Happy Thanksgiving Torroar! You've written this wonderful quest which I and so many others appreciate, so thank you so much.

Also you're only 30??? Damn NGL I thought you were in your 50's or 60's lmfao

[X] Comatose Creatures: In many situations, a gryphon and pegasus are incredibly useful. This is not, necessarily, one of those times. At the moment, they are in fact more of a liability than of use, but you will not see them put down simply for that and neither does Hultressa think doing so wise. Instead, she offers another way, a method of enforcing slumbering upon the two beasts and ensuring you need not worry about feeding or watering either of them for the foreseeable future. She has also promised to try and instruct Natasha in how to awaken them magically if necessary, as if done improperly there are evidently dire consequences. However, this means they will not be able to be used for anything with immediacy, and may not well be able to defend the holdout if doing so is required.
 
This Thanksgiving, I'd like to, rather obviously, give my thanks.

To all of you guys, whether you're new or old readers and participants to the thread, thank you all so very much. It's not a perfect work, I'm well aware, but it's become a rather major part of my life for a good few years now. Reading the comments, the valid criticisms and such, thinking about the quest, writing bits and bobs and rewriting and all sorts of stuff. Sometimes I've blown up on the thread, sometimes justified or not - as I may feel but all the same it's part of the writing experience. All the while, I keep trying to write. Sometimes faster, sometimes slower - all right, a lot slower than it used to be but I'm 30 now and so I get to use age as an excuse as well as the other stuff. Thank you all very much for sticking with the quest this far, and hopefully continuing forward. Hopefully the doings of the Hohenzollern Dynasty continue to entertain and interest ya'll for some time yet.

I know it's all just little funny internet points and stuff, but truly and genuinely, thank you very much for the conversations, the time, the feedback, and the - hopefully - enjoyment of the work.
8 years, 848 threadmarks and a frankly absurd number of words making up a well written story that got me and many others hooked. Idk how long this story will go on (hopefully quite a while) but I just want you to know that I'll be reading it until it finishes, whenever that may be.
 
1. Torroar, Vermintide canon is apparently all the characters going through their first classes and then becoming their fourth class at some point. Example: Sienna is a Battle Wizard until she confronts her sister again and turns to Necromancy.

Just another note on this point, because I was playing VT2 yesterday, pointed towards everyone in the thread who isn't already aware of it. Make sure to poke at the FAQ, if ya'll haven't already.

For instance, there's a chunky bit on the FAQ specifically with Kerillian on it, though I should probably rewrite/reword it so that it becomes obvious that there's more to it than just her.

For those of you who don't want to go into the Info tab and click on the FAQ post proper, I'll repost what was in there now.

I use canon characters all the time, but questions about this one person in particular have come up more than once by virtue of her not being one of the BIG elf characters a la Tyrion/Teclis/etc. She is canon, however, by way of the Vermintide Games. An Asrai of the High Realm of Talsyn within Athel Loren. She is part of the Vermintide Cast of heroes, of which there are five. So I'll just repost that here, so you get the context of her + those she associates with during the Vermintide games i.e. End Times.

Okay! So, here we go:

The Ubersreik Five (Or Four, It Doesn't Matter) is a group of what could be considered a quintessential band of ragtag heroes who star in the Left 4 Dead -esque Warhammer Fantasy game series known as The End Times: Vermintide and Warhammer: Vermintide II. The general gist is that, hey, it's basically the End Times (it is the End Times, but they don't know that) and stuff is going crazy. So crazy, in fact, that it just so happens that at the Reikland city known as Ubersreik, all five of them end up converging there out of happenstance and fate and end up fighting together. Who are they fighting? Why, the skaven. A vast skaven horde, in fact, that are attempting to burrow up through Ubersreik and basically wreak utter havoc in the southlands of one of the most prominent provinces that the Empire has.

These are the skaven of Clan Fester, who were once one of the Council of Thirteen, but eventually screwed up and were forced into a subordinate position under Clan Pestilens as a part of the Pestilent Brotherhood. But why are they invading Reikland? Because they got hit with a super plague called the 'Brood Blight' which made their breeders all infertile. Which is essentially the one thing that allows skaven to, you know, keep being skaven with all the treachery and Black Hunger and what not. And Pestilens, THE plagueist of Plague people in all Skavendom couldn't cure it, and Fester got further alienated from Skaven Society. Which was when this really ambitious Grey Seer named Rasknitt convinced them he could cure them, if only they followed his every order...

Which first involved destroying Ubersreik.

So! Back to our Ubersreik Five (Or Four). All of them, as I said, ended up in Ubersreik right around the time that the skaven begin their assault on the city. It's a quiet thing, at first, but all of the U5 get involved in trying to push the skaven back. This took the place of trying to warn everyone by blowing the Horn of Magnus, a massive creation which could wake the whole city, gathering supplies to keep people from starving to death, and so on. They sabotaged skaven war machines, blew up their works, and committed absolute slaughter of the skaven. Literally. Kill counts at the end of each mission in Vermintide can involve each of the U5 killing literal hundreds of skaven. And not just skavenslaves, but clan rats, stormvermin, rat ogres, elite gutter runners, and so on.

But who are they?

Each were basically veterans of their specific paths on life.

Victor Saltzypre is a Witch Hunter who is also super hateful of skaven since they destroyed a town that he was trying to save. He's become so good at hunting them down that the skaven actually sort of fear him in general. He was born in Middenland, shoved into the Order of the Silver Hammer at very young, and is generally a scary dude. However, he is not as stupidly fanatical as some of his order, despite all his zealotry. Specifically, because of who he's dragging with him into Ubersreik at the time of the first game, Sienna Fuegonosis.

Sienna is a Bright Wizard who was cast out of her family, and ended up having to kill her sister who was IIRC also gifted with magic but went evil. And had a tutor, who she killed for some presumably good reason. When she was at the College, she was repeatedly reprimanded for pushing her magic WAY too far. Ended up leaving, wandering, doing lots of magic and destruction and eventually became a fugitive on way to a murder trial, being dragged by Victor. This is, however, a good thing. Because a lot of Witch Hunters would have gone 'aha, she's a witch, she did magic, people are yelling, kill her immediately'. Victor said 'No, we are going to have a trial to make there be definitive proof of her guilt OR her innocence.' However, she and Victor did not travel alone!

Markus Kruber is a Ubersreik born soldier, a former soldier, who initially began in the militia in Grunburg, another town in Reikland, until a foolish superior had an issue with him (and vice versa) and he got reassigned way up in Ostland. Because, you know, being assigned from the richest province to one of the poorest and most war-striken provinces is a punishment. But Kruber took it as an opportunity, and ended up leading the 8th Ostland Swordsmen Regiment, and polished them to a perfect unit, basically. Inspired loyalty and confidence through not just prowess but genuine wit and charisma. Lots and lots of battles, all won successfully. Unfortunately, a necromancer ended up killing them all with what is not named but is basically a Purple Sun. Kruber was pushed to safety by one of his loyal men, and they all died. Lone survivor, he applied for leave and wanted to quit military life outright, but was refused. Until Victor rocked up and said hey, I need help for a mission, I'll take you. Come help me with this prisoner I'm escorting.

Which is how those three ended up in Ubersreik, and while staying at the Red Moon Inn, they found a dwarf and an elf in the same place.

The dwarf was Bardin Goreksson, the elf gave her name only as Kerillian.

Bardin Goreksson is a former Ironbreaker of Karak Norn. He was a real good one too, but eventually took to being a Ranger instead. A real good one, too! Well-humored, loves to sing, wander, drink, etc. A weirdly happy dwarf, at least for canon Warhammer and the End Times. He's main thing is that, while wandering as a ranger, he found a map supposedly leading to the legendary Karak Zorn. And he's been wandering around trying to find it. His wandering took him to Ubersreik around the time Clan Fester attacked, as he'd heard that there was a dwarf book there that could be a further clue for his search. He was on his way there when he encountered a Wood Elf Waywatcher, and the two were just about ready to kill each other after an argument, until a skaven advance war party found them. Bardin got captured, but Kerillian butchered the skaven and rescued him, but ordered him to tell no one. And then they found out they were both headed to Ubersreik, which pissed her off and made him laugh.

Now then...Kerillian. Kerillian is an odd duck. Including for Wood Elves in general. One of the main lines about her is: 'she was born with an insatiable curiosity about everyone, everything, and everywhere, which all too often overrode her more cautious instincts'. She was a loner, as well, even amongst her own kind, but showed really good aptitude. For an elf! Amongst her own kind. She's been a Waywatcher for centuries, occasionally ranging out and hitting other targets as part of Asrai bands, but for the most part remaining in Athel Loren, but by the 2510s, she'd gotten so bad in terms of curiosity and stealth bothering people and embarassing others that she was tapped for being straight up sent out of Athel Loren for, like, patrol and exploratory missions. Definitely. And not because people wanted her to leave. Anyway, she ended up getting full on exiled - supposedly - from Athel Loren just before the End Times, and the dryads told her that Ubersreik would be important to the waning of the elves, so that's where she headed and met Bardin.

So the Ubersreik Five were born! Defending the city from the skaven, foiling their plots, and going after the Grey Seer Rasknitt. And they even won! Temporarily. The second game follows the first pretty much immediately with them captured, to be tortured and killed, and the reveal that Rasknitt has made an alliance with a Nurgle-aligned Norscan Tribe and built something called the Skittergate, a HUMONGOUS portal of warpstone techno-sorcery which provides a direct link from Norsca into Reikland.

The Second Game involves them escaping, dealing with that, and basically running around being big heroes throughout the End Times. Based at Taal's Horn Keep, also in Reikland, near Helmgart. They fight hordes of skaven, Norscans, minotaurs, Chaos Warriors, a Chaos Lord, skaven warlords, chaos spawn, stormfiends, etc. etc. and end up visiting Norsca, Helmgart, a lost Elven Waystone nexus in the Reikland woods, caves, mines, Castle Drachenfels, and a few other places as well. Including the Chaos Wastes!

Of course, all of the Five have their dark secrets...except Kruber, who is a pretty even-keeled sort.

Bardin feels he failed as a ranger long ago, because he was nearly killed along with a group and so were unable to prevent a deadly skaven attack on Ziflin. Sienna blew up a town at one point, killed a lot of people in magically corrupted pyromania. Saltzypre tortured a lady to death, thought she was a vampire, wasn't. Failed that one town too. But Kerillian, unfortunately, has it the worst of them all. The Dryads said that Ubersreik would be critical to the Waning of the Elves. So when she saw a huge military convoy heading there, immediately thought 'they're going to attack Athel Loren' and killed them all. So Ubersreik fell, because it had no reinforcements. So she's directly responsible for that, and feels SUPER guilty, so sticks around trying to kill as as many skaven, beastmen, and norscans she can to make up for it.

By the second game, you got special careers too. Which basically are extensions of who they might become as a result of the horrors they experienced as the Ubersreik Five. Bardin becomes either a Veteran Ranger, or falls back to his gleaming and shining past as an Ironbreaker, or just breaks down mentally entirely and becomes a Slayer, or follows his old Uncle's designs and becomes a Radical Outcast Engineer. Saltzpyre becomes a Witch Hunter Captain, because the Order has lost so many people in the End Times that they cannot deny him any longer, gives up on the Order entirely and becomes a Bounty Hunter to fund his personal crusade against the skaven, or shatters outright and becomes a raving Zealot Flagellant, effectively. Or, finds his faith becoming so great he goes on to become a full Warrior Priest of Sigmar. Sienna either finally gets a handle on her pyromania and remembers her old training to become a Battle Wizard, admits she's a bit crazy but keeps some of a bit of control to become a Pyromancer, or is so broken by her experiences that she becomes an Unchained Wizard, which is...pretty wild to look at. Kruber either becomes a Mercenary now that he is no longer Vermintide I's Empire Soldier, or fully firms up his life, his cause, his skills, and is notable enough to Knighted, or gives up on all that stuff and retreats to the Wilds and reconnects with Taal to become a Huntsman. And then, well, it kinda gets a bit wild, but apparently he's bloodline related to a Grail Knight, and ends up as one of those. Maybe. Each of these potential paths are 'possible' for them to have gone down, but there is also the idea that the 'final' careers - Sister of the Thorn, Warrior Priest of Sigmar, Outcast Engineer, Grail Knight, and Necromancer for Sienna are their 'true' final paths. But that's a result of the End Times, and Vermintide Circumstances. So don't just rely on that knowledge for certainty on who they might be. Or, I guess given only two are alive right now - how Bardin or Kerillian might end up.

Kerillian, for her part, goes from Waywatcher to Waystalker if she commits to those old Athel Loren roots. Or she finds a sort of defiant hope against the End Times and rededicates herself to being a Handmaiden of Isha (not of the Everqueen, but of Isha the Goddess proper). Or she breaks down, starts muttering to Khaine, and goes Shade. Finally, she retreats from it all and ends up REALLY reconnecting to her Athel Loren roots. Emphasis on Roots, as in she becomes a Sister of the Thorn. And the reason she was allowed to do that is it turns out that maybe she wasn't as exiled as she led everyone to believe, or maybe she snuck in. Either way.

Basically, the Ubersreik Five (Or Four) <- and here I'll explain the joke. You can only take 4 people on a mission in the Vermintide Games, so never have all 5 with you. And now moving on -> Ended up doing a hell of a lot of stuff. Even got added to the WHRP proper in one of the latest editions.

HOWEVER, all of that said: This is not the Kerillian of Vermintide. That's in 2522, not 2344. She is still just a Waywatcher not an elite Waystalker like in V2, and hasn't yet become so terrifyingly stealth competent that she is freaking out so many more important Asrai that they've booted her out. At the same time, she again had the very formative experience of seeing Frederick come screaming out of the World Roots, carve up beastmen while naked, fighting alongside one of the Asur out of nowhere, and ended up doing, again, the Orion thing. I cannot stress the Orion thing, the Drycha thing, and the Ariel thing enough. Some Asrai are genuinely thankful that the corrupted Orion were put down, some are angry that a human dared to do anything in the forest at all, some are just flat out confused that a human was capable of a fraction of it all.

She was not named, but is the elf in the Laurelorn interludes that, as mentioned in the update, Eldyra finally blows up on because the Elf was poking at them for names, and then tried to play it off when asked in turn. A reference to Vermintide dialogue where it is suggested that she 'has many names, but Kerillian functions for this circumstance', but later mocking from either the spirit of Constant Drachenfels or Bel'akor himself in-game identifiers her as Kerillian proper. She is prickly, she is prideful (immensely) in her skills, but has repeatedly shown a weird amount of empathy and kindness, it's just wrapped up in her being acerbic in the extreme. It's also noted that she was gloomy and vaguely derogatory in the first game, but by the second when she's actually come to see the rest of the U5 as friends, she's a lot more prickly, insulting, etc. but it's basically just very sharp edged banter. Not that she explains that part. This was referenced in the update when Frederick fired back at her, and she instantly relaxed a bit.

Anyway, her curiosity compelled her out of Athel Loren a century or two early in this timeline before she was pseudo and then proper (somewhat) exiled. She's still quite skilled however, as in noted repeatedly to be skilled and have incredible eyesight and general senses when compared to the other elves of Athel Loren. And, again, has been a Waywatcher for centuries, not to mention the extra time warpy nature of Athel Loren. But yeah, she decided to go look at what these Empire humans were capable of.

Because again. It's really not every day that you see a human do what Frederick did to Orion and the Avatar of Anath Raema, or, well, any of it.

Also, in response to the earlier question about Magnus beating Frederick finally for the first time.

It happened sooner than you'd think, depending on how you view it.

Frederick has lost multiple times in the sparring sessions, sometimes barely, sometimes badly. That's another point for it, to effectively simulate the equivalent effects of rolling very, very badly, very well, or a mix.

Magnus participated in a 'Frederick loses' by before he was married, in that the family fell on Frederick like a pile of bricks and he wasn't able to beat Natasha, Anna, Alexandra, Magnus, Arthur, and Urgdug all at the same time. Magic and immobilizations and limb breakings, etc.

In a one vs. one victory for the first time, Magnus beating Frederick was very well applauded by everyone, he was just a bit luckier that day, but it was a hard fight that ended with both of them laid out on the ground bleeding out thoroughly. It wasn't that he was faster, because he isn't. It wasn't that he was stronger, because he isn't. But Frederick miscalculated a few more times than Magnus did, and so he was declared defeated by the fastidiously neutral Anna in the match even if it was a mutual one with Magnus toppling over after. He was amazed, surprised, and while he'd participated in group spars where Frederick lost before, something in him hadn't been sure if he - Magnus - alone could do it. But he did that day, and Frederick made sure the lesson stuck: some day, somehow, no matter how good anyone is, there is a chance that they will lose.
 
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Felt like writing something at the gym. Sometimes you just gotta let the muse take you, if you want to write anything at all, you know?

Ark Agent: Sir Roland Martel d'Mousillon (Formerly Sandrine du Pointe du Lac Dieudonné), Questing Knight of Bretonnia
The last living relative of Maldred the Mad, and the traitorous Duke's younger brother, Roland d'Mousillon and his brother were formerly Parravoni nobility elevated to the task of taking charge of the faltering ducal state of Mousillon by decree of the Royarch of Bretonnia and Fay Enchantress. Both brothers married, and subsequently swore to Quest for the Grail to restore honor and purity to Mousillon. In this, they failed. Maldred fell to insanity and darkness, coupling with the evil witch Malfleur, and enacted the dishonorable Affair of the False Grail which saw much of Mousillon corrupted and razed. Exiled in the aftermath from all of Bretonnia for his own safety from his enraged countrymen by the Fay Enchantress, despite fighting alongside the armies of good against his brother, Roland d'Mousillon has spent multiple decades ranging across the whole of the world. He has crossed every continent, braved the edges of the northern Chaos Wastes, plumbed the depths of the world beneath the tunnels of the dawi, and has fought against evil and injustice the whole of the way in his quest for the Grail. A scarred monolith of a man, he is the towering result of many generations of only the finest of nobility marrying, decades of combat, training, and genuine acts of heroism. In the course of his quest, he has taken many a wound and gained many a scar, managing to remain alive through the esoteric efforts of healers, shamans, wizards, priests, alchemists, and quite possibly the Lady of the Lake herself. Immensely strong, dextrous, and not unintelligent, it is exceedingly difficult for his movements to be disguised at the best of times especially when his uniquely scarred appearance is included. Though he is a near peerless combatant, he often shies away from the most dishonorable tactics, believing quite strongly in the tenets of chivalry and the Lady. However, perhaps as a result of his decades of globetrotting, he is somewhat more flexible than one would expect. Not that much, but some. Additionally, said experience has created a linguistic polyglot and familiarity with many cultures and civilizations. While he has some experience in cloaking himself, approaching the towers of evil wizards in darkness and quiet to rescue maidens, he is no master saboteur, and should not be expected to act as such.
+ Heroic Fighter
+ Multicultural Knowledge
+ Polyglot
- Unmissable Stature
- Unskilled Saboteur
- Well-Principled Knight (Reduced Inflexibility)
 
Felt like writing something at the gym. Sometimes you just gotta let the muse take you, if you want to write anything at all, you know?

Ark Agent: Sir Roland Martel d'Mousillon (Formerly Sandrine du Pointe du Lac Dieudonné), Questing Knight of Bretonnia
The last living relative of Maldred the Mad, and the traitorous Duke's younger brother, Roland d'Mousillon and his brother were formerly Parravoni nobility elevated to the task of taking charge of the faltering ducal state of Mousillon by decree of the Royarch of Bretonnia and Fay Enchantress. Both brothers married, and subsequently swore to Quest for the Grail to restore honor and purity to Mousillon. In this, they failed. Maldred fell to insanity and darkness, coupling with the evil witch Malfleur, and enacted the dishonorable Affair of the False Grail which saw much of Mousillon corrupted and razed. Exiled in the aftermath from all of Bretonnia for his own safety from his enraged countrymen by the Fay Enchantress, despite fighting alongside the armies of good against his brother, Roland d'Mousillon has spent multiple decades ranging across the whole of the world. He has crossed every continent, braved the edges of the northern Chaos Wastes, plumbed the depths of the world beneath the tunnels of the dawi, and has fought against evil and injustice the whole of the way in his quest for the Grail. A scarred monolith of a man, he is the towering result of many generations of only the finest of nobility marrying, decades of combat, training, and genuine acts of heroism. In the course of his quest, he has taken many a wound and gained many a scar, managing to remain alive through the esoteric efforts of healers, shamans, wizards, priests, alchemists, and quite possibly the Lady of the Lake herself. Immensely strong, dextrous, and not unintelligent, it is exceedingly difficult for his movements to be disguised at the best of times especially when his uniquely scarred appearance is included. Though he is a near peerless combatant, he often shies away from the most dishonorable tactics, believing quite strongly in the tenets of chivalry and the Lady. However, perhaps as a result of his decades of globetrotting, he is somewhat more flexible than one would expect. Not that much, but some. Additionally, said experience has created a linguistic polyglot and familiarity with many cultures and civilizations. While he has some experience in cloaking himself, approaching the towers of evil wizards in darkness and quiet to rescue maidens, he is no master saboteur, and should not be expected to act as such.
+ Heroic Fighter
+ Multicultural Knowledge
+ Polyglot
- Unmissable Stature
- Unskilled Saboteur
- Well-Principled Knight (Reduced Inflexibility)

+ Friend of Equines (except Centigors, cause fuck 'em)

Best bet would be to disguise him as a Terror

Lots of potential there. Would excuse him not talking.
 
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Roland and Maldred Sandrine du Pointe du Lac Dieudonné were, as stated, Parravoni nobility before their elevation to the Ducal Family of Mousillon.

Which, in turn, meant they took up new names as the d'Mousillon family.
 
Genevieve Sandrine du Pointe du Lac Dieudonné was born in 1842 IC in the city of Parravon. Her father was a minister of the ruling family and she had several sisters, one of whom, Cirielle lived into her sixties.

In 1854 IC the city was conquered by the army of Constant Drachenfels who had her father, among others, executed.


Even if her father got executed, she had a lot of siblings, sisters included. A minister family of Parravon's ruling aka Ducal Family/Dynasty is not a small or minor bloodline. Especially in Bretonnia where class movement is incredibly limited, merchant burgher stuff ala the Empire is similarly limited. I don't see it as impossible for this family to eventually branch out by virtue of many children over time until they became accomplished enough that the King selected their two greatest living scions at the time to take up the unenviable task of trying to prop up/restore Mousillon.

After all, after so many generations they had sort of clearly shown themselves (i.e. Mousillon's own people) to be incapable of the task.

Alas, what resulted instead was yet more cultural disfavor and distaste for Mousillon, as it showed it was such an awful place that it managed to corrupt those even not initially born on its soil. Constantly disappointing and degenerating Ducal Families post Landuin, and two SUPER bad Duke's, made for it being written off post Affair of the False Grail for the most part.

It also killed Roland's wife, eroded his friend's and vassal's morals until they abandoned the cause, and well, just look at Charlemagne d'Mousillon.
 
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Genevieve Sandrine du Pointe du Lac Dieudonné was born in 1842 IC in the city of Parravon. Her father was a minister of the ruling family and she had several sisters, one of whom, Cirielle lived into her sixties.
Genevieve's birthday listed here is a Gunthar and Kragg the Grim situation right? Where DoDA Canon has it at a different date but Warhammer Fantasy Canon has it as X date that doesn't align right with DoDA Canon?
To be fair to her, the entire Vampire War campaign was a...bit of an experience for her.

Fighting alongside an Elector Count, heroes of the Empire, Magnus the Pious, a Grand Theogonist who - however grudgingly - accepted her presence as Sigmar plunked his blessing onto her in that time and place. Which...is kinda odd for a Bretonnian ya know? Even if she has spent the vast majority of her life as a Vampire outside of her home country.

Cause she got turned in 1855 at 16 years old. It's...been a while since then.

Anyhow, being accepted like that, having literal Godly light spewing out of her, fighting against the most opposite example to her as a Vampire, fighting alongside Frederick, even her relationship with Johanna as Sire and Sired, all of that was pretty heavy, yeah?
For the mathematically challenged. 1855-16 = 1839 IC. Not 1842 IC. And IF Genevieve was born in 1842 and turned in 1855 that would make Genevieve 13 physically.

Any chance of doing a rundown blurb for Adolf Fuerbach, Emeline Toppenheimer, Ava von Krieglitz, Alberich Rommel, Ortrud Hertwig, Stephan von Kessel, Gunthar von Bildhofen, Hans Ludenhof, and Siegrich Leitdorf? Lots of names I understand if the muse doesn't take you there.

One more question about the current quest canon, as it has to deal with the front page names available, and one name not being present, maybe.

Way back in Turn 30 trident meeting 2334 IC. Frederica Hertwig hugged Odelia. Frederica had married Reinhardt and became a Hertwig that way by 2334 IC. The writing looks like Frederica was pregnant at the time. Was she simply fat, as the front page does not have a name listed as born around 2334 IC for Reinhardt's kids? And if a kid was born around that time they'd be ten by now. 2334 IC was when Ortrud revealed she was going for another kid at her age.
The Chancellor's Castle is an odd creation, heavily modified by the rule of each elected Chancellor over the years since Adelhard's time. Not to mention the fact that it isn't even the original one. The original was over in Mordheim, which Magnus burnt to the ground himself with the aid of many a priest and wizard in the Great War Against Chaos. It shares little of the gloomy aspect of Bechafen which surrounds it, for while it possesses its own stalwart walls, similar to those which surround the compact city, the inner structure was built squat and with robust grey stone. Contrasted quite heavily by the worryingly tall and narrow buildings which make up the city, leaning so badly as they do that some areas can have the whole sky blocked from the sight of the street. You are no sooner within the castle's atrium before you are met by Ortrud's chamberlain, a surly looking yet smartly dressed man named Chamuka, whose drooping mustache and name gives plenty of evidence towards his Ungol heritage. He barely gets a few words out before he is interrupted.

"Mother!"

Here, in private, surrounded only by family and truest friends, Frederica Hertwig can embrace her mother as fully as she could not possibly in public. And she does so fully, though carefully, considering the bump on her belly. Nevertheless, she tightly embraces Odelia just as Adelaide and Marius come toddling over as well to poke at the strange person their mother is hugging. Though they are quickly distracted by Reinhardt, cries of 'daddy' and wordless giggling coming from their lips as they stumble over to their father. Luckily, they are wearing quite thick coats and boots, meaning that even though Reinhardt is still wearing the armor of his knighthood, he can gather them up in his arms quite easily. The older children from all three families slowly merge into a single mass while their parents speak. As Odelia and Frederica begin to quietly speak to each other, a smiling Ortrud approaches you and Stephan.

I think I also might recall that Frederica was pregnant again during the Albion campaign? I'll need to reread that.
"I have an arena opening to be present at," Magnus sniffed.

"My wife's pregnant," Reinhardt added, causing both to turn and look at him, making Reinhardt hunch sheepishly. "Uh. Sorry. Was planning on saying it after we got home."
Huh, so she was in 2342 IC.

Edit: Right, so basically the question I want to ask here. Is if the QM has a sheet with all the kids that have been born saved somewhere outside this quest?
 
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For the mathematically challenged. 1855-16 = 1839 IC. Not 1842 IC. And IF Genevieve was born in 1842 and turned in 1855 that would make Genevieve 13 physically.

That appears to just be me fucking things up, actually. I entered the wrong date on the earlier part you quoted. She was supposed to have been turned at 16, with the additionally creepy note written somewhere (not me) IIRC of having 'blossomed into womanhood' earlier and more fully or something??? Either way, she was turned at 16 but with a more 'adult' body than most 16 year olds get. Her sire was a freak, but still. I choose to believe she at least physically looked not straight up child and more young woman given she had lovers and what not of older physical age at later times, with plays and stuff written about her.

As to your other questions, uh...not at the moment, no. I'm not sure that Ortrud or Stephan or the others really...need the blurbs? This case was specifically for an 'Ark Agent' i.e. someone who is going to directly be involved in doing things on the Black Ark with Frederick.

Frederica's children? Hmm. I remember her having them, guess I didn't write them down. That's on me, I guess.

Magnus Hertwig is the earlier one, the 10 year old, but quiet enough that he hasn't gotten any screentime during any of the Trident Meetings it seems, while Bertha Hertwig is the relatively newborn one.
 
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Ark Agent: Jacqueline Blanche (Illegitimate d'Parravon, Illegitimate Letard Family Member, Illegitimate Dame, Pegasus Rustler)
The current leader of the Whitewings mercenary group, Jacqueline Blanche was born into the accursed realm of bastardry. Worse, she is the daughter of no less than Jasperre Letard, the now dead Duke of Parravon who enacted the Third Parravon War out for the most wretched of reasons, and sister of the currently living yet maligned Duke Jerrod Letard. As a woman beneath that most hidebound and curmudgeonly conservative Dukes in all of Bretonnia, Jacqueline lived through a poor childhood indeed. Any acknowledgement of her existence would malign the Duke's honor and prestige, yet neither could her innocent life simply be snuffed out. Instead she was kept away from the main castle, in a shack within the city of Parravon itself, with a single maid. So it was that she scrabbled and fought for every moment, every penny, simply to make it out and away from the city she was effectively shackled to. Graduating from effective orphan to street urchin to rogue, her life changed again when she sought to pickpocket a band of taciturn knights passing through, only to be caught. The leader of the band somehow saw through the disguise she was wearing to conceal her identity and gender, and took her aside. Up until then, learning to disguise herself as a boy was only a matter of course, if only to be taken more seriously as well as protect herself from certain dangers an unattended young girl need be wary of in the back streets. That knight who caught her turned out to be a woman, also in disguise, named Amelie Blanche, a bastard daughter of a Carcassonne knight. In fact, all of their small band of were of similar circumstances. They soon discerned the child's circumstances, and made an offer. And so Jacqueline Letard d'Mousillon disappeared, and Jaques Blanche joined the Whitewings as a squire and future member. Circumstances of how they acquire their mounts aside, the Whitewings have generally held themselves to a relatively high standard of morals and honor. Yet, being women of course, by the standards of many in Bretonnia they cannot be true knights, nor share in the path and glory of true chivalry. So while they have refused dishonorable causes and despicable requests, they are far more willing to bend on matters of how they accomplish the causes they do take up. After all, they spend their lives in disguise, lying to the world though never to each other. Though they still swear by the Lady, on occasion, it is more akin to a 'woman's agreement' with a wink and shrug than anything else, and they know that they are undeserving of Her true grace most of the time. Despite that, each of the Whitewings are superbly skilled combatants and knights, with leadership granted by merit and skill alone. Consider, then, that Jacqueline Blanche currently stands as the leader of the Whitewings.
+ Heroic Fighter
+ Mistress of Disguise
+ Un-Innocent Saboteur
- Shell Shocked At Losses
- Used To Squad-Based Tactics, Not Individual Work
- Better Mounted Combatant Than On Foot
 
Damn, Jacqueline Blanche has certainly been through the ringer that is life in general, but hopefully her skills will help us deal damage to Ark and escape later.

Still though, feel bad she lost her team, but hopefully after this she can can rebuild it. No lacking of girls who hate their lot in life back in her homeland after all.
 
If we survive, could we knight her by local customs?

Im sure it won´t count for anywhere near as much as Bretonnian knighthood to her but still.
 
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