Oh, nothing at all for a generation or so.

Then the first ships would start sailing out from their perfect anchorage, things of dread steel and daemonic flesh melded together, sailed on by Shearls garbed as they had been in ages long past - thick black iron plate with spikes, their weapons and armor both forged in the actual fires of Chaos. Led by Fimm Champions empowered by the bound talismans of Khornate Daemons, swelling the size and strength to beyond that of ogres, garbed in armor fit for a true Chosen of Chaos - not some weakling humans.

Cabals of Dirachs would cast devastating spells from the safety of their ships, empowered by decades of uninterrupted summoning and binding of ever more powerful daemons. Favored tactics would include tearing open a passage to the Realm of Chaos itself just above city walls, or using catapults to launch out enormous containers with entire small armies of daemons bound within to shatter and release like a grenade releasing swarms into the streets.

The Winds of Magic would begin to twist and pull in battle, and abruptly the Wizards of the Empire, the Damsels of Bretonnia, the Ice Priestesses of Kislev, the Mages of Ulthuan, and the Sorceresses of Naggaroth would find their vaunted prowess and powers weakened or outright useless as the Fimir's mastery over the Oghams translates to specially designed ritualistic artifacts that steal the Winds from all and give only to those who truly deserve them - the Fimir.

Forced enslavement and breeding of Albish slaves would lead to armies of mutant oversized shock troops that can be thrown into grinder fights without care. Wracked Oracles would become a common sight within Dirach Cabal formations, a screaming Albish woman mutilated and transformed into a living fortune-telling device strapped into a permanent torture rack which would aid them in predicting enemy movements on the battlefield. There would be forcibly bred Chaos Dragons, Slave Giants, Slave Giant Chaos Spawn, and things that would make the Chaos Dwarfs go 'oh, wow, that's a bit out there isn't it?'

The artifice of the Old Ones, their God-Engines, their Tooths of Tlang, and their various powerful foci and talismans would become fearsome and infamous things utilized by the Fimir to massacre the forces of Order.

And no matter what anyone tries, you can't stop them. Because you can destroy their ships, their armies, close their portals, put down their mind-broken and soul-shackled slaves, you quite simply cannot get into Albion. You can't. You just can't. Ever. Not even all the Magic Colleges, and the Asur and Druchii both are spread out across a whole lot of the world, and could not try to concentrate their might without their cousins taking advantage.

Their sanctum? Inviolable. Their daemonic armies? Endless, for they are ever summoning and binding more - increasing the power of the Mearghs and Dirachs on a constant basis in safety behind the Mists. They can endlessly and fearlessly breed more of themselves behind the Mists.

You would only, only ever be able to fight them off, but never defeat them as a world power again. You would need a fully focused and awake Slann to do so, but the players would literally not be capable of knowing of such capabilities. And even then, it would be dicey, because the stronger the Mearghs got, the stronger they could make the Mists. They might not match an individual Slann normally, but given enough time and bound daemons, they could. They could win, even.

Either you ended the Fimir as a threat here, or they would feature as an ongoing issue and problem for the rest of the Old World and beyond for the foreseeable future of the game.

…Alright, I will ask : what would have happened if the Albish prophecy came to be and the Dark Elves defeated the Fimir ?

I can't help but think that Morathi's Sorceresses will try their hardest to exceed the horror factor of a Fimir Victory.
 
Oh right yeah Aberfa's father.

Torroar, what would have happened if we had gone with Aberfa's father instead?

Or alternatively, if we had split our forces?

Would it have come down to "Well, we'll see how well you do on the rolls. And on the future choices you make too. If you pick well and roll well, victory could still be yours."
and making things similar to those spheres mentioned early in the updates. Sort of like giant pearls, a la clams, built to absorb magic and be used by the Fimir later. I was going to call them Parasite Pearls, and they would be mounted in large mobile altars forged through the binding and infusion of multiple daemons of Tzeentch.
... Actually, come to think of it... Where did those magical pearls come from?

Those things seemed like they were really well-suited for fucking over Albion and empowering Fimir. A plot item that could help change the game for the Fimir -- change the game entirely! ... If the Fimir could win on Albion, that is. If they couldn't, then it wouldn't matter. But if they could, it'd change everything.

They seemed like a (relatively) recent thing. Was it a Chaos plot? Was it a Fimir plot?

Or was it just an old and blasphemous art that was always around, it's just that never up until this century had the Fimir had the run of a place like Albion to themselves and could be in the unique position of being able to put the magic-draining/magic-containing artifacts to use to such impressive impact.
 
If Mena and Reinhardt don't get at least a blessing from their gods, then I shall be severely put out.
This was the most Ulrican thing you could do, And while Verena isn't exactly a war goddess, her sister definitely is.

Also the remaining knights and greatswords. They deserve an upgrade too.
 
Stupid question, but when did this bit happen? Maybe I missed something, but last mention of Boudicca was her and the Incarnation of Beasts still just repeatedly punching each other again and again. Did she just get blown up by the failed ritual?
The numerous giants left alive were joyous, obvious even from the Great Ogham, gleeful as they stomped and smashed hundreds of Fimir to death. Queen Boudicca had been slain, but the steadily dissolving corpse of the Incarnate Elemental lay atop her bulk, the two having mindlessly torn at one another right up until the very end.

Like people said the fighting between the two was offscreen, but we do get the death confirmed prior to the end blurb.
 
Oh yeah, the giants are probably gonna be incentivized to get more active with the Albish too…Chaos Giant Spawn, considering how big they could make one from Boudicca, imagine how large the King would be?
 
Glad we avoided that potential catastrophic future.

On the flip side of all of this, I'm kind of curious what our victory here means in the long term, for Albion, for the Albish, for the Fimir, and for the world as a whole.

Considering the cataclysmic nature of the final battle that was waged, with almost every able bodied Albish fighting against the Fimir, they will likely take a long time to recover, so I'm wondering if we could potentially help them out after this? Because IIRC one of the reasons we were actually able to land on Albion was because the Mists of Albion were made permeable due to the machinations of the Fimir. Can the druids make the Mists selectively permeable, allowing us to trade and send ships to aid them, or will they simply cut Albion off again from the world to recover?

As for the Fimir, they're likely broken as a power right? From what the update and previous updates have indicated, the Fimir on Albion were much more powerful and fearsome than the ones that roamed the Old World like in The Wastelands, so our breaking of the Fimir of Albion likely means that the Fimir are no longer a huge danger anymore, on the grand scale, right?

I also wonder if our victory here will have unforeseen knock-on effects. Like with the Great Ogham, and now all of the Oghams, back under the control of Order, if this will mean that the Forces of Order will be strengthened as a whole because the Great Vortex has less strain on it and the Geomantic Web probably should be doing better.
 
Holy shit what is with all this whining? We just kicked ass, the Trident is going to have a MASSIVE increase in trade as we help these people rebuild. Not to mention the chance of sharing magical lore, and a good chance at a lot of loot even if we have to give the magical weapons back.

Some people need to get the fuck over themselves, nothing is gained without sacrifice. If you don't understand that your obviously a spoiled child. If your looking for perfect effortless wins, and nothing happening that we don't vote for happening this isn't the quest for you, and you should find another.
 
I was wondering why Druids of the Albion tried not do the same thing with those stones. With combined power of the stones they would have wiped out all threats. Is it because creating a good story? Or they do not have ritualistic ways to do so.
The purpose of the Oghams is to act as a sink for magic, and the Druids (and Albion society as a whole) exist to keep the Oghams functioning as they should. Using the magic for material gain is the direct opposite of the task they have been tasked to do (and bad for the entire world in general), which is why they don't do that.
No, I think if the Albish could restore some of the land's fertility and sunnyness by capturing some of the magic and also putting that magic to virtuous use at the same time, they'd cheer over that possibility.

I think the reason it hasn't happened before is for several reasons.

First of all, it's possible that they simply didn't have the knowledge or ability to do so. Sad but possibly true.

Second of all, what Zefferen said; maybe they were pressured too much to be able to do so.

Third of all though... Third of all, it's possible that this was only possible via the use of Dhar. Of blasphemously taking magic and compacting it together, going all Sauron "And in the darkness bind them!" on the Winds of Magic, etc etc. I don't... think it's this one. Because, it seems reasonable to me that Qhaysh could possibly do a productive version of "Gather together and harmonize magic" which would thus be a non-evil version of this.

However, as a corollary to 3 (and harkening to 1)... It's possible that while Qhaysh -- High Magic -- could do this? The number of Qhaysh-users amongst the Albish are just too damn low.

The number of evil sorcerers that can use Dhar? Is greater than the number of good wizards that can use Qhaysh. Simple as that.

There are more Fimir that can use all the Winds of Magic -- because that simply involves taking them all and grabbing them and dominating them, and it becoming Dhar -- than there are humans that could harmonically wield it as High Magic.

But, perhaps, the Xokh -- together with a High Oracle or Oracle or something, perhaps? -- could slowly make artifacts that can do this sort of thing. And slowly over time, Albion could be improved in bits and pieces.

Or perhaps not, though. Perhaps there would simply be a production bottleneck -- the Xokh and Oracles can't make Magic-Holding Batteries fast enough to outpace the "the Winds of Magic are drawn into and grounded into Albion" speed.

The Fimir can make Dhar-batteries faster than humans can make High-Magic-batteries. Simple as that.

And the result would be, that if humans achieve dominance of Albion, they could create super-special batteries... But they can't completely outpace the absorption of the Winds of Magic. Which means that the Artifacts would be able to only locally improve a few areas, temporarily.

But the good news would be that you could absorb magic into the battery, then use it to power a spell or ritual, and then set the battery to absorbing excess energy again.

So maybe battery-production could outpace the land's magic-absorption eventually?

But it'd take way way longer than it would have for the Fimir side of things. Who knows how long it'd take.

And, of course, this assumes that this is even possible to begin with. But, in the theoretical case where it's possible? The answer comes out to "It might take a hell of a lot longer for humans to be able to un-soggify Albion than if the Fimir were free to play around with magic."
 
... Actually, come to think of it... Where did those magical pearls come from?
I imagine it was something they made in the last century that they have allowed themselves to build up and make new things.

As the bad future the GM showed us shows, if the fimir are given the time and resources to do stuff they can match and even overcome the Chaos Dwarfs in evil magic industry.

And you know shit is crazy if the chaos dwarfs think you are nuts.
 
I can't help but think that Morathi's Sorceresses will try their hardest to exceed the horror factor of a Fimir Victory.

You run into the issue of the Black Arks wanting to jealously keep the power for themselves. After all, if they can master the Oghams, then isn't it true that they might, perhaps, topple the Hag Queen and Witch King? That sort of duplicitous junk.

If Morathi took command, then they would assault Ulthuan, no doubt, back and forth major fighting. The only thing stopping it from going steamroll is because the Albish would flee/die/be wiped out before the Druchii realized that they don't know how to work the Oghams as intimately as they did.

Torroar, what would have happened if we had gone with Aberfa's father instead?

Or alternatively, if we had split our forces?

Would it have come down to "Well, we'll see how well you do on the rolls. And on the future choices you make too. If you pick well and roll well, victory could still be yours."

Pretty much, yes.

Actually, come to think of it... Where did those magical pearls come from?

The Fimir made them, slowly, over time. It's a case of the enemy innovating, as they devised their grand ritual to do what the last big grand ritual failed to do.

Some people need to get the fuck over themselves, nothing is gained without sacrifice. If you don't understand that your obviously a spoiled child. If your looking for perfect effortless wins, and nothing happening that we don't vote for happening this isn't the quest for you, and you should find another.

That sort of stuff sorta quieted quick, so no worries, yeah? No need for go full angry. S'all good.
 
I mean, theoretically they just need to capture significant costal areas of ulthuan and do the "break this bit off" rituals again to make more black arks.

I imagine the Asur would object and try to stop them tho.
 
Say since the Fimir horror victory is so horrible is the Albish victory equally wonderful?

Do they use the Oghams to make awesome magic kit?

Do repaired Oghams siphon more magic, pushing Chaos back?
 
I imagine a Fimir power would have put some pretty significant pressure on the Asur specifically. They would eventually realize where this new devilry comes from and try and investigate and run into the insurmountable problem of the mists and losing who knows how many before giving it up. I imagine the Fimir would be able to reach Ulthuan, probably go for the relatively less guarded Yvresse, with its mystical spells and mists that don't hold up compared to those of Albion and the daemons inhabiting them that can be bound along the way by raiding parties.

Probably replace Grom as Eltharion's faction nemesis, with him an even more vigilant warden guarding the eastern coasts and delving ever deeper into mystical means of reaching Albion.
 
Personally I loved all the character building Magnus, rein and mena had in this arc @torroar . It was really well done and vividly described.

Now the question remains. Arthur arc with his twin sisters when?
 
So a weird question we know what would have happened if we failed, but what exactly was the ritual supposed to do?

Grant the Fimir total control over the Winds of Magic across Albion by way of basically installing the Dhar-Meargh as the 'master control' of the entire Ogham Network. She basically would have gained immediate access to Cataclysm Spells from the Storms of Magic on a constant, consistent basis, while stripping out the Winds of Magic from everyone else - immediately removing Druids/Oracles/Wizards as threats. She could have, at that point, basically teleported out of harms way while raining down constant destruction on her enemies while also using magic to heal herself.
 
I mean, theoretically they just need to capture significant costal areas of ulthuan and do the "break this bit off" rituals again to make more black arks.

I imagine the Asur would object and try to stop them tho.
You know, I wonder if they could pull that off if they had another convenient island with a massive vortex of magic flowing towards it.

Such as oh, say, Albion. :V

That might be something they try to go for, after ruining their chances of usurping control over the mists because they killed off the Druids too fast like torroar said. Break off pieces of this new land they conquered, empower it with the energies, and then use it to break through the Mists and escape.

... Of course, maybe it's possible that the Black Arks only keep working because the Vortex of Ulthuan is continuing on all the time? And with the mini-quasi-vortex at Albion less controllable and less understood by them -- and maybe also due to other factors; maybe they were only able to do it at Ulthuan because it was their own land, their homeland, the place they dwelled in -- it was not as feasible.

But still. The idea of Knockoff Black Arks made from Albion that only function temporarily; able to get an invasion force to its destination, but not able to stay afloat indefinitely. One-shot terror weapons of Mass Invasion.

Interesting ideas and scenarios to speculate about, anyway.
 
Grant the Fimir total control over the Winds of Magic across Albion by way of basically installing the Dhar-Meargh as the 'master control' of the entire Ogham Network. She basically would have gained immediate access to Cataclysm Spells from the Storms of Magic on a constant, consistent basis, while stripping out the Winds of Magic from everyone else - immediately removing Druids/Oracles/Wizards as threats. She could have, at that point, basically teleported out of harms way while raining down constant destruction on her enemies while also using magic to heal herself.
Admittedly that's with the magical pinnacle of their species, but one can see how individually their Meargh could in time become strong enough to challenge Slann on an individual basis on their new home turf. Even if one can get past the mist, that might well have been the easy part.
 
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Sometimes the best reward is knowing you did a good deed.
And sometimes those good deeds are rewarded by OUTRIGHT BLATANT BLESSINGS from our gods.
Because if you let your tools get damaged by politics then you stop having tools.
The very nature of Albion means that magic casters and their abilities are boosted beyond normal - it's noted even in the canon materials for Shadows over Albion that as the casters journey across the island and get more used to it, their powers start skyrocketing in strength and capacity. Alric was basically sustaining himself purely on his magic, rather than his failing (dying, sorta) body, because thanks to being right up next to the Great Ogham which was attempting a miniature Storm of Magic he could actually manage to pull in enough of said magic to do so.

The same goes for Magister Carlotta. Who you'll note was pulling off major combat magic despite it not being her specialty on the final push and was doing tremendous dual-simulcasting of spells.

Arguably, the fact that Magister Carlotta was right there at the Great Ogham is the only reason that so many Imperials lived at all, Mena included. Because the Magister was throwing around insane amounts of healing magic that she quite simply would not be able to sustain or even normally produce at all on the mainland.

If this fight had happened in, say, the Wasteland, Mena is dead, Alric is dead, Carlotta is dead from burnout, same for Smokewrought.
You're basically telling us that wizards would have a chance to learn how to better control their magic in a high magic place like Uthulan.
Would there be human empire wizards capable of learning how to cast Quaysh or at least two winds if we sent them over here for an exchange program?
Cause seriously, We're going to need to throw the Colleges a bone and THAT'S A PRETTY BIG BONE RIGHT THERE.
And, of course, this assumes that this is even possible to begin with. But, in the theoretical case where it's possible? The answer comes out to "It might take a hell of a lot longer for humans to be able to un-soggify Albion than if the Fimir were free to play around with magic."
It's going to be highly desirable to send some engineers and other professionals to rebuild Albish infrastructure and architecture .
We might not get to send weapons but we can oversee the development of a trading partner who will within a generation become so utterly valuable that it would be like controlling a second province + Waystone ourselves. One with a night unbreachable mist defense and dual casters.

Problem is how to get them to agree to this? They are surely wary of outsider influence. And while we have help them save everything, there will undoubtedly be calls for closing the island entirely.

Trade deals: Albion mercs= exchange for materials and tech build up.

We really could use more mercs consdering that everyone else is about to be swamped by beast men.
We're safe because we crit rolled and sealed off their beast paths. And prior to that got the Ulricans to establish a temple on top of that herdstone victory.
And Lovely Laurelorn + High Elves on our Waystone just make things extra safe.

We're good. The trident is good.. Everyone else might need more swords. Time for the trident to save the day.

That just leaves the colleges who came with us on our little outing.
They're undoubtedly going to be pissed about losing so many journeymen on an unauthorized mission. But wielding 2 winds would MORE than make up for it.
Also if any of our current Magisters gain that power, then they could become supreme patriarch and swing things in our favor anyway.

And since there's a magic college next door in Talabecland(or was that hochland?) we might get magic reinforcements more easily?(hopefully?)
 
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