Ow. Like father like son, I guess. Both roll really poorly at some of the worst times. I hope that we can maybe make a prosthetic for her, if Stephen can't get a jade to heal her. Freddy should have some good insights on making limbs.
Carlotta should be able to regrow her arm given the power boost from the Ogham, and if not her than the druids and high druids certainly since they healed Magnus defleshed arm and other injuries in a flash.
 
Mena managed to get a substantial number mutants to be released from the grip of the Dark Gods and taken by Ulric. This was solidly a pretty massive success for her on top of everything else.

I imagine that she was going to, no matter what, receive the "Depressed" trait upon leaving the Blue Wolves because as she said one way or another there would be no more mutants in the Blue Wolves after she left. This is honestly the best result for her, as there is a definitive WIN that can be attributed to the sacrifice rather than a mass suicide/purge of the Blue Wolves' ranks.

I just hope we could do something to help her out though in the future.
 
Yeah. It's...like, ya'll know it was a smidge past a month, right? IRL, between updates? I had something I could post, so I posted it. There's the Epilogue stuff afterwards. Yeah, once Carlotta has a bit to recover from, you know, the everything, she'll probably go right back to healing. Remember how she was so exhausted mentally/physically that she just broke down weeping there? Give her a few in-game minutes to like, get some breaths in, yeah? Same with everyone/everything else.
 
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Greatswords survived in large quantities, for the first time ever on a highly deadly campaign! (75 out of 200 greatswords lived!)
God, imagine being a Greatsword and working for an Elector Count who thinks a 37.5% survival rate is an encouraging sign of an all-time-high level of survivability. :V
Well, all things considered, Magnus is certainly luckier than his father, considering he didn't come back barely able to walk covered in scars and other injuries as was a Hohenzollern tradition back in Fred's day :D
To be fair, that's exclusively because the Jade Magister on the scene was beyond supercharged by the Great Ogham.
 
I am curious about why Magnus and co didn't get something like the dawongr trait. Freddy got a "true dwarf friend" after saving the dwarf civilization and while this adventure wasn't as long as KU, I feel like it's roughly as impactful, so what's different?

Side note, I'm also a little sad that Mena didn't get a blessing considering all of her devotion and the divine attention shown to her on the campaign. Feels like she got a raw deal.
After a certain point traits take a freakish amount of effort to pop, from what I can tell. The same reason Fred can wrestle elven deities while naked and just be glad he isn't a crippled husk. Magnus reached that point. *shrug*

Only the young gain traits easily.
Mena managed to get a substantial number mutants to be released from the grip of the Dark Gods and taken by Ulric. This was solidly a pretty massive success for her on top of everything else.

I imagine that she was going to, no matter what, receive the "Depressed" trait upon leaving the Blue Wolves because as she said one way or another there would be no more mutants in the Blue Wolves after she left. This is honestly the best result for her, as there is a definitive WIN that can be attributed to the sacrifice rather than a mass suicide/purge of the Blue Wolves' ranks.
I'd argue that the struggle was in fact suppressing an already existant depressed trait. She had something worth fighting for and, today, the issue is settled and she doesn't have something to replace it. Not something with the same personal significance.
 
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Small fun translation notes:

Athnatch! This is the end! - Athnatch! Dyma'r diwedd!
You. You primitive wretch! - Chi. Rydych chi'n druenus cyntefig!

Athnatch being the name of the Dhar-Meargh. Because of course the Xokh would know her name. Dude's been battling her influence through dreams and visions basically his entire life.

Anyway. It is late. Epilogue post hopefully coming sooner than it took to get this update out. Night ya'll.
 
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Small fun translation notes:

Athnatch! This is the end! - Athnatch! Dyma'r diwedd!
You. You primitive wretch! - Chi. Rydych chi'n druenus cyntefig!

Athnatch being the name of the Dhar-Meargh. Because of course the Xokh would know her name. Dude's been battling her influence through dreams and visions basically his entire life.

Anyway. It is late. Epilogue post hopefully coming sooner than it took to get this update out. Night ya'll.

Take your time and rest. You certainly earned it. Thanks for the update and amazing story so far.
 
Holy shit what is with all this whining? We just kicked ass, the Trident is going to have a MASSIVE increase in trade as we help these people rebuild. Not to mention the chance of sharing magical lore, and a good chance at a lot of loot even if we have to give the magical weapons back.

Some people need to get the fuck over themselves, nothing is gained without sacrifice. If you don't understand that your obviously a spoiled child. If your looking for perfect effortless wins, and nothing happening that we don't vote for happening this isn't the quest for you, and you should find another.

So there are a few thing that rankled a bit. (EDIT IN LINE BREAK)

First off the Accursed Albion arc was 114k odd words. HP and the philosopher's stone was about 77k. This was the length of a full length novel that took months to go through IRL. So just to say it was pretty big. (EDIT Not a criticism, just that it needs to be said the arc was big for context)

1) Well I didn't vote for you it. Yeah stuff happens, but this was a pretty impressive detour for the GM hijacking it out of no where. There really wasn't an opportunity to get interest or commitment for the endeavor before it happened. Say what you will about Karak Ungor, the player base were the ones to wanted it to happen. So when things started to drag on with "you won, now you need to go to the next battle or run away" happened it got old relatively fast.

2) Well that came out of nowhere. The Fimir and Albion have been treated narratively as minor prior to this. The GM has done this for literal years, so whether or not the lore says something, Torroar has been telling us this stuff isn't important for years IRL in how he displayed it. It isn't like there were any big signs that something was up we should pay attention to. As far as the results go it looks like we just completed the Albion arc early. Very nearly the status quo before this arc told us all we have been told about Albion is so inaccurate as to be worthless in quest. I don't know of this happening OTL, but maybe I just missed it being mentioned in thread.

3) Your Prize! Your generous QM will not use this to sucker punch you in the future, aren't you glad? Without an investment it can come off as not punishing the player base as opposed to a reward. Items or traits are usually used to mark that something of significance has happened. While I can see good in story reasons as to why we wouldn't get any magic items (at least not without prying them from the Albioneese cold dead hands) and Magnus should be at pretty much the pinnacle combat wise of what he can do from the insane family training not giving that trait says nothing really important happened to him during the arc. Not even a fluff trait, so even if it was a great victory for order it didn't seem to really matter to any of the heirs. Except Mena who got a negative trait from her men dying. This along with Freddy in Treeland makes it looks like we are getting trait/stat locked for positive stuff. I mean if these two arcs didn't matter enough for a bonus- nothing short of Devine intervention or throwing down with an Everchosen will.

It really doesn't help that we are expecting a major fight with the Beastmen soon, so we could very well feel those losses we took in Albion.

EDITED: for clarity.
 
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I have to say I loved this little arc Torroar did. It really set in warhammer. Victory but at a terrible cost , salvation in death, and the winner won but at a terrible cost. It will be interesting to see how this turns out.
 
I think this was due to the authors not having a good grasp on how the mage colleges and humans/magic worked.
.... Man. That's just sad if you're a professional fantasy writer. Settings become believable if you stick to its rules.
To be fair Max was losing his mind due to the winds influence so it was alright. And he was disposed of off screen so maybe we'll see him AoS.
Banishing Belakor though is a really rough sell. At least send a few other mages to make it believable.
... Waitaminute. Insane sigmarite randomly falling into fugues and memories sounds just like that Stormcast Eternal Gotrek has hanging around him.

I'll admit. I'll laugh it that happens to be the case.
 
3) Your Prize! Your generous QM will not use this to sucker punch you in the future, aren't you glad? Without an investment it can come off as not punishing the player base as opposed to a reward. Items or traits are usually used to mark that something of significance has happened. While I can see good in story reasons as to why we wouldn't get any magic items (at least not without prying them from the Albioneese cold dead hands) and Magnus should be at pretty much the pinnacle combat wise of what he can do from the insane family training not giving that trait says nothing really important happened to him during the arc. Not even a fluff trait, so even if it was a great victory for order it didn't seem to really matter to any of the heirs. Except Mena who got a negative trait from her men dying. This along with Freddy in Treeland makes it looks like we are getting trait/stat locked for positive stuff. I mean if these two arcs didn't matter enough for a bonus- nothing short of Devine intervention or throwing down with an Everchosen will.

It really doesn't help that we are expecting a major fight with the Beastmen soon, so we could very well feel those losses we took in Albion.
It could be the case that this isn't the end of the Arc. We still need to get off the island, and decide how to handle the whole thing.
My guess is that we'll get the buffs and bonuses next update when those things happen.
 
Yeah. It's...like, ya'll know it was a smidge past a month, right? IRL, between updates? I had something I could post, so I posted it. There's the Epilogue stuff afterwards. Yeah, once Carlotta has a bit to recover from, you know, the everything, she'll probably go right back to healing. Remember how she was so exhausted mentally/physically that she just broke down weeping there? Give her a few in-game minutes to like, get some breaths in, yeah? Same with everyone/everything else.
Naturally, and we can give her that time to breath since so long as battle is over and no one in danger of dying she can do more serious healing later alongside druids helping. Woman has earned a good break at some point just helping grow crops back in Ostland.

Thankfully she will have a few peers coming to assist her as well so that is something.

She and other magisters have been MVPs though so I hope we reward them for services and maybe Colleges promote them given their stellar quick learning on how to use the Storm of Magic conditions of Albion.
 
[CANON] An Ending - CuriousStranger
A slight sequel to my previous Omake at the start of this arc.

An Ending

2342 IC

The grass is green. The sky is blue. Soldiers die.

They die screaming, set aflame by magic.

Randolf went up like so much kindling, foul magics eating through metal and leather and flesh until the flames had scorched the breath from his lungs

They die quietly, crushed beneath stone

The walls came down and tons of stone buried Ludger. The last he saw, a truly massive boulder had pulped his skull just seconds before the rest of his body was buried

They die begging, wanting nothing more than their mother's embrace.

Lying face up on the ground, Egmont can only cry bitter tears as half of his body has been torn away, an arm lying meters away and bisected at the hips. Just before he passes, he whispers mother

And the survivors pick up the pieces.

Greatsword Ingert Aach was past the immediate post-victory rush and was still days off from the quiet pride of survival. Now was the time for guilt and reflection as the remnants of the army retreated from the cursed city, none daring to stay and face the taint of Chaos. Not when its tendrils had sunk into rock and earth. Ingbert poked at his stomach every few seconds, still unable to believe he'd lived. His guts had spilled out of him and right before things went black, there had been a green light and he'd found the strength to grip his sword once more. Going back to battle with his flesh still raw and pink as a newborn's. He was lucky.

He'd come with had been one hundred and ninety-nine companions. He was limping home with seventy-four. It remained to be seen what would be done with the bodies. Would they be buried? Cremated? Stuffed into pickling kegs to preserve their bodies for the trip home? He had no idea. Ingbert just wanted to leave now that the fight was done. Normal armies were said to rout when over three men in ten were wounded. The Greatswords were elite and they hadn't broken. They'd still lost over six in every ten men and the survivors were dead on their feet.

When it came time to break camp, they all moved slowly, like new recruits. It took time, but lean-to's were made, campfire broken out, and they all supped on hot porridge with chunks of salt cod. All of the fighters sat randomly once secure. Ingbert had gravitated to some of the other Greatswords. He sighted Kraft. Just a little while ago when they'd landed on Albion, back when all of this was a sideshow, a diversion from their great work in the forests, Kraft had been in a mean mood in possession of a vicious tongue. He'd had no kind words for their hosts and to be frank, Ingbert had agreed. But that was then. And this was now.

Giants had come alive and were more than what legends had spoken of. Their great king had ended the fight with hands the blocked out the sky that came down down down unto the earth to grab the Daemon and pull it apart with the sort of effort Ingbert would use to pull apart knotted string

Kraft was wounded too of course. His face was glaring red, obviously having suffered some great burn, but the flesh looked clean. Likely, he'd been the beneficiary of some healing just like Ingbert.

"We're alive," he offered to Kraft.

The other Greatsword thought for a moment. "Aye, suppose we are," he replied quietly, in no mood for japes. Complaints and jokes sharpened the mind before combat but now that it was over, Kraft was just a tired man. Kraft looked uncomfortable. Ingbert wasn't sure if he should leave to break the awkward moment when Kraft took initiative. "Hoy! Here,' he cried to an ambling Albionese. He was a giant of a man like the other men of Albion, but he looked to be barely out of boyhood and his eyes were glassed over. He ambled in circles, quite clearly lost in thought and maybe even back to that battle just a little while ago. Ingbert wondered where his tribesmen or friends were before realizing that perhaps they'd all died. Kraft's call had jerked him out of his memories, and despite the language barrier, the man stumbled to the Greatswords.

Kraft jerked towards himself. "Kraft," before pointing to Ingbert. "Ingbert."

He got the message. "Oengus."

Kraft nodded solemnly. "Oengus my friend, you fought as hard as any in a scrap as tough as any I've been in," he said warming up to the captive audience, even or perhaps because it was one that could not understand him. "This place is godsdamned terrible, your people are so goddamned primitive I'm inclined to hate you on principle, and I'll be the first to say once I get out of here and if I never see this island again it'll be too damn soon. But damn it all what a fight. When I was a lad, my local priest used to call us village boys and girls ninnies and weaklings. Talked about how back before the Empire when Sigmar walked the land, men were more. Bigger. Stronger. Men that hadn't grown soft with silks and steel but conquered with little more than furs and bronze. Fighting here… it's like I saw a bit of what it must have been like."

Oengus looked at him politely.

"And now you're a young hero my friend. A hero built on the corpses of all your friends. A heady victory but based on guilt. You'll remember the friends whose bodies lift you up until you die like I do… and it's a damn shame to not even present an offering."

Kraft began to dig into the mud, hollowing out a small hole before removing a gauntlet. He buried it before covering it back up and built it further into a small mound. Oengus might not have understood the full gist of it, but he knew burial mounds. The young man's face grew taut as Kraft finished. The Greatsword lifted a flask, perhaps the last of what he had on his person before pouring out half of the ostka as a libation accompanied by a prayer. Once finished, he took a sip instead of the deep swig he normally would have favored before handing it to Ingbert who did the same. Once finished, Ingbert handed it to Kraft. The two men allowed themselves the slightest laugh as the young man's eyes flew open at the feel of his burning throat but to his credit, swallowed it down. Warmed by the alcohol, things felt a little more tolerable. Oengus offered the flask back only to be taken aback when Kraft refused. Ingbert was just as shocked at the gift of steel, but hid it better.

"I'm going to have to tell Grimwald's family how he died. And Ebbo's, and Erwin's, and Dieter's and…" Kraft trailed off. "And Oengus is going to have to do the same. But he's alive and that's something at least. Years from now, this'll be a sad memory, but just a memory. It can't hurt him unless he lets it, and I won't let it do that."

Ingbert knew better than to mention the slip of the tongue. "Let's think about sleep," Ingbert offered thickly, his mouth feeling dry. "Tomorrow's a new day." He gestured towards Oengus, clasping his hands and set his head against them, the universal sign for sleep.

"They'll be nightmares," Kraft said glumly.

"You're a Greatsword. Nightmares are nothing new. What's one more?" Ingbert offered.

"…Not a damn thing."
 
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So there are a few thing that rankled a bit. First off the Accursed Albion arc was 114k odd words. HP and the philosopher's stone was about 77k. This was the length of a full length novel that took months to go through IRL. So just to say it was pretty big.

1) Well I didn't vote for you it. Yeah stuff happens, but this was a pretty impressive detour for the GM hijacking it out of no where. There really wasn't an opportunity to get interest or commitment for the endeavor before it happened. Say what you will about Karak Ungor, the player base were the ones to wanted it to happen. So when things started to drag on with "you won, now you need to go to the next battle or run away" happened it got old relatively fast.

2) Well that came out of nowhere. The Fimir and Albion have been treated narratively as minor prior to this. The GM has done this for literal years, so whether or not the lore says something, Torroar has been telling us this stuff isn't important for years IRL in how he displayed it. It isn't like there were any big signs that something was up we should pay attention to. As far as the results go it looks like we just completed the Albion arc early. Very nearly the status quo before this arc told us all we have been told about Albion is so inaccurate as to be worthless in quest. I don't know of this happening OTL, but maybe I just missed it being mentioned in thread.

3) Your Prize! Your generous QM will not use this to sucker punch you in the future, aren't you glad? Without an investment it can come off as not punishing the player base as opposed to a reward. Items or traits are usually used to mark that something of significance has happened. While I can see good in story reasons as to why we wouldn't get any magic items (at least not without prying them from the Albioneese cold dead hands) and Magnus should be at pretty much the pinnacle combat wise of what he can do from the insane family training not giving that trait says nothing really important happened to him during the arc. Not even a fluff trait, so even if it was a great victory for order it didn't seem to really matter to any of the heirs. Except Mena who got a negative trait from her men dying. This along with Freddy in Treeland makes it looks like we are getting trait/stat locked for positive stuff. I mean if these two arcs didn't matter enough for a bonus- nothing short of Devine intervention or throwing down with an Everchosen will.

It really doesn't help that we are expecting a major fight with the Beastmen soon, so we could very well feel those losses we took in Albion.
1. No player agency. On the initial launch? Yeah, but after that on the island the players got to control Magnus, so it's not like there was no player control. Imagine if there was no player control, and the QM ran the rolls all offscreen. Not very fun to watch.

2. You're describing the Manaan purge. The Karak Ungor Campaign, the Middenland vampire problem, the norscan dwarf problem, Roland's problem with his son, the skaven running to Karak Ungor after a skaven home base was sacked. Setra. The Changeling with Jung, and the witch hunter renegade remnants. The Chaos Dwarf plot. The Cleansing Campaign along the World's Edge Mountains leading up to Karak Ungor, fought solely by Ortrud and other Ostermarker Characters alongside Karak Kadrin's Throng. Middenland taking out the skaven stronghold of Under-Middenheim, without literally any help from the Hohenzollerns whatsoever.

There are less than a hundred events constantly ongoing in the background the players DO NOT SEE. Even when the hints and messages are clear as daylight. The players can and have ignored the consequences or nearby event because they do not get thrust into the conflict just by sitting on their ass and doing nothing. Then we sat on our ass and did nothing but roll a nat100 to get this event to Albion. Which also DID happen when we found the bloodfane. There was also Zacharias with a dragon in an assasination attempt.

As for something going on in Albion? There were signs of Druchii there, we picked up a tribal who shed some light on the situation in Albion. We tried to reach Albion sooner, but we failed it once, then took time to get to Albion after that attempt. Once we did reach Albion, our influence was limited, until Magnus arrived and found the situation is more severe than expected.

3. The QM has already answered this, if you missed the answer okay. You missed it. This is your opinion, and changing your opinion is not a fight I'm even going to try. Just as it is my opinion you want to be rewarded for nearly losing a named character on an unplanned adventure.

Edit: Went looking for better examples to 2. Found some.
 
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For goodness sake can I please just rest a bit? I already said that there has to be Epilogue stuff too. Seriously. Hey, yeah, maybe some traits or items or whatever might show up, but hey, maybe fucking not, huh? It's not like I finally finished a 10k plus update and promised that an Epilogue post would show up hopefully soon, or anything. Yeah, no, this is definitely it, and nothing else will possible happen, no other conversations will be had with anyone about anything, certainly no EPILOGUE stuff. Certainly not if it isn't all in one single update, after all. If it ain't in one update, it must not ever be happening ever.

And yeah, your prize is not having to deal with a different sort of threat later on, a continual one, not a 'suckerpunch'. I've mentioned before, plenty of times, how there are other threats and things shifting around that the players can't see, and for once the players got to thwack one before it could do said suckerpunching. I don't even...what is...I don't understand how this is something to get annoyed about or whatever.

Further, I don't really recall saying much about Albion in general up until this most recent point, much less whatever problems it might or might not have. Literally it narratively began to matter a bare few turns ago. Also, sometimes, I deliberately hold back information on how things might be going, you know, on purpose?

'Hijacking'...no, I've already gone on record about how spontaneous things can and will happen, and I'm not going to go over it all over again.

Just. Man I don't even know. Good night everybody, guess I'll see you when I see you.
 
Carlotta should be able to regrow her arm given the power boost from the Ogham, and if not her than the druids and high druids certainly since they healed Magnus defleshed arm and other injuries in a flash.
If I remember right, we originally couldn't grow our arm back until the end of Karak Ungor due to it being an injury tainted with Dhar. There is a possibility of something like that for Mena, since she was definitely hit with Dhar.
 
Athnatch! This is the end! - Athnatch! Dyma'r diwedd!
You. You primitive wretch! - Chi. Rydych chi'n druenus cyntefig!

I translated as I read haha.

By the way, Torroar I think this is my absolute favorite arc you've written since Vampire War of 2315. Loved it all the way through. The entire update had a tone of "enough, let's get these fuckers dead." which was great. It was great to see the heirs showcased once more, the cost of the victory was nakedly apparent.

The final fight was interesting too. Felt like a very easy moment to reset progress, but I appreciated how duly encumbered the Meargh's and the Dhar-Meargh was with the ritual. I was surprised though, I very much expected the Dhar-Meargh to spitefully do something cataclysmic when the ritual was clearly soon to fail and she was staring down Magnus.

I also loved the fly-swatting manner in which the demon died. The spit-in-your-eye no plot armor style of WHF very much like it went both ways. Loved to see the Maidenguard and Oracles and Druids all aligned. I can only imagine the bitter despair felt by the Fimir on the other side of that barricade. The failure of your race occurring literally in front of you and nothing you can do but die as you too fail to stop your demise.

The reveal about the Blue Wolves blew me away, too. It did make their erasure more palatable, and of course Mena's depression at their loss is understandable. If I were to make any note of feedback, I would have loved to see this teased more throughout this sequence. Or perhaps it was, and I missed it. It *radically* changes your understanding of the group, colors their interplay among themselves and Mena. Of Mena as well. With the other two heirs as our cameras, it's very reasonable to think they just didn't catch any clues, but it would have been fun.

I worry about what the coming years will be like for Mena.

I'm gonna miss Albion! Maybe the three of them will get to go on vacation there in a few decades. A gray, cloudy, Tridentine beach party.
 
Throughout the campaign there have been various mentions of Mena having flashes of having yellow lupine eyes, there's probably something there.
The various hints like the Albigensian miming a prayer when we arrived, Mena's howls being wolf like, etc are what I mean by divine attention. I know that something is there, I'm just sad she didn't get anything like an "Ulric's mein" even though she is should be young and maleable still. Until we get an epilogue, this is all I'm going to comment on the issue.
Small fun translation notes:

Athnatch! This is the end! - Athnatch! Dyma'r diwedd!
You. You primitive wretch! - Chi. Rydych chi'n druenus cyntefig!

Athnatch being the name of the Dhar-Meargh. Because of course the Xokh would know her name. Dude's been battling her influence through dreams and visions basically his entire life.

Anyway. It is late. Epilogue post hopefully coming sooner than it took to get this update out. Night ya'll.
Sounds great. The translations are pretty cool, did you get help for it?
Edit: Just saw torroar's post, I'm feeling really smart about adding that epilogue comment.
 
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So there are a few thing that rankled a bit. First off the Accursed Albion arc was 114k odd words. HP and the philosopher's stone was about 77k. This was the length of a full length novel that took months to go through IRL. So just to say it was pretty big.
Most quest writers never reach that length in their entire quest. You're entitled to provide criticism (but in this case are leaning on stuff that has already been brought up and proved to have no solid basis. Try and check whether something has come up before.) but you could perhaps respect someone willing to put that much quality work into it it. You're not writing it are you?
 
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Frankly the biggest reward for this campaign is Albion being free of major threats.

With full control over the Ogham and subsequently the Mists, the Albish can build up over time without interference from the forces of Chaos and disorder. No beast men, no Orcs, no Fimir, and if the Mists are turned up to full soon enough, no Dark Elves. We've just ensured that forces of Order has a near unassailable fortress right off of the Empire's coast that will build up and eventually become a force that can march against the forces of Chaos.

The Albish will remember this debt. Even if generations pass without additional contact.
 
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