Dmol8
The Undead Unhinged Lunatic of the Web
- Location
- Belgrade,Serbia
- Pronouns
- He/Him/His
@Dmol8 Um, we are not supposed to have 3 naval actions. Check naval actions in turn 23. The screw up was begun in KU's Natasha's turn control. When we came back we had 2 naval actions for no reason. Then when qm was granting 3 naval actions, the fact we are supposed to have 2 naval actions came up.
And yes, this has been discussed before.
Production Facilities: An idea brought about by watching the rapid reloading ability of your daughter and her aid Samwise in battle during Karak Ungor showed up in your mind after one of your heavier drinking bouts after returning from Karak Ungor – perhaps rapid building with more materials ready on hand could allow you to build ships faster than before. Maintenance as well. It's a relatively simple concept when put in the correct framing, that you would ensure that there are just enough materials on hand and that the facilities in Salkalten would be set up so that said materials could just pass through and be assembled almost….almost in a line, really. An assembly line? Regardless, doing so would allow you to produce far more ships and modify them far faster and more efficiently than before. Cost: 1000 From Stipend. Time: 3 Years. Reward: Ship production times/costs decreased, Ship modification/research costs and times decreased. Amount of ships producible increased. +1 Imperial Navy Options Per Turn.
Production Facilities: An idea brought about by watching the rapid reloading ability of your daughter and her aid Samwise in battle during Karak Ungor showed up in your mind after one of your heavier drinking bouts after returning from Karak Ungor – perhaps rapid building with more materials ready on hand could allow you to build ships faster than before. Maintenance as well. It's a relatively simple concept when put in the correct framing, that you would ensure that there are just enough materials on hand and that the facilities in Salkalten would be set up so that said materials could just pass through and be assembled almost….almost in a line, really. An assembly line? Regardless, doing so would allow you to produce far more ships and modify them far faster and more efficiently than before. Cost: 1000 From Stipend. Time: 3 Years. Reward: Ship production times/costs decreased, Ship modification/research costs and times decreased. Amount of ships producible increased. +1 Imperial Navy Options Per Turn.
- It has begun! For now, foundations are being laid, unused warehouses left fallow demolished, and certain piers prepped for reinforcement and expansion. It cannot simply be completed in an instant, after all. Will Complete In Two More Turns.
Production Facilities: An idea brought about by watching the rapid reloading ability of your daughter and her aid Samwise in battle during Karak Ungor showed up in your mind after one of your heavier drinking bouts after returning from Karak Ungor – perhaps rapid building with more materials ready on hand could allow you to build ships faster than before. Maintenance as well. It's a relatively simple concept when put in the correct framing, that you would ensure that there are just enough materials on hand and that the facilities in Salkalten would be set up so that said materials could just pass through and be assembled almost….almost in a line, really. An assembly line? Regardless, doing so would allow you to produce far more ships and modify them far faster and more efficiently than before. Cost: 1000 From Stipend. Time: 3 Years. Reward: Ship production times/costs decreased, Ship modification/research costs and times decreased. Amount of ships producible increased. +1 Imperial Navy Options Per Turn. Will Complete Next Turn
Production Facilities: An idea brought about by watching the rapid reloading ability of your daughter and her aid Samwise in battle during Karak Ungor showed up in your mind after one of your heavier drinking bouts after returning from Karak Ungor – perhaps rapid building with more materials ready on hand could allow you to build ships faster than before. Maintenance as well. It's a relatively simple concept when put in the correct framing, that you would ensure that there are just enough materials on hand and that the facilities in Salkalten would be set up so that said materials could just pass through and be assembled almost….almost in a line, really. An assembly line? Regardless, doing so would allow you to produce far more ships and modify them far faster and more efficiently than before. Cost: 1000 From Stipend. Time: 3 Years. Reward: Ship production times/costs decreased, Ship modification/research costs and times decreased. Amount of ships producible increased. +1 Imperial Navy Options Per Turn. Will Complete Next Turn
- The work continues, though it is almost completely halted by the events on the sea this year, out of fear. The workers refused to work, not when the danger was still present, though they rushed back into it when it had passed. Will Complete Next Year.
Production Facilities: An idea brought about by watching the rapid reloading ability of your daughter and her aid Samwise in battle during Karak Ungor showed up in your mind after one of your heavier drinking bouts after returning from Karak Ungor – perhaps rapid building with more materials ready on hand could allow you to build ships faster than before. Maintenance as well. It's a relatively simple concept when put in the correct framing, that you would ensure that there are just enough materials on hand and that the facilities in Salkalten would be set up so that said materials could just pass through and be assembled almost….almost in a line, really. An assembly line? Regardless, doing so would allow you to produce far more ships and modify them far faster and more efficiently than before. Cost: 1000 From Stipend. Time: 3 Years. Reward: Ship production times/costs decreased, Ship modification/research costs and times decreased. Amount of ships producible increased. +1 Imperial Navy Options Per Turn. Will Complete This Turn
Production Facilities: An idea brought about by watching the rapid reloading ability of your daughter and her aid Samwise in battle during Karak Ungor showed up in your mind after one of your heavier drinking bouts after returning from Karak Ungor – perhaps rapid building with more materials ready on hand could allow you to build ships faster than before. Maintenance as well. It's a relatively simple concept when put in the correct framing, that you would ensure that there are just enough materials on hand and that the facilities in Salkalten would be set up so that said materials could just pass through and be assembled almost….almost in a line, really. An assembly line? Regardless, doing so would allow you to produce far more ships and modify them far faster and more efficiently than before. Cost: 1000 From Stipend. Time: 3 Years. Reward: Ship production times/costs decreased, Ship modification/research costs and times decreased. Amount of ships producible increased. +1 Imperial Navy Options Per Turn. Will Complete This Turn
- It could use some work, certainly, but it's working for now. The materials are kept in one place, all together, in a chain of warehouses and workforces along the water, allowing them to be assembled and then transferred to the next, resulting in a complete piece of work by the end. There are issues with personal judgement. A single test ship, a wargalley, was produced much faster than it otherwise could have, and even now floats in the water, and is fully effective. Reward: Ship production times/costs decreased, Ship modification/research costs and times decreased. Amount of ships producible increased. +1 Imperial Navy Options Per Turn.
Third Imperial Navy: As the Steward of the Third Imperial Navy, you have a responsibility to build up, maintain, and use the ships of the Empire for it betterment and protection. The First Imperial Navy is based in Nordland, while the Second Imperial Navy is based in Marienburg. (Choose Two):
More Ship In Generals: Your docks can hold more ships than you have. You have more sailors you can put on boats. You have the funds, the wood, the metal, and all that good stuff. It's been too long since the Norscans have made a concerted effort to hit the coast lines, and you need to be ready for them. With Wolf Ships to head out into the Sea of Claws to hit them there, and more Wargalleys to cover the closer coast. It's time to really dedicate yourself to this. Cost: 1500 From Stipend. Time: 2 Years. Reward: 5 Wolf ships, 5 Wargalleys. Will Complete This Year.
Third Imperial Navy: As the Steward of the Third Imperial Navy, you have a responsibility to build up, maintain, and use the ships of the Empire for it betterment and protection. The First Imperial Navy is based in Nordland, while the Second Imperial Navy is based in Marienburg. (Choose Two):
More Ship In Generals: Your docks can hold more ships than you have. You have more sailors you can put on boats. You have the funds, the wood, the metal, and all that good stuff. It's been too long since the Norscans have made a concerted effort to hit the coast lines, and you need to be ready for them. With Wolf Ships to head out into the Sea of Claws to hit them there, and more Wargalleys to cover the closer coast. It's time to really dedicate yourself to this. Cost: 1500 From Stipend. Time: 2 Years. Reward: 5 Wolf ships, 5 Wargalleys. Will Complete This Year.
- New ships raise up out of the docks, crewed by brave sailors of Ostland. They brave the waves, and the potential of wrath from Manann, all in the service of Ostland. Let them guard the coastlines and the Sea of Claws as best they can from the wrathful and seemingly endless Norscans. 5 Wolf Ships, 5 Wargalleys Produced.
Galley Focus: Smaller ships, sure, but Wargalleys are perfect for quickly patrolling the coastline specifically. They might not be as directly powerful as wolf ships, but they can be built in greater numbers due to their size. Being ramships, they are more likely to actually engage Norscan raiders who are looking for a fight, in terms of boarding, while with wolf ships the raiders might try to sail around, or flee to attack from another direction. On the other hand, it is the wargalleys that will have more knights and soldiers on them, for just such a fight. It is a bloody work, but one worth it, you think. Cost: 1500 From Stipend. Time: 1 Year. Reward: 10 Wargalleys.
- The new assembly of Salkalten works well, and this is the proof of concept. The other ships you had produced were crafted in the previous system, thereby why it took so much more time to produce them. These ten ships, on the other hand, came out well and quickly, fully equipped with trained sailors stationed upon them going forward. Each section of the connected warehouse line does nothing more than working on perfecting just the one portion of the ships they work upon. Here, laying the spine of the ship, there, creating the sails and installing them properly, here, prow, there, internal compliments. To be honest, the other ships you've crafted thus far are somewhat independent of each other. Some have a wheel placed forward or back compared to others, another has the crew quarters reversed from the mess. Or, reversed when compared to another ship at least. Reward: 10 Wargalleys.
The Greatest Offense, Part 2: The sketches and estimates are complete. It will not be quick. It will not be pleasant. But it can be done. It will require some of the finest quarried stone that the dwarfs possess, and a complete redrawing of the outer docks and defenses already assembled. But it can be done. It will, however, require more than you can possibly afford with just the Stipend afforded to you. But, it can be done. Walls will rise, sturdy and strong. Docks will be expanded, and made more defensible as well, while allowing the ships to all leave as quickly as they can should it be needed. Then another set of walls, further out, while fortifying the city behind them. The Sea Wall will be a monstrous defensive structure, made of the thickest possible stone, with runes of the dwarfs carved into the foundations. Then, once all of that is done, the true work can begin. Cost: 7,500 From Treasury. Time: 3 Years. Reward: First Half of Salkalten Defenses (Revised) Constructed. Second Half Available To Complete Afterwards.
- It begins. The sheer amount of papers and writing materials that the dwarfs demand to organize this is considerable, but so too is the amount of stone being brought in from the Karaz Ankor. Members of the Stonemason Guild of Barak Varr arrive to organize matters, with a great smattering of dwarfs. Plus a few Runesmiths. Overall, it is quite the considerable amount of dwarf expertise being applied, but you paid for quality, and damn it you are going to get it. But thankfully, you have something that even the dwarfs had not entirely planned for, and that is sheer ogre muscle power. Beings who would be trying to and occasionally succeeding in wrestling giants to the ground had they not been born in Ostland. Stone moves before them, plus the various halflings and human workers of Salkalten, transported and shaped, chipped and chiseled into shape. Will Complete In Two Years.
As you can see the problem with my argument is that it lacks these quotes:
Third Imperial Navy: As the Steward of the Third Imperial Navy, you have a responsibility to build up, maintain, and use the ships of the Empire for it betterment and protection. The First Imperial Navy is based in Nordland, while the Second Imperial Navy is based in Marienburg. (Choose 1):
More Ships: Your docks can hold more ships than you have. You have more sailors you can put on boats. You have the funds, the wood, the metal, and all that good stuff. It's been too long since the Norscans have made a concerted effort to hit the coast lines, and you need to be ready for them. With Wolf Ships to head out into the Sea of Claws to hit them there, and more Wargalleys to cover the closer coast. It's time to really dedicate yourself to this. Cost: 1000 From Stipend. Time: 2 Years. Reward: 3 Wolf ships, 5 Wargalleys.
Cannons On Other Ships: You do like the idea of more cannons on ships. Not nearly to the extent of the Greatship, that's obviously going to have to be a concerted special effort every time you go to build one, but your remaining ships – the Wargalleys and Wolf Ships, could do with more cannons. The Scorpion has its place, that is true, but surely it could move aside slightly in exchange for the far greater power of the cannons that Wulfenburg can construct? It's an entirely unproven concept, just yet, but you like it. Of course, for both the Greatship and the others – should you choose to do this – you'll have to actually win a strong enough victory out in the Sea of Claws to prove that the expense is worth it. Cost: 500 From Stipend. Time: 2 Years. Reward: Cannons added to Wolf Ships and War Galleys. Chance of Success: 65%
Third Imperial Navy: As the Steward of the Third Imperial Navy, you have a responsibility to build up, maintain, and use the ships of the Empire for it betterment and protection. The First Imperial Navy is based in Nordland, while the Second Imperial Navy is based in Marienburg. (Choose 1):
Cannons On Other Ships: You do like the idea of more cannons on ships. Not nearly to the extent of the Greatship, that's obviously going to have to be a concerted special effort every time you go to build one, but your remaining ships – the Wargalleys and Wolf Ships, could do with more cannons. The Scorpion has its place, that is true, but surely it could move aside slightly in exchange for the far greater power of the cannons that Wulfenburg can construct? It's an entirely unproven concept, just yet, but you like it. Of course, for both the Greatship and the others – should you choose to do this – you'll have to actually win a strong enough victory out in the Sea of Claws to prove that the expense is worth it. Cost: 500 From Stipend. Time: 2 Years. Reward: Cannons added to Wolf Ships and War Galleys. Chance of Success: 65% Required: 45. Rolled: 48.
- Convincing the navy officers to do it takes a bit of work, but you are the Elector Count, so they sort of have to listen to you. Still, building all those new cannons, figuring out how to put them on the ships without flying all over the place or falling off the ships, is going to take a bit. Especially just to design the modifications to your ships for the future. A cannon is completely different than a scorpion after all. Will Complete Next Turn.
Fleet Decisions
- Cannons Added To Ostland Imperial Fleet Completed
- More Ships Action Chosen For Imperial Fleet Action [Due to Regency turns, a second Fleet action was selected as the +1 to options by Natasha. More ships are being built for Ostland]
OK @torroar could you threadmark/link to the front page this post or the original post about the mistake (yes I'm volunteering to go dig it out of the thread because I'm the one who brought this nonsense up again) so that the question of why did we have 3 actions for one turn doesn't get brought up again with the same devastating effect? Like man I literally gaslit you with this. It's not OK. I'm sorry.
![WTF :wtf: :wtf:](/styles/sv_smiles/xenforo/wtf.gif)