Derek58
Rocket Punch is Best Punch
- Location
- Getter Valhalla
Herding Bulls: The Bull Warriors have spread out across Ostland to help fight 'fires' as it were. Rampaging beastmen, greenskins, and chaos marauders are everywhere despite the victory over Chaos at the gates of Kislev. Yet now they have become too spread out, and you need them to unify as a force once more. By rallying the Bull Warriors from across Ostland, you will gain a force to reckon with that you would otherwise not possess. Cost: 0. Time: 1 Year. Reward: Bull Warriors (Knightly Order) able to be commanded as a group.
Protecting Our Interests: You have a few precious sources of income. One of them is taxes. Taxes that your nobles say they will be unable to pay if you do not do something about protecting their lands. Specifically their logging camps and trading posts. It's a pretty blatant attempt at getting protection, but they aren't actually wrong. If you don't, and said places are burnt to the ground by beastmen or something then your nobles will be unable to pay taxes…from their own income. They might have to dip into their treasuries. Oh. No. The horror. Cost: 0. Time: 1 Year. Reward: Dead Beastmen. Small Boost to Noble Opinion.
Protecting Our Interests: You have a few precious sources of income. One of them is taxes. Taxes that your nobles say they will be unable to pay if you do not do something about protecting their lands. Specifically their logging camps and trading posts. It's a pretty blatant attempt at getting protection, but they aren't actually wrong. If you don't, and said places are burnt to the ground by beastmen or something then your nobles will be unable to pay taxes…from their own income. They might have to dip into their treasuries. Oh. No. The horror. Cost: 0. Time: 1 Year. Reward: Dead Beastmen. Small Boost to Noble Opinion.
Diplomatic Survey: You've spent your time in a smithy. Now you can't. You need to know just what your other Elector Counts and Countesses (if there are any at the moment) think of you. As well as Kislev. For now, you are largely concerned with those who immediately border you, and how your recent situation may change things. For all that the Empire supports Magnus, you wouldn't be surprised if they tried to gain some advantage or another over you due to your relative inexperience and the generally deplorable state of Ostland. Cost: 0. Time: 1 Year. Reward: Information on how everyone regards you.
Farming In The Forest: One of the greatest issues of living in Ostland is need for fields. For that super important food thing. What limited space you have is often dedicated for said farms. The issue is that the forces of destruction which inhabit your province had destroyed a lot of what few agricultural institutions that you possessed. A few remain, which is why your people aren't starving like dogs, but you should rebuild some as soon as possible. Cost: 200. Time: 1 Year. Reward: Farming Income.
Through the Trees: One of the greatest difficulties in fighting through the forestry that is most of your province is orders. Colors stick out like a sore thumb but are easy for enemy forces to detect. Same for flags. At the moment your people don't possess any real sort of communicating orders except through messengers. There has to be a way to do so, or else your people shall suffer reduced adaptability on the battlefield. Which…is bad. Cost: 100. Time: 1 Year. Reward: Something easier than colors/flags for forest operations (aka Ostland operations)
The Hell Is A Potato: Before your ports were destroyed, the big attraction was a trader claiming to be giving out a strange crop shaped like a clump of dirt. He claimed he received a hold full of the things from a Tilean trader who got it from an Estalian who got it from a Brettonian who got it from some far off land filled with walking lizards. It's called a potato. Out of the very few things recovered from your destroyed ports before you had to pull back into the trees, was a bunch of the things. Are they useful? Do they taste good when cooked? Are they worth growing as a crop? Cost: 100. Time: 1 Year. Reward: Potato knowledge.
The Hell Is A Potato: Before your ports were destroyed, the big attraction was a trader claiming to be giving out a strange crop shaped like a clump of dirt. He claimed he received a hold full of the things from a Tilean trader who got it from an Estalian who got it from a Brettonian who got it from some far off land filled with walking lizards. It's called a potato. Out of the very few things recovered from your destroyed ports before you had to pull back into the trees, was a bunch of the things. Are they useful? Do they taste good when cooked? Are they worth growing as a crop? Cost: 100. Time: 1 Year. Reward: Potato knowledge.
What, Precisely, Can You Do?: You have literally no idea what these fellows can offer. They are leery of you, and you of them, but they do make up an appreciable section of your privy council and regardless of how you personally feel about them or their flippy dippy ethereal useless arrogant voyeurs, the people likely feel differently. You need to know just what they can do for you, and they need to know that they can actually bring up things in the meetings without you completely blowing them off. Because you sort of did that the first time. Whoops. Cost: 0. Time: 1 Year. Reward: Piety Options Accessible.
Hunt Them Down: There is a cult in your capital. They are responsible for the deaths of your most beloved family members. They must die, and they must die soon. The Order of the Silver Hammer dropped the ball horrendously on this one. Make your displeasure known, and do not let them rest until the perpetrators have been caught, drawn, and quartered. Then throw the remains into the sea, they do not get to be buried or burned here, they do not deserve to be. Cost: 0. Time: 1 Year. Reward: Cult members caught, killed. Mother avenged. Chance of Success: 75%
Marriage…hurray?: You hadn't even really thought about marriage before this point. But as an Elector Count, you have a responsibility to…well, get married. It's not like you'll want for potential partners. Even as a brand new and untested Count, you command a Runefang and an entire Province, giving you more influence than almost anyone else in the entire Empire. Put out the call that you are looking for potential partners and you can be assured that you will receive many an option. You'll have your advisers look through them first to cull the chaff of course. Cost: 0. Time: 1 Year. Reward: Marriage Options.
A Trade: Smithing is your true passion. Yet you exhausted all avenues for further growth in your former residence. Now, as an Elector Count you have the rare opportunity to try and see if you could request a true teacher. You speak, of course, of a dwarf. Would any dwarf be willing to help teach you to be even better? If you succeed in getting a dwarven teacher, this would likely be quite a positive in any future dwarven relations. Cost: 0. Time: 1 Year. Reward: Dwarven Blacksmith Teacher. Chance of Success: 40%
A Trade: Smithing is your true passion. Yet you exhausted all avenues for further growth in your former residence. Now, as an Elector Count you have the rare opportunity to try and see if you could request a true teacher. You speak, of course, of a dwarf. Would any dwarf be willing to help teach you to be even better? If you succeed in getting a dwarven teacher, this would likely be quite a positive in any future dwarven relations. Cost: 0. Time: 1 Year. Reward: Dwarven Blacksmith Teacher. Chance of Success: 40%
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