And even that is only possible because druids wield the Wind of Life. Otherwise I would have serious concerns about the population bouncing back anytime soon,
The Albish have a few advantages imo in terms of population growth.

1. Albion is saturated with the wind of life. Areas that are not completely bog and swamp (and there are areas like that) will be ludicrously rich farmland. And even without farms I'll bet that fishing will be ridiculously bountiful. And the Albish in general will be healthier due to being exposed to so much Wind of Life.

2. The large number of druids and truthsayers meaning more blessings and magical support can be made available for expecting mothers meaning deaths from child birth complications will be severely reduced.

3. There's something about the Albish that seems to make them better physical specimens then the average human in the Old World. It's probably tied with the oghan network and the Albish being a specially created/blessed phenotype of humans watched over previously by the Old Ones.

4. No serious attrition. This can't be emphasized enough. The Albish now have no potent enemies on the island. The Fimir are completely shattered. Boudicca exterminated the Orcs completely from the island. The Beastmen are not a problem due to the Mists telling the Chaos Moon to fuck off. What fimir is left will be exterminated given time. Especially since the surviving Fimir don't have an answer to the roused Albish giants anymore since all their best spell casters are dead. So the Albish will no longer be losing swaths of their population every year.
 
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I feel like we need to help the giants. Torroar explaining the giants blight makes me want to help
How on earth would we even be able to do that? We've only been able to make as much progress on the Ogres as we have because Ostland has a large native Ogre population. And even non-Ostland Ogres are perfectly capable of non hostile interactions with humans as mercenaries and what not.

Giants' interaction with humans on the other hand, tend to be universally hostile and violent, with a few exceptions.
 
Originally I would have agreed with you...however, Age of Sigmar lore refutes that.

Warpstone in AOS is listed as crystalized magic tainted by chaos. Varanite which is the realmstone of the Eightpoints on the other hand is described as "a magical material suffused with the energies of Chaos that resembles red-hot, bubbling gore in its natural state and are found in veins running in gushing channels below the crust of the Eightpoints. It causes rapid mutations similar to warpstone but to a far greater and more unpredictable extent."

How can warpstone be raw chaos made manifest if there's something more mutagenic out there? The only logical explanation, therefore, is that Varanite is the raw chaos stuff whereas Warpstone is crystalized high magic (gromril) that's become tainted.
In AoS, Varanite is explicitly the Realmstone of the Eightpoints and nothing more and nothing less, corrupted with the powers of chaos due to Archaon's occupation of the Eightpoints. It is purpose built to be extra corrupting much like how most people die from being given a dose of Warpstone, which in TTRPG terms deals mortal wound to non-Skaven, whereas the Tzeentchian spell Chaosbolt automatically gives a mutation to anyone it hits.

AoS: Malign Sorcery also calls Warpstone the Realmstone of the Realms of Chaos, which makes it literally raw chaos magic crystallized into form.

But that is AoS which functions on entirely different terms of laws of magic and physics and this is Malus which has no Realmstone at all and cannot have any Realmstone.
 
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A thought - one piece of old lore has one of the... Tilean? Estalian? Reman? The expy for Julius Caesar, landing on Albion and abducting a pair of giants. So they CAN be moved by boat.
 
I feel like we need to help the giants. Torroar explaining the giants blight makes me want to help
Same thing, but i don't think we can
See the Ogres : we could help because the biggest thing to do was to fight the "Maw culture"
But with the giants... How the hell are we supposed to heal millenia of inbreeding ? The slaan may be able to help with some old ones fuckery but not us
 
Same thing, but i don't think we can
See the Ogres : we could help because the biggest thing to do was to fight the "Maw culture"
But with the giants... How the hell are we supposed to heal millenia of inbreeding ? The slaan may be able to help with some old ones fuckery but not us
There is the elves but just giving them a safe haven seems to provide so much help.
 
I feel like we need to help the giants. Torroar explaining the giants blight makes me want to help
I agree, but its just one of those things that we don't have resources or means to to help, and to be fair they might get better on their own now that Albion is free of fimir influence. It could just be a matter of leaving them and the Ablish mostly alone to figure things out and regrow on their own.

On that note, with the fimir gone I wonder if the Sidhe will stop hiding as much anymore in Albion and actually move about it freely since they no longer have to worry about being captured and worse being done to them. Another good reason the Araby don't learn about the elemental beings and would be majorly attempted to capture them like they do the native djinn of their homeland.
 
3. There's something about the Albish that seems to make them better physical specimens then the average human in the Old World. It's probably tied with the oghan network and the Albish being a specially created/blessed phenotype of humans watched over previously by the Old Ones.
They weren't specially created by the old ones the old ones, they were regulars humans when old ones were so impressed by them that they taught them/ it probably has more to do with the fact the entire island is constantly drenched in magic and they have been living in that and having kids in that for thousands of years
 
It is also noted that the Bonegrinder King, Am Fear Mòr, is specifically noted to have 'laid himself to rest'. Because giants grow more sedentary with age. It's even said, you know, some of them might well end up as slumbering mountains, or so it goes, yeah? So, Am Fear Mòr went to sleep a long, long time ago, but Mena managed to engineer a situation that ended up waking him up. The Giant's Causeway is the last refuge for giants, in general, for there, their eldest are not dead, are not hunted down by knights or enslaved or eaten by ogres or any of the other things. They can rest, learn from their fellows who were literally alive all that time ago, be somewhat educated by their brethren, maintain a cultural identity, etc.
Holy shit, that's impressive as hell! Go Mena!

It sounds like she had the most smashing success out of all the groups that divided and went to hit their own objectives. Alric didn't get the Dragons, but did get the Incarnate of Beasts. Reinhardt tagged along and got weapons from the Forge of the Old ones. Magnus kind of tried to play diplomancer, but not knowing the language plus everybody rushing around everywhere kind of handicapped him a bit, and so we got some Sidhe but not some huge diplomatic coup (or so it felt like) that got amazing reinforcements. Though maybe there wasn't as much to get from there. But still. Meanwhile, Mena managed to get the Elder King of the Giants to wake up!

... Dammit. Now I want to hear more about that. I know we didn't vote for it, but... I still want to read about it! Is there any chance you could write a series or entry or something about that? Maybe not now, but later?

Oh, oh, or -- maybe Mena describes her adventures and tells her story in the Giant's Causeway, later on, to Magnus and Reinhardt. Or maybe she tells her story at the Trident Meeting perhaps.

And so the framing device is that of Mena telling her story. Rather than the usual where we see what happens in a story and follow along directly.

That could be a cool way to learn about it later.

... And also, Mena is a storyteller, I think, yes? Bragging about fights and adventures and all. So, it'd be in-character too. ... Also, the prestige would be useful to her.
 
A thought - one piece of old lore has one of the... Tilean? Estalian? Reman? The expy for Julius Caesar, landing on Albion and abducting a pair of giants. So they CAN be moved by boat.

Yeah, that's come up before.

1. No. They died unfortunately very early on in the quest. That's why they're not on the main mercenary list any longer. As a note, the Wiki page entry on them seems almost entirely fan-made, as when I glance at the Dogs of War armybooks, there's nowhere near that level of detail on Bologs and crew, so I choose not to use almost any of it other than the names. Should probably slot them into the KIA thingy at some point. Or possibly the whole thing is right, but I haven't found a text for the Regiments of Renown, only the Dogs of War, but for the moment, I'm going with the DoW interpretation, which is...free of fluff. Which is good, for my purposes.

They were even outright in the merc lists.

The Giants of Albion [Race: Two Giants, One Human] [Origin: Albion] [Description: Stolen from Albion long, long ago by the First Citizen of Remas, Curious Gesar, these two giants and their Truthsayer master wandered the Old World for decades trying to get home, fighting in the meantime.] [Numbers: 2 Giants Bologs and Cachtorr, 1 Truthsayer Hengus] KIA From Unknown Sources Within Deserts of Araby 2304 IC

It's part of why the Albish don't super love outsiders. The two major instances they've had of outsiders in recent history has been a Tilean crew that straight up kidnapped a Truthsayer and two giants...and the Druchii. Alas, that Truthsayer also died under mysterious circumstances before the Magic Colleges could ask questions.
 
Realistically speaking we're not going to see any returns on this for decades. They still need to recover and regain control over the island and re-populate as their population is probably shot to hell. It'll be a decade or more before they even begin to consider stepping a toe out into wider waters even if they can.

honestly the best thing we can say about test is that we denied chaos and the dark Elves resources. But it's unlikely that we will benefit from this over much for the foreseeable future.
 
Realistically speaking we're not going to see any returns on this for decades. They still need to recover and regain control over the island and re-populate as their population is probably shot to hell. It'll be a decade or more before they even begin to consider stepping a toe out into wider waters even if they can.

honestly the best thing we can say about test is that we denied chaos and the dark Elves resources. But it's unlikely that we will benefit from this over much for the foreseeable future.
would be fun to have some mercenary from albion but yeah you are right
 
Compare that to the giant's experience in the Old World. You are always going to be chased, hunted, either to be killed or enslaved. Every bit of food has to be scavenged, taken, stolen, and everyone is always screaming at you, running away from you, or attacking you. You might never see another of your kind in your entire life since your mother pushed you out into the world until your death, just a world that is both sized for you and not.

This is so, so sad.
 
So! As you can see, there are three distinct 'generations' of giants on display throughout the Albion updates. The lowest, unfortunately, are the more numerous ones, specifically what you imagine as 'regular' giants. These are the ones with the droopy faces, the hunched shoulders, the more garbled speech, etc. Only, even then, the Albish giants are a little bit better off than their mainland cousins. They haver a bit less droop to the face, their shoulders are more straight and broad, and their speech is better maintained and understandable.

Is there anything long term the Empire, the people of Albion, and the Elder giants can do to stop and reverse the degradation? I would say new blood but giant's off island are so screwed up I'm not sure if their 'new blood' would help or harm.

I look at those Giants, our Orges, and Dwarf Friends and I can't help but to think about all the amazing architectural mega projects to scare the piss out of the chaos gods with.
 
Is there anything long term the Empire, the people of Albion, and the Elder giants can do to stop and reverse the degradation? I would say new blood but giant's off island are so screwed up I'm not sure if their 'new blood' would help or harm.

I look at those Giants, our Orges, and Dwarf Friends and I can't help but to think about all the amazing architectural mega projects to scare the piss out of the chaos gods with.
Barring us somehow finding a way to undo the effects of extensive inbreeding, probably not.
 
Maybe given enough time to rebuild the Albish could repair what they can of the Forge and use the restored functionality to help the giants, now that they aren't pressed by the Fimir or any other hostiles.
 
I'm just happy that Albion is basically a non-issue now and will always be a long-standing ally to Ostland at least. With the Fimir threat now gone, that's one world ending scenario that we don't have to worry about. Sure, it'll take prob centuries and the giants are going to degrade down all the way, at the very least, they got what's prob the rarest thing in Malus. Peace.

That's as good as it's gonna get.
 
Is there anything long term the Empire, the people of Albion, and the Elder giants can do to stop and reverse the degradation? I would say new blood but giant's off island are so screwed up I'm not sure if their 'new blood' would help or harm.
From what I understand from reading stuff from people with a good degree of biology knowledge, the answer would be "yes, it should help a lot, and quickly."
In diploid organisms (those with two sets of chromosomes like most animals that you are familiar with) are heterozygous (both gene copies (alleles) different) or homozygous (both alleles the same) at any particular place in the genome (locus). The effects of inbreeding are due primarily to increasing homozygosity. Randomly mating populations accumulate deleterious recessive alleles (alleles with low fitness when homozygous but not when heterzygous) up to a point that depends on population size, mutation rate, and the strenght of selection against the allele). This is because when they are uncommon, deleterious recessives are hidden from selection because there is only a small chance of them being homozygous in any particular individual (because they are rare). Some deleterious recessives can have small effects and some large effects (like cystic fibrosis). Inbreeding increases the number of homozygous deleterious recessive alleles but not the total number of deleterious recessive alleles (1) in individuals or populations. If you take two inbred lines and breed them together the offspring will have high heterozygosity. Therefore the inbreeding will be reversed in one generation (2).

(1) - Another problem with homozygosity is that it lowers fitness when there is overdominance at a particular locus. In overdominance, heterozygotes are more fit than either of the homozygous genotypes. An example of this is sickle cell alleles in malaria endemic areas. Homozygotes for the sickle cell allele develope sickle cell anemia (fatal in childhood without intervention) while homozygotes for the "normal" allele are more prone to malaria.

2) If two lines are too distantly related than there can be outbreeding depression when they are crossed. This occurs when alleles are adapted to working together with other genes in one population but not the other and are broken up in the offspring.

Also, populations that are prone to inbreeding have more effective selection against deleterious recessives. Consequently they suffer less inbreeding depression when inbreeding does occur.
Emphasis added. Fair notice, the above was copied from reddit, but I tried to do some further independent research into it and it seems to be generally supported by info from Wikipedia and other scientific sources I'm too lazy to try to collate. AFAICT the risk of "outbreeding depression" applies when two groups are specifically adapted to divergent environments, which I don't think is the case for Giants - the Old World isn't that different from Albion environment-wise, and the Giants there don't seem to have much in the way of adaptations specific to that environment AFAIK.

How likely it would be that we'd know this in-universe is an open question. The Empire is definitely pre-genetic research of any kind, but concerns re: inbreeding and managing said have been a concern in animal husbandry and such for a much, much longer time. The Jades and/or Ambers may also have been able to magically leapfrog the period-typical understanding of such things in a similar way to how the Golds got themselves to the table of elements early. Though it's worth noting that it's very early days for the Colleges in the quest's time period.
 
hmmmm the prob is finding the giants convincing them to come with us(and how to transport them) convincing the giant in albion to take them in and accept them (though I think this would be the easiest part of it though)
 
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There is still the possibility of Xokh and druids actually rediscovering how to make Giants again, hopefully, now that they have the time to do so without interruption and fear of attack and having to be constantly ready to combat nefarious schemes. I actually view that as more feasible than foreign Giant insertion into the populace, but maybe i am too optimistic in that regard and too negativist in the other.
 
@torroar how much of humans of Albion degraded compared to their prime? If they interbreed with humans of mainland can they able to reach heights of their prime or closer to that level?

There was sorta batman race who interbreed with human if Albion? Is it canon or fanon?
 
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@torroar how much of humans of Albion degraded compared to their prime? If they interbreed with humans of mainland can they able to reach heights of their prime or closer to that level?

There was sorta batman race who interbreed with human if Albion? Is it canon or fanon?
The humans likely don't have problems with inbreeding. Its only been hundred years since the conditions were turned against them too much to intermarry between the clans.

You only need 10000 humans to keep the population biologically diverse enough to avoid inbreeding across likely hundreds of years. The issue of Albionese humans is not inbreeding, but losing knowledge because of deaths and shit. They are not exactly aboriginal australians that managed to actually transmit accurate knowledge by word of mouth for literal millenia. They had too much attrition.
 
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