As for hijacking or 'but player agency' or whatnot? Well... This is Warhammer.

Sometimes, the big gribbly or big war campaign comes for you. And you just have to grit your teeth and bear it. And fight a long grueling campaign to defend yourself or to hunt down and slay a monster. Sometimes, problems come out at you from nowhere.

Hell, sometimes problems crop up and are resolved without you even knowing about it or doing anything! Like the century-old cultists that the Witch Hunters took out and stopped the assassination of Kragg the Grim! We didn't know that was happening either, until Liesedotte showed up to beg us to stop the Kislev-heading caravan.

It's Warhammer. Sometimes threats pop out at you out of nowhere, or millennia-old monsters suddenly show up, and you just have to deal with them. Sometimes you have to spend a lot of time, IC or OOC, dealing with them. That's life in the Old World, I guess.
2) Well that came out of nowhere. The Fimir and Albion have been treated narratively as minor prior to this.
3) Your Prize! Your generous QM will not use this to sucker punch you in the future, aren't you glad? Without an investment it can come off as not punishing the player base as opposed to a reward.
Actually, thinking about it, we were being told about -- and worrying in-thread about -- whatever was going on in Albion for years now, haven't we?

It's just we were worrying about the Druchii Black Ark with a free, and impenetrable, coastal base perfectly positioned to be able to raid the whole north coast of the Old World rather than Fimir.

So... This isn't an out-of-nowhere threat that we never thought, nor worried, about before. I for one was convinced that we were gonna see a Druchii Black Ark show up and thrust itself towards the High Elf Pinnacle in Ostland -- presumably at the same time as a Black Orc Waaagh marched into Black Fire Pass. (And then later I thought it'd be a doubly or triple whammy once the Malagor threat was revealed.) (I'm still not absolutely convinced that Surprise Black Ark! won't ream us in the backside in the future, mind. A Black Ark is mobile. It can still show up and ruin our day, even if it's not based off of Albion.)

It's just. None of us were expecting Fimir business and a 99-year plot and a prophecy. Fair enough, that's because we didn't know what was going on in Albion, and only had external news to go on.

But, like. If nothing else?

We've at least solved the "Oh shit, Black Ark in Albion!" problem that had been hanging over our heads and we had been worrying about.
 
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I don't think that's trolling or baiting. It's just an opinion that goes against the grain and disagrees with what looks to be the majority view and probably rankles some of us.

That doesn't necessarily make it deliberate trolling though. Maybe contrariness. Or just disagreement or dissatisfaction.
 
I don't think that's trolling or baiting. It's just an opinion that goes against the grain and disagrees with what looks to be the majority view and probably rankles some of us.

That doesn't necessarily make it deliberate trolling though. Maybe contrariness. Or just disagreement or dissatisfaction.
It's not a matter of going against the grain, but being wrong and acting in a manner that's been problematic in the past. Their points have been brought up before and addressed, and are ignoring past experience. Again. It's frustrating seeing people can't look beyond what's immediately in front of them.
 
So moving into another topic, Negaverse Fimir prob gonna be fuming with what we just did.

Or rather, how the rolls went. Imagine just how many negative rolls they got that their master plan was unraveled in a few months.

Though with the knowledge that the last daemon is Belakor, it does makes me wonder if Tzeetch plan was fimir conquest, or just plain fucking with Belakor again.
 
It's not a matter of going against the grain, but being wrong and acting in a manner that's been problematic in the past. Their points have been brought up before and addressed, and are ignoring past experience. Again. It's frustrating seeing people can't look beyond what's immediately in front of them.
If it got brought up like 2 or 3 times, that's not a huge amount for a discussion that can go through multiple pages. And if they didn't see it, or saw it but didn't agree with the counter-points people made to those points, then... yeah.

Not to mention the possibility that they read the update, then maybe a page or two afterward, and then started typing up their post and posted it. Not having read all of the posts in between.

I know I've done that for some quests where things move way too fast to be able to keep up with a thread. Or when an update has just dropped, and there are 1 or 2 more pages in the time it takes me to read one page or to start writing up a response to the story update.


Also... How many people, exactly, are acting like this? 2 people? Maybe 3 at most? Compared to the number-of-people-viewing-this-thread number at the bottom of the page (about 96 viewers right now) that's basically nothing.

And how long has it been going on for? Has the topic dragged on for multiple exchanges after exchanges, over multiple pages? Or has it usually been 1 person going "This took too long and..." and then 3 or so people answer them, and they either only say 1 more thing or don't say anything at all because they're a lone voice voicing an unpopular and unliked opinion?

It's not like this is a contentious and fight-starting topic that's been part of the thread for weeks or days. Or an attitude or position that recurs habitually and which doesn't die out no matter how weary the rest of the posters are about the topic/attitude/position and which feels like it never dies like a phoenix.

So, like, yeah they're wrong. And yeah, torroar is a little testy about things. Neither are exactly new/surprising/unusual things though.
 
What I'm wondering about, is how the peoples of Albion are doing in terms of losses.

How much did the Giants lose? The Albionese? The Sidhe?

Hopefully they didn't lose proportionally as much as we did! (2536 out of the 2717 we brought, dead? That's 93% casualties. Most of that being from the 2000/2000 dead Blue Wolves of course, but still.)
 
What I'm wondering about, is how the peoples of Albion are doing in terms of losses.

How much did the Giants lose? The Albionese? The Sidhe?

Hopefully they didn't lose proportionally as much as we did! (2536 out of the 2717 we brought, dead? That's 93% casualties. Most of that being from the 2000/2000 dead Blue Wolves of course, but still.)

We'll prob see it in the epilogue, I just hope the chieftain daughter survives. From the rolls, they didn't seem to make it right up till the end.
 
Finished reading the new post and i have to say, the wait was goddamn worth it for a great end to a suprising but really great arc. Im excited for the knock on effect that this could have, especially with how massive this victory was for the Order Forces and how they would react "Offscreen" especially with how much knowledge the Magisters had gain from this expedition on Albion itself and the Ogham system. And torroar keep doing what your doing with this quest and dont let anyone tell you otherwise!
 
Athnatch being the name of the Dhar-Meargh. Because of course the Xokh would know her name. Dude's been battling her influence through dreams and visions basically his entire life.
Honestly I'm a stone-cold sucker for the trope of old enemies knowing each other's actual names when nobody else does, so I love this. Especially since now I can read that line from the Xokh in the tone of "Hey, Becky, you BITCH! Time to get fucked!" :V
 
I have to say the story update was nice.

But it was really annoying to (again) go over the QM responding to some person complaining (again).
 
She was already a chaos spawn and their is no way anyone can be turned back from that, once you have turned you have no control over anything, you are literally a mindless puppet.
The waste in resources is unpalatable. Also another Albish leader would be welcome because organizing this collection of tribes is going to be difficult at best.
I also wanted to see her in action. Perhaps against the Fimir. Perhaps against the Druchii, perhaps when we get back to the mainland and she ends up leading a merc force in order to pay for supplies and tech that Albion needs to recover.

I like the way Torrar writes fights.
 
The everqueen could do it. It was literally a thing where she reversed the transformation of like dozens at once.

But she be everqueen. We are angry drunk germanlikes.
 
3) Your Prize! Your generous QM will not use this to sucker punch you in the future, aren't you glad? Without an investment it can come off as not punishing the player base as opposed to a reward. Items or traits are usually used to mark that something of significance has happened. While I can see good in story reasons as to why we wouldn't get any magic items (at least not without prying them from the Albioneese cold dead hands) and Magnus should be at pretty much the pinnacle combat wise of what he can do from the insane family training not giving that trait says nothing really important happened to him during the arc. Not even a fluff trait, so even if it was a great victory for order it didn't seem to really matter to any of the heirs. Except Mena who got a negative trait from her men dying. This along with Freddy in Treeland makes it looks like we are getting trait/stat locked for positive stuff. I mean if these two arcs didn't matter enough for a bonus- nothing short of Devine intervention or throwing down with an Everchosen will.

OK, so I think this stems from a mechanics misunderstanding. A lot of QM's will move stuff around behind the curtain, so there is always a controlled amount of narrative tension, quests where if the end game enemy was an ancient conspiracy, they may not have really existed on the field until the end game. There is nothing wrong with that, its got its fair share of advantages, but its not how torroar runs his quests.

every major crisis spends time in the world rolling to finish its doom clock. To pick an early example, you know The vampire wars? we knew Zacharias existed and if we'd invested in looking into him we could have fucked with his preparations. He did not spawn in when he attacked, his faction was active and rolling dice to do things the entire time. We just only saw him when he took his swing, but he'd been around dealing with ups and downs before that. Proactive elimination of threats is possible, if difficult, in this quest. Hostile factions exist and build-up, and fall offscreen, and we can put a finger on those scales sometimes. that was the reward, we removed a very dangerous faction before it could become a major issue. We legitimatly now have -1 big war in the future because of this.

Don't think of this as "we didn't get anything" think of this as getting to fight a monster right before it assumed its final form. We'd have had to fight it either way, but this way it was a hell of a lot weaker.
 
The everqueen could do it. It was literally a thing where she reversed the transformation of like dozens at once.

But she be everqueen. We are angry drunk germanlikes.
I'll have you know there's power in being a drunk german. Power the Everqueen can't possibly imagine. Being a public menace, scaring children and the horrendous smell are but a few of a multitude of abilities.

If we had but baptized her in the holy spirits (there are several disagreements which one actually count as such, so just put them all together) and encased the entirety of her corrupted flesh with the searing pain of alcohol, than we could have saved her for sure. :V

Edit: I'm slightly interested in whatever happened in Nordland/Laurelorn. Did the Beastmen attack?
 
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"Victory," Mena repeated under her breath. "Huh."

Whew. Now that was a fight.

It wasnt a clean victory but the world is a brighter than it was before, Mena.

Imperial Contingent Remaining:
Magnus Redfist, the Screaming Bull, Heir of Ostland, wielding Runefang Brain Wounder
Mena von Kessel, the Blue Wolf, Heir of Nordland, wielding enchanted items Flammenfaust (Gauntlet) and Flammenwulf (Axe)
Reinhardt Hertwig, the Silver Manticore, Heir of Ostermark, wielding Tooth of Tlang, magical weapon of Old Albion artifice.
1 Amber Magister Alric, 5 Amber Journeymen (2 of 5 KIA)
1 Jade Magister Carlotta
1 Jade Journeyman Boris
1 Bright Magister Casparan Smokewrought
1 Bright Journeyman Henry
1 Bright Journeyman Nicolas
1 Bright Journeyman Luthor Feuerstag
1 Bright Journeyman Helmut Cinderblade
1 Bright Journeyman Jovi Grabner

75 Ostland Greatswords
100 Knights of the Everlasting Light

May the departed be welcomed in the halls of their gods.
 
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