Iirc another big thing about Oaths is that dwarfs tend to go Slayer only when they feel there is no way to accomplish the oath. Hence why I feel we're gonna get a lot of help rebuilding Salkalten with even more defences this time, it allows the dwarfs to at least feel like they're working towards accomplishing the oath despite them being unable to help us in the actual fighting.

And if they're free when the Beasttide rolls around...
 
I mean can beastmen even crack a karak? I don't know if its ever been in lore, and there might be something pre-empire, but beastmen seem like a terrible seige faction
 
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I mean can beastmen even crack a karate? I don't know if its ever been in lore, and there might be something pre-empire, but beastmen seem like a terrible seige faction
I assume autocorrect are your Karak and made it karate?

And the answer is, not that I can recall. One event had them going wild on plundered Dwarven alcohol outside Karak Hirn and destroying minor settlements, but they didn't even try and besiege Karak Hirn, either from the futility or because they believed they'd already accomplished sufficiently great and terrible deeds for the Dark Gods.
 
I mean can beastmen even crack a karate? I don't know if its ever been in lore, and there might be something pre-empire, but beastmen seem like a terrible seige faction
They have access to giants, cygores and Ghorgons. Heck, Minotaurs could take down a gate. And also they have foul magics. Protracted sieges might be more difficult, but I think they can total crack even a Karak with enough numbers
 
I'd say that the beastmen have never managed to break into one of the elder Karaks, like Everpeak and the like, but they've probably managed to pop some of the smaller, younger, less well-defended ones. They do, after all, have the minotaurs and ghorgons and giants and cygors and what not, plsu the blasphemous magics of the shamans.

The Lore of the Wild seems really focused on mutating and ruining and maddening people and especially mounts, too, but I would argue that beyond the bounds of the tabletop they probably have access to more general Chaos magic and spells as well. For me, I see it entirely reasonable for them to have anti-war machine and anti-fortification stuff in them because those are grand bastions/creations/edifices of 'proper' civilization, which of course the beastmen are so utterly opposed to.
 
Oh yeah, the Lore of the Wild does have a Storm of Magic spell that explicitly deals great damage to war machines and outright destroys buildings, Ruiner of the Wrought, but only the one spell.

And, you know, Storm of Magic. Not exactly easy. One could argue it sets a precedent for lesser anti-construction/building/fortification spells, or not, either/or.
 
I mean can beastmen even crack a karate? I don't know if its ever been in lore, and there might be something pre-empire, but beastmen seem like a terrible seige faction
I meant more that if the dwarfs are no longer occupied by the orcs once the beasttide happen their reaction will be along the lines of

"Quick, gather the throng! Everyone you can find! We're not missing this one out!"

They swore an oath to Ostland and have just asked for help from the Empire and got a vast army in return. They'll be coming if it's at all possible for them to do so
 
Oh yeah, the Lore of the Wild does have a Storm of Magic spell that explicitly deals great damage to war machines and outright destroys buildings, Ruiner of the Wrought, but only the one spell.
Great spell to use in a siege, which worries me when Beastide does come around since it can be used to bypass some of the Empire's greatest strengths.
 
I have finally caught up!

And now I have a few points to bring up. None of these are priorities, consider the current situation, but they've been bothering me.

1. Torroar, Vermintide canon is apparently all the characters going through their first classes and then becoming their fourth class at some point. Example: Sienna is a Battle Wizard until she confronts her sister again and turns to Necromancy.

2. Anna invented a pressure based trigger for the mines. Any chance we can repurpose those for triggering cannons or something? I know Torroar doesn't want to introduce flintlocks too quickly but I think that Anna of all people would have looked into it.

3. I know Frederick doesn't know it in universe, but plenty of exercise, outdoor exposure, and a good diet could help Wolfila grow up big and strong. Maybe a Priestess of Rhya would know that? I'm not sure what the mental effects of his birth were, but Ostland regularly deals with Ogres so helping him mentally should be something they're aware of. I know it's not a priority or anything, but I would like to help Wolfila more.

4. The whole thing with Karola has really been kicked down the road but someone needs to ask her what she wants to do at some point. Maybe she'd be better off as a Sister of Shallya or wants to take on a Stewardship role instead of being the Elector-Countess. Something to look into.
 
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I have finally caught up!

And now I have a few points to bring up. None of these are priorities, consider the current situation, but they've been bothering me.

1. Torroar, Vermintide canon is apparently all the characters going through their first classes and then becoming their fourth class at some point. Example: Sienna is a Battle Wizard until she confronts her sister again and turns to Necromancy.

2. Anna invented a pressure based trigger for the mines. Any chance we can repurpose those for triggering cannons or something? I know Torroar doesn't want to introduce flintlocks too quickly but I think that Anna of all people would have looked into it.

3. I know Frederick doesn't know it in universe, but plenty of exercise, outdoor exposure, and a good diet could help Wolfila grow up big and strong. Maybe a Priestess of Rhya would know that? I'm not sure what the mental effects of his birth were, but Ostland regularly deals with Ogres so helping him mentally should be something they're aware of. I know it's not a priority or anything, but I would like to help Wolfila more.

4. The whole thing with Karola has really been kicked down the road but someone needs to ask her what she wants to do at some point. Maybe she'd be better off as a Sister of Shallya or wants to take on a Stewardship role instead of being the Elector-Countess. Something to look into.
Have you read the canon sidestories by torroar and the front page (page one of this quest)?

1. I do not understand what you are trying to say here. Can you be clearer?

2. No comment to add to the discussion

3. Wolfila's thing is that he was born different. Like being born with respiratory issues, or being born tall. Wolfila got hit with a double whammy of his brain being different and his physical body flat out is in it's natural state of being weaker than average. The stat number of 10 represents average ability in the stat category. With anything higher than 10 representing above average, and anything below ten representing below average. Wolfila is currently still a child (Will not have access to his full stat until he reaches 16), so his total martial stat bonus is cut in half twice for roll purposes (once because that's how things are, and once more for being a child).

There isn't anything Freddy can do. Magnus and Sabine are working on taking care of Wolfila, or doing what they can to give Wolfila a life, in the background rolls we don't see. That's one benefit of Freddy being the Elector Count of Ostland so long, that Magnus and Sabine have time to do things that don't need them running the province like Natasha and Freddy. If Wolfila would be put on a specialized diet and physical workout, that's on Magnus and Sabine to set up.

It should be possible for Wolfila to make some physical gains so he can get above 10 in his martial stat, but that takes a while for a 9 year old. As children doing physical gain workouts too early in their development is bad, but I don't recall why.

And I probably don't need to say it, but to cover all possible options to help Wolfila I'm saying it. Magic is not a option. There is always risk, but this is more on the lines of even if we take the magic option there is likely not going to be a fix for Wolfila's mind. It is Wolfila's mind that was hit the hardest by his birth, rather than his physical ability.

4. Karola is about 12 in 2344 IC. Ori is about 11 in 2344 IC. Stephanie, Freya, and Wolfila are about 9 in 2344 IC. Talgris and Arthur are about 5 in 2344 IC. Assuming Magnus's kids live through the current 'event'. We won't be able to address the Karola issue for four more years in quest. Maybe a bit earlier depending on how the current 'event' ends, but yeah, when Karola turns 16 is likely going to be when we address Karola's opinion on what she wants to do.

Tasha is about 14 in 2344 IC. Karl is about 4 in 2344 IC. Trudi is about 12 in 2344 IC. Arthur's son Frederick is about 18 in 2344 IC.

Logan von Hohenzolern is about 17 in 2344 IC.

Adelaide Hertwig (Daughter of Frederica Hertwig nee von Kessel) is about 18 in 2344 IC
Marius Hertwig (Son of Frederica Hertwig nee von Kessel) is about 12 in 2344 IC.

Albert Hertwig - (Son of Bermudo) is about 14 in 2344 IC
Angelika Hertwig - (Daughter of Bermudo) is about 11 in 2344 IC

Alric Hertwig (Son of Ortrud Hertwig) is about 10 in 2344 IC

Stephan von Kessel, II (Son of Mena von Kessel) is about 16 in 2344 IC
Helmut von Kessel (Son of Mena von Kessel) is about 13 in 2344 IC
Wolfram von Kessel (Son of Mena von Kessel) is about 11 in 2344 IC

Hedwig von Kessel (Daughter of Stephan von Kessel) is about 19 in 2344 IC
 
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"TASTE THE DOOMSPHERE, URKS, SO SAYS SVEN! HASSELFRESIEN!"

All Engineers:

"DOOOOOOOOOOOOOOOOOOOOOOOOOOM!"

but plenty of exercise, outdoor exposure, and a good diet could help Wolfila grow up big and strong.

I know that Wolfila does get outside from time to time with his sisters and Freddy offhandedly mentions that he's is pretty good at whacking things with sticks.

Maybe… hanging around with little Bolgden as he grows would be a good idea. Tempering the little ogre's strength while looking after the frailer Wolfila, and bolstering confidence for the latter.

Still ultimately as Marlin's stated above; that's Magnus' decision to execute, not Freddy's.
 
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Have you read the canon sidestories by torroar and the front page (page one of this quest)?

1. I do not understand what you are trying to say here. Can you be clearer?

2. No comment to add to the discussion

3. Wolfila's thing is that he was born different. Like being born with respiratory issues, or being born tall. Wolfila got hit with a double whammy of his brain being different and his physical body flat out is in it's natural state of being weaker than average. The stat number of 10 represents average ability in the stat category. With anything higher than 10 representing above average, and anything below ten representing below average. Wolfila is currently still a child (Will not have access to his full stat until he reaches 16), so his total martial stat is cut in half for roll purposes.

There isn't anything Freddy can do. Magnus and Sabine are working on taking care of Wolfila, or doing what they can to give Wolfila a life, in the background rolls we don't see. That's one benefit of Freddy being the Elector Count of Ostland so long, that Magnus and Sabine have time to do things that don't need them running the province like Natasha and Freddy. If Wolfila would be put on a specialized diet and physical workout, that's on Magnus and Sabine to set up.

It should be possible for Wolfila to make some physical gains so he can get above 10 in his martial stat, but that takes a while for a 9 year old. As children doing physical gain workouts too early in their development is bad, but I don't recall why.

And I probably don't need to say it, but to cover all possible options to help Wolfila I'm saying it. Magic is not a option. There is always risk, but this is more on the lines of even if we take the magic option there is likely not going to be a fix for Wolfila's mind. It is Wolfila's mind that was hit the hardest by his birth, rather than his physical ability.

4. Karola is about 12 in 2344 IC. Ori is about 11 in 2344 IC. Stephanie, Freya, and Wolfila are about 9 in 2344 IC. Talgris and Arthur are about 5 in 2344 IC. Assuming Magnus's kids live through the current 'event'. We won't be able to address the Karola issue for four more years in quest. Maybe a bit earlier depending on how the current 'event' ends, but yeah, when Karola turns 16 is likely going to be when we address Karola's opinion on what she wants to do.

Tasha is about 14 in 2344 IC. Karl is about 4 in 2344 IC. Trudi is about 12 in 2344 IC. Arthur's son Frederick is about 18 in 2344 IC.

Logan von Hohenzolern is about 17 in 2344 IC.

Adelaide Hertwig (Daughter of Frederica Hertwig nee von Kessel) is about 18 in 2344 IC
Marius Hertwig (Son of Frederica Hertwig nee von Kessel) is about 12 in 2344 IC.

Albert Hertwig - (Son of Bermudo) is about 14 in 2344 IC
Angelika Hertwig - (Daughter of Bermudo) is about 11 in 2344 IC

Alric Hertwig (Son of Ortrud Hertwig) is about 10 in 2344 IC

Stephan von Kessel, II (Son of Mena von Kessel) is about 16 in 2344 IC
Helmut von Kessel (Son of Mena von Kessel) is about 13 in 2344 IC
Wolfram von Kessel (Son of Mena von Kessel) is about 11 in 2344 IC

Hedwig von Kessel (Daughter of Stephan von Kessel) is about 19 in 2344 IC

1. Just giving Torroar some more info on the Vermintide characters.

3. I understand that it's up to Magnus and Sabine but waiting until he's 16 is nonsensical. Ideally, it would be something they start working on when he turns 12.

4. Ideally, they'd head this off before it becomes a complex but it's still up to Magnus and Sabine. Hopefully they do address it soon.

Regardless, it sounds like it's being handled and I'm looking forward to seeing the results.
 
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Firstly, welcome and glad you like the quest!

1. No worries on the Vermintide front, I still play the game from time to time. I usually play either Bounty Hunter or Waystalker, sometimes Engineer. Never super loved Sienna's mechanics, but Kruber is a good time too. I'm reasonably up on the Lore and what not, including the Necromancy and such.

2. It's possible, it's an option, but one that while I've kept it in mind, am not quite sure if I want to trigger it ATM.

3. He would, actually. The Cult of Taal and Rhya are well known in canon for taking care of all sorts of manhood/womanhood rites, taking them out into the wilderness, fresh air/sunshine/etc. already. That, plus Rhya being a Fertility Goddess and being heavily involved with midwifery as well as Shallyan influence plus general scholarly testing and study for 2300+ years means that such things are already relatively well known. Not for nothing that, despite the humble appearances, dirt, grime, etc. accompanying cultists of Taal and Rhya they are almost always undeniably hearty and hale on average. Wolfila gets out of the innards of the castle often, spends time near the tree, is taken out of the city on occasion whenever the family as a whole goes places - either for the Trident meet yearly, or when Magnus' branch goes to their estate regularly which is far less urban than Wulfenburg. I don't constantly make mention of it though, it's just quite a large family unfortunately. Though Wolfila does accompany the family out of the castle, I just haven't mentioned it much. Generally, they usually do such things, though, like how I don't constantly make the detailed sparring sessions mentioned every post.

4. You're in luck, there's already a scene discussing that which has been written. It'll be slotted into the next non Everpeak Excerpt.
 
Wolfila gets out of the innards of the castle often, spends time near the tree, is taken out of the city on occasion whenever the family as a whole goes places - either for the Trident meet yearly, or when Magnus' branch goes to their estate regularly which is far less urban than Wulfenburg.
That is always nice to hear, the family going out and spending time together. Obviously it happens in the background, but still nice to hear about it. :D
 
Firstly, welcome and glad you like the quest!

1. No worries on the Vermintide front, I still play the game from time to time. I usually play either Bounty Hunter or Waystalker, sometimes Engineer. Never super loved Sienna's mechanics, but Kruber is a good time too. I'm reasonably up on the Lore and what not, including the Necromancy and such.

2. It's possible, it's an option, but one that while I've kept it in mind, am not quite sure if I want to trigger it ATM.

3. He would, actually. The Cult of Taal and Rhya are well known in canon for taking care of all sorts of manhood/womanhood rites, taking them out into the wilderness, fresh air/sunshine/etc. already. That, plus Rhya being a Fertility Goddess and being heavily involved with midwifery as well as Shallyan influence plus general scholarly testing and study for 2300+ years means that such things are already relatively well known. Not for nothing that, despite the humble appearances, dirt, grime, etc. accompanying cultists of Taal and Rhya they are almost always undeniably hearty and hale on average. Wolfila gets out of the innards of the castle often, spends time near the tree, is taken out of the city on occasion whenever the family as a whole goes places - either for the Trident meet yearly, or when Magnus' branch goes to their estate regularly which is far less urban than Wulfenburg. I don't constantly make mention of it though, it's just quite a large family unfortunately. Though Wolfila does accompany the family out of the castle, I just haven't mentioned it much. Generally, they usually do such things, though, like how I don't constantly make the detailed sparring sessions mentioned every post.

4. You're in luck, there's already a scene discussing that which has been written. It'll be slotted into the next non Everpeak Excerpt.

That's awesome. Thanks Torroar. I've greatly enjoyed the quest so far and I'm looking forward to whatever you have planned.

Knowing that the family spends time together and goes on outings is pretty nice. I always like hearing more about the Herd.
 
As it is, the issue is just that the Herd really is so big that it's difficult to sometimes properly emphasize such things. I've put in things like Frederick and Natasha going on a little picnic out in the wilderness....with a huge ring of Greatswords just out of sight around them, the times when Magnus and his branch went to the estates in northeastern Ostland so that Sabine could offer Serhild the horse business stuff as a gift, things like that. I've mentioned in the past how Frederick and Gurni still exchange letters, I just haven't explicitly mentioned every single one. I can't write out every single outing, though, but they should hopefully be extrapolated from the different events I've described. If not, I can see about trying to come up with some chunks here and there as best I can, but there's a lot going on atm >.>
 
Apropos of nothing, and not knowing for certain if I've ever referenced this video before due to the size of this thread and my own tiredness, here is a video which minus the smoking which none of the Hohenzollern Herd partake in is relatively accurate to about 1/5th of the drinking the adults can get up to on an average day. Substitute the pepsi can for another beer and empty it fully.


View: https://www.youtube.com/watch?v=27cyc0H5A-M&ab_channel=topsecret
 
Apropos of nothing, and not knowing for certain if I've ever referenced this video before due to the size of this thread and my own tiredness, here is a video which minus the smoking which none of the Hohenzollern Herd partake in is relatively accurate to about 1/5th of the drinking the adults can get up to on an average day. Substitute the pepsi can for another beer and empty it fully.
I don't know if I should be in awe or horrified. Probably some mixture of the two.
 
Apropos of nothing, and not knowing for certain if I've ever referenced this video before due to the size of this thread and my own tiredness, here is a video which minus the smoking which none of the Hohenzollern Herd partake in is relatively accurate to about 1/5th of the drinking the adults can get up to on an average day. Substitute the pepsi can for another beer and empty it fully.


View: https://www.youtube.com/watch?v=27cyc0H5A-M&ab_channel=topsecret

The internet is a small place sometime I didn't think anybody else knew about this guy outside a different nerd circle I am in
 
Apropos of nothing, and not knowing for certain if I've ever referenced this video before due to the size of this thread and my own tiredness, here is a video which minus the smoking which none of the Hohenzollern Herd partake in is relatively accurate to about 1/5th of the drinking the adults can get up to on an average day. Substitute the pepsi can for another beer and empty it fully.
Gosh, they must constantly have a drink in their hands.
 
Scenes like from Gotrek and Felix where Gotrek has that one meeting with Snorri, IIRC, and they just immediately after coming off the street go into a drinking competition of who can drink ten full frothing mugs of beer the fastest. Concepts like Johnny Tarr from the song, who would drink whole bars dry at times, and includes the line 'Jesus Johnny fell down after only fifteen', etc. There is a reason that I was/am/continue to mention 'Frederick drank from one of his flasks'. At any given time, he has flasks of various sizes with Ostka, beer, koumiss, Thunderwater, Bugman's Best, Bugman's New, and at least one wine.

And no, such drinking is not supposed to be sustainable. As shown before, with a certain former Witch Hunter Captain, Ostland well enough has the concept of 'the bad aftereffects of rampant alcoholism' as a thing - i.e. Narlog's Vapors named after the Ostland God of bad eventualities and what not.

The treatment differences between the Hohenzollern Herd and the average person is incomparable.

Just a fun note bubbling through my head as I contemplate the passage of time.
 
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