thus, are vital to the land holding out against Chaos.

I'm...really curious where you got 'lack of medicine' for Kislev. If anything, they're very much into medicine. Have far less compunctions about learning about human physiology through corpses and the like, no stigma against dissection like the Empire, and would not consider certain texts necromantic though many Empire Morrites would because of how anatomy-focused and elaborative they'd be. Salyak would be willing to amputate, dissect, vivisect, beat up, poison, stab, and forcibly restrain patients to make them take their medicine. The more medicine, the better, the better the health of the people, the better the next generation of warriors, vital to the land and people, the better the people, the better the Land, the better Kislev is.
 
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Hmm. In-canon, I think that Kislev already has something akin to mobile wooden forts?
Can't say I recall them having those. But if they do have them IMO we should steal borrow the idea. And if they don't, we should invent them and share.

The reason I am so adamant is because this sort of thing is a fortification in a can. It is an easy way of creating a fortified strongpoint which we can use to anchor our battleline with. Which is good because anything that gives our squishy humans an edge in melee is a good thing. Furthermore, unlike War wagons which are completly outclassed by Tanks, this thing has no direct counterpart in our current arsenal, unless you count building field fortifications. But those take more time and cannot be moved.
 
I mean, we did build a collection of temples when Dwarfs started coming... how is this any diffrent?

I applaud your faith in your fellow man that you think that, depending on which faction wins, mere exile will be an option.

As for Kislevites? even the 'winners' may decide that they do not want to stay around any longer, or cost of victory was too great. As for 'losers' of civil war? Are they not in Erengrad? as in the very border town with a port? the litterally easiest place to leave from should things go belly up? Also they don't have to wait for the defeat to meet them. If they see that their case lose already and the executioners are on the way, the smart way would be t opack up and leave. Sure many would chose to face the music and fight to the end, but there is no shortage of opportunists either.
Plus, I do not recall Ostland signing up any kind of Extradition agreements with Kattrin...
Sure much of this is personall but outlineres are always a thing, and with sociaty this populus, getting enough exiles is certanly a plausibility.
 
I mean, we did build a collection of temples when Dwarfs started coming... how is this any diffrent?



As for Kislevites? even the 'winners' may decide that they do not want to stay around any longer, or cost of victory was too great. As for 'losers' of civil war? Are they not in Erengrad? as in the very border town with a port? the litterally easiest place to leave from should things go belly up? Also they don't have to wait for the defeat to meet them. If they see that their case lose already and the executioners are on the way, the smart way would be t opack up and leave. Sure many would chose to face the music and fight to the end, but there is no shortage of opportunists either.
Plus, I do not recall Ostland signing up any kind of Extradition agreements with Kattrin...
Sure much of this is personall but outlineres are always a thing, and with sociaty this populus, getting enough exiles is certanly a plausibility.
This idea has been very thoroughly debunked.
 
As for 'losers' of civil war? Are they not in Erengrad? as in the very border town with a port?
Thing is l, they would be losers of the civil war against Romanov dynasty. With that in mind, running to a land ruled by a Romanov, and not a distant relative,but the sister of the ruler you fought against and mother of the founder and chief of said ruler's secret police is not exactly the smartest move.
 
so I just did a reread of the "spike and horns"ark, because why not. And when I got to the point where it says "Fate point burned" I got curious as to what that means does that means we permanently loses a fate point and it can't be used every again, or did we just use it up until we reach safety? This might be a stupid question that may have been answered before but I'm just wondering what it means
 
so I just did a reread of the "spike and horns"ark, because why not. And when I got to the point where it says "Fate point burned" I got curious as to what that means does that means we permanently loses a fate point and it can't be used every again, or did we just use it up until we reach safety? This might be a stupid question that may have been answered before but I'm just wondering what it means
great question! i think its covered in faq. bassically we only earned the one. fortune points replenish, fate points do not. takes a lot to earn them.
 
just wondering what it means
takes a lot to earn them.
We would litteraly have to make a God speechless, to earn one. Like say rescue a damned soul from cluchess of damnation, or preventing a plot to usurp throne of influence in material realm...
Best chance we got is punching whatever deamon in charge of this cult, with Statue of Khaine so hard neighter Exess orr Bloody handed want a second round. Or ya know , beheading the Emperor of Norsca that besiedgies Karaz Drakk may get us one.
Last time we earned on it was narrativly for preventing the usurpation of Ather Loren by Savage Huntress.( Actuall reason may be 5th anniversary of this quest). so ya know, God - tier reward. or just pure god's favor... which is not Freddy's style exacly...
 
We would litteraly have to make a God speechless, to earn one. Like say rescue a damned soul from cluchess of damnation, or preventing a plot to usurp throne of influence in material realm...
Best chance we got is punching whatever deamon in charge of this cult, with Statue of Khaine so hard neighter Exess orr Bloody handed want a second round. Or ya know , beheading the Emperor of Norsca that besiedgies Karaz Drakk may get us one.
Last time we earned on it was narrativly for preventing the usurpation of Ather Loren by Savage Huntress.( Actuall reason may be 5th anniversary of this quest). so ya know, God - tier reward. or just pure god's favor... which is not Freddy's style exacly...
So either pimp slap a deamon or kill proto everchosen, well we face worse odds before I think we can do it
 
so ya know, God - tier reward. or just pure god's favor... which is not Freddy's style exacly...
i mean, it kinda is?

We've gotten a whole bunch of divine favors by now, what with Sigmar saving us from being burned, given us Sigmars mien, Gazul making us immortal (temporarily), ulric saving our son, isha retconning our death... hell, he even got divine favor from khaine and khorne for a while, those buffs being one of the main reason why we survived karak ungor.

I'm pretty sure he is in the upper percentiles of amount of divine favors earned by characters in warhammer.

(Not the top league. Those is entirely filled by chaos champions)
 
Happy Halloween everyone! Nobody on Mallus pertinent to the main dynasty or their allies/friends/etc. at the moment is really in a position to have a 'treat' sort of interlude, so I couldn't really pull that off this time around, unfortunately. To those of you who celebrate it, I hope you have a good time today/tonight! To those of you who don't or cannot for whatever reason, I still send you all the well wishes that I can and that you can accept.
 
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