[X] The Battle of Karaz-a-Karak

Yeah, I don't imagine Oskana would have sat still for starving to death in the meat locker like that (or that Natasha would have let her), but I can see why Oskana wasn't eating YET.

Though to be fair, given how little trouble Oskana has tearing armored men apart, and the fantastic, terrifying power of her beak, I can't imagine her having THAT much trouble eating a frozen carcass if it was that or die.
 
Exactly. Ironically, in that moment, the acquiring or consumption of food for Oskana was not really the worst issue they were dealing with. It was far more weighted towards the need to try and leave as few signs of their passage behind as they tried to scurry around vastly overwhelming forces around them. Make too much of issue would equal certain death, rather than the uncertainty of trying to hold out just that little bit longer before either it came down to that final 'this is it' or aid arrived in the form suggested by the bond Natasha has with Frederick. She was exceptionally hungry after the events of the battle at Salkalten, and aside from a few Druchii, that really wasn't enough to make up the caloric consumption in the 24+ hours since then as they scurried too and fro. It was getting right up there, though, which is why it is a good thing that that was when Hultressa came to them/Frederick gave them some hope of it not being just an act of prolonging the inevitable.
 
[X] The Battle of Karaz-a-Karak

I think I need to pray that things are going well over there
 
Glad we told Hultressa about the rest of the party, and hopefully Oskana can get some well-deserved meat for being such a good flying murder kitten.
 
eh i`m fine with all of them to be honest.

[X] The Battle of Karaz-a-Karak
want to see the epic face of between dwarf and man V likely the biggest bash in ork history.
 
eh i`m fine with all of them to be honest.

[X] The Battle of Karaz-a-Karak
want to see the epic face of between dwarf and man V likely the biggest bash in ork history.
I personally wanna see how this waagh compares to the one at blackfire pass.

Magnus has killed an everchosen, has fought two uber powerfull necromancers (Zacharias and Drachenfels), has united the empire and now this super waagh together with all the high king of the dwarfs.

Let´s see if he finishes becoming Sigmar 2.0.

(the mortal one)
 
They're tainted in many years of service of misery, pain, blood, etc. but they are technically possible to be used. They are still, in fact, boats. Some people might refuse to use them out of principle though, and the Priesthood of Manann is going to be exceedingly hard to convince to not try to burn them all in Manann's name after the shellacking the Cult took in the fighting.

Is it possible promise to the Cult of Manaan that the boats will be sacrificed but only after being used for a few years? My idea is that we can use the Druchii ships as a temporary stopgap measure to plug in the holes in our naval defenses in the Sea of Claws from the lost of so many of our ships, but once we rebuild enough of our ships the Druchii ships will no longer be needed and can just be sacrificed to Manaan. We might not even need all or even most of the ships, just enough of them to prevent the Northern Trident's coast from being too vulnerable, so the rest can be sacrificed immediately.

Hey @torroar is my idea possible?
 
The Cult of Manaan literally just lost their High Priestess (along with significant other members of their cult) who was definitely 100% beloved by Manaan given how much favor Manaan gave them to supernaturally speed up the Nordland fleet to arrive on time and his response to her death (namely a big FUCK YOU lightning bolt that wrecks 1/3rd of the Black Ark).

Like I doubt anyone would mention it IC since the heirs would be busy dealing with the POWs and trying to find out if Frederick is still alive. Caring about a bunch of enemy boats isn't their highest priority at the moment.
 
I kind of expect there to be something subtle, some feeling of contentment or approval from Ghal Maraz, being used in the defense of Karaz a Karak and alongside (sort of) the Axe of Grimnir for the first time in over 2300 years.

Nothing big, no change in effectiveness, but if the Runefangs can radiate feelings Ghal Maraz sure can.

It's come home.

The Cult of Manaan literally just lost their High Priestess (along with significant other members of their cult) who was definitely 100% beloved by Manaan given how much favor Manaan gave them to supernaturally speed up the Nordland fleet to arrive on time and his response to her death (namely a big FUCK YOU lightning bolt that wrecks 1/3rd of the Black Ark).

Like I doubt anyone would mention it IC since the heirs would be busy dealing with the POWs and trying to find out if Frederick is still alive. Caring about a bunch of enemy boats isn't their highest priority at the moment.
Yes and no. This is as much a time of martyrdom and honoring that as it is one of chaos from loss of leadership. Death is much more expected in Their world. I imagine a thorough burning to Manaan would also be a way of honoring a great death.

I'm not saying it's gonna be their top priority but I imagine they would heartily approve of it as a funeral pyre.

Is it possible promise to the Cult of Manaan that the boats will be sacrificed but only after being used for a few years? My idea is that we can use the Druchii ships as a temporary stopgap measure to plug in the holes in our naval defenses in the Sea of Claws from the lost of so many of our ships, but once we rebuild enough of our ships the Druchii ships will no longer be needed and can just be sacrificed to Manaan. We might not even need all or even most of the ships, just enough of them to prevent the Northern Trident's coast from being too vulnerable, so the rest can be sacrificed immediately.

Hey @torroar is my idea possible?
A few years? Even if the cult was fine and no one objected to serving on them it'll still take a few years to get the sailors alone.
 
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[X] The Battle of Karaz-a-Karak
Didn't Fred have a rune of Khaine on it him in the Karak saga? Shouldn't that be a thing he can bring up a bit to help get through to Gwen? Can't quite recall all the details, but I do remember it messing with his mind/impulses/decisions?
Frederick von Hohenzollern
  • Gains Title: Zakdrungi a Dum (Crazed Vanquisher Of Darkness)
  • Gains Title: Das Azul (The Dependable)
  • Title Gained: Unbaki a Thagi (Breaker Of Traitors)
  • +2,750 Prestige
  • Treasury: +5,000 In Gold/Precious Jewels For Saving King Stonehammer's Life, given by Kazul Stonehammer from her mercenary gains.
  • The Grim Notice: Kragg the Grim has learned of the loss of what he crafted for you – and why. He has also informed you that he intends to replace it, and to do so properly, not some haphazardly thrown together piece of garbage. Whenever it shall arrive, you cannot know. But it will, hopefully within your lifetime.
  • The Oaths of The Dawi: Many of the Throngs of the Karaz Ankor have sworn oaths of aid to the family Hohenzollern and the province of Ostland [Karaz-a-Karak/Azul/Hirn/Norn/Zhufbar/Ungor]
  • The Goldeneye Clan: A clan formed under the agreement of the High King and a majority of ruling individuals of the dwarf race, formerly a mercenary throng sworn to Kazul Goldeneye, who are veterans of over a century of battle across the Old World and even somewhat beyond. This clan is moving towards Ostland, to settle amongst the Dwarf Quarter of Wulfenburg, and while they may retire and become bartenders, brewers, bodyguards, bouncers, or otherwise, they shall not simply give up their gear. Should Wulfenburg be threatened, the Goldeneye may just rise again in defense of it.
  • Traits Lost
  1. Trait: Vastly Touched By Magic - You've had more magic shoved into your body than any other human alive, currently. You've been under the care of priests from multiple gods, Jade Wizards, the Grand Theogonist, Loremaster Teclis multiple times as well as some of his specially brewed potions, and you've even had a massive healing spell woven into the core of your being, the outer edges, and everything in between by Loremaster Aurelion using the Arcane Fulcrum known as the Eternity Stairwhen the Winds of Magic blew extremely strongly. You feel ten, no, fifteen years younger than you actually are. Not that this is true of course. More recently, the High Spellweaver of Laurelorn used her mighty and unique powers to heal you from mortal wounds. A tremendous amount of Ghyran, the green energies that the Jade Wizards wield, has been woven into your frame in a continuous effort to keep you alive during a coma. Priestesses of Shallya and Priests of Sigmar have been working upon your body as well constantly making you the subject of more direct holy power than most men will ever live to possess.
  2. Trait: Steeljaw – All of your teeth were knocked out or destroyed in the course of the slaying of Zacharias the Everliving. But, you fixed it, by giving yourself steel dentures in a variety of ways. One of which is a scary pointy fang version. In fact, the intimidation factor helps just as much as the having no teeth thing hurt. (+1 Diplomacy)
  3. Trait: Steel Arm – Two inches above your left elbow and down was crushed and then ripped away by the now dead Everliving. But you fixed it, sort of, by creating a variety of solid steel prosthetic's including one you call the War Arm. Essentially a personalized and miniature Ironfist...made of steel. Whatever. Regardless, it's not the same thing as a flesh and blood arm, but damn if it isn't better than nothing at all. (-2 -1 0 Martial) [This has reduced the Martial Malus of -4 From the Previous Trait, Maimed Arm] [Savior's Steelfist Reduces To 0 Malus]
  4. Trait: Flesh Carved Runes - As a purely preventative measure to keep you alive and in return for saving the life of the dwarf High King and the Dammaz Kron, the legendary Kragg the Grim carved incredibly powerful runes into your very flesh in order to keep you alive. The runes are apparently meant to ground and bind magic - stabilizing the copious amounts of the substance that has been left inside of you for quite some time now. Others are for 'stability and health', whatever that means. A single strip of runes are still unknown to you, not even a Runelord being able and/or willing to tell you of them.
  5. Trait: Nightmares of Horror – The whole of your coma was filled with nightmarish visions. They have followed you into wakefulness. Luckily you have spent so long with them that you have grown adept at ignoring them at the least and beating them back with willpower in other times.
  6. Trait: Talisman Bound - Being in a Coma for several months, weakened by poison and acid damage...you shouldn't be upright much less be able to fight. Thankfully a strange mixture of Jade Wizard expertise, Divine Magic, and Runic Engravings mean that so long as the latticework of talismans and charms remain upon you that your weakened condition is somehow reduced.
  7. Trait: Das Dum Al Blud [The Doom Of Blood]: A being has taken an interest in this one, with the chance to use them as a tool against one who would profit from an unpleasant end to the efforts at reclamation.
  8. Trait: Khainite Runes: Carved by those who thought it a gift to their commander, these draw the attention of Khaine himself and allow his influence to flow into the world and blood of those who bear it.
  9. Trait: Khornate Runes: Carved by the Changeling, these were introduced into the runic works of the dawi as they sought to preserve Frederick von Hohenzollern's life, the better to channel his bloodlust either into making him fall or to gain the attentions of powerful servants of the Blood God.
  • Traits Gained:
  • The Undaunted: Sheer exposure to a vast variety and breadth of pain from innumerable sources has heavily inured both mind and body to the sensation. Pain is still felt, but its grip over reaction and thought is greatly reduced. (+1 Martial)
  • Touched By The Underearth: Was it a hallucination? No. It cannot have been. To be spoken to, to have felt the influence of, to be affected by the powers of one beyond, it is impossible to deny. (+2 Piety, +2 Diplomacy With Dwarfs)
  • Dawongr of Karaz Ankor - Recognized across every major Dwarf Hold for deeds within Karak Ungor, and granted a great amount of respect by those who would respect such positive opinions of the dwarfs. A name so-well known engenders respect or at least the appearance of it for many. (+2 Diplomacy, +5 Diplomacy With Dwarfs, -1 Diplomacy With Elves)
  • Robust Soul - Something of the incredible solidness of the Underearth and its God have seeped into the soul of one who willingly took it in. (+2 Piety, Other Effects)
Freddy did have multiple runes and stuff on his body in Karak Ungor, some were Chaos related, some were Khaine related. However, the 'cure' was Freddy's death (Gazul remade Freddy from parts that Gazul got preserved, that then got alloyed and given a bit of a push into living again. Gazul preserved Freddy not the extra stuff that Freddy had entangled in himself and lost by the end of Karak Ungor). Freddy died in Karak Ungor, that was Freddy's first death! The recent time on a Black Ark technically doesn't count as Isha prevented that death.

You know, looking back at this, did anything come out of this?

Has mena deal with persistent rumors that she and magnus are having an affair? Quite a lot of weight was placed on it at the time, but we have not heard much from our site after that
For the record, you've ironically got exactly three people on Albion right now who know how to use a Runefang, who have at least trained with them and held the things before. Mena has trained with Crow Feeder before, and Reinhardt has trained with Troll Cleaver. You know, because they're expected to take the blades up at some point.
The ones most likely to boast all died to a Blue Wolf.
No, not really. that scene is more for Mena's insecurities, but the fallout from Albion involved the Imperial reaction to go okay that's probably real. Two Black Arks showing up so quickly after the Albion event? Yeah, that would silence most rumors at this point. Also helped that Albion no longer being accessible is easily proven, and Reinhardt is surprisingly influential for the rest of the Empire of Man. As a reliable source of information due to being a Verenan, but still, that the empire would accept a Trident member telling the story is notable.

Edit: Ah, my bad. You were asking about Mena wielding the Runefang! Yeah, that specific thing basically had nobody who bothered telling that story. All of Mena's people that would have told that specific moment died in Albion. The rest of the group wouldn't bother spreading it too much, and for the rest of the Empire if they did hear about it? Well, from what stories were told the fimir were a significant threat that temporarily changing hands would be strategic necessity.

Is it possible promise to the Cult of Manaan that the boats will be sacrificed but only after being used for a few years? My idea is that we can use the Druchii ships as a temporary stopgap measure to plug in the holes in our naval defenses in the Sea of Claws from the lost of so many of our ships, but once we rebuild enough of our ships the Druchii ships will no longer be needed and can just be sacrificed to Manaan. We might not even need all or even most of the ships, just enough of them to prevent the Northern Trident's coast from being too vulnerable, so the rest can be sacrificed immediately.

Hey @torroar is my idea possible?

The players control Ostland, not Nordland. Nordland is the one that decides what happens to the ships, and their response is going to be to sink the druchii ones. The QM also mentioned the Cult of Manann will want them sunk too. And Nordland likes the Cult of Manann, so they'll be doing what the Cult is calling for. The druchii ships won't be saved for a few years. Let the idea go. Nordland still has a substantial number of ships (They really lost very few ships).

Nordland's human built ships: (lost 65/325), leaving Nordland with 260 human ships. Unlike Ostland, Nordland still has it's island port. If you really are this worried about the lack of ships, you could write up naval mercenaries and the players will jump on them when the turns come back. Or Nordland might choose to hire those mercenaries.
 
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Is it possible promise to the Cult of Manaan that the boats will be sacrificed but only after being used for a few years? My idea is that we can use the Druchii ships as a temporary stopgap measure to plug in the holes in our naval defenses in the Sea of Claws from the lost of so many of our ships, but once we rebuild enough of our ships the Druchii ships will no longer be needed and can just be sacrificed to Manaan. We might not even need all or even most of the ships, just enough of them to prevent the Northern Trident's coast from being too vulnerable, so the rest can be sacrificed immediately.

Hey @torroar is my idea possible?

So, let's backfill here some pertinent information about the Cult of Manann. For the vast majority of people in the Old World, if your sailing trip is not blessed even tangentially by a Priest or Acolyte of Manann, that person and crew straight up won't sail. Dwarfs don't care, Elves will pray to Mathlann, some pray to the Dark Gods or the Great Horned Rat, etc. but people in the Empire will almost never do it unless in the most dire circumstances. We've discussed this previously in the thread, some pretty big chunks on it, actually.

They have been present, and they are noted, in canon, to act as a force if they desire to.


The actor has existed in the background, but the actor simply hasn't had cause or course to act before. In canon, in the WHF universe, they are explicitly noted to have stoppered rulers before. It may not utterly destroy you, you still have a goodly amount of non-river/non-ocean based stuff, but it is a considerable portion of things regardless. Certain provinces like, say, the Moot or perhaps Averland, would be less affected, due to having far better climates and environs for internal development compared to rough and tumble internals of Ostland proper.

And the simple fact of the matter is that they didn't ask for an Elector's Seat. They probably could have gotten one. It is widely assumed [again, in Tome of Salvation or the History of the Cults of the Empire Wiki Entry] that Magnus offered one to the Cult of Taal and Rhya, and they refused. Because that's the nature of their God and their Cult. But it's also acknowledged that Manann has never really utterly desired love, but acknowledgement of his position and power. Through respect and healthy doses of fear. The Cult of Manann is often somewhat aloof from the ongoings of the Empire, remember that they jeered at Magnus when he came to Marienburg because he was trying to gain their support for a 'foreign war'. Maghda herself was largely unaware of what was happening back on dry land, right up until she had to directly and majorly engage with it. They are aloof and involved and wrathful and gregarious as it strikes them. But generally, they don't have the same rivalries that all the other Cults have. Sigmar/Ulric/Myrmidia. Verena/Taal+Rhya. Natural conflict points over things like progress and science versus nature or things like war vs. war vs. war god. And while there are other such minor Gods, the most utterly dominant of them all is Manann, and perhaps Morr. Marienburg itself was founded in Manann's name, much like Talabheim and Middenheim, meaning that it is both one of the oldest settlements in the 'Empire's generally agreed upon stretch of territory, and one of the most holy ones - for Manann. Manann doens't really scuffle with the other Gods, because there is no reason to. Sigmar is not the Heldenhammer, Destroyer of Goblins, Hammer of the Seas. Ulric is not the God of Winter, Wolves, War, and Waves. Every other minor river God is localized to that river, and are minor cultural touchstones that have almost no chance whatsoever of expanding from those limited locations and domains.

But Manann is the God of the Oceans and Rivers and Tides. Not 'a' river, or 'an ocean', but just straight up Oceans and Rivers and Tides.

It is by their very aloof nature that, really, unless you actually anger them, they really aren't that big of an issue for anyone to deal with, but when required they are capable of flexing considerable muscles when it comes to things that are within their domain. Such as river/ocean travel.

And Morr, while yes you face death every day on Mallus, you don't hope to plunge yourself into situations where it might happen too regularly, if your the average citizen. Most people don't walk down to the saw mill, or open the bakery, begging Morr to let them live just one more day. Manann-related stuff? That's you stepping out into the water for your whole livelihood, every day, constantly. Dominant in their domains, but one has a lot more active praying and sacrificing than the other, for the most part.

For instance, Dazh? Doesn't exist outside of Kislev, really. But in Kislev? He has immense political power. Every town. Every city. Every stanista. Every settlement has shrines set up to him. And while every settlement also has sections set up for Ursun, every home in said settlements have images of Dazh. He is so colloquially worshipped and kept as a part of daily life that every single home has iconography dedicated to him. The Ungols have him stitched into their tents or carry wood carvings, even as they move about nomadically on the steppes. Everyone pays respect to Dazh, because he is the Sun and the Fire of the Hearth in one being.

And doesn't, generally, do much outside of that role, but is the sole one doing it.

If we return to the rivalries of northern fleets, not every ship is going to have a priest of Manann on it, least of all an Albatross Priest or Knights Mariner. And if there were skirmishes, that's ocean combat, and yet so long as both crews prayed to Manann and sacrificed some stuff to him on the way out, they're both able to smack around at least a little bit. Generally, though, the Cult of Manann doesn't care so long as you make your tithes, do your prayers, and pay your respects to Manann. That's it. They have the Stormguard, whose entire schtick is hunting down the followers of Stromfels at all times, and the Foamborne, who go after the Holders of the Shore. They don't come protesting and blocking your people from hunting deer within a certain area of woods (like Taalites do all over the Empire) and they don't kill people for trying to burn books (like Verenans might) and they don't set out to ruin people that they think have 'gotten too big for their britches' like Ranaldians do on occasion. It's literally just pay respects to Manann, and keep your prayers and tithes up so we can try and beseech on your behalf when you set out onto the water, so that he'll cast a storm at the shore on another day, or that your catch is truly amazing and fills your net, or you just overall hopefully don't run into any problems. The issue with that is, a lot of the time, Manann's favor is things just not going wrong, which is easy to mistake for nothing being done at all, but at the end of the day is simply not worth going 'and thank you Manann for ensuring that my fishing trip was perfectly and utterly mundane' is much easier, simpler, and a lot more times actually rightfully giving credit than you'd think.

But really, again, they canonically certainly have the influence to have gained an Elector Seat. But they clearly did not get one, because they didn't care to. The Grand Conclaves, where the Cults can come together and air their grievances on the regular, debating matters of all sorts and sizes, suits their purposes well enough.

At the end of the day, they are sort of an aquatic epitome of swim quietly and carry a big mace. They're happy to just go about their business, and it wasn't really until Karl Franz's time that it's noted that the Cult was starting to actually get a little too entwined with command and control over commerce and influence in politics, but it's noted that a lot of that has to do with the Matriarch at the time ambitiously pushing exactly that. Which means that it took from the founding of the Empire, 1IC, to finally, finally start getting corrupted enough to be spoken out against by Marienburgers in 2522 IC. Considering the city they're based in, I'd say that's a remarkable amount of time before the character of the Cult was finally worn down to that point. So, yes, in 2522 IC, they were starting to more regularly flex the political and economic strength they have possessed, and people were getting a bit freaked out about it, because it was so unusual and uncharacteristic of them. Even people in the Cult thought that going such a direction was not really adhering to the wild nature of their God, and were getting pissed about it too. Marienburg had split off from the Empire by that point, but I'll bet with the wealth and influence they possessed, they could have asked for one from one of the Emperor's in the interim. Hell, the man who gave Marienburg independence could probably have been bribed by the Cult to give them a seat, but they just...didn't ask. Because they didn't want to.

I am sorry that you feel ambushed. While this is pretty concretely canon stuff, save for my invention of the Foamborne and the internals of the aquarium, the Cult of Manann is pretty much just...like this. I accept that not everyone has spent nearly as much (too much, some might say) time on the wiki, reading the sourcebooks like Tome of Salvation, and so on. I wouldn't call it a hydra disguised as a gecko, but more like you just...saw the top of the iceberg and not the rest of it below the water? And for most of the time, near as can be told in the source materials, that's how the Cult of Manann likes it. They have a considerable amount of strength that they just don't use very often, compared to how the Cult of Sigmar, Ulric, etc. throw theirs around on the regular. Taal, in canon, is sorta diminished because of his edicts making him get left behind by the progress of civilization. Manann has never, ever been so restricted. Like, the Cult of Ulric distrusts handguns and stuff, Taal distrusts black powder in general, Verena can never harm any knowledge, Myrmidia has to play by the rules, etc. Manann's stuff is like 'don't cut your hair and nails while at sea'.

But Manann, being the son of Taal, does indeed act a bit like his dad in general aloofness from getting too involved in politics, most of the time and for most of their history at least. So their influence is normally just in everyday stuff, but vital everyday stuff. In Warhammer, that's critical to just Imperial life.

Right up until they feel the need to utilize that lower majority part of the iceberg.

There's some other posts elsewhere but I haven't the energy to go try and pick em out from the whole thread.

Plus, additionally, the ships pretty much belong to Nordland at the moment, not Ostland, so it's not necessarily up to ya'll. Anna will likely make an argument to borrow some, Arthur might be against it for spiritual respect reasons, but who knows for certain.

EDIT: Should be able to get some results, peppered here and there in the thread, with keywords Manann, bless, sailing, or things like that? Hopefully.
 
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Plus, additionally, the ships pretty much belong to Nordland at the moment, not Ostland,
So much this.

Stephan and the Eonir are the ones that captured the dark elf attendant fleets, not us, so they have the right to decide what to do with them.

Personally think the Eonir could use them since they don't have a fleet, but if Stephan thinks they are best used burnt that is up to him.

The only claim we have right now is 1/3rd of a black ark and its prisoners at most, and we don't even really want most of the prisoners.
 
I was reading about that too. From torroar's description, and from the entries itself, her casual dismissal of it is a demonstration of great power. Until she did I was dreading a revelation that she was terminally ill.
 
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