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I do wonder who of the bretonnians killed the death hag and her dragon? Was it jaqueline? Cause that is a great feat
Jesus, the elves of the war of vengances were dicks
This is imo where Doylist/Watsonian distinction comes into play. We, the players, know that our dice were crap and that with better rolls we could have killed that critter. But our characters can not see the dice. As far as they are concerned, the biggest (well, the second biggest, the biggest being Freddy& co being left stranded on the ark) L we took in otherwise glorious victory being our navy and artillery taking massive losses. And that Dragon was a big part of that. All while our shooters best efforts were ultimately unable to stop him. So trying to come up with a better solution, especially for the navy, which generally doesn't have heavy flyers or Ogre ranged units on board makes sense.Part of that was just rolls, you know. It was also, not to put too fine a point on it, their very first time going up against a centuries old dragon with a thousand and a half year old pilot equivalent with their weapons.
Additionally, their harrying of the dragon kept it from doing a shit ton more damage. Much of it's time was spent dodging and sucking and weaving instead of of killing all that it could have.
It wasn't doing all those maneuvers because it was fun. It was because it knew that those ogre 'arrows' actually hurt.
Before they had cannons, dwarfs were killing elgi on dragons with nought but some grit and the bolt throwers of their ancestors. Fine timber, strong cording and rope, and proper aim in a good grouping served perfectly well before all that nasty loud unreliable black powder showed up. Can't even use it in the rain, which the elgi are about to bring to the battlefield with their magic.
Even the dragons knew the high elves were in the wrong for that conflict, lol.
Dragons really kinda got the short end of the staff there. IIRC, at least some dragons were on fairly friendly terms with dwarves. Its got to suck having to pick sides like that.Even the dragons knew the high elves were in the wrong for that conflict, lol.
This is imo where Doylist/Watsonian distinction comes into play. We, the players, know that our dice were crap and that with better rolls we could have killed that critter. But our characters can not see the dice. As far as they are concerned, the biggest (well, the second biggest, the biggest being Freddy& co being left stranded on the ark) L we took in otherwise glorious victory being our navy and artillery taking massive losses. And that Dragon was a big part of that. All while our shooters best efforts were ultimately unable to stop him. So trying to come up with a better solution, especially for the navy, which generally doesn't have heavy flyers or Ogre ranged units on board makes sense.
I mean, again if you go by the novels, so were very much the dwarfs.
Is it possible to combine technology and magic like we did during the Gruber disaster? but with gold ones instead of sigmarite priests and how feasible are the mechanical beasts? with the help of magic, of courseI'm aware. That's why I was offering up more solutions? Ones that are, thanks to Warhammer, a bit easier to grasp for than going after advanced technologies or otherwise. Magic, I mean. Besides which, the fleet was also getting savages by the Black Ark's defenses, which was always going to be an incredibly painful proposition barring a truly incredible set of rolls. But I didn't see anyone wondering about stationing an elite ogre archer onto the ships as a much faster aiming and potentially upscaled artillery piece with expensive enhanced equipment on the ships either. Trying to fund research and development and maintain newer cannons is expensive, but so would an ogre crew member be. Same for thunderbringers potentially getting different or enhanced ammo. Expensive, yes, but no solution here is cheap.
Wasn't there a question about Ogre crews on ships that was shot down because of logistical issues?But I didn't see anyone wondering about stationing an elite ogre archer onto the ships as a much faster aiming and potentially upscaled artillery piece with expensive enhanced equipment on the ships either
Wasn't there a question about Ogre crews on ships that was shot down because of logistical issues?
Is it possible to combine technology and magic like we did during the Gruber disaster? but with gold ones instead of sigmarite priests and how feasible are the mechanical beasts? with the help of magic, of course
Definitely the latter, and even if they were created without magic, ours may be with it. If you agree, I can present lots of ideas. Do you want to?Generally, a single ogre just acting as a marine or sailor would not be worth the expense for a wider naval doctrine. IIRC that was what was being discussed at the time. Now, individual ogres can certainly venture around the world on ships. They just either have to be threatening and strong enough to be allowed to eat parts of the crew on the way to their destinations, prove their worth in battering the targets of the ship as they board them (pirates), or pay their way in some fashion.
But we're moving away from that idea now, and envisioning, instead, a single ogre who's position is not merely beater or sailor, but actual mobile weapon piece. With faster rotating speed, re-arming, and wielding of bolts with their super arbalests.
I'm not sure if you meant magical beasts like pegasi, demigryphs, gryphons, or otherwise, or if you're actually talking about the mechanical creations of the Engineering College in canon. The latter involved no magic at all, no matter what the wizards might try to tell you, probably. Just bottled lightning and lots of springs and gears and cranks.
But I didn't see anyone wondering about stationing an elite ogre archer onto the ships as a much faster aiming and potentially upscaled artillery piece with expensive enhanced equipment on the ships either.
Wasn't there a question about Ogre crews on ships that was shot down because of logistical issues?
Another thing that is fairly weird is that there are no Ogres in lore that are after really big sea beast.
iirc, didn't one of the sourcebooks have Caeldor tell the dwarves the Dark Elves were a thing pre-beard shave only for them to go "an elgi is an elgi"?I mean, again if you go by the novels, so were very much the dwarfs.
For an example after the caravan attacks, while the High King's ambassador is still on his way to Lothern, his own son Snorri Halfhand flies off the handle and leads a dwarf army to sack and raze the elven colony of Kor Vanaeth because he wants to prove himself and earn glory in battle, burning it to the stone and slaughtering thousands of innocent elves.
And this was specifically before Caledor II shaved the ambassador's beard; in fact it is what causes the famous incident, as Caledor II is enraged that the dwarfs were simultaneously demanding reparations and attacking his people.
Of course the beardshaving then outrages the dwarfs in turn who sack more colonies, and the elves retaliate, which begets yet more retaliation, and it's just an endlessly escalating spiral where both sides feel justified in committing ever more warcrimes and resorting to ever more questionable tactics, because they think that the other side started it all.
yeah basically, the Dwarf were being an ass about it, honestly, i think Malekith specifically pick to mess with these Dwarf because he know these specific one won't care about faction division and will mess thing up the mostiirc, didn't want of the sourcebooks have Caeldor tell the dwarves the Dark Elves were a thing pre-beard shave only for them to go "an elgi is an elgi"?
Basically, there's two versions of how the war happened, the way its told in the armybooks and the way its told in the novels.iirc, didn't want of the sourcebooks have Caeldor tell the dwarves the Dark Elves were a thing pre-beard shave only for them to go "an elgi is an elgi"?
It's the Blood of Thungni and those whose blood he carries (the older Ancestor Gods) that's required for that.@torroar
Is it possible (or likely) for humans to learn Runesmithing? It always struck me as weird that the Empire disdained magic in part from influence by the Dwarves, but then wasn't allowed to learn the "safer" Dwarven equivalent, especially given it's anti-magic properties.
*Smack!*
"This here is Dugg Birdsnatcher Boatsinker! He serves as our master of the haulers, back up artilleryman, and Manaan-bless us all when it happens, part of the ship's emergency propulsion.
Respect the big guy, because there's a lot of bigger things out there that; even with our big cannons, just need help killing!"
Also cause adding an ogre crew would warrant a need of a significant overhaul in the already weighted tolerances of a fully loaded Greatship.
Aside from weight/water displacement issues- current Ostland boats would need to account for the space requirements for an ogre crew to move/ crew about.
OGRE GUTSTRAP BOWS!
Definitely the latter, and even if they were created without magic, ours may be with it. If you agree, I can present lots of ideas. Do you want to?
@torroar Is it possible for us to research or establish an ogre/human/halfling crew? Or more ogres dedicating themselves to Manaan that they can essentially be a small navy group (like our current ogre army bulls/thunderbringers/crushers?)
@torroar
Is it possible (or likely) for humans to learn Runesmithing? It always struck me as weird that the Empire disdained magic in part from influence by the Dwarves, but then wasn't allowed to learn the "safer" Dwarven equivalent, especially given it's anti-magic properties.