I wonder if we´ll ever have an epic siege in quest? Because, so far at least, our sieges were basically not really sieges and more just battles with walls thrown in.

Not that I am complaining or criticising those, I just wonder how mechanically a siege that lasts one or even multiple years would look like, as was often enough the case historically. Since we´d be pretty much under siege for multiple turns
Depends which faction desides to put a siege on us some would be a quicker work and others a bit faster
 
Depends which faction desides to put a siege on us some would be a quicker work and others a bit faster
so far, sieges were not really a thing because factions either are destructive enough to break through the defences or had strong enough morale to simply keep attempting to storm them, making it functionally into battles more than sieges.

It makes complete sense, but I admit i´d still would love to see how a proper siege would work.

Still....
Raids and counterraids, securring food stockpiles, reinforcing damaged defenses, fighting of surprise assaults, dealing with infiltrators, waiting out if weather and logistics forces an end to the enemy first or to you? How does he rest of the province work if the capital is under siege for a turn? For two? For three?

Oh, I find sieges so much more interesting than relatively more straight forward battles, but I am weird like that.
 
so far, sieges were not really a thing because factions either are destructive enough to break through the defences or had strong enough morale to simply keep attempting to storm them, making it functionally into battles more than sieges.

It makes complete sense, but I admit i´d still would love to see how a proper siege would work.

Still....
Raids and counterraids, securring food stockpiles, reinforcing damaged defenses, fighting of surprise assaults, dealing with infiltrators, waiting out if weather and logistics forces an end to the enemy first or to you? How does he rest of the province work if the capital is under siege for a turn? For two? For three?

Oh, I find sieges so much more interesting than relatively more straight forward battles, but I am weird like that.
tbf the Forces of Chaos aren't really built for siege warfare.

Orcs live and die off momentum; if they tried to siege a settlement they would just collapse into infighting.
Beastmen don't have sophisticated weaponry to conduct sieges.
Vampires could theoretically do it, but they could also just do fun things like blight the crops or send waves of corpses up the walls zombie style or whatever else.
Skaven don't have the patience for a siege, especially when they can just swarm from underneath the city and instantly breach it.
Dark Elves have overwhelming technological and magical firepower that even the strongest of fortifications will crumble to in days at best. They have no need to siege things.

The closest faction I could see actually engaging in siege warfare would be the Chaos Dwarves, and they're isolated in the badlands and thus can't really ever get to us to conduct one properly.
 
Kattarin is a Romanov, the Dynasty before the Bohka took control, and she's...sort of done his thing, but way early, and perhaps not as well-received as Boris was, and to greater extremes in certain places (a lot of places). So...yeah. Cults revived, black powder imported, bankrupting multiple treasuries, rebuilding infrastructure and then some, engineers hired, monsters pushed out of the borders for the most part (at least until very, this turn recently). Very popular with the people, not so much the nobility.
Huh, I confess between the Bohka and the rumor mill I never considered that Kattarin might be exceptionally popular with the People.
 
1. I already have a prepared set of siege mechanics for DoDA. Whether or not they'd work IRL hasn't really come up yet, but I do have them.
2. Sieges show up plenty in Warhammer Fantasy. The Siege of Praag by Arek Daemonclaw took long enough that Gotrek and Felix heard about it from way south in the Empire, it went on for like, almost an entire year.

warhammerfantasy.fandom.com

Siege of Couronne

In the year XI, 255 (2418 IC), when the Bretonnian city of Couronne came under siege by a great warherd of Beastmen, aid unlooked-for arrived in the form of a High Elf army under the command of Imrik of Caledor. In truth, the High Elves cared not for the fate of the Bretonnian city -- their only...
warhammerfantasy.fandom.com

Slaughter at Volganof

The Slaughter at Volganof was a series of events that met their climax within the Imperial province of Ostland, where the dreaded Lord Mortkin lay siege to the city of Volganof.[1a] The Empire would soon come into a terrible reckoning with the Lord of the Fell Legion in 2515 IC. However, in...
warhammerfantasy.fandom.com

Alaron the Intrepid

Sir Alaron the Intrepid, was a Grail Knight of Brionne, known for helping defeat an army of Norse Mercenaries when they attempted to besiege a holy keep. Alaron began his quest for the Grail five years after the Battle of Maraismal. The tragic events that took place that day explained why the...
warhammerfantasy.fandom.com

Braganza's Besiegers

"As they approached the castle our hearts sank. Braganza's men never lost or fled and we knew we were doomed. Our captians began to explain how safe we were behind the walls, but a crossbow bolt cut him short. No one wanted to be the next victim." —The mercenary Gunter Friesheim, in his report...
warhammerfantasy.fandom.com

Borgio the Besieger

Borgio of Miragliano, nicknamed "Borgio the Besieger" because of his unsurpassed expertise in siege warfare, is the former Prince of Miragliano, a city-state of Tilea, and one of the greatest mercenary generals of his age. It was said that no Tilean city, not even the ingenious ramparts of...

  • 1707-1712 - The greatest Warlord of all time, Gorbad Ironclaw, leads a huge Waaagh into the Empire. Averland and the Moot are devastated. Averheim and Nuln are taken and burned. At the battle of Solland's Crown, Eldred, Count of Solland, is slain and his magic sword, the Runefang of Solland, taken by the Orcs. Solland is devastated. Gorbad is badly wounded at the Battle of Grunberg, but the battle is won and the Empire army flees back to Altdorf. Altdorf is besieged. The Emperor Sigismund is killed in the fighting. Gorbad's wound causes him to become weaker and weaker, until the Waaagh gradually loses impetus. The Orc army breaks up leaving the eastern half of the Empire in ruins.
  • 1813 - Two Skaven armies emerge between Brionne and Quenelles, razing several villages and small towns along the river Brienne before laying siege to both cities. They are defeated and driven off by a combined army of Wood Elves and Bretonnian knights rushed down from Parravon. Eventually a combination of the arrival of winter and rigorous quarantining brings the Red Pox under control. The king of Bretonnia censures Duke Merovech of Mousillon after learning that the duke had kept impaled criminals in his dining hall.
  • 1865 - The Siege of Carroburg.
  • 2007 - A Chaos horde invades Bretonnia and sieges Couronne. Repanse de Lyonesse lifts the siege and is named duchess of Lyonesse for her heroism. Morghur the Corrupter is slain for the fourth time.
  • 2133 - Mannfred besieges Marienburg but is forced to withdraw by an army from Altdorf.
  • 2308 to 2320 - Third Parravon War. The Bretonnian Duchy Parravon invades the Imperial Province of Reikland. They are driven back and the Imperial army besieges Parravon for a year until Magnus manages to make a peace treaty with the king of Bretonnia.
Heck, the GWAC featured two big sieges, the Siege of Praag for the GWAC and the subsequent Siege of Kislev.

Sieges are not necessarily swift matters, not even in Warhammer Fantasy, no. They CAN be, but are not slated to ALWAYS be.
 
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1. I already have a prepared set of siege mechanics for DoDA. Whether or not they'd work IRL hasn't really come up yet, but I do have them.
2. Sieges show up plenty in Warhammer Fantasy. The Siege of Praag by Arek Daemonclaw took long enough that Gotrek and Felix heard about it from way south in the Empire, it went on for like, almost an entire year.

warhammerfantasy.fandom.com

Siege of Couronne

In the year XI, 255 (2418 IC), when the Bretonnian city of Couronne came under siege by a great warherd of Beastmen, aid unlooked-for arrived in the form of a High Elf army under the command of Imrik of Caledor. In truth, the High Elves cared not for the fate of the Bretonnian city -- their only...
warhammerfantasy.fandom.com

Slaughter at Volganof

The Slaughter at Volganof was a series of events that met their climax within the Imperial province of Ostland, where the dreaded Lord Mortkin lay siege to the city of Volganof.[1a] The Empire would soon come into a terrible reckoning with the Lord of the Fell Legion in 2515 IC. However, in...
warhammerfantasy.fandom.com

Alaron the Intrepid

Sir Alaron the Intrepid, was a Grail Knight of Brionne, known for helping defeat an army of Norse Mercenaries when they attempted to besiege a holy keep. Alaron began his quest for the Grail five years after the Battle of Maraismal. The tragic events that took place that day explained why the...
warhammerfantasy.fandom.com

Braganza's Besiegers

"As they approached the castle our hearts sank. Braganza's men never lost or fled and we knew we were doomed. Our captians began to explain how safe we were behind the walls, but a crossbow bolt cut him short. No one wanted to be the next victim." —The mercenary Gunter Friesheim, in his report...
warhammerfantasy.fandom.com

Borgio the Besieger

Borgio of Miragliano, nicknamed "Borgio the Besieger" because of his unsurpassed expertise in siege warfare, is the former Prince of Miragliano, a city-state of Tilea, and one of the greatest mercenary generals of his age. It was said that no Tilean city, not even the ingenious ramparts of...

  • 1707-1712 - The greatest Warlord of all time, Gorbad Ironclaw, leads a huge Waaagh into the Empire. Averland and the Moot are devastated. Averheim and Nuln are taken and burned. At the battle of Solland's Crown, Eldred, Count of Solland, is slain and his magic sword, the Runefang of Solland, taken by the Orcs. Solland is devastated. Gorbad is badly wounded at the Battle of Grunberg, but the battle is won and the Empire army flees back to Altdorf. Altdorf is besieged. The Emperor Sigismund is killed in the fighting. Gorbad's wound causes him to become weaker and weaker, until the Waaagh gradually loses impetus. The Orc army breaks up leaving the eastern half of the Empire in ruins.
  • 1813 - Two Skaven armies emerge between Brionne and Quenelles, razing several villages and small towns along the river Brienne before laying siege to both cities. They are defeated and driven off by a combined army of Wood Elves and Bretonnian knights rushed down from Parravon. Eventually a combination of the arrival of winter and rigorous quarantining brings the Red Pox under control. The king of Bretonnia censures Duke Merovech of Mousillon after learning that the duke had kept impaled criminals in his dining hall.
  • 1865 - The Siege of Carroburg.
  • 2007 - A Chaos horde invades Bretonnia and sieges Couronne. Repanse de Lyonesse lifts the siege and is named duchess of Lyonesse for her heroism. Morghur the Corrupter is slain for the fourth time.
  • 2133 - Mannfred besieges Marienburg but is forced to withdraw by an army from Altdorf.
  • 2308 to 2320 - Third Parravon War. The Bretonnian Duchy Parravon invades the Imperial Province of Reikland. They are driven back and the Imperial army besieges Parravon for a year until Magnus manages to make a peace treaty with the king of Bretonnia.
Heck, the GWAC featured two big sieges, the Siege of Praag for the GWAC and the subsequent Siege of Kislev.

Sieges are not necessarily swift matters, not even in Warhammer Fantasy, no. They CAN be, but are not slated to ALWAYS be.
the need to speed up the siege actually explains why the dark elves do take the (theoretical, now very real) risk of grounding the black arcs to ram the walls.

because if they don't, the siege would have taken way to long.
 
Honestly, I always thought any undead faction would be really good at siege warfare.

Food? Sleep? Morale? Fatigue? Disease? Night blindness? Having a limited amount of cold bodies? A lack of at-will Kill Things powers?

Are those issues I'm simply too dead to understand?
 
the need to speed up the siege actually explains why the dark elves do take the (theoretical, now very real) risk of grounding the black arcs to ram the walls.

because if they don't, the siege would have taken way to long.

Correct. One of the main ways a siege ends is that the besieged hold out long enough for reinforcements to arrive. In Bretonnia, another Dukedom or the Asrai or both show up. In Kislev, aid from the Empire or the Dwarfs or both. In the Empire, from another province, one of your own armies already within the province, elves, dwarfs, or all or some of the above.

And so it goes.

The Druchii plan was Defeat In Detail. Smash main bastion and armed forces, spread south, strike and ambush/overwhelm Imperial forces on way to capital, ranging out and razing smaller settlements on the way.

If they took too long to take Salkalten, the Army of the Range or the Army of the Forest or both could potentially have come over and reinforced. Better to smash one army at a time rather than try to take on all three at once. Even the Druchii know that enough dribbling primitive fools can kill them if there's enough of them, after all.
 
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S'one of those questions I can't even properly answer one way or the other lest it spoil or lead to thinking in any specific direction.

As for Ariel, this latest fight with Morghur was not an attempt to kill, it was pure repulsion, plus Malagor was there. She drew on Dhar to survive it because of how damaged the Weave and Forest was and she dared not pull on that feeble strength because of what that might cause.

The one time Morghur came close to fully being removed was the fiasco with Durthu and the now dead noble Adanhu, when she was FULL on Dhar.

That incident went as described as below from the wiki , with bolding/emphasis from me included:

On this occasion, Ariel resolved that the creature's corruption would be stilled once and for all — she would consume his power as he had ever tried to devour hers. The Mage Queen sent a host north through the worldroots, and they soon brought Morghur's warherd to battle. As they had before, the Wood Elves found the Corruptor all but immune to their weapons, but Ariel had planned against this circumstance. Indeed, she relied upon it. At the battle's height, Ariel directed a great convocation of Spellsingers to snare Morghur and transport him through the worldroots to the Oak of Ages.[1a]

There she bound the foul creature with all the dark magics at her command, and began the ritual that would make his power her own. She would have succeeded in this disastrous plan had it not been for Durthu. The Elder had felt the disturbance as the Corruptor had been brought along the worldroots, and was outraged that their sanctity could be so violated. Hastening to the Oak of Ages, he slew Morghur before the ritual could be completed. Ariel screamed and railed at Durthu, but dared do no more. Even deluded as she was, the Mage Queen knew better than to harm one of the Elders, so she let him depart, claiming ever after that it was mercy, rather than weakness, that stayed her hand

------------------

So...yeah.
 
It's why she accepted the deal from Morathi in the first place, desperation, and something new that might work. And, for that matter, it damn near almost did, if it hadn't driven her insane to the point she decided to try and reverse-Pacman the dude like he's been trying ever since he first popped up. She could have just popped him at the time, but she tried to devour him instead, which, of course, is when Adanhu did his thing.

No, she could have potentially killed him, but there was nothing about it being permanent. He's been killed before.
Yeah, looks like I misinterpreted the torroar's explanation.

EDIT: Our QM is a grey, confirmed.
 
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@torroar
So, apparently, Valmir von Raukov, current Elector Count of Ostland from the present of Warhammer Fantasy to the End Times, had a unique magic weapon called the Dragon's Bow. Obviously, Valmir won't be born until a few centuries from now, but what is this bow's relation to the Ostland Elector Counts? We definitely haven't gotten it yet, and the Hohenzollern Herd is extremely firearms-heavy anyway, but it never actually says where the von Raukovs got their hands on it and how long it's been in Valmir's possession, let alone if it was handed down to him or if it was excavated on his own orders. Is it just something the von Raukovs have, to our knowledge, or is it just some random piece of Warhammer trivia that never got adopted into this quest's lore?
warhammerfantasy.fandom.com

Dragon Bow

The Dragon Bow is a magical bow currently in the hands of Valmir von Raukov, Elector Count of Ostland.[2a] A relic recovered by Men from the remains of the ancient, abandoned Elven colonies of the Old World, the wonderfully crafted bow enables the wielder to outshoot the best archers in the...

I ask because the von Raukovs are definitely on our side (our military advisors are consistently von Raukovs after all), so if our military advisor is packing a magic bow that can dramatically increase the user's draw strength and fire magical homing arrows, I'd love to see it in action.

EDIT: Derp. "The Dragon Bow is an ancient heirloom of the rulers of Ostland, and is depicted on the province's coinage." So...do we just have it, or is it only as "ancient" as a few centuries ago, between Freddy's lifetime and Valmir's reign? I suppose it could have been lost during the sacking of Salkalten/the assassination of Freddy's family, or the Era of the Three Emperors...
 
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Huh, I confess between the Bohka and the rumor mill I never considered that Kattarin might be exceptionally popular with the People.

Same, but in hindsight we're not aware of who those talking in the Rumor Mill are, save Romanov/Bohka alignments.

Though when you look back, reading between the lines, it makes sense why. The Jade Wizards pretty much revitalized the south's agriculture, the Grand Army of Kislev has done reasonably well over the years at crushing invasions, the common folk are likely less hung up on the religious intricacies of declaring Tor, Ursun, Salyak, and Dazh children of the Widow. On the coast, the Kislev navy has also done well overall in protecting trade and the shores from attacks. And you can bet that Alexandra ensure word gets around that "Bohka supporters tried to burn down Kislev City, in high winter." So undoubtedly, the average peasant thinks Kat is/was doing an excellent job, and shudders at the idea of the Bohka taking over.

It's just that the average boyar - who feels threatened culturally, economically, and politically - will have a louder and weightier voice. And the military force to go with it.
 
@torroar
So, apparently, Valmir von Raukov, current Elector Count of Ostland from the present of Warhammer Fantasy to the End Times, had a unique magic weapon called the Dragon's Bow. Obviously, Valmir won't be born until a few centuries from now, but what is this bow's relation to the Ostland Elector Counts? We definitely haven't gotten it yet, and the Hohenzollern Herd is extremely firearms-heavy anyway, but it never actually says where the von Raukovs got their hands on it and how long it's been in Valmir's possession, let alone if it was handed down to him or if it was excavated on his own orders. Is it just something the von Raukovs have, to our knowledge, or is it just some random piece of Warhammer trivia that never got adopted into this quest's lore?
warhammerfantasy.fandom.com

Dragon Bow

The Dragon Bow is a magical bow currently in the hands of Valmir von Raukov, Elector Count of Ostland.[2a] A relic recovered by Men from the remains of the ancient, abandoned Elven colonies of the Old World, the wonderfully crafted bow enables the wielder to outshoot the best archers in the...

I ask because the von Raukovs are definitely on our side (our military advisors are consistently von Raukovs after all), so if our military advisor is packing a magic bow that can dramatically increase the user's draw strength and fire magical homing arrows, I'd love to see it in action.

EDIT: Derp. "The Dragon Bow is an ancient heirloom of the rulers of Ostland, and is depicted on the province's coinage." So...do we just have it, or is it only as "ancient" as a few centuries ago, between Freddy's lifetime and Valmir's reign? I suppose it could have been lost during the sacking of Salkalten/the assassination of Freddy's family, or the Era of the Three Emperors...
From what I remember about this when this came up before the dragon bow is still sitting in some forgotten ruin. We have the potential to find it though.
 
From what I remember about this when this came up before the dragon bow is still sitting in some forgotten ruin. We have the potential to find it though.
Yeah, that tracks. The only question is if that ruin was an Imperial one that Ostland once owned, or if those are the original Elven ruins the Dragon Bow was first excavated from. Plus, there's always the possibility that someone else can find it, and an artifact of that power isn't one I'd want in the hands of our enemies.
 
From what I remember about this when this came up before the dragon bow is still sitting in some forgotten ruin. We have the potential to find it though.
Hell yeah, some magic bow sitting in a dank corner of a ruin is exactly what I want for Christmas. But to be serious, the empire (and Mallus in general) is so dotted with ancient ruins and jazz that I'm surprised people don't just pop up with powerful magic weapons and shizz more often.

>MFW I'm a peasant and I find a ancient war of the beard era ithilmar sword stabbed into a rock, and pull it out

maybe we do have these folk but as elector count they escape our notice through narrative causality lol
 
I dunno. Ancient heirlooms, and we are talking about Warhammer ancient here, are surely several hundred years old. I guess it just belongs to the Raukov family, which is fine imo.

We got:

Frederick:
Wargear: Brain Wounder (Runefang of Ostland), Oskana the Gryphon with Runic Breastplate with Rune of Adamant (BD: 2325), The Light of Summer (Wood Elf Healing Artifact), Bokdrungni (Dwarf Runic Fist), Frozen Promise (Masterwork Ledstali 'Plate' Armor)

Natasha:
Wargear: Cold Certainty [Ledstali Masterwork 'Plate' Armor], Personally Forged Blade By Frederick von Hohenzollern, Necklace of Frost [Power Stone Necklace]

Magnus:
Wargear: Stonebreaker, Full Plate Armor, Two Belt Knives, Brace of Pistols, Masterworked Kislevite Saber

Arthur:
Wargear: Night's Razor (Magical Weapon, Black Zweihänder , Feather-light For Wielder, x3 Weight Against Non-Wielder), Black Plate Armor of Morr's Black Guard, Hand-Hatchet

And in addition we got Urgdug's Spearclub, a runic banner and a myriad of other stuff we got during our escapades and misadventures.
+ whatever Anna, Alexandra, Agatha and Alisa create over time, but that's situational.

I don't think we are in any way lacking magical equipment. Especially because the only member of the family using a bow is Arthur's daughter iirc.
 
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