The Albish have a few advantages imo in terms of population growth.And even that is only possible because druids wield the Wind of Life. Otherwise I would have serious concerns about the population bouncing back anytime soon,
How on earth would we even be able to do that? We've only been able to make as much progress on the Ogres as we have because Ostland has a large native Ogre population. And even non-Ostland Ogres are perfectly capable of non hostile interactions with humans as mercenaries and what not.I feel like we need to help the giants. Torroar explaining the giants blight makes me want to help
In AoS, Varanite is explicitly the Realmstone of the Eightpoints and nothing more and nothing less, corrupted with the powers of chaos due to Archaon's occupation of the Eightpoints. It is purpose built to be extra corrupting much like how most people die from being given a dose of Warpstone, which in TTRPG terms deals mortal wound to non-Skaven, whereas the Tzeentchian spell Chaosbolt automatically gives a mutation to anyone it hits.Originally I would have agreed with you...however, Age of Sigmar lore refutes that.
Warpstone in AOS is listed as crystalized magic tainted by chaos. Varanite which is the realmstone of the Eightpoints on the other hand is described as "a magical material suffused with the energies of Chaos that resembles red-hot, bubbling gore in its natural state and are found in veins running in gushing channels below the crust of the Eightpoints. It causes rapid mutations similar to warpstone but to a far greater and more unpredictable extent."
How can warpstone be raw chaos made manifest if there's something more mutagenic out there? The only logical explanation, therefore, is that Varanite is the raw chaos stuff whereas Warpstone is crystalized high magic (gromril) that's become tainted.
Same thing, but i don't think we canI feel like we need to help the giants. Torroar explaining the giants blight makes me want to help
There is the elves but just giving them a safe haven seems to provide so much help.Same thing, but i don't think we can
See the Ogres : we could help because the biggest thing to do was to fight the "Maw culture"
But with the giants... How the hell are we supposed to heal millenia of inbreeding ? The slaan may be able to help with some old ones fuckery but not us
I agree, but its just one of those things that we don't have resources or means to to help, and to be fair they might get better on their own now that Albion is free of fimir influence. It could just be a matter of leaving them and the Ablish mostly alone to figure things out and regrow on their own.I feel like we need to help the giants. Torroar explaining the giants blight makes me want to help
They weren't specially created by the old ones the old ones, they were regulars humans when old ones were so impressed by them that they taught them/ it probably has more to do with the fact the entire island is constantly drenched in magic and they have been living in that and having kids in that for thousands of years3. There's something about the Albish that seems to make them better physical specimens then the average human in the Old World. It's probably tied with the oghan network and the Albish being a specially created/blessed phenotype of humans watched over previously by the Old Ones.
Holy shit, that's impressive as hell! Go Mena!It is also noted that the Bonegrinder King, Am Fear Mòr, is specifically noted to have 'laid himself to rest'. Because giants grow more sedentary with age. It's even said, you know, some of them might well end up as slumbering mountains, or so it goes, yeah? So, Am Fear Mòr went to sleep a long, long time ago, but Mena managed to engineer a situation that ended up waking him up. The Giant's Causeway is the last refuge for giants, in general, for there, their eldest are not dead, are not hunted down by knights or enslaved or eaten by ogres or any of the other things. They can rest, learn from their fellows who were literally alive all that time ago, be somewhat educated by their brethren, maintain a cultural identity, etc.
I feel like we need to help the giants. Torroar explaining the giants blight makes me want to help
A thought - one piece of old lore has one of the... Tilean? Estalian? Reman? The expy for Julius Caesar, landing on Albion and abducting a pair of giants. So they CAN be moved by boat.
1. No. They died unfortunately very early on in the quest. That's why they're not on the main mercenary list any longer. As a note, the Wiki page entry on them seems almost entirely fan-made, as when I glance at the Dogs of War armybooks, there's nowhere near that level of detail on Bologs and crew, so I choose not to use almost any of it other than the names. Should probably slot them into the KIA thingy at some point. Or possibly the whole thing is right, but I haven't found a text for the Regiments of Renown, only the Dogs of War, but for the moment, I'm going with the DoW interpretation, which is...free of fluff. Which is good, for my purposes.
The Giants of Albion [Race: Two Giants, One Human] [Origin: Albion] [Description: Stolen from Albion long, long ago by the First Citizen of Remas, Curious Gesar, these two giants and their Truthsayer master wandered the Old World for decades trying to get home, fighting in the meantime.] [Numbers: 2 Giants Bologs and Cachtorr, 1 Truthsayer Hengus] KIA From Unknown Sources Within Deserts of Araby 2304 IC
would be fun to have some mercenary from albion but yeah you are rightRealistically speaking we're not going to see any returns on this for decades. They still need to recover and regain control over the island and re-populate as their population is probably shot to hell. It'll be a decade or more before they even begin to consider stepping a toe out into wider waters even if they can.
honestly the best thing we can say about test is that we denied chaos and the dark Elves resources. But it's unlikely that we will benefit from this over much for the foreseeable future.
Compare that to the giant's experience in the Old World. You are always going to be chased, hunted, either to be killed or enslaved. Every bit of food has to be scavenged, taken, stolen, and everyone is always screaming at you, running away from you, or attacking you. You might never see another of your kind in your entire life since your mother pushed you out into the world until your death, just a world that is both sized for you and not.
So! As you can see, there are three distinct 'generations' of giants on display throughout the Albion updates. The lowest, unfortunately, are the more numerous ones, specifically what you imagine as 'regular' giants. These are the ones with the droopy faces, the hunched shoulders, the more garbled speech, etc. Only, even then, the Albish giants are a little bit better off than their mainland cousins. They haver a bit less droop to the face, their shoulders are more straight and broad, and their speech is better maintained and understandable.
Barring us somehow finding a way to undo the effects of extensive inbreeding, probably not.Is there anything long term the Empire, the people of Albion, and the Elder giants can do to stop and reverse the degradation? I would say new blood but giant's off island are so screwed up I'm not sure if their 'new blood' would help or harm.
I look at those Giants, our Orges, and Dwarf Friends and I can't help but to think about all the amazing architectural mega projects to scare the piss out of the chaos gods with.
From what I understand from reading stuff from people with a good degree of biology knowledge, the answer would be "yes, it should help a lot, and quickly."Is there anything long term the Empire, the people of Albion, and the Elder giants can do to stop and reverse the degradation? I would say new blood but giant's off island are so screwed up I'm not sure if their 'new blood' would help or harm.
Emphasis added. Fair notice, the above was copied from reddit, but I tried to do some further independent research into it and it seems to be generally supported by info from Wikipedia and other scientific sources I'm too lazy to try to collate. AFAICT the risk of "outbreeding depression" applies when two groups are specifically adapted to divergent environments, which I don't think is the case for Giants - the Old World isn't that different from Albion environment-wise, and the Giants there don't seem to have much in the way of adaptations specific to that environment AFAIK.In diploid organisms (those with two sets of chromosomes like most animals that you are familiar with) are heterozygous (both gene copies (alleles) different) or homozygous (both alleles the same) at any particular place in the genome (locus). The effects of inbreeding are due primarily to increasing homozygosity. Randomly mating populations accumulate deleterious recessive alleles (alleles with low fitness when homozygous but not when heterzygous) up to a point that depends on population size, mutation rate, and the strenght of selection against the allele). This is because when they are uncommon, deleterious recessives are hidden from selection because there is only a small chance of them being homozygous in any particular individual (because they are rare). Some deleterious recessives can have small effects and some large effects (like cystic fibrosis). Inbreeding increases the number of homozygous deleterious recessive alleles but not the total number of deleterious recessive alleles (1) in individuals or populations. If you take two inbred lines and breed them together the offspring will have high heterozygosity. Therefore the inbreeding will be reversed in one generation (2).
(1) - Another problem with homozygosity is that it lowers fitness when there is overdominance at a particular locus. In overdominance, heterozygotes are more fit than either of the homozygous genotypes. An example of this is sickle cell alleles in malaria endemic areas. Homozygotes for the sickle cell allele develope sickle cell anemia (fatal in childhood without intervention) while homozygotes for the "normal" allele are more prone to malaria.
2) If two lines are too distantly related than there can be outbreeding depression when they are crossed. This occurs when alleles are adapted to working together with other genes in one population but not the other and are broken up in the offspring.
Also, populations that are prone to inbreeding have more effective selection against deleterious recessives. Consequently they suffer less inbreeding depression when inbreeding does occur.
The humans likely don't have problems with inbreeding. Its only been hundred years since the conditions were turned against them too much to intermarry between the clans.@torroar how much of humans of Albion degraded compared to their prime? If they interbreed with humans of mainland can they able to reach heights of their prime or closer to that level?
There was sorta batman race who interbreed with human if Albion? Is it canon or fanon?