Omake - Rogers Interview - Briefvoice
Rogers Interview

Interview with an Admiral
written by: Iminathi Dlamini
aggregated and recommended by: The Martian Chronicle
selected and forwarded by: Federation Broadcast Service


Approaching politics as a second career has a long and honorable tradition on many worlds. On the one hand, a career outside government can provide valuable experience and context when making political decisions. Less idealistically, I have yet to see the political career whose launch didn't benefit from preexisting fame. Until, perhaps, now.

Solomon Mark Rogers recently announced his candidacy for mayor of Olympus Mons, the largest city on Mars. As all but the youngest of my readers will remember, Rogers once held the rank of Admiral and the post of Commander of Starfleet, arguably one of the most powerful offices in the entire Federation. With no prior experience in traditional politics, Rogers will be making the argument that if he can run Starfleet, he can run a city. Yet that argument may well be undercut by the cloud under which he departed his six years in the Admiralty office. Forced to resign by the Federation Council, Rogers has been dogged by rumors of malfeasance, misappropriation of funds, and even accusations that he refused to accept the authority of the Council to dismiss him and had to be talked down by his subordinates.

No charges were ever filed and no court martial or inquiry was ever held. At the end of the Common Era year 2300, Solomon Rogers vanished into the obscurity of civilian life. He refused all interviews and was quickly eclipsed by his successor Admiral Vitalia Kahurangi, who is credited for an incredible decade of expansion for both Starfleet and the Federation as a whole. Now Rogers is seeking to renter public life, and if he hopes to leverage his Starfleet career to convince voters to entrust him with political power, he can no longer avoid questions about the end of his Starfleet career.

I made this argument to Rogers shortly after the announcement of his candidacy, and he agreed. He informed me that one of his projects for the past decade has been assembling an autobiography covering the entirety of his Starfleet career, but that voters shouldn't have to wait for that to get their questions answered concerning its end. The interview was conducted one-on-one, and Rogers was not provided any of the questions in advance.

===

I meet Rogers at his home. He has a small table and some chairs set up in the garden where we can talk. There's lemon water on the table and the smell of lilacs from the garden's flowers. Rogers looks healthy and relaxed, somehow younger-seeming at nearly 80 than the exhausted-looking man who resigned fourteen years ago. After some small talk about the garden we get to it.

DLAMINI: Why did the Federation Council force your resignation as Admiral of Starfleet?

ROGERS: (laughs) You don't screw around, do you? Well the letter I got used the phrase, "The President is thankful for your service, but believes new leadership will be able to reflect the changing priorities of the Federation Council with regards to Starfleet." Of course, what that really means is that I wasn't demilitarizing Starfleet the way they wanted. They were entirely correct about that.

DLAMINI: So the Council was right to fire you?

ROGERS: I disagreed with the Council on the degree to which the Starfleet needed to be militarily prepared for threats beyond the Federation's borders. I tried to convince them of my point of view, and I failed. Maybe if there had been some of those Amarki councillors I would have had better luck, but back then poor Hans Carmichael, rest his soul, was just about the only one sticking up for me. Eventually things got to the point where I had to resign.

DLAMINI: That sounds biased to me. You didn't nobly resign rather than than follow orders you couldn't in good conscience carry out. You were asked to resign.

ROGERS: The Commander of Starfleet is expected to push back against the Council. You're not doing your job if you don't tell them things they don't like hearing. I was hoping that by showing them some results, they'd start to accept the arguments I was making.

DLAMINI: Results like the Ares cruiser?

ROGERS: I never should have let the design team tag it with the name of a god of war. I think I lost two or three Councillors from that alone. But yes, the Ares project among others.

DLAMINI: I'd like to come back to the Ares shortly, but first can you be a little clearer on the nature of your disagreement with the Council?

ROGERS: I'm going to ask you to think back to nearly 20 years ago. It's 2395, and the Khitomer Accords are shy of two years old. We're also less than two years out from Fleet Admiral Cartwright... a goddamn traitor! Starfleet didn't even have a Commander for two years. The President had everyone from Rear Admiral on up reporting to him personally, until every senior officer could be investigated for complicity with Cartwright. I won't say it wasn't necessary. It was. Sometimes, though, necessary things can still produce terrible results.

DLAMINI: You're saying it was bad for Starfleet?

ROGERS: It was a disaster on every level. Normally we have more candidates for Starfleet Academy than we can handle. Not those two years. In fact, we were bleeding personnel. Lots of resignations and early retirements. The Council cut funding so that resources could be redirected. I'll tell you something that hasn't made it into the public record yet, but is almost due for automatic disclosure under the twenty-one year rule. The Federation Council held a serious debate about disbanding Starfleet in its current form and reconstituting it as nothing but a coordination office for member world fleets. I know for a fact that Jim Kirk had to personally appear before them in closed session and beg them to reconsider, just weeks before he died. We'll both be able to read a transcript soon enough.

DLAMINI: And into all of this you step.

ROGERS: Right. Into all of this I step. Immediately I get hit with demands. First, the Council wants the return of the Five Year Mission of exploration. That was how Kirk sold them, you know, talking about the glory days of the Constitutions and their five year mission of exploration. Oh, and speaking of the Constitutions, they're all to be decommissioned. An obsolete and outdated class.

DLAMINI: You're saying the Council ordered you to decommission the Constitutions?

ROGERS: Well... I take some of the heat for that one. The initiative was started before I took command, but I kept it going. With a crew and resource shortage on my hands, I needed a bigger fleet of smaller ships, and those old Connies were crew hogs.

DLAMINI: This is a fascinating history lesson, but we seem to be veering away from what got you fired.

ROGERS: You need context. All right, so my funding has been cut, and I have to divert my Explorer production into five year missions. At this point I'm wondering, what exactly am I supposed to defend the Federation with? The Council tells me I don't need to worry about that. The new mission of Starfleet is peaceful exploration. We signed a treaty with the Klingons, and it's been a 100 years since the Romulan ceasefire.

DLAMINI: You disagreed.

ROGERS: I disagreed. Who knew if the peace with the Klingons was going to hold? Hell, it's twenty years later and I'm still not sure it's going to hold. They signed the Khitomer Accords out of desperation. As for the Romulans, their ambassador was part of Cartwright's plot to create a war between us and the Klingons. Sure they disavowed him afterwards, but name me one person who believes that. We know there are still powerful factions within the Romulan Star Empire that believe it's their right to take back Vulcan. And if not either of them, well, with Five Year Missions back on who knew when we'd run into some aggressive, imperialistic Union out among the stars that doesn't respect anything but force.

DLAMINI: Are you claiming to have predicted the existence of the Cardassian Union?

ROGERS: Not them specifically, but there was a good chance something like them was out there.

DLAMINI: So you felt the Federation Council was leaving Starfleet without the resources to defend the Federation.

ROGERS: Right. They cut Starfleet and the member world fleets were a j- Were not prepared to take on that responsibility in Starfleet's place.

DLAMINI: Were you going to say they were a joke?

ROGERS: I have a lot of respect for UESPA, the Andorian Guard, and the others.

DLAMINI: I'll let that one go. So you built Miranda class ships nearly exclusively.

ROGERS: We needed something cheap, easy to crew, and capable of throwing a punch in naval combat. Council hated it, wanted some Oberths or to exchange them for squeezing out an extra Excelsior, but Mirandas met the need.

DLAMINI: The need to counter a hypothetical threat.

ROGERS: Starships take years to build. An assessment of needs years down the line is always hypothetical. This is also when we transitioned over to building Starfleet ships only in Starfleet-owned shipyards. I had to make a decision between a second Excelsior berth at San Francisco and a two smaller berths at 30 Eridani A. I took option number 2.

DLAMINI: Let's return to the subject of the Ares.

ROGERS: All right. Starfleet needed a cruiser cheaper than an Excelsior, but better armed and tougher than a Constellation. It needed a Renaissance, but the technology wasn't there yet. I tried to build one anyway.

DLAMINI: Let me tell you what's been reported by rumors and off-the-record statements, and then you can respond. Fair?

ROGERS: Fair.

DLAMINI: You, Admiral Rogers, told the Council in 2296 that you wanted to build a light explorer that would be almost as good as the Excelsior in all roles, but it would cost fewer resources to build and require fewer crew. In fact that's not rumor; we actually have access to your original proposals. The Council bought into it and even ordered a special two megaton limited use berth built in Martian orbit for the construction of the prototype.

ROGERS: That was actually the core of what became Utopia Planitia, by the way.

DLAMINI: Noted. However you couldn't deliver what you promised. With the technology of the day, it was impossible to fit Explorer power generation, tactical systems, and operational systems on an 1800 kiloton hull. Instead of admitting failure, you doubled-down. You tried a "concurrency" program where the prototype would built even as the design was being completed so that cutting edge technology could be incorporated. This resulted in chaos in San Francisco as repeated revisions caused massive construction delays and entire sections of the Ares had to be stripped and rebuilt. Most damningly, you resorted to pulling resources from the Excelsior program to the Ares Heavy Cruiser program, slowing down Excelsior production.

At this point Rogers nearly interrupts me and then visibly restrains himself.

DLAMINI: Finally in 2300 the Council gets fed up and investigates. They find out you lied to them. They were promised a light explorer and garrison flagship, and what you were building was a highly militarized design mounting firepower equal to an Excelsior's at the expense of almost any true science capability. They had your resignation about a month later. Now, care to respond?

ROGERS: For the good of Starfleet and the Federation I stayed quiet after my resignation and didn't try to make a public fight of it. I have to say, though, that the 'we could have had more Excelsiors' canard is the one that ticks me off the most. Simple logic ought to dispel it. When I was Commander, there was only one berth in the entire Federation capable of building Excelsiors. That berth was constantly busy in Excelsior production the entire time I was Commander of Starfleet. You don't need to be a Vulcan to run that math.

DLAMINI: You were the one who didn't request an extra Excelsior berth, though.

ROGERS: Because I felt there were other production priorities. So the only part of the 'Excelsior resources' story that is technically true is that it used to be Starfleet policy to maintain a strategic stockpile of resources for repairing a heavily damaged Excelsior. I tapped into that stockpile for work on the Ares. What no one seem to comment on is that Kahurangi completely abandoned any such resource conversation policy in her expansionist drive.

DLAMINI: Fair enough. But what about the rest of the story? How can the voters trust you won't lie to them like you lied to the Council?

ROGERS: I'm not going to say I didn't make any mistakes, but I never intentionally lied to the Council. If I was deceiving anyone, it was myself. I really believed that we could make it up eventually, that the needed technologies were just around the corner. If we could just get the Ares launched, the sensors and labs could be upgraded on a refit.

DLAMINI: You named Romulans and Klingons as potential antagonists that the Ares was needed to depend against. Both of them use cloaking devices. Sacrificing sensor technology in favor of extra torpedoes and phasers doesn't seem-

ROGERS: I'm not going to defend how the Ares turned out. It was a mistake, and I've thought about it a lot over the past decade. What I'm promising the citizens of Olympus Mons is that I've learned from that mistake. Believe me, never again will I let myself get so wrapped up in a project that I start engaging in self-deception about what's actually possible. If I'm elected mayor, I promise a clear-eyed pragmatic government.

DLAMINI: Arguably though, the Ares was just the culmination of your general strategy for Starfleet. Are you also prepared to admit that was a mistake?

ROGERS: What do you mean?

DLAMINI: You were convinced the Romulan reaction to Khitomer would be a move against the Federation, but until the biophage incident forced them out of it, the Romulans seem to have been returning to isolationism. I'm not saying you should have predicted the biophage, but even absent that you read them wrong. As for what was right, Admiral Kahurangi's strategy of the past decade, continued by Admiral Sousa this decade, has been expansion. Rather than trying to churn out Mirandas, you could have taken opportunity of Khitomer to expand the Federation's resource base and obtain allies so to industrially out-compete everyone.

ROGERS: Well that's certainly the Expanionist take on recent history, and I can't deny it's been successful... but it's also been very risky. We've nearly crept to the edge of war the Federation was unprepared for several times. The integration of so many new species into the Federation has left us without any buffer states. You have to ask yourself if Sousa's Starfleet is making commitments that it won't be able to keep if called upon. Do we have the forces to be fighting both the Arcadian Empire and in the Gabriel Expanse? Might we be better off if a few less Excelsiors had been built in exchange for a nine or ten more Mirandas?

Rogers sips some water.

ROGERS: I was wrong to run the Ares project the way I did, but I wasn't wrong about the need for a more combat-capable cruiser. I get as sentimental about the Constitution class as anyone, but it's a sign of failure on the part of Starfleet that we had to rush a design nearly as old as I am back into production just to have a reliable cruiser. My friends in Starfleet tell me that was Heidi Eriksson's idea, by the way. If you see her on the street, you should shake her hand. I give even odds that the threat of those Connies helped tip the balance to keep the Cardasian Union from declaring war on us.

DLAMINI: That's certainly a Hawkish take on recent history.

ROGERS: Touché. Listen, I took a Starfleet that had its morale and the trust of the Federation shattered, and I pulled it back together. I built some ships, recruited some good people, and I handed Kahurangi a functional organization. I'm proud of that, and if what she did isn't what I would have done, she was at least able to do it with the Starfleet I handed over to her.

DLAMINI: One more rumor I need to ask about. Some people say that you refused to resign when directed to do so. You tried to bluff the Council, and your senior officers had to talk you down.

ROGERS: No one is more disgusted than me about what Cartwright tried to pull. It was nothing less than a coup attempt, and it's no lie to say it nearly destroyed Starfleet. So when 'rumors' say terrible things about me, I try to be understanding. I was the first Commander after the Cartwright Conspiracy. It's only right that everyone was being more vigilant than ever.

DLAMINI: So you deny that you refused to resign.

ROGERS: I- did not respond to the Council's letter with the promptness I should have. I spent too long trying to hit up my political allies and seeing if there was any way to salvage the situation, when I ought to have damn well known that if things had gotten to that stage there was nothing to do but go in peace. In my defense, I'd never been asked to leave a position... failed at a job, I guess you'd say, in my entire life. It was an alien experience and a humbling one. Maybe knocked some unnecessary pride out of me.

DLAMINI: You seem to have made your peace.

ROGERS: I spent a life in Starfleet, and once I took some time outside it I learned a lot about myself. But it's not in my nature to sit around in retirement. Now that I've worked out my own issues, I think I have something to contribute in government.

DLAMINI: So about the position you've selected to contest.... You're aware that the office of Mayor of Olympus Mons has been a springboard to United Earth or even Federation level government in the past. In fact, it was held by the current Federation Councillor for Mars, Josef Nkumba.

ROGERS: (smiles) Was it?

DLAMINI: I also note your mayoral term of office would be up just in time to run for the Mars Council seat. On the Hawks ticket perhaps?

ROGERS: It would be wildly premature to talk about that. I haven't even won this election yet, and my focus is completely on this city.

DLAMINI: Early polls look good for you, though. No comment at all?

ROGERS: It would be nice to see the Federation Council chambers again. Maybe someday I'll go to Paris and take the tour. Or something.

===

And with that most unsubtle reply, my interview with former Admiral Rogers concluded. Time will tell if there is more to his career with the Federation.


@OneirosTheWriter I know you don't do a lot of omake rewards anymore, but if when you run the 2318 election the Hawks candidate should happen to win Mars according to your dice rolls...
 
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2314.Q2.M2 - Council Session
Starfleet Attache Offices, Paris, Sol III, Sol Sector

You settle into your chair feeling a little grumpy with some of the push-back you are getting. For example, you spent the last few days in San Francisco consulting command heads. Linderley's reaction to the idea of Yrillian starships plying Starfleet's logistics routes is only just short of hysteria. He points out, with some justification, that Starfleet Intelligence derives much of their information about Union activity in the Gabriel by signal intercepting their manifests, and that simply handing whole cargos to the Yrillians opens up considerable insight into those parts of its programs that Starfleet likes to lie-by-omission about. Vice Admiral Sulu is cautiously optimistic about the ability of his more unconventional assets to move and work in Yrillian and Sydraxian space, but is pessimistic about our ability to stop outside agents from doing the same.

Starfleet Logistics likes it, though, so that's something.

The Expansionists are ... well, better than lukewarm, but not quite enthusiastic. A backdoor approach to gaining a new affiliate, and prying one away from the Cardassians, is a popular move there. The Development faction has had deeply mixed reactions. Some of them are focusing on the easing of pressure on the networks, but a lot of them are viewing this as Starfleet trying to abdicate its responsibility to maintain its own logistics by stealth. Perhaps you can draw a few votes from there if you approach the right people with the right projects. The Pacifists are ... truth be told, they are utterly ambivalent. You can get them on board, but you'll be bartering full price for their cooperation.

You experience with Councillor Korielis is a little more alarming, with a perplexing smile as he tells you the chance of getting the Hawks support on this is statistically negligible. Vice Admiral Uhura helps translate the Amarkian body language for you: if you had been Amarkian as well, he probably would have offered a duel, and you should be glad he cannot meaningfully affect your employment on his own.

On the plus side, the Mercantilists have settled into the prospect quite happily. Between their four and the expansionists nine, you have thirteen votes of the twenty-three you need to get the project in play. So you need to get the Pacifists or the Developers onside.

Your efforts reaching out to the powerbrokers of the two factions leave you dealing with two Vulcans. Not ideal for making emotional appeals! Instead you get green-blooded take-it-or-leave-it offers. Development proposals are straightforward: fortify the logistical network, increase your auxiliary shipyard capacity, and any new mining colony sites located outside of the GBZ for the next three years are assigned to the nearest member worlds. The Pacifists are a little more pork-barrel inclined: develop a differently spec'd Constellation refit, work to improve Pacifist member worlds.

You mourn for the lack of fire, passion, the high-flying majesty of vision. But this is Council, and sometimes you just have to make a sausage and hope people aren't watching how ugly it all is.

-

[ ] Retract the proposals (0pp)

[ ] Accept the Development Proposal (Earmarks 100pp)
-Establish Starbase at Leas Akaam
-Establish Starbase at Ord Grind Duk
-Expand Auxiliary Shipyard with one 2mt berth and one 1mt berth
-New Auxiliary Shipyard to be built at Indoria with 2x2mt Berths
-Any new mining candidate outside of the GBZ over the next 3 years will be assigned to nearest member world

[ ] Accept the Pacifist Proposal (Earmarks 100pp)
-New Member World 3mt berth to be built at Chelok-An (Vulcan)
-New Member World 1mt berth to be built at Rixx Loxhanda DY (Betazed)
-New Nacelle Assembly Facility to be built at Sar Alpha
-New Starbase at New Seoul
-New Pacifist Spec Constellation refit [+2 S, +1 P,L,D, for 25br 25sr, 4 turns, new unit cost of 70/50]
 
Captain's Log - 2314.Q2 Pt 2
Captain's Log, USS Enterprise, Stardate 25508.5 - Captain Samhaya Mrr'shan

When last I was on Rethelia, I mentioned a new mandate of unity between Rethelia and Fiiral being required to go forward. I knew it would need to be forged soon.

It seems that 'soon' is a lot sooner than I anticipated. We are back just as the Supreme Council in Rethelia stands down all Fiiral members of the star forces over loyalty concerns.

-

Captain's Log, USS Enterprise, Stardate 25508.9

An attempt to push through a referendum to enforce an abdication by the current Fiiral Monarch is gaining steam. The stand-down of the Fiiral members has been expanded, the entirety of the forces of the Seyek have been returned to moorings at starbases, and their crews returned to the surface, while special Consular Police occupy the vessels. This in turn is causing mass demonstrations on both Fiiral and among veterans and exploratory interest groups, who hold influential positions in Seyek society.

What I'm trying to say, and what the FDS is currently screaming at the Council, is that we are in a Bad Place, and although the Seyek averted the immediately catastrophic reaction to the mutiny on Sign of Rethelia, we are by no means out of the woods.

-

Captain's Log, USS Enterprise, Stardate 25509.4

I've just had a very public debate with a chief anti-Fiiral powerbroker.

Starfleet Academy classes in rhetoric are not popular. But they are worth their weight in gold when uncivil voices call for civil blood on the steps of Council. It's given pause to a few people, and been widely broadcast.

-

Captain's Log, USS Enterprise, Stardate 25510.4

We have broken orbit and headed to Fiiral to meet their Monarch, who had returned to his homeworld in frustration after failing to make headway in Council. Ambassador Inox Kestral of Betazed is with us, and we have spent the time working on strategies. A civil war among the Rethelians is by no means out of the question, and it would be an outright calamity.

The Diplomatic Service has been trying to float among both the Seyek Supreme Council, and the Federation Council, the idea of a separate member status for the Fiiral.

-

Captain's Log, USS Stargazer, Stardate 25510.7 - Captain Maryam Ajam

Already we are seeing the galaxy with fresh and wonderful eyes. These sensor readings are the first snows of a new season of endeavour.

I see the eagerness on the faces of the civilians who join us on this journey, the children who watch the tremendous light show of the accretion disc on the Astoria B black hole as we pass by. We take readings alongside the sensor ships, showing our value to the Kadeshi by turning sensors well beyond anything they have upon the singularity. It's nothing paradigm-shattering, but the Kadesh have not been this close to a black hole before, as none were near the neutral zone. As a result, if the experience was wondrous for our civilians, for the Kadeshi it was a sobering moment of realisation.

They are now far from their old home, even further from their new home, and in a world unknown.

[Gain +10rp]

-

Captain's Log, USS Enterprise, Stardate 25512.5

I'm getting the distinct feeling that myself and the Diplomatic Service are treading water. Again we have helped the calmer heads in Seyek politics hold the situation in check, but there is only so much we can do from the outside. That this comes at a time when the Seyek integration into the Federation is deepening is a two-edged sword. We have more access to them, but by the same token, we are far more exposed.

I cannot help but feel the Fiiral must be defended here. They were added to the Seyek union by force in less enlightened time, and are still minorities within all power structures. We cannot allow this cry for self-determinism to be drowned by those who embrace the status quo. Something must change, and if not in the hearts of men than in the boundaries they carve between the stars. I do not trust the reformationists, and I do not think the Fiiral public does either. But they are responding to an underlying call. Some greater level of autonomy for the Fiiral must be found.

-

Captain's Log, USS Enterprise, Stardate 25513.7

The spreading of understanding that if the Seyek join the Federation that Fiiral would certainly have their own seat, with a Fiiral Councillor, on the Federation Council, is doing much to mollify the hotheads among the Fiiral. Perhaps this is that step towards greater autonomy they are looking for? There is a moratorium on new members for another couple years, but that is not so long to wait.

Ambassador Kestral has thanked us for our presence. Starfleet's presence, and especially the presence of the Enterprise, has stood the Federation in good steed. Despite numerous failed attempts, the anti-Fiiral elements of Seyek society have failed to translate the passions of their base into anti-Federation intervention sentiment.

Sticking to one's principles is a narrow, dangerous road, but it is often its own reward.

[Gain +20pp, +50 Relations with Seyek]

-

Kadeshi Fleet Status

Pride of Kadesh
4 Motherships
7 Heavy Cruisers
15 Frigates
4 Sensor Ships

USS Stargazer
1 Engineering Ship
1 Hospital Ship
1 Indorian Engineering Ship

Current Resource Stockpiles:
210 Br, 150 Sr

-

Rethelia
- Provides: 20br, 15sr, 5rp, 5pp, 0.35 Officer, 0.35 Enlisted, 0.35 Technician
- Requires: D0
- Installations: Rethelia Starbase [Starbase I], Cerulus Shipyards (1x2500kt, 2x1500kt, 1x1000kt)
- Local Currently: 1 Battleship, 3 Cruisers, 2 Destroyer, 5 Frigates, 2 Science Frigates
- Merchant Marine: 20 Civilian Ship, 13 Cargo Ship, 11 Freighter, 3 Passenger, 3 Engineering, 2 Prospector, 3 Colony Ship, 2 Hospital Ship, 2 Research Cruiser, 3 Super-Freighter
 
2314.Q2 - Steering Committee & Extra
Retract proposals

2314.Q2

Starfleet Intelligence Command - Steering Committee

Admiral,


The reorganisation of Starfleet Intelligence Command is nearly complete, and it is very welcome within the command. As our areas of responsibility continued to expand, it was starting to become too flat, with little hope of advancement.

More operationally, our attention is being pulled in all directions. The Sydraxians, Cardassians, the Lecarre, the Licori, the Syndicate and the Ked Paddah. Suffice to say, we have a lot of balls in the air, and we're having to fight like mad to keep any from dropping. With a Federation war warning in effect for the Arcadian Empire, we'll do our best to relay information as it comes to hand - this may make our estimates more volatile for the time being. Unfortunately, the Ked Paddah aren't on the best of terms with us yet, and the Gaeni don't have much to share that hasn't been invalidated by years of stalemated war.

We do know that the Licori noble houses are mostly concentrated on Morshadd, but all of the major Houses have a colony world somewhere else. One of these, the Baron Kartoren of the planet Gammon, was patron of the Mentat responsible for the damage to the Courageous. We are acquiring more information and working alongside the intelligence branch of the Diplomatic Service. We are receiving some indication that if our demands regarding future safeguards are not met, the Council will greenlight a blitz strike on Gammon.

Dutifully,
Rear Admiral Scott Linderley, Director

==========================


(Pick One Cardassian Tactical Report)
[ ][CARD] Cardassian Ship Analysis Report - Write in class
[ ][CARD] Cardassian Shipbuilding Report
[ ][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

(Pick One Romlan Tactical Report)
[ ][ROM] Romulan Ship Analysis Report - Write in
[ ][ROM] Romulan Shipbuilding Report
[ ][ROM] Romulan Shipyard Report
[ ][ROM] Romulan Fleet Strength Report

(PIck up to four General Intel Reports)
[ ][REPORT] What would you like to see reported on?
[ ][REPORT] Romulan Diplomatic Posture Report
[ ][REPORT] Klingon Diplomatic Posture Report
[ ][REPORT] Cardassian Diplomatic Posture Report
[ ][REPORT] <Any> Diplomatic Posture Report

[ ][REPORT] Klingon Fleet Strength Report
[ ][REPORT] Klingon New Battleship Early Report
[ ][REPORT] <Any> Fleet Strength Report

[ ][REPORT] Ship Analysis Report: <Write in Ship to try to get profile>
[ ][REPORT] Shipyard Activity Report for: <Write in Power to get current build details and possibly resource levels>
NB: Not currently available for Klingons

[ ][REPORT] <Any> Tactics Report (2% combat bonus vs this fleet for 12months)

[ ][REPORT] GBZ: Pick a faction to gain an estimate of fleet strength in the GBZ
[ ][REPORT] GBZ: Determine what projects other factions are up to

[ ][REPORT] Write in other Question
(QM/N: As always, bear in mind what SI will be able to access or determine)

==========================

Pick a new Vice Admiral of Starfleet Intelligence
[ ][SI] Rear Admiral Scott Linderley
Human Male
Current Posting: Director, Starfleet Intelligence Command
A man of strong belief and strong character, not afraid to speak honestly to power. Gain further bonuses to anti-espionage rolls.

[ ][SI] Rear Admiral Laura Mendoza
Human Female
Current Posting: Deputy Chief of Staff, Starfleet Command
An experienced bureaucrat with a aggressive streak. Improve effect of Tactical reports to 6% for Cardassians, 3% for others.

[ ][SI] Rear Admiral Sotak
Vulcan Male
Current Posting: Commander, Starbase 2
A long-serving master of the Starbase in the Vulcan Sector, Rear Admiral Sotak originally came through the ranks of Starfleet Intelligence. Bonus to accuracy in shipyard/shipbuilding reports.
 
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2314.Q3 - Ex Astris, Scientia
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)
[X][ROM] Romulan Shipbuilding Report

[X][REPORT] GBZ: Determine what projects other factions are up to
[X][REPORT] Licori Fleet Strength Report
[X][REPORT] Shipyard Activity Report for: Sydraxians
[X][REPORT] Cardassian Shipbuilding

[X][SI] Rear Admiral Scott Linderley

Personal Log, Valentina Sousa

Starfleet's need for ships feels like a gravity well that eats and eats and is never full. We seemingly need ships everywhere feasible, and even Patricia Chen's staggering efforts is not doing more but keep pace.


Computer, End Log

==========================================================

Director's Report, 40 Eridani A, Rear Admiral Vinan

The USS Courageous will arrive soon, however, I have been able to travel out to meet it on the Svai in order to make a preliminary survey of the damage. Only a skeleton crew of engineers remains aboard, but they have proven useful in identifying problematic areas.

I will begin this with a list of the positives of this repair: we will be able to simultaneously adapt this vessel to the Excelsior-A pattern. Also, the structural frame has not warped. Beyond this point, the results of my survey may be categorised in a range from "severe" down to "non-trivial". The broad nature of the heating element means that damage was distributed seemingly across the entire ship. Not one piece of port armour plating has not crumpled.

The warp core does not require outright replacement. However, we will need to remove the warp core and send it to specialist facilities for refurbishment. The warp matrix will need replacement, one of the nacelles, significant deflector dish components have burned out, the bridge is destroyed, and many shuttlecraft require substantial repairs.

[Courageous, severe damage, 4 turns (12 months), 150br, 100sr]

==========================================================

Shipyard Operations Report

The following ships have been commissioned:

Miranda-A-class USS Agile (NCC-1662) at 40 Eridani A Berth A
Miranda-A-class USS Bantam (NCC-1663) at 40 Eridani A Berth 1
Miranda-A-class USS Clarion (NCC-1664) at 40 Eridani A Berth 2

The following ships have drawn Crew:

1 Constitution-B (NCC-1752) at Lor'Vela OCF Berth 1 - 3/4/4
1 Excelsior (NCC-2021) at Utopia Planitia Berth A - 6/5/5
1 Excelsior (NCC-2022) at Utopia Planitia Berth C - 6/5/5

Total - 15/14/14

(QM/N: This should have happened last turn, but c'est la vie)

==========================================================

From: Vice Admiral Uhura, Starfleet Operations Command
To: Admiral Sousa, Commander, Starfleet
Subject: GBZ

Admiral, Ainsworth has located a Sydraxian outpost, and plans to throw her combat task force and the Amarkian task force at it. We don't know how fiercely the Sydraxians will defend it, but if they decide to hold on bitterly, we may potentially be facing considerable casualties. It may be worthwhile to start bracing the Council for that possible eventuality.

[ ][GBZ] Prepare the Council (spend 10pp to prevent pp losses from casualties)
[ ][GBZ] Block the attack
[ ][GBZ] Let things proceed

==========================================================

Current RP Pool = 240pt

8pts are required to activate a Tech Team
230 / 8 = 28 rem 6

28 Tech Teams may be activated. Unused rp will carry forward to next year

The following Tech Team assignments are carrying over:

Amash Hagan: 2320s Research Centers
Generic Team 4 : Primitive Isolinear Computers
Yoyodyne : 2320s EPS Safety
Office of Naval Architecture: 2310s Starship Durability
San Francisco Fleet Yards : 2320s Construction Techniques
Caitian Frontier Police R&D: 2310s Equipment
Vulcan Science Academy: 2320s Targeting Sensors
Generic Team 1 : 2310s Long -Range Sensor
Weapons Fabrication Division: 2310s Phaser Development
Generic Team 2: 2310s Torpedo Development
Starfleet Science Academy: 2310s Message Networking
All-Pyllix Geological Institute : 2310s Bulk Resources
University of Betazed: 2310s Affiliates Research
Spock: 2310s Diplomacy
Starfleet Medical : 2310s Intensive Care
Intazzi Team : 2320s Fusion Power
Generic Team 5: Klingon Research
Starfleet Tactical Command - Games & Theory Division: Cardassian Research


ZERO TEAMS MUST BE DEACTIVATED



[ ][PLAN] Submit a Research Plan, using up to thirty-two Tech Teams (Only changing teams need to be listed)

For an additional +10rp each, an extra Inspiration roll will be applied to a team. Up to five teams may be boosted.
[ ][BOOST] List teams to Boost

For list of tech areas and teams, please see: The State of Play - Research Megapost

A/N: As always, if anyone has a better logo for the more recent teams, all submissions are welcome.
Currently looking for:
Amash Hagan
Intazzi
All Pyllix Geology
Caitian Frontier Police
Taves Nar
Weapons Fabrication
 
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Captain's Log - 2314.Q3.M1
[X][DOCTRINE] Admiral Lathriss : Border World Focus
[X][GBZ] Prepare the Council (spend 10pp to prevent pp losses from casualties)
[X] [PLAN] Base Plan Kepler Project 2317/18
-[X] Generic Team 5: Klingon Research -> 2320s Signal Intercepts
-[X] Tellar Prime Academy of Mineral Science : 2320s Special Refining
-[X] Starfleet Infectious Diseases Institute : 2310s Trauma Medicine
-[X] Taves Nar Orbital Engineering : 2310s Starbase Design - Control
-[X] Andorian Academy : 2310s Navigational Deflectors
-[X] 40 Eridani A : 2310s Warp Propulsion
-[X] Generic Team 3 : 2310s Escort - Engineering

Captain's Log, USS Odyssey, Stardate 25538.7 - Captain Langa Mbeki

Research teams on a number of our other locations of Iconian ruins has delivered Starfleet some information on another suspected archaeological site. Unfortunately, we don't know precisely which system it could be, with several hundred thousand years of stellar drift to accommodate for, with not quite complete data. However, we do have details on the systems that should be surrounding it. If we can find them, we can find the ruins.

-

Captain's Log, USS Torbriel, Stardate 25539.4 - Captain Diego Zaardmani

It took a while, working alongside the Zephyr, to properly chart the Treacle system, not far from Irrizizza, but it has paid off. A notable mineral deposit was missed by the Zephyr on the first pass, and we were actually on our way to form up and head out of the system when I noticed a discrepancy on one of the sensor logs.

-

Captain's Log, USS Hood, Stardate 25539.8

We've brought in the USS Bull to assist as we explore the surface of Piara V, and it looks like we will soon need to contact Colony Command to have a Prospector come out here to finalise things. A very large tritanium deposit exists along the northern hemisphere, and could be useful. I think this could be one of the major rimward resource hubs.

[Gain new colony option: Piara V - 25br (base) / yr]

-

Captain's Log, USS Stalwart, Stardate 25540.2

There's something peculiar about this parsec, and I'm still trying to pin down exactly what it is. The particles per cubic metre of short-lived tachyonic particles and baryonic radiation is very high. My chief science officer is doing their best to determine exactly what may be happening, but as of yet0

[Red Alert klaxon sounds]

What?! Bridge, report!

[Stalwart stumbles into a massive subspace storm passing through the Tellar sector. Shields hold.]

-

Captain's Log, USS Odyssey, Stardate 25540.4

We have arrived in the Tau Cassia system, our first step towards finding the Iconian outpost. We know that the next system in line emitted many very long-lived isotopes, and passed very close to Tau Cassia at one stage. If we can determine the most recent age of the isotopes from the Tallis system, we will know where on its track through the galaxy to expect it.

-

Captain's Log, USS Thunderhead, Stardate 25540.9

An alert message has come through. A tremendous subspace storm is moving through a portion of the Tellar Sector, near the border. It should still miss most of the inhabited systems, thankfully. However! There is a research colony of the Amarkians, near the border that needs to be brought to safety before they get a very uncomfortable radiation dose.

Light a fire under the warp core, Chief, we're going to need to show off the Thunderhead's legs.

-

Captain's Log, USS Salnas, Stardate 25541.3

Nothing like a phaser shoot out to get the shake the cobwebs off.

The Federation Diplomatic Service dignitaries on Arqueniou have narrowly avoided an old-fashioned kidnapping, from an equally old-fashioned false flag operations. A number of altogether too ruthless Seyek nationalists attempted to make an anonymous attack that they would then blame on the Fiiral. Thankfully, I was leading an away team to meet with the diplomats at the time, and we were able to fight our way through. My tactical officer was along to give some advice, and they somehow beat down a Seyek assailant in hand to hand.

I've reviewed the recording a dozen times, and still do not know for sure how.

[Gain +5pp, potential flashpoint averted]

-

Captain's Log, USS Odyssey, Stardate 25541.7

From the Tallis system on to the Pune system. There is a small waystation that is believed to hold the details to the outpost itself.

Of course, the waystation is all but destroyed by the ravages of time. We will need to work hard to piece this all together.

-

Captain's Log, USS Thunderhead, Stardate 25542.1

We arrived in the nick of time, beamed up the scientists, then punched it and got out with the bow wave of the subspace storm at our backs. Miranda may not be glamorous, but they are the ship you want backing you up when the chips are down!

[Gain +5pp, pass due to tech bonus]

-

Captain's Log, USS Odyssey, Stardate 25542.7

We have arrived! The outpost is in surprisingly good nick considering its age, and I suspect there will be much still waiting to be pulled out from the ancient metal.

[Gain +10pp, +10rp]

-

[GBZ Log for this month will be in its own post]
 
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Captain's Log - 2314.Q3.M1 - GBZ
Sector Commander's Log, Gabriel BZ, Stardate 25545.5 - Rear Admiral Ainsworth

The Amarkian prospector has struck paydirt!

CAA Ipoor has completed its current assignment. The 20 Miele system, which will need a better name now, contains a Class M world, plus two other planets that could be made habitable with little effort. Resources are plentiful in case that wasn't enough. This is definitely our best find so far. So, 20 Miele VII is likely to become our tailward hub for the Gabriel.

On something of a downside, the Challorn has arrived at the Collie repair bay, and Suarez tells me it will be out of action for the next nine months. Thankfully casualties are light, with most of the damage avoiding the major duty stations. Still, it was an unwelcome outcome. Despite this, I am happier that the Sydraxians will be repairing two ships than I am disappointed to lose the services of the Challorn for so long. The Exeter will be repaired at Starbase 11 in Apinae, and should be back before the quarter is out. Nothing major, just replacing hull plating, a phaser emitter, and a few odds and ends.

[Challorn repair: 3 turns (9 months), 30br, 15sr, 1 Enlisted]
[Exeter repair: 1 turn (3 months), 10br, 5sr]

-

On Approach to Lora Outpost

Many people would think that space is simply too vast for fixed defences. Starbases, Outposts, Stations, minefields. That was true, to an extent. The old trench lines that spread across the map are clearly impossible in space. But when everything of importance has become bottled up in a little gravity well centred on a humble planet, there is a strict limit to your options. Eventually, you have to go to the enemy. And orbital mechanics being what they are, there are only so many ways to efficiently approach. There becomes a certain bit of cat and mouse between defender and attacker, guessing what vectors to place cheap sensor-damped mines upon.

Ainsworth takes command of the joint Starfleet-Amarkian fleet, over Commodore Rivers and Admiral Toor, and behind her they trust to their shields and approach the outpost aggresively. The sensor pickets pick up and account for most of the cloud of fusion and antimatter devices they plow through, but twice the CAS Abhriec's shields rock and narrowly hold, plus once for the Kumari. But the fleet emerges from those defences whole, and with enough time to regenerate shields.

The Sydraxians hold close to their outpost, preparing to defend their last viable bridgehead into the Gabriel. Lose this, they know, and the ambitions of all of those back home at Borandt, at Dar Nakar, would be reduced to ashes.

On the bridge of the CAS Abhriec, where Ainsworth plants her flag, the order is given.

"Advance to contact!"

-




=========================================================================
USS Kumari - Combat 5.47/7, Shield 2.81/60, Hull 39.10/50 - Crew 6-5-5/6-5-5 - Ships killed: 1 - Status:

Fired: 43, Fired On: 34, Hits Received: 32, Damage Dealt: 113.31
USS Avandar - Combat 5.86/6, Shield 7.02/50, Hull 39.06/40 - Crew 6-5-5/6-5-5 - Ships killed: 2 - Status:

Fired: 51, Fired On: 36, Hits Received: 32, Damage Dealt: 114.27
USS Republic - Combat 4.02/5, Shield 1.93/40, Hull 24.14/30 - Crew 2-4-4/3-4-4 - Ships killed: 0 - Status:

Fired: 40, Fired On: 27, Hits Received: 26, Damage Dealt: 77.95
USS Korolev - Combat 4.59/5, Shield 8.42/40, Hull 27.55/30 - Crew 3-4-4/3-4-4 - Ships killed: 1 - Status:

Fired: 39, Fired On: 28, Hits Received: 23, Damage Dealt: 102.45
USS Defiant - Combat 4.62/5, Shield 2.22/40, Hull 27.70/30 - Crew 3-4-4/3-4-4 - Ships killed: 0 - Status:

Fired: 37, Fired On: 31, Hits Received: 26, Damage Dealt: 78.25
USS Fidelity - Combat 1.67/3, Shield 1.00/30, Hull 11.10/20 - Crew 0-2-1/1-2-1 - Ships killed: 1 - Status:

Fired: 43, Fired On: 26, Hits Received: 21, Damage Dealt: 51.43
USS T'Kumbra - Combat 3.00/3, Shield 2.08/30, Hull 20.00/20 - Crew 1-2-1/1-2-1 - Ships killed: 0 - Status:

Fired: 47, Fired On: 20, Hits Received: 17, Damage Dealt: 70.63
USS Agile - Combat 3.00/3, Shield 1.34/30, Hull 20.00/20 - Crew 1-2-1/1-2-1 - Ships killed: 0 - Status:

Fired: 44, Fired On: 29, Hits Received: 23, Damage Dealt: 51.29
USS Bantam - Combat 3.00/3, Shield 13.34/30, Hull 20.00/20 - Crew 1-2-1/1-2-1 - Ships killed: 0 - Status:

Fired: 30, Fired On: 13, Hits Received: 11, Damage Dealt: 39.17
CAS Abhriec - Combat 5.94/6, Shield 36.87/70, Hull 49.51/50 - Crew 6-7-4/6-7-4 - Ships killed: 1 - Status:

Fired: 43, Fired On: 31, Hits Received: 25, Damage Dealt: 116.93
CAS Jolintoor - Combat 2.41/4, Shield 0.72/40, Hull 18.07/30 - Crew 3-2-0/3-3-2 - Ships killed: 0 - Status:

Fired: 47, Fired On: 25, Hits Received: 24, Damage Dealt: 87.10
CAS Odala - Combat 3.12/4, Shield 1.87/40, Hull 23.41/30 - Crew 3-3-2/3-3-2 - Ships killed: 0 - Status:

Fired: 34, Fired On: 28, Hits Received: 26, Damage Dealt: 58.51
CAS Atorfroil - Combat 1.80/2, Shield 5.33/30, Hull 27.03/30 - Crew 1-3-2/1-3-2 - Ships killed: 0 - Status:

Fired: 32, Fired On: 16, Hits Received: 13, Damage Dealt: 30.23
CAS Icafroil - Combat 2.00/2, Shield 6.40/30, Hull 30.00/30 - Crew 1-3-2/1-3-2 - Ships killed: 1 - Status:

Fired: 37, Fired On: 16, Hits Received: 12, Damage Dealt: 31.14
=========================================================================
Lora Outpost - Combat 0.00/6, Shield 0.00/120, Hull 0.00/120 - Crew 1-0-1/2-4-1 - Ships killed: 0 - Status: Disabled

Fired: 60, Fired On: 127, Hits Received: 127, Damage Dealt: 211.92
Lora Station - Combat 0.00/2, Shield 0.00/40, Hull 0.00/60 - Crew 0-0-1/1-2-1 - Ships killed: 0 - Status: Disabled

Fired: 41, Fired On: 54, Hits Received: 54, Damage Dealt: 42.62
Kalindrax(1) - Combat 0.00/4, Shield 0.00/50, Hull 0.00/40 - Crew 0-0-0/3-4-3 - Ships killed: 0 - Status: Warp Core Breach

Fired: 31, Fired On: 55, Hits Received: 42, Damage Dealt: 61.04
Kalindrax(2) - Combat 0.20/4, Shield 0.00/50, Hull 2.05/40 - Crew 0-0-0/3-4-3 - Ships killed: 0 - Status: Crew Kill

Fired: 39, Fired On: 56, Hits Received: 45, Damage Dealt: 52.54
Kalindrax(3) - Combat 0.00/4, Shield 0.00/50, Hull 0.00/40 - Crew 0-2-1/3-4-3 - Ships killed: 0 - Status: Disabled

Fired: 35, Fired On: 48, Hits Received: 46, Damage Dealt: 67.44
Kalindrax(4) - Combat 0.00/4, Shield 0.00/50, Hull 0.00/40 - Crew 1-1-2/3-4-3 - Ships killed: 0 - Status: Disabled

Fired: 46, Fired On: 55, Hits Received: 46, Damage Dealt: 68.77
Hasque(1) - Combat 0.00/3, Shield 0.00/30, Hull 0.00/20 - Crew 0-0-0/1-2-2 - Ships killed: 0 - Status: Destroyed

Fired: 16, Fired On: 28, Hits Received: 23, Damage Dealt: 19.65
Hasque(2) - Combat 0.73/3, Shield 0.07/30, Hull 4.86/20 - Crew 0-1-2/1-2-2 - Ships killed: 0 - Status: Retreated

Fired: 18, Fired On: 37, Hits Received: 32, Damage Dealt: 24.82
Hasque(3) - Combat 0.24/3, Shield 0.00/30, Hull 1.60/20 - Crew 1-2-2/1-2-2 - Ships killed: 0 - Status: Retreated

Fired: 22, Fired On: 36, Hits Received: 25, Damage Dealt: 30.26
Hasque(4) - Combat 0.22/3, Shield 0.00/30, Hull 1.44/20 - Crew 1-1-0/1-2-2 - Ships killed: 0 - Status: Retreated

Fired: 28, Fired On: 35, Hits Received: 29, Damage Dealt: 33.59
Hasque(5) - Combat 0.78/3, Shield 0.08/30, Hull 5.19/20 - Crew 1-1-0/1-2-2 - Ships killed: 0 - Status: Retreated

Fired: 24, Fired On: 36, Hits Received: 22, Damage Dealt: 29.60
=========================================================================

QM/N: the log is running up against character limits :X
 
Omake - A Brief Primer on Gaeni History - ClawClawBite
A Speculation on what would motivate the existence of a race of mad scientists and inventors with little regard for personal safety...


A brief primmer on Gaeni History:

To understand the Gaeni, is is important to start with the unusual characteristic of their home-world, Gaen, in that it is not a planet. Gaen is a moon. In particular, Gaen is the second largest of 17 moons around a moderatly sized gas giant (planet) named Dreth (NB: translated as Storm-cloud).

Gaen is a geologically young world, covered by archipelagos, and having a generally temperate climate. However, its complex orbit generates complex seasonal patterns, the tidal forces of the other moons cause occasional spurts of geological activity, and its wobble in orbit causes it to cross the rings of Dreth, causing occasional metor showers.

The birth of civilization on Gaen was closely tied to this. The start of recorded history of the Gaeni was the age of the Mathematician Kings. Individuals and lineages who could read the heavens and chart the wandering moons were able to tell when to plant fast or slow crops, and when to flee the shore to avoid the recurring flood tides and frequent catastrophic weather events.

As these early kingdoms came into conflict, attacks and combat tended to be planned aroud these events, with successful attackers taking advantage of phenomena that the defenders had not predicted. The victors would then take the losers and their records as part of the spoils, and put them to work making farther predictions.

Eventually, this shifted over into the high royal age, where the hereditary nobility no longer participated in observation or study, and instead created their own personal schools and societies of captive or controlled researchers (and yes, the Gaeni do see the parallels with this history and the Licori).

During their industrial age, a second power block emerged, the merchants and traders who dealt between the royal kingdoms. This eventually grew into a network of international corporations.

Then, only a few decades after their first space launch and the digital computer, came the global thermonuclear war.

Most of the populated areas were killed.

Most of the cultivated cropland was tainted.

Major clusters of survivors able to rebuild were centered on remote research installations and private corporate shipping depots that had war material in transit. These corporate and research centers created alliances which eventually grew into the modern Institutes of today.

The desperate situation drove the remaining scientists into high risk technologies to improve the odds of survival; experimental nuclear power plants, trans-genetic crops, gene therapy to reduce radiation damage. Lots of Gaeni died in the process, many more died recovering vital supplies in the irradiated wastelands that were once the centers of civilization, but the success rates were large enough to help survive, and progress rates were fast.

The costs of competition between the institutes was enough to create a general consensus to establish a generalized arbitration system and a corporate council was created (with a complex system of wealth and personal represented as a measure of per institute power). Initially weak, it grew in influence as the more successful institutions saw the benefits of intellectual property protection, and a common independent currency.

In time, non-institution bodies, or Council Offices, were created to oversee educational standards, measurement standards, as well as large scale science and engineering projects too large or two risky for any single institution to support.

During this time, the Gaeni instituted the practice of using their institute in their personal names. Vrock, of the Attu Institute became Attu-Vrock, for example (The first Gaeni to synthesize anti-matter). The one exception to this is Gaeni who work short term or long term for Council Offices in a show of unity and shared loyalty. Any Gaeni with only one name is someone with unusual skills and experiences, and operates on a senior level, but are never actual members of the council itself, which is only filled by institute appointments.

The recovery and reconstruction proceeded with any number of science catastrophes and successes, until an Attu space ship with a prototype anti-gravity drive managed to successfully capture and land a small asteroid, destabilizing the economy, and jump starting in system space exploration. Eventually, the Gaeni stabilized on a monetary system backed by decontaminated land, pushing the institutes to continue the planetary restoration past the point of basic sustainability. In more recent years, this meant the introduction of matter and food replication had only a mild disruptive effect on the economy.

It is only first contact with aliens that resulted in the Gaeni treating its council as a planetary government, and not just a useful place to compete. There are still elderly Gaeni who remember the times before, and the tension between central control and institutes acting independently remain, though competition is shifting to one of status for discovery over resources given the bounty of the modern economy of Gaen.
 
Omake - Lora - SynchronizedWritersBlock
So, I basically wrote this by going through the battle log looking for significant (as in high damage) hits. It's not entirely accurate to the log, I conceded a lot to narrative description, including re-ordering many hits. I also was kind of eyeballing it, so there will be parts that are just plain mistaken. Have to remember that in the end, the battle program is just a fancy weighted Random Number Generator. Still, I hope someone enjoys this, and perhaps it will help some of you make sense of how 9000 lines of RNG played out. e: Also if I make a mistake, like possibly the name of the planet, I reserve the right to correct it later.​




Lora
"Reverting from warp in three, two, one, mark."

The ship rumbles slightly as the Abhriec comes out of warp. The viewscreen of the battle bridge is deactivated, soft lightning illuminating the faces of her command and control team as they sit at their consoles. On her personal display, she sees each ship in the fleet quickly flicker green, as their computers signal successful reversion out of warp at the waypoint in the Lora system. Depending on the status of the system itself, they would then execute a precision jump, or fly in under impulse.

"Admiral, message in from our pickets. Scouts report a layered minefield around Lora III."

"Onscreen," Rachel orders. The viewscreen of the Abhreic's battle bridge activates to reveal a black expanse with brighter dot of Lora III in the background. Hundreds of mines are highlighted with tiny purple brackets, invisible to the eye against the background of stars. They are not dispersed, but clumped, disrupting potential approaches and forcing an invader to maneuver.

"Cardassian standard antimatter mine. Slightly higher yield than our model, but a larger dispersal pattern," her fleet tactical coordinator reports.

"The same kind that got the Courageous," Rachel muses.

They were seated on the Amarki battle bridge, less of a backup bridge than Starfleet's and more of a command pit, although it could serve as both. The Riala-class had been designed as a fleet flagship, after all. Admiral Toor had been kind enough to offer his battle bridge, but seemed somewhat disgruntled when she accepted. He had refused the offer of the Avandar's facilities and chose not to move to one of his cruisers, instead operating from the Abhriec's main bridge. He and the knight-captain, Mer Piaric, were well acquainted, and the Amarki command structure meant their admirals often worked closely with their captains, so she had permitted it. Her own command staff man the unfamiliar Amarki consoles with skill that only the best possess.

She pauses for a moment to consider her options. The Sydraxians must have left a path out of the mines for themselves. But finding it would take days if not weeks. She didn't have that kind of time. Her pickets had marked preliminary vectors through the mines. She would have to hope they had done their jobs.

"Contingency epsilon," she says, referencing one of their planned maneuvers for such a situation. "Signal a fleet-wide Red Alert."

Most ships were already on Red Alert, but this removed it from the captains' discretion.

"Anchor Wing, take point," she continues. "Half impulse, angle the hulls twenty degrees downward, increase power to forward shields. Blue Wing, Coral Wing, Seriec Squadron, follow behind and don't stray. We'll clear the path."

She had divided her forces into loose wings, enough organization that they had ships to cover each other and coordinate attacks at the start of the battle. It was not exactly the coordinated attack patterns the theory division preferred, but she knew those broke down in the midst of a furball. Two Connies and two Mirandas in one wing. One Connie and two Mirandas in the other. Those were under Rivers, who commands from the Kumari's battle bridge. Admiral Toor commands the Amarki frigate and cruiser squadron. Ainsworth herself had direct control of Anchor Wing, the three big explorers.

The Abhriec, Kumari, and Avandar accelerate in a delta formation. Sensor operators plot a course through the minefield as best they can. The rest of the fleet trails in their drive shadows, a hundred-kilometer stretch of glittering silver hulls tailing the path of the three explorers. The fleet-wide tactical net shows nearly real-time data from the networked sensors. The chaos of battle will disrupt this cohesion, but for a maneuver like flying a minefield unopposed, it works perfectly.

The next ten minutes are tense as the flying wedge of battleships wheel and spiral a safe path through the minefield. On the battle bridge, a holo-map is projected in the center of the room, with consoles surrounding on each side. She is seated above in a command chair, and the main viewscreen projects over all. Her command team shouts and warbles as green projected vectors are traced on the map, then eliminated in red. On the sides of the room, screens with video from ships bridges and command rooms plays, the audio on the speakers selected by the computer and her comms coordinator. She shuffles her own earpiece between the fleets' frequencies, before settling on the Abhriec's main bridge.

Everything seems to be going well, but then all the green vectors suddenly turn red.

"Brace for impact!" the Captain Piaric manages to call.

Gripping the edge of her chair with her good hand, Ainsworth and the Abhriec are rocked by a tremendous flash of light. The viewscreen futzes into static.

"Shields at forty percent!" the voice of a squire comes over the intercom. "Sensors will return in ten seconds!"

"Kumari has taken over sensor net" Ainsworth's fleet comms officer, an Apiata lieutenant, reports. Good, Rivers reacted quickly.

"Continue," Ainsworth orders, affirming their course of action.

The viewscreen flickers back on. Lora III above them has resolved into a dot of green and blue, and continues to spin around the viewscreen as the squadron maneuvers past another batch of mines. There is a flash of white to their port flank.

"Kumari hit!"

From the starboard side, a dozen phaser beams lance out in rapid succession from the Avandar's hull, setting off a chain of explosions that the Avandar cruises through unharmed.

"Captain zh'Darylth reports Kumari shields at sixty!"

"Avandar reports third field clear. We've spotted the final layer."

Once again the planet spins above them, as the task force sets itself on final approach. The set of arrows on the course plotter being to converge.

"Detecting two armed orbital facilities, Admiral," her fleet sensors coordinator says. "Pickets report all clear so far."

"Signal the trailing squadrons," Rachel orders, leaning forward on the edge of her chair. "Prepare deployment pattern C."

A countdown appears from two minutes. It ticks down twenty seconds in silence before the calm is broken.

"INCOMING!" her sensors coordinator shouts.

Too late, phaser beams shoot from both the Kumari and Avandar, well wide, and then the entire ship skips with a massive thump. Rachel is thrown from her command chair, the viewcreen goes static again, and somewhere in the background there's the telltale sound of at least one console exploding. Her prosthetic arm jolts painfully as the impact rings upwards, the material not quite absorbing shock the same way her body does. Reflexively, she kicks herself free from the tangle of her cloak.

"Report!" she orders as she picks herself up and shakes the ringing out of her ears.

"Shields held," her tactical coordinator says, strapped into his seat with crash webbing. "A close thing, but they held..."

On the video feed from the main bridge she watches Toor pick himself up just as she had a moment ago. Captain Piaric seems to be shouting at his sensors officer.

"Kumari reports we are through the minefield," Lieutenant Guzurri, the comms coordinator says. "Visual confirms one defensive station and one armed dock. Four Kalindraxes and five Hasques."

"Formation C, spread the crescent wide, slow to one quarter impulse," she says as she settles back into her chair. Behind the explorers, the cruisers and frigates are spreading their formation, slowing and turning towards the Sydraxian stations in a lazy arc, giving the Abhriec time to rebuild shields. As each squadron turns, their hulls catch Lora's sun for a moment, before being shaded in their own shadows.

"Any response to our surrender demands?" she asks Guzurri.

"No response, sir."

"This is Admiral Toor," the Amarkian admiral's voice comes over the intercom. "Admiral Ainsworth, Sierec Squadron reports battle readiness."

"Our wings are ready, sir," the voice of Jessica Rivers plays over the speakers.

On the Sydraxian station's docks, the telltale signs of tethers being retracted, EPS systems being started, and warp cores being brought online flash through the Sydraxian fleet. Time seems to slow as the forces array against each other, no one willing to make the first move.

Ainsworth paces a few, then sits down, facing forward on the edge of her seat again. She surveys the board once more, ensuring everything is just so, then gives the order for battle to be joined.

"Advance to contact!"

As a whole, the joint Federation fleet's engines flare, moving from quarter impulse to battle speeds. The wings of the crescent close first, the two wings of Connies and Mirandas shooting ahead, but it is the Amarkian cruisers that lead the charge, being on the closest side to the planet. Behind them all, the wedge of explorers advances steadily, anchoring the fleet with their deadly payload and heavy shields.

The Sydraxian fleet forms into a cruiser squadron and a frigate squadron, both wheeling around the outpost in box formation like predatory birds, then turning to meet the Federation charge at the last possible second. The first shot lances out from one of the Hasques, and the aptly-named Agile dodges with a roll. On the other side, the T'Kumbra and her wing fires on the cruiser squadron, scoring first blood on a Kalindrax. With those shots, the battlefield erupts in a cascade of phasers and disruptors, of orange and purple beams returned with sickly green-brown shots. The Agile dodges and weaves as the Sydraxians attempt to punish it for its daring to evade. Admiral Toor's Amarki squadron centers a charge on the outpost itself.

"Any surprises?" Rachel asks after thirty seconds of fighting, just as the Abhriec's own phasers rumble to life.

"No irregularities," her analytics officer calls. "Pickets continue their all clear. Wait. I'm receiving data from the Odala...it's the outpost, sir. Shields and armor heavily reinforced."

On the viewscreen, the Amarki squadron closes to punching ranges, still doing negligible damage to the outpost.

"Tell them to stop shooting that station!" Rachel orders, sharply. Surely the Amarki know better. "Concentrate on those escorts," she continues.

The fleets are now in melee range, and as the formations overlap suddenly the Agile and T'Kumbra are inside the enemy frigate squadron, spraying torpedoes from their battle modules in every direction. Shields flare as the Hasques take a pounding. The T'Kumbra's wingmate, the Fidelity, is not so lucky and takes the brunt of the Sydraxian counterattack.

"Fidelity reports two thirds shields," her comms officer says in a worried tone, eyes scanning and antennae twitching at the reports pouring down her screen.

The capships and Starfleet cruisers scythe above the battle and unload phaser strikes on the engaged ships. Return fire is heavy, and scorch marks from shield load are made on the Kumari's and Avandar's hulls.

"We're being focused," Commodore Rivers's voice comes over the comm from the Kumari. "Shields holding."

"Covering attack, Cierec Squadron," Ainsworth orders. The Amarki ships have come around from their run on the station and dive into the fray below the explorers. The Abhriec's phasers rumble as she spits purple fire onto the Hasques below, while the Jolintoor shellacks the Kalindrax squadron with a full torpedo spread. Meanwhile, Blue Squadron of the Defiant, T'Kumbra and Fidelity has penetrated the Sydraxian screens and replaced the Amarki with another run on the station.

The next twenty seconds are a chaotic mess as both sides try to disentangle themselves from the melee. Agile is caught dead center by a shot from the outpost. The Fidelity takes several glancing hits from the Kalindraxes.

"Agile is at half shields!"
"Fidelity is hit! One third shields remain!"
"Avandar firing full spread!"
"Jolintoor reports damage!"
"T'Kumbra down to half!"
"Modulating shield frequencies..."

The hands of Lieutenant Guzurri fly over her keyboard as automated messages cascade down her screen. The computer selects those it thinks are relevant for communication to other ships in the fleet, but Guzurri has to tag any it misses. She also calls out any that are relevant but not tagged for any of the other battle bridge officers. Fleet comms was perhaps the most difficult and important job on the command bridge. Guzurri's backup, a nervous-looking Caitian ensign, hovers his hands over the backup console ready to take over at any moment, which only highlights how crucial it was.

Rachel grimaces as her frigates disentangle themselves from the close engagement. Flares of torpedo explosions from the Avandar blanket the enemy frigates. The Hasques were on the brink of shield failure, if they could only hold on to their own frigates for long enough...

"Enemy frigate, shields down!" a cry comes over the comms from the tactical officer of the Korolev.

"Concentrate fire on that ship," Ainsworth orders.

In the chaos, only the Avandar manages to keep a lock on the damaged Hasque. Still, most of her ships reform cleanly, only the Republic trails, and takes several disruptor blasts. Beams of purple light lance out from the sides of the viewscreen as the Abhriec continues accurate and deadly fire across the battlefield.

The Republic forms into an ad-hoc squadron with the T'Kumbra, exchanging fire with the outpost and station. The other Mirandas come about and dive after the damaged Hasque.

"We have breached shields on another frigate," Captain zh'Darylth's voice reports over the comm from the Kumari. Knight-Captain Piaric of the Abhriec follows it up immediately with several glancing phaser hits to the Hasque's armor.

"Third Hasque, shields down!" her tactical coordinator reports. Both ships are tagged in yellow, making it three out of five enemy frigates. The third Hasque is engaged in a fierce duel with the T'Kumbra, and seems to be taking the worse of it. As Rachel watches, the Bantam swoops in and interrupts with phasers of her own, followed by the Odala, and then the Korolev. The Hasque peels away venting plasma from her deflector array. The Agile pursues, but cannot score any major hits.

"Anchor Wing, shift fire to those cruisers," Ainsworth orders. Keeping the cruisers from supporting their frigates would prevent a comeback. The Kumari responds immediately with precision fire on two separate Kalindraxes. The Jolintoor follows up her strike, but takes a hit in return, scorching visible on her engineering compartment.

As the battle shifts, the badly-damaged Hasque spins into the Federation formation, and takes hits from every side. Engines sputter and secondary explosions rock its hull as it claws its way away from the battle and towards the minefield.

Rachel's attention is ripped away from the crippled frigate by a victorious cry from the Abhriec's bridge.

"Cruiser's shields have been penetrated," her tactical coordinator reports with a grin.

"Atorfroil and Republic report Hasque squadron ready to be served," her comms coordinator says. The final two Hasques flicker yellow. Once again the Avandar follows up with a deadly lance of orange.

"Steady," Ainsworth says, attempting to stave off a celebration before the battle was won.

Even as she says that, the Defiant catches the second Hasque to drop shields with a torpedo to the bridge armor. It also peels away from the furball, venting atmosphere. The Kumari meanwhile continues her accurate bombardment of the damaged cruiser. The Abhriec wheels about in a 180 degree turn to take her back over the battle, passing the Kumari as she does, and Rachel notes that despite holding two-thirds shields, the Kumari's armor is scorched in a half dozen places.

"Status report," Rachel requests.

"Station shields down. Outpost remains fully functional. Two Hasques retreating, the rest shields down. One Kalindrax damaged, the rest still holding out. Kumari reports some scratch damage. Our escorts have taken a beating but shields have held so far-"

The tactical coordinator is interrupted as her comms coordinator waves and overrides the comm with an emergency transmission from the Fidelity.

"Admiral! That last hit penetrated the port-side shield generator. One more hit and-"

An explosion rocks the Fidelity's bridge. Captain Oriskany pales considerably.

"Oh, that's torn it! Shields down, Admiral! Get us out of here!"

"Acknowledged," Rachel says. "Fleet, reform squadrons," she orders. "Screen damaged escorts."

The fleet drags itself into a semblance of formation again. Phasers and disruptors still lance across space between the fleets, but the lull allows shields to regenerate slightly.

"Simultaneous turn 90 degrees starboard. Re-engage."

And with that, chaos re-erupts. The Amarkian squadron leaps ahead and bats aside the remains of the Hasque screen, only the Jolintoor taking hits in return. A third Hasque peels off, followed by the fourth and fifth. They follow their companions towards the minefield, where the first to retreat has just gone to warp, a cloud of debris and escape pods in its wake. The second to retreat follows it just moments later, in no better condition despite a visible lack of hull breaches. Lucky for the crew.

"And then there were none..." Rachel mutters. "Mark that hole in the minefield. Coral Wing, pursue those runners."

Above the Abhriec, tan green disruptors leave two more scorch marks on the underside of the Kumari's saucer.

"And tell Captain zh'Darylth to modulate shields again!" she shouts.

"Already did," the voice of Commodore Rivers comes across the comm. On the left screen the video from her battle bridge is showing, the lights dimmed to a dark red. "Something's up, but now's not the time to run diagnostics."

"Acknowledged," Ainsworth says, still annoyed.

On the other side of the screen from the Amarkian squadron, her cruisers were peppering the Kalindraxes, who had caught the Agile and T'Kumbra in a cross-fire. The Republic flew between them to break the frigates out, taking several hits in return but dodging several more.

"Damnit Demora, have some respect for your ship," she hears Rivers curse over the comm. The computer really should have filtered that one out, but Ainsworth feels the same. It was a reckless move that could lose Captain Sulu crew.

Her annoyance is cut off by a genuine cheer from the command deck. She sees a damaged Miranda swoop through an explosion at the far side of the battlefield.

"Fidelity reports pursuit successful," Lieutenant Guzurri calls. "One Hasque down!"

Now that is a report worth cheering.

"Jolintoor, shields down!"
"Republic hit, hull damage!"

But the battle isn't over yet. In the pursuit squadron, the Fidelity is exchanging fire with yet another Hasque. A second Kalindrax flickers yellow for shields down as the four Sydraxians cruisers close ranks around the outpost. The Amarkian escorts plus the Korolev pounce on the vulnerable cruiser and start battering at the armor. In return, their maneuver has boxed in the Jolintoor and the Kalindraxes deliver several deadly hits to her engineering section. The T'Kumbra and Odala attempt to cover, but lose shields for their trouble.

"Blue Wing, punch through and get them out of there," Rachel orders.

"This is the first officer of the USS Fidelity. Captain Oriskany is wounded. I am assuming command."

Ainsworth makes a note to coach that man on succinct battle transmissions.

"Coral Wing returning. Final Hasques gone to warp," her comms coordinator reports.

"Prepare another attack run," she orders. "Target the cruisers."

The opposing cruisers, surrounded in a hemisphere and in a fight for their lives, seem to give up on covering the structures. The Korolev slips past and turns its attention to the outpost and station. Covered at range by the capship squadron, the Korolev shoots the outpost down to half shields and has the station bleeding from multiple wounds. Meanwhile, the Kumari takes two more shield penetrations, which has Ainsworth shaking her head, but more concerning, her shields dip below five percent under fire from three Kalindraxes. As Ainsworth watches, the outpost tags the Kumari with another disruptor blast and her shields flicker and die.

"We better win this fast," Captain zh'Darylth says, transmitted directly to the Admiral's earpiece. There's a tinge of nervousness in her voice, and Rachel can hear her bridge rocked by another explosion as she cuts out.

"Kumari is taking hull damage," her tactical officer confirms. "Armor holding."

Even as damage mounts, the Starfleet frigates and cruisers swoop in and begin to pick apart the damaged Kalindraxes.

"Take Anchor Wing in close," Ainsworth orders, cognizant of the damage to the Kumari. "We need to do more damage."

"Acknowledged," comes the report from the bridge over intercom. She feels the ship accelerate, the Avandar by the Abhriec's side and the Kumari trailing slightly. Bright purple and orange beams lance out in all directions and score hits on almost every opposing ship. A frozen corpse flashes by the viewscreen camera. A spread of torpedoes from the Kumari impacts both the the second and fourth Kalindrax, and they both peel out of their formation, deciding that discretion is the better part of valor.

"Put us between them and their hole in the minefield," Rachel orders. All the enemy ships had fled in the same direction so far.

"T'Kumbra's shields are down!"

She watches as the shieldless Fidelity dances through a deadly crossfire, taking a hit to the port nacelle in the process. The Odala follows after one fleeing Kalindrax, the Icafroil the other, their purple phasers flashing across the growing debris field.

Then the fleeing Kalindraxes are upon the explorer wing. Phaser fire from the Kumari scores direct hits on one ship's engineering deck. It rolls to protect its vulnerable sections, but in doing so exposes them to the pursuing Icafroil, Republic, and Agile. Venting atmosphere and from almost every part of its hull, it begins to drift, the running lights still active.

"Cease fire on that ship," Ainsworth orders, and the pursuing squadron peels off.

The other two Kalindraxes are now turning to flee too, and the outpost's shields are flickering. The second runner in the first group takes a big hit from the Kumari as it passes her not one hundred meters to port, and the Defiant follows up with several shots to the Sydraxian cruiser's underbelly. At that, her hull lights start flickering and she suffers an explosion in the warp nacelles.

"Tag that ship as a priority target," Ainsworth orders.

No sooner are the words out of her mouth than the Kumari blows a hole clean through her hull with aft phasers. The crippled Kalindrax begins to drift.

"Belay that. Tag the station as a priority target."

The squadron surrounding the station begins rapid fire, and power on board flickers and dies. Escape pods begin to spew from the station's hull as the station is taken from the battle.

"Sire, incoming cruisers," she hears, relayed from the Abhriec's bridge.

"I see them," Knight-Captain Piaric says. "Fire torpedoes."

The second pair of Kalindraxes attempts to run the capship squadron. Four torpedoes from each explorer lance out towards them. The Avandar's are dodged, but the Kumari's pepper the lead ship with explosions, and the Abhriec's slam into its engineering section. The telltale subspace crumpling of a warp core breach follows, consuming the ship. A cheer goes up from the Abhriec's main bridge. The other Kalindrax pulls upwards in a dodge, pulling it back towards the outpost. It is tagged by a second volley from the Avandar, and pursued towards the outpost by the Defiant and the Icafroil.

"Captain Sulu reports outpost's shields are down," says her comms officer, fingers still furiously tapping the keys of her console. The flood of fleet status reports has slowed slightly, probably a good sign.

"Take us in close and neutralize that thing," Rachel says. The outpost was much tougher than expected, almost starbase-like in its hull and shield defenses.

As the capship wing closes, the Avandar follows up its torpedo hits on the last cruiser with pinpoint phasers, blowing three new holes through the hull of the last Kalindrax. It too loses power and begins to drift.

A cheer goes up from the battle bridge. Ainsworth stands and smiles slightly.

"Cease fire and open a transmission to that outpost," she orders.

"Channel open, sir."

"Sydraxian outpost. Your fleet is routed. Surrender and your crew will be taken into custody. You will live to fight another day. Continue this pointless battle and you may not survive."

She waits ten seconds.

"They closed the transmission," Lieutenant Guzurri reports.

"Very well," she says as she seats herself again. "Monitor comms for any surrender requests. Fire at will."

It takes the better part of five minutes to render the outpost inoperable. The shields of the fleet tick upwards slowly, and the few blasts from the outpost's disruptors are inconsequential, even with it targeting wounded ships like the Agile and T'Kumbra. The Abhriec and Avandar even lazily evade several shots. Finally, phasers from the Abhriec and Avandar core out its reactor, and the outpost goes dark. Her command crew do not cheer this time, but smile widely, stretch, and pat each other on the back.

"Open a fleet-wide channel," Rachel says. Guzurri nods, giving her an awkward and forced-looking thumbs up.

"Starfleet. Knights and squires. Today we have ended the threat of the Sydraxian Hierarchy, perhaps for years to come. No longer will the shadows of their raiders darken our worlds. The battle was not without its price, but every one of you acquitted yourself with skill and honor. Treat your comrades' wounds, tend to your ships, and bring in our prisoners. We will hold here until we can assess the situation and consult Command for further orders. Well done, everyone. Well done."




"Admiral?"

"Yes, lieutenant?"

"Transmission from the surface. It's a civilian emergency channel."

"What!?"
 
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Captain's Log - 2314.Q3.M2
Task Force Commander's Log, Auxiliary Task Force, Stardate 25568.5 - Commodore Alejandro Suarez

Starfleet repair crews haven't worked at this tempo for at least a decade. It feels like something every other month.

To summarise last month, we entered Challorn into the Collie repair yard, where she will remain for quite some time. The Exeter has arrived at Starbase 11, and will be back in service late next month. But now we have the new battle and while I know it could have been so much worse, trying to arrange repairs is nonetheless a logistical migraine. Especially after the start of all those Renaissance builds - the usual slack isn't there. The Apiata aren't making Rennies, but they are making plenty of Stingers to support the GBZ and their only spare bay still has the Saratoga in it. The Shield is no longer occupying Berth A at Indoria Drive Yard, but the Indorians want to take that berth offline for improvements and weren't well pleased when I told them we needed it for repairs again. My next best bet, Leas Akaam, has one berth refitting a Hebrinda-A, and the other building a brand-new Hebrinda-A, and the Amarkian Arsenal is set aside for Odala and Jolintoor. Starfleet Intel and the FDS are telling me the Seyek yards are off-limits. Basically, the nearest one megaton berth is at Green Hook Fleet Yard. In Vega.

In sum, we have three ships that can handle their own repairs, maybe with a little help from the Engineering ships. And we have three ships that need berths: Fidelity, Republic, and Kumari. The most problematic is Kumari, of course. The necessary berths are uncommon, after all. But everything is being worked on. The fright the Cardassians put through the member worlds and associates has everyone going full bore. Lagan-Shir, Cathedralforge, Gaen Manufacturing, Grand Hive, S'Naranya, Andoria Orbital, everything is in use.

[Commodore Suarez Personality details limit the following options]

[ ][REPAIR] "We can bargain with the Amarkians, arrange to repair their cruisers elsewhere" [20pp]
[ ][REPAIR] "We can tow Kumari to 40 Eridani A and wait for Voshev to complete."
[ ][REPAIR] "We can bump NCC-1665, a Miranda, from San Fran Berth A."

[Fidelity repair, 25br, 15sr, 1 Officer - 6 months repair, 2 months transit, Vega]
[Republic repair, 15br, 15sr, 1 Officer - 3 months repair, 1 month transit, Indoria]
[Kumari repair, 40br, 20sr - 3 months repair, transit TBD]

[Sundry others: 10br, 10sr]

[Total: 90br, 60sr, 2 Officer]

-

Captain's Log, USS Renaissance, Stardate 25569.4 - Captain Larai Leaniss

We have arrived in the Agamedes system, where the Tech-Cruiser Akad-Noa has taken the place of the Pallas-Abat. Another Gaeni ship is expected with dignitaries for a meeting with the Licori that will be facilitated by the USS Atuin. Further, I expect the USS Vigour to join us within the day.

My new command looks like it will be right in the middle of the action!

Our mission out here is to conduct further research, and assist the Akad-Noa, in determining what happened to make the star 'burp'.

-

Personal Log, Captain Larai Leaniss, Stardate 25569.5

I'm still getting used to the idea that this is my command. Giving the order to Ensign sh'Rinboq to take her out of dock gave me goosebumps.

-

Captain's Log, USS Sarek, Stardate 25570.1 - Captain Straak

There has been a most regrettable accident while the ship was taking on replenishments at Starbase 9, when we were witness to a collision between an Indorian Cargo Ship and an Orion freighter. I offered to provide testimony to the chief investigator, who is convening a board of inquiry at some haste. However, I have been dragged further into the matter, as it appears the Captain of the Orion vessel is blaming the actions of the Sarek for inducing the collision, and as a result, I am to be investigated by the board of inquiry.

-

Captain's Log, USS Cloudburst, Stardate 25571.4

A new-model Klingon Bird of Prey has been spotted mapping out parts of the Romulan Neutral Zone near Starbase 6 at Beta Indi. The station's sensors picked up anomalies in the area and we were able to confirm them. Although the USS Excelsior was on-hand, we were able to contact the warbird and convince it to leave peacefully.

[Klingon BoP2 returns with no incident, incident with Romulans/Klingons averted]

-

Captain's Log, USS Sarek, Stardate 25571.8

All sensor logs bar the Sarek's own appear to have been tampered with, such that it shows that this ship veered suddenly towards the Orion freighter, causing it to take evasive action into the cargo ship. As a result, I and my helmsman have been detained by Starfleet Security on Starbase 9, and I will have to prove my innocence.

-

Captain's Log, USS Atuin, Stardate 25572.4 - Captain Vol Chad

Facilitating a mission of peace for the Council, we have joined the Renaissance and Vigour at Agamedes. Bearing a number of Diplomatic Service representatives and the Councillor for Solitude, T'Prinit, we will host delegations from the Illuminated Technocracy of Gaen, and a noble delegation from the Arcadian Empire, and the House of Kortennon.

Just after our arrival, the Licori arrived as well, with a cruiser and frigate escort. On the Gaen side, Senior-Administrative Technocrat Dara-Gael Akatan has arrived on the IGS Hiddik-Daya.

May there be peace in these times.

-

Captain's Log, USS Lightning, Stardate 25572.7

I regret to report that we have failed to prevent a heist of valuable materials from the storage hubs at Ord Grind Duk outpost. Our warp engines were disabled, preventing us from pursuing, and the criminal gang that masterminded the heist has escaped, leaving few clues as to their identity.

I take full responsibility for this fiasco, and offer my resignation.

[Chief of Staff NB: Vice Admiral Uhura is still mulling over the resignation last she told me]

[Lost -20sr]

-

Captain's Log, USS Renaissance, Stardate 25573.4

Our science department has started to piece together some of the fundamental force interactions that led to the solar instability. The chief science officer will send through the meat of it. I have to say, I am feeling amazed by the capability of my science team. The Renaissance has clearly attracted many of the best and brightest.

[Gain +10rp]

-

Captain's Log, USS Sarek, Stardate 25574.1

In the end, my efforts to prove my innocence with material analysis were fruitless. However, by examining the flow of logical self-interest and financial transactions, I was able to piece together, and present a compelling case to the board of inquiry. In summary, the Orion freighter was uninsured, and the cost to the parent corporation would have been ruinous. In their desperation, they suborned civilian personnel on the station to alter the station sensor logs.

[Gain +10pp, Straak will have Medium Politics instead of Low Politics when promoted]

-

Starfleet Intelligence Flash Alert

All stations, all commands:

Gaen Ultimatum refused. War exists between ITOG and AE.

All tailward theatre commands, report status upon receipt

-

Meeting Log, Starfleet Tactical Command, Stardate 25574.5

[Captain Alexandra Kuznetsova]: Yes, I know, the Cardassians and Sydraxians are in a real bind because of the capture of Lora.

[Vice Admiral Hikaru Sulu]: Then may I ask, Captain, why you feel we are in danger.

[Captain Alexandra Kuznetsova]: Well, I say "bind", but what I really mean, is Gordian Knot.

[Vice Admiral Hikaru Sulu]: Ah. ... Ahhh, yes, I see.

[Captain Alexandra Kuznetsova]: And they still have a really big knife to cut the knot. They don't even need to actually attack Sguirri, just demonstrate in force again. But if we don't empty Lora system to prepare to defend Sguirri, then they'll take the invitation, and the outpost.

-

Captain's Log, USS Atuin, Stardate 25574.9

I can't help but feel there was little genuine interest in a peaceful conclusion between the Technocracy and the Empire. At least, that was my feelings throughout the meetings. If either side would cave, that would suit the other, but short of that, I have very little room to work with. Councillor T'Prinit agreed.

The two sides returned to their ships, and engaged each other immediately, wtih the Gaeni Tech-Cruiser and Frigate disabling the Licori frigate and driving off the cruiser. T'Prinit forbade us from interfering, though I have a strong suspicion we will not long remain neutral in this conflict.

[-25 Relations with Licori, Gaen and Licori are at war]

-


Sector Commander's Log, Gabriel BZ, Stardate 25575.0 - Rear Admiral Rachel Ainsworth

Starfleet Tactical was right, the Cardassians have gathered a large force and are heading this way. This is a brief log, I have much to organise, and little time to do it in. All my ships in fighting trim are headed to Sguirri. Admiral Nerzizza and Commodore Revak are using their commands to draw off parts of the Cardassian force, to try and divide and whittle them down. I'm not sure how well Revak would do at this kind of fight, so I have placed him under Nerzizza's lead.

Early estimates are a bit sketchy, they're travelling in a few close clumps, so it is difficult to track the individual subspace wakes. We estimate they've emptied out most of their combat force, possibly using the Dylaarians to cover them. I'll report more as I have it.

Ah, it never rains but it pours!

-


Turn 0 - Ship AHS Gammon is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 0.53 vs Shields 60.00
Ship IGS Akad-Noa Shields reduced to 59.47
Damage has penetrated Shields, residual power 0.00
Ship IGS Akad-Noa reduced to 30.00 Hp by burn-through
Turn 1 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.84 vs Shields 40.00
Ship AHS Valiant Shields reduced to 39.16
Turn 2 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.52 vs Shields 39.16
Ship AHS Valiant Shields reduced to 37.64
Turn 3 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Ship AHS Gammon has evaded!
Turn 4 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.96 vs Shields 37.64
Ship AHS Valiant Shields reduced to 36.68
Damage has penetrated Shields, residual power 0.08
Ship AHS Valiant reduced to 19.92 Hp by burn-through
Turn 5 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.44 vs Shields 36.68
Ship AHS Valiant Shields reduced to 36.23
Turn 6 - Ship AHS Gammon is firing upon Ship IGS Akad-Noa
Ship IGS Akad-Noa has evaded!
Turn 7 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.07 vs Shields 36.23
Ship AHS Valiant Shields reduced to 36.17
Turn 8 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Ship IGS Hiddik-Daya has evaded!
Turn 9 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.02 vs Shields 30.00
Ship IGS Hiddik-Daya Shields reduced to 28.98
Turn 10 - Ship AHS Gammon is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 2.88 vs Shields 59.47
Ship IGS Akad-Noa Shields reduced to 56.59
Turn 11 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 3.11 vs Shields 56.59
Ship IGS Akad-Noa Shields reduced to 53.48
Turn 12 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 4.66 vs Shields 53.48
Ship IGS Akad-Noa Shields reduced to 48.81
Turn 13 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Damage roll - Hitpower 1.84 vs Shields 20.00
Ship AHS Gammon Shields reduced to 18.16
Turn 14 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Damage roll - Hitpower 3.79 vs Shields 18.16
Ship AHS Gammon Shields reduced to 14.37
Turn 15 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.49 vs Shields 36.17
Ship AHS Valiant Shields reduced to 34.68
Turn 16 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 3.27 vs Shields 34.68
Ship AHS Valiant Shields reduced to 31.41
Turn 17 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 3.65 vs Shields 28.98
Ship IGS Hiddik-Daya Shields reduced to 25.33
Turn 18 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 3.16 vs Shields 31.41
Ship AHS Valiant Shields reduced to 28.25
Turn 19 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Ship AHS Valiant has evaded!
Turn 20 - Processing Shield Regen.
Turn 20 - Processing Shield Regen.
=========================================================================
IGS Akad-Noa - Combat 4.00/4, Shield 49.41/60, Hull 30.00/30 - Crew 3-3-5/3-3-5 - Ships killed: 0 - Status:
Fired: 7, Fired On: 5, Hits Received: 4, Damage Dealt: 12.89

IGS Hiddik-Daya - Combat 2.00/2, Shield 25.63/30, Hull 20.00/20 - Crew 1-2-3/1-2-3 - Ships killed: 0 - Status:
Fired: 5, Fired On: 3, Hits Received: 2, Damage Dealt: 4.48


Fleet Total: Fired: 12, Hits Received: 6, Damage Dealt 17.37
=========================================================================
AHS Valiant - Combat 4.98/5, Shield 28.65/40, Hull 19.92/20 - Crew 3-4-2/3-4-2 - Ships killed: 0 - Status:
Fired: 5, Fired On: 9, Hits Received: 8, Damage Dealt: 12.44

AHS Gammon - Combat 3.00/3, Shield 14.57/20, Hull 10.00/10 - Crew 1-2-2/1-2-2 - Ships killed: 0 - Status:
Fired: 3, Fired On: 3, Hits Received: 2, Damage Dealt: 3.41


Fleet Total: Fired: 8, Hits Received: 10, Damage Dealt 15.85
=========================================================================


Turn 20 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.42 vs Shields 28.65
Ship AHS Valiant Shields reduced to 28.23
Turn 21 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 1.51 vs Shields 14.57
Ship AHS Gammon Shields reduced to 13.07
Turn 22 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.48 vs Shields 25.63
Ship IGS Hiddik-Daya Shields reduced to 24.15
Turn 23 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 1.74 vs Shields 49.41
Ship IGS Akad-Noa Shields reduced to 47.67
Turn 24 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Ship AHS Gammon has evaded!
Turn 25 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 3.43 vs Shields 24.15
Ship IGS Hiddik-Daya Shields reduced to 20.72
Turn 26 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 3.33 vs Shields 47.67
Ship IGS Akad-Noa Shields reduced to 44.34
Turn 27 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.65 vs Shields 28.23
Ship AHS Valiant Shields reduced to 27.58
Damage has penetrated Shields, residual power 0.20
Ship AHS Valiant reduced to 19.72 Hp by burn-through
Turn 28 - Ship AHS Gammon is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 0.86 vs Shields 44.34
Ship IGS Akad-Noa Shields reduced to 43.48
Turn 29 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Damage roll - Hitpower 2.03 vs Shields 13.07
Ship AHS Gammon Shields reduced to 11.03
Turn 30 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.03 vs Shields 27.58
Ship AHS Valiant Shields reduced to 27.55
Turn 31 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 1.79 vs Shields 11.03
Ship AHS Gammon Shields reduced to 9.24
Turn 32 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 3.19 vs Shields 27.55
Ship AHS Valiant Shields reduced to 24.36
Turn 33 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.21 vs Shields 24.36
Ship AHS Valiant Shields reduced to 24.15
Turn 34 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 3.83 vs Shields 43.48
Ship IGS Akad-Noa Shields reduced to 39.65
Turn 35 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 0.11 vs Shields 20.72
Ship IGS Hiddik-Daya Shields reduced to 20.61
Turn 36 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 0.40 vs Shields 39.65
Ship IGS Akad-Noa Shields reduced to 39.25
Turn 37 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.01 vs Shields 20.61
Ship IGS Hiddik-Daya Shields reduced to 19.60
Turn 38 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.07 vs Shields 24.15
Ship AHS Valiant Shields reduced to 23.08
Turn 39 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Damage roll - Hitpower 2.95 vs Shields 9.24
Ship AHS Gammon Shields reduced to 6.29
Turn 40 - Processing Shield Regen.
Turn 40 - Processing Shield Regen.
=========================================================================
IGS Akad-Noa - Combat 4.00/4, Shield 39.85/60, Hull 30.00/30 - Crew 3-3-5/3-3-5 - Ships killed: 0 - Status:
Fired: 11, Fired On: 10, Hits Received: 9, Damage Dealt: 22.14

IGS Hiddik-Daya - Combat 2.00/2, Shield 19.90/30, Hull 20.00/20 - Crew 1-2-3/1-2-3 - Ships killed: 0 - Status:
Fired: 12, Fired On: 7, Hits Received: 6, Damage Dealt: 9.09


Fleet Total: Fired: 23, Hits Received: 15, Damage Dealt 31.23
=========================================================================
AHS Valiant - Combat 4.93/5, Shield 23.47/40, Hull 19.72/20 - Crew 3-4-2/3-4-2 - Ships killed: 0 - Status:
Fired: 12, Fired On: 15, Hits Received: 14, Damage Dealt: 26.30

AHS Gammon - Combat 3.00/3, Shield 6.49/20, Hull 10.00/10 - Crew 1-2-2/1-2-2 - Ships killed: 0 - Status:
Fired: 5, Fired On: 8, Hits Received: 6, Damage Dealt: 5.75


Fleet Total: Fired: 17, Hits Received: 20, Damage Dealt 32.05
=========================================================================


Turn 40 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Ship IGS Akad-Noa has evaded!
Turn 41 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.31 vs Shields 19.90
Ship IGS Hiddik-Daya Shields reduced to 18.60
Turn 42 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Ship AHS Gammon has evaded!
Turn 43 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 0.20 vs Shields 18.60
Ship IGS Hiddik-Daya Shields reduced to 18.40
Turn 44 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 0.61 vs Shields 6.49
Ship AHS Gammon Shields reduced to 5.88
Turn 45 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Ship IGS Hiddik-Daya has evaded!
Turn 46 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.52 vs Shields 18.40
Ship IGS Hiddik-Daya Shields reduced to 16.87
Turn 47 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.74 vs Shields 23.47
Ship AHS Valiant Shields reduced to 21.74
Turn 48 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.71 vs Shields 21.74
Ship AHS Valiant Shields reduced to 21.02
Damage has penetrated Shields, residual power 0.34
Ship AHS Valiant reduced to 19.38 Hp by burn-through
Ship 0 has taken casualties: 0/0/1 out of 3/4/2
Turn 49 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Ship IGS Hiddik-Daya has evaded!
Turn 50 - Ship AHS Gammon is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 0.15 vs Shields 39.85
Ship IGS Akad-Noa Shields reduced to 39.70
Turn 51 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.79 vs Shields 16.87
Ship IGS Hiddik-Daya Shields reduced to 15.08
Turn 52 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Ship AHS Gammon has evaded!
Turn 53 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 3.14 vs Shields 21.02
Ship AHS Valiant Shields reduced to 17.88
Turn 54 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.38 vs Shields 17.88
Ship AHS Valiant Shields reduced to 17.51
Turn 55 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Ship AHS Gammon has evaded!
Turn 56 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.95 vs Shields 17.51
Ship AHS Valiant Shields reduced to 15.56
Turn 57 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Ship AHS Valiant has evaded!
Turn 58 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 0.87 vs Shields 5.88
Ship AHS Gammon Shields reduced to 5.01
Turn 59 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 0.85 vs Shields 5.01
Ship AHS Gammon Shields reduced to 4.16
Turn 60 - Processing Shield Regen.
Turn 60 - Processing Shield Regen.
=========================================================================
IGS Akad-Noa - Combat 4.00/4, Shield 40.30/60, Hull 30.00/30 - Crew 3-3-5/3-3-5 - Ships killed: 0 - Status:
Fired: 17, Fired On: 12, Hits Received: 10, Damage Dealt: 25.99

IGS Hiddik-Daya - Combat 2.00/2, Shield 15.38/30, Hull 20.00/20 - Crew 1-2-3/1-2-3 - Ships killed: 0 - Status:
Fired: 18, Fired On: 13, Hits Received: 10, Damage Dealt: 15.48


Fleet Total: Fired: 35, Hits Received: 20, Damage Dealt 41.47
=========================================================================
AHS Valiant - Combat 4.85/5, Shield 15.95/40, Hull 19.38/20 - Crew 3-4-1/3-4-2 - Ships killed: 0 - Status:
Fired: 14, Fired On: 21, Hits Received: 19, Damage Dealt: 27.82

AHS Gammon - Combat 3.00/3, Shield 4.36/20, Hull 10.00/10 - Crew 1-2-2/1-2-2 - Ships killed: 0 - Status:
Fired: 11, Fired On: 14, Hits Received: 9, Damage Dealt: 9.20


Fleet Total: Fired: 25, Hits Received: 28, Damage Dealt 37.02
=========================================================================


Turn 60 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Damage roll - Hitpower 3.70 vs Shields 4.36
Ship AHS Gammon Shields reduced to 0.66
Turn 61 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 0.45 vs Shields 0.66
Ship AHS Gammon Shields reduced to 0.22
Turn 62 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Ship IGS Akad-Noa has evaded!
Turn 63 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Ship AHS Valiant has evaded!
Turn 64 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.18 vs Shields 15.95
Ship AHS Valiant Shields reduced to 14.77
Turn 65 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 2.29 vs Shields 15.38
Ship IGS Hiddik-Daya Shields reduced to 13.09
Damage has penetrated Shields, residual power 1.29
Ship IGS Hiddik-Daya reduced to 18.71 Hp by burn-through
Ship 0 has taken casualties: 0/0/1 out of 1/2/3
Turn 66 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 2.32 vs Shields 13.09
Ship IGS Hiddik-Daya Shields reduced to 10.77
Turn 67 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Ship IGS Hiddik-Daya has evaded!
Turn 68 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.41 vs Shields 10.77
Ship IGS Hiddik-Daya Shields reduced to 9.36
Turn 69 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 0.96 vs Shields 9.36
Ship IGS Hiddik-Daya Shields reduced to 8.39
Turn 70 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 4.69 vs Shields 40.30
Ship IGS Akad-Noa Shields reduced to 35.61
Turn 71 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 0.32 vs Shields 8.39
Ship IGS Hiddik-Daya Shields reduced to 8.07
Turn 72 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Ship AHS Valiant has evaded!
Turn 73 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Ship AHS Gammon has evaded!
Turn 74 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.56 vs Shields 14.77
Ship AHS Valiant Shields reduced to 13.21
Turn 75 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Ship IGS Akad-Noa has evaded!
Turn 76 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 1.42 vs Shields 0.22
Ship AHS Gammon Shields reduced to 0.00
Turn 77 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 3.41 vs Shields 35.61
Ship IGS Akad-Noa Shields reduced to 32.20
Damage has penetrated Shields, residual power 1.58
Ship IGS Akad-Noa reduced to 28.42 Hp by burn-through
Turn 78 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Ship AHS Gammon has evaded!
Turn 79 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 2.09 vs Shields 32.20
Ship IGS Akad-Noa Shields reduced to 30.11
Turn 80 - Processing Shield Regen.
Turn 80 - Processing Shield Regen.
=========================================================================
IGS Akad-Noa - Combat 3.79/4, Shield 30.68/60, Hull 28.42/30 - Crew 3-3-5/3-3-5 - Ships killed: 0 - Status:
Fired: 20, Fired On: 17, Hits Received: 13, Damage Dealt: 29.69

IGS Hiddik-Daya - Combat 1.87/2, Shield 8.35/30, Hull 18.71/20 - Crew 1-2-2/1-2-3 - Ships killed: 0 - Status:
Fired: 24, Fired On: 19, Hits Received: 15, Damage Dealt: 20.08


Fleet Total: Fired: 44, Hits Received: 28, Damage Dealt 49.77
=========================================================================
AHS Valiant - Combat 4.85/5, Shield 13.60/40, Hull 19.38/20 - Crew 3-4-1/3-4-2 - Ships killed: 0 - Status:
Fired: 23, Fired On: 25, Hits Received: 21, Damage Dealt: 44.03

AHS Gammon - Combat 3.00/3, Shield 0.20/20, Hull 10.00/10 - Crew 1-2-2/1-2-2 - Ships killed: 0 - Status:
Fired: 13, Fired On: 19, Hits Received: 12, Damage Dealt: 10.48


Fleet Total: Fired: 36, Hits Received: 33, Damage Dealt 54.51
=========================================================================


Turn 80 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 0.85 vs Shields 30.68
Ship IGS Akad-Noa Shields reduced to 29.83
Turn 81 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.04 vs Shields 8.35
Ship IGS Hiddik-Daya Shields reduced to 7.31
Turn 82 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 0.59 vs Shields 0.20
Ship AHS Gammon Shields reduced to 0.00
Turn 83 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Damage roll - Hitpower 3.08 vs Shields 0.00
Ship AHS Gammon reduced to 6.92 Hp
Ship 0 has taken casualties: 0/1/1 out of 1/2/2
Turn 84 - Ship IGS Akad-Noa is firing upon Ship AHS Gammon
Damage roll - Hitpower 1.03 vs Shields 0.00
Ship AHS Gammon reduced to 5.89 Hp
Turn 85 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 1.31 vs Shields 29.83
Ship IGS Akad-Noa Shields reduced to 28.52
Turn 86 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 1.04 vs Shields 13.60
Ship AHS Valiant Shields reduced to 12.56
Turn 87 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.87 vs Shields 7.31
Ship IGS Hiddik-Daya Shields reduced to 5.45
Turn 88 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 3.13 vs Shields 12.56
Ship AHS Valiant Shields reduced to 9.43
Turn 89 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.27 vs Shields 5.45
Ship IGS Hiddik-Daya Shields reduced to 4.17
Turn 90 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 3.25 vs Shields 9.43
Ship AHS Valiant Shields reduced to 6.17
Turn 91 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 1.42 vs Shields 4.17
Ship IGS Hiddik-Daya Shields reduced to 2.76
Turn 92 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Ship IGS Hiddik-Daya has evaded!
Turn 93 - Ship AHS Gammon is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 1.03 vs Shields 28.52
Ship IGS Akad-Noa Shields reduced to 27.49
Damage has penetrated Shields, residual power 0.56
Ship IGS Akad-Noa reduced to 27.86 Hp by burn-through
Turn 94 - Ship IGS Hiddik-Daya is firing upon Ship AHS Valiant
Damage roll - Hitpower 0.60 vs Shields 6.17
Ship AHS Valiant Shields reduced to 5.58
Turn 95 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 0.18 vs Shields 2.76
Ship IGS Hiddik-Daya Shields reduced to 2.58
Turn 96 - Ship AHS Gammon is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 1.64 vs Shields 27.49
Ship IGS Akad-Noa Shields reduced to 25.85
Turn 97 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 0.27 vs Shields 0.00
Ship AHS Gammon reduced to 5.61 Hp
Ship 0 has taken casualties: 0/1/1 out of 1/2/2
Turn 98 - Ship AHS Gammon is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 0.62 vs Shields 2.58
Ship IGS Hiddik-Daya Shields reduced to 1.96
Turn 99 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 2.59 vs Shields 25.85
Ship IGS Akad-Noa Shields reduced to 23.25
Turn 100 - Processing Shield Regen.
Turn 100 - Processing Shield Regen.
=========================================================================
IGS Akad-Noa - Combat 3.71/4, Shield 23.81/60, Hull 27.86/30 - Crew 3-3-5/3-3-5 - Ships killed: 0 - Status:
Fired: 25, Fired On: 22, Hits Received: 18, Damage Dealt: 41.23

IGS Hiddik-Daya - Combat 1.87/2, Shield 2.24/30, Hull 18.71/20 - Crew 1-2-2/1-2-3 - Ships killed: 0 - Status:
Fired: 27, Fired On: 26, Hits Received: 21, Damage Dealt: 21.54


Fleet Total: Fired: 52, Hits Received: 39, Damage Dealt 62.77
=========================================================================
AHS Valiant - Combat 4.85/5, Shield 5.97/40, Hull 19.38/20 - Crew 3-4-1/3-4-2 - Ships killed: 0 - Status:
Fired: 29, Fired On: 29, Hits Received: 25, Damage Dealt: 53.12

AHS Gammon - Combat 1.68/3, Shield 0.11/20, Hull 5.61/10 - Crew 1-0-0/1-2-2 - Ships killed: 0 - Status:
Fired: 19, Fired On: 23, Hits Received: 16, Damage Dealt: 15.22


Fleet Total: Fired: 48, Hits Received: 41, Damage Dealt 68.33
=========================================================================


Turn 100 - Ship IGS Akad-Noa is firing upon Ship AHS Valiant
Damage roll - Hitpower 2.36 vs Shields 5.97
Ship AHS Valiant Shields reduced to 3.61
Turn 101 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 0.53 vs Shields 0.11
Ship AHS Gammon Shields reduced to 0.00
Turn 102 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 4.46 vs Shields 23.81
Ship IGS Akad-Noa Shields reduced to 19.35
Turn 103 - Ship IGS Hiddik-Daya is firing upon Ship AHS Gammon
Damage roll - Hitpower 1.50 vs Shields 0.00
Ship AHS Gammon reduced to 4.11 Hp
Ship 1 has taken casualties: 1/0/0 out of 1/2/2
Ship AHS Gammon is disabled after losing crew.
Turn 104 - Ship AHS Valiant is firing upon Ship IGS Hiddik-Daya
Damage roll - Hitpower 0.18 vs Shields 2.24
Ship IGS Hiddik-Daya Shields reduced to 2.06
Fleet House Kortennon Fleet has begun a retreat because of Hull damage!
Turn 105 - Ship AHS Valiant is firing upon Ship IGS Akad-Noa
Damage roll - Hitpower 4.70 vs Shields 19.35
Ship IGS Akad-Noa Shields reduced to 14.66
Turn 105 - Ship AHS Valiant has successfully retreated!
Fleet House Kortennon Fleet has begun a retreat because of Hull damage!
House Kortennon Fleet has no remaining ships! Gaeni Fleet is victorious!
House Kortennon Fleet has no remaining ships! Gaeni Fleet is victorious!


=========================================================================
IGS Akad-Noa - Combat 3.71/4, Shield 14.66/60, Hull 27.86/30 - Crew 3-3-5/3-3-5 - Ships killed: 0 - Status:

Fired: 26, Fired On: 24, Hits Received: 20, Damage Dealt: 43.58
IGS Hiddik-Daya - Combat 1.87/2, Shield 2.06/30, Hull 18.71/20 - Crew 1-2-2/1-2-3 - Ships killed: 1 - Status:

Fired: 29, Fired On: 27, Hits Received: 22, Damage Dealt: 23.57
=========================================================================
AHS Valiant - Combat 4.85/5, Shield 3.61/40, Hull 19.38/20 - Crew 3-4-1/3-4-2 - Ships killed: 0 - Status: Retreated

Fired: 32, Fired On: 30, Hits Received: 26, Damage Dealt: 62.45
AHS Gammon - Combat 1.23/3, Shield 0.00/20, Hull 4.11/10 - Crew 0-0-0/1-2-2 - Ships killed: 0 - Status: Crew Kill

Fired: 19, Fired On: 25, Hits Received: 18, Damage Dealt: 15.22
=========================================================================


=========================================================================
Fleet Gaeni Fleet Ship Detailed Breakdown
Ship: IGS Akad-Noa

Enemies Destroyed:
Turn 0 - Fired upon by the AHS Gammon!
Have suffered burn-through of power 0.00!
Reduced to 30.00 Hp by burn-through
Turn 1 - Firing upon the AHS Valiant!
Turn 3 - Firing upon the AHS Gammon!
Ship AHS Gammon has evaded!
Turn 6 - Fired upon by the AHS Gammon!
Successfully evaded!
Turn 10 - Fired upon by the AHS Gammon!
Shields holding, now at 56.59/60.00
Turn 11 - Fired upon by the AHS Valiant!
Shields holding, now at 53.48/60.00
Turn 12 - Fired upon by the AHS Valiant!
Shields holding, now at 48.81/60.00
Turn 13 - Firing upon the AHS Gammon!
Turn 14 - Firing upon the AHS Gammon!
Turn 16 - Firing upon the AHS Valiant!
Turn 18 - Firing upon the AHS Valiant!
Turn 19 - Firing upon the AHS Valiant!
Ship AHS Valiant has evaded!
Turn 20 - Shields recharge up to 0.60 pts, now at 49.41
Turn 23 - Fired upon by the AHS Valiant!
Shields holding, now at 47.67/60.00
Turn 26 - Fired upon by the AHS Valiant!
Shields holding, now at 44.34/60.00
Turn 28 - Fired upon by the AHS Gammon!
Shields holding, now at 43.48/60.00
Turn 29 - Firing upon the AHS Gammon!
Turn 32 - Firing upon the AHS Valiant!
Turn 34 - Fired upon by the AHS Valiant!
Shields holding, now at 39.65/60.00
Turn 36 - Fired upon by the AHS Valiant!
Shields holding, now at 39.25/60.00
Turn 38 - Firing upon the AHS Valiant!
Turn 39 - Firing upon the AHS Gammon!
Turn 40 - Shields recharge up to 0.60 pts, now at 39.85
Turn 40 - Fired upon by the AHS Valiant!
Successfully evaded!
Turn 42 - Firing upon the AHS Gammon!
Ship AHS Gammon has evaded!
Turn 48 - Firing upon the AHS Valiant!
Turn 50 - Fired upon by the AHS Gammon!
Shields holding, now at 39.70/60.00
Turn 52 - Firing upon the AHS Gammon!
Ship AHS Gammon has evaded!
Turn 53 - Firing upon the AHS Valiant!
Turn 55 - Firing upon the AHS Gammon!
Ship AHS Gammon has evaded!
Turn 57 - Firing upon the AHS Valiant!
Ship AHS Valiant has evaded!
Turn 60 - Shields recharge up to 0.60 pts, now at 40.30
Turn 60 - Firing upon the AHS Gammon!
Turn 62 - Fired upon by the AHS Valiant!
Successfully evaded!
Turn 70 - Fired upon by the AHS Valiant!
Shields holding, now at 35.61/60.00
Turn 73 - Firing upon the AHS Gammon!
Ship AHS Gammon has evaded!
Turn 75 - Fired upon by the AHS Valiant!
Successfully evaded!
Turn 77 - Fired upon by the AHS Valiant!
Have suffered burn-through of power 1.58!
Reduced to 28.42 Hp by burn-through
Turn 78 - Firing upon the AHS Gammon!
Ship AHS Gammon has evaded!
Turn 79 - Fired upon by the AHS Valiant!
Shields holding, now at 30.11/60.00
Turn 80 - Shields recharge up to 0.57 pts, now at 30.68
Turn 80 - Fired upon by the AHS Valiant!
Shields holding, now at 29.83/60.00
Turn 83 - Firing upon the AHS Gammon!
Turn 84 - Firing upon the AHS Gammon!
Turn 85 - Fired upon by the AHS Valiant!
Shields holding, now at 28.52/60.00
Turn 86 - Firing upon the AHS Valiant!
Turn 88 - Firing upon the AHS Valiant!
Turn 90 - Firing upon the AHS Valiant!
Turn 93 - Fired upon by the AHS Gammon!
Have suffered burn-through of power 0.56!
Reduced to 27.86 Hp by burn-through
Turn 96 - Fired upon by the AHS Gammon!
Shields holding, now at 25.85/60.00
Turn 99 - Fired upon by the AHS Valiant!
Shields holding, now at 23.25/60.00
Turn 100 - Shields recharge up to 0.56 pts, now at 23.81
Turn 100 - Firing upon the AHS Valiant!
Turn 102 - Fired upon by the AHS Valiant!
Shields holding, now at 19.35/60.00
Turn 105 - Fired upon by the AHS Valiant!
Shields holding, now at 14.66/60.00



Ship: IGS Hiddik-Daya

Enemies Destroyed:
AHS Gammon
Turn 2 - Firing upon the AHS Valiant!
Turn 4 - Firing upon the AHS Valiant!
Turn 5 - Firing upon the AHS Valiant!
Turn 7 - Firing upon the AHS Valiant!
Turn 8 - Fired upon by the AHS Valiant!
Successfully evaded!
Turn 9 - Fired upon by the AHS Valiant!
Shields holding, now at 28.98/30.00
Turn 15 - Firing upon the AHS Valiant!
Turn 17 - Fired upon by the AHS Valiant!
Shields holding, now at 25.33/30.00
Turn 20 - Shields recharge up to 0.30 pts, now at 25.63
Turn 20 - Firing upon the AHS Valiant!
Turn 21 - Firing upon the AHS Gammon!
Turn 22 - Fired upon by the AHS Gammon!
Shields holding, now at 24.15/30.00
Turn 24 - Firing upon the AHS Gammon!
Ship AHS Gammon has evaded!
Turn 25 - Fired upon by the AHS Valiant!
Shields holding, now at 20.72/30.00
Turn 27 - Firing upon the AHS Valiant!
Turn 30 - Firing upon the AHS Valiant!
Turn 31 - Firing upon the AHS Gammon!
Turn 33 - Firing upon the AHS Valiant!
Turn 35 - Fired upon by the AHS Valiant!
Shields holding, now at 20.61/30.00
Turn 37 - Fired upon by the AHS Valiant!
Shields holding, now at 19.60/30.00
Turn 40 - Shields recharge up to 0.30 pts, now at 19.90
Turn 41 - Fired upon by the AHS Gammon!
Shields holding, now at 18.60/30.00
Turn 43 - Fired upon by the AHS Gammon!
Shields holding, now at 18.40/30.00
Turn 44 - Firing upon the AHS Gammon!
Turn 45 - Fired upon by the AHS Gammon!
Successfully evaded!
Turn 46 - Fired upon by the AHS Valiant!
Shields holding, now at 16.87/30.00
Turn 47 - Firing upon the AHS Valiant!
Turn 49 - Fired upon by the AHS Gammon!
Successfully evaded!
Turn 51 - Fired upon by the AHS Gammon!
Shields holding, now at 15.08/30.00
Turn 54 - Firing upon the AHS Valiant!
Turn 56 - Firing upon the AHS Valiant!
Turn 58 - Firing upon the AHS Gammon!
Turn 59 - Firing upon the AHS Gammon!
Turn 60 - Shields recharge up to 0.30 pts, now at 15.38
Turn 61 - Firing upon the AHS Gammon!
Turn 63 - Firing upon the AHS Valiant!
Ship AHS Valiant has evaded!
Turn 64 - Firing upon the AHS Valiant!
Turn 65 - Fired upon by the AHS Valiant!
Have suffered burn-through of power 1.29!
Reduced to 18.71 Hp by burn-through
Casualties! 0/0/1 out of 1/2/3
Turn 66 - Fired upon by the AHS Valiant!
Shields holding, now at 10.77/30.00
Turn 67 - Fired upon by the AHS Valiant!
Successfully evaded!
Turn 68 - Fired upon by the AHS Valiant!
Shields holding, now at 9.36/30.00
Turn 69 - Fired upon by the AHS Gammon!
Shields holding, now at 8.39/30.00
Turn 71 - Fired upon by the AHS Gammon!
Shields holding, now at 8.07/30.00
Turn 72 - Firing upon the AHS Valiant!
Ship AHS Valiant has evaded!
Turn 74 - Firing upon the AHS Valiant!
Turn 76 - Firing upon the AHS Gammon!
Turn 80 - Shields recharge up to 0.28 pts, now at 8.35
Turn 81 - Fired upon by the AHS Valiant!
Shields holding, now at 7.31/30.00
Turn 82 - Firing upon the AHS Gammon!
Turn 87 - Fired upon by the AHS Valiant!
Shields holding, now at 5.45/30.00
Turn 89 - Fired upon by the AHS Gammon!
Shields holding, now at 4.17/30.00
Turn 91 - Fired upon by the AHS Valiant!
Shields holding, now at 2.76/30.00
Turn 92 - Fired upon by the AHS Gammon!
Successfully evaded!
Turn 94 - Firing upon the AHS Valiant!
Turn 95 - Fired upon by the AHS Gammon!
Shields holding, now at 2.58/30.00
Turn 97 - Firing upon the AHS Gammon!
Turn 98 - Fired upon by the AHS Gammon!
Shields holding, now at 1.96/30.00
Turn 100 - Shields recharge up to 0.28 pts, now at 2.24
Turn 101 - Firing upon the AHS Gammon!
Turn 103 - Firing upon the AHS Gammon!
Enemy ship disabled due to loss of crew.
Turn 104 - Fired upon by the AHS Valiant!
Shields holding, now at 2.06/30.00
Fleet House Kortennon Fleet Ship Detailed Breakdown
Ship: AHS Valiant

Enemies Destroyed:
Turn 1 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 39.16/40.00
Turn 2 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 37.64/40.00
Turn 4 - Fired upon by the IGS Hiddik-Daya!
Have suffered burn-through of power 0.08!
Reduced to 19.92 Hp by burn-through
Turn 5 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 36.23/40.00
Turn 7 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 36.17/40.00
Turn 8 - Firing upon the IGS Hiddik-Daya!
Ship IGS Hiddik-Daya has evaded!
Turn 9 - Firing upon the IGS Hiddik-Daya!
Turn 11 - Firing upon the IGS Akad-Noa!
Turn 12 - Firing upon the IGS Akad-Noa!
Turn 15 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 34.68/40.00
Turn 16 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 31.41/40.00
Turn 17 - Firing upon the IGS Hiddik-Daya!
Turn 18 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 28.25/40.00
Turn 19 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 20 - Shields recharge up to 0.40 pts, now at 28.65
Turn 20 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 28.23/40.00
Turn 23 - Firing upon the IGS Akad-Noa!
Turn 25 - Firing upon the IGS Hiddik-Daya!
Turn 26 - Firing upon the IGS Akad-Noa!
Turn 27 - Fired upon by the IGS Hiddik-Daya!
Have suffered burn-through of power 0.20!
Reduced to 19.72 Hp by burn-through
Turn 30 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 27.55/40.00
Turn 32 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 24.36/40.00
Turn 33 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 24.15/40.00
Turn 34 - Firing upon the IGS Akad-Noa!
Turn 35 - Firing upon the IGS Hiddik-Daya!
Turn 36 - Firing upon the IGS Akad-Noa!
Turn 37 - Firing upon the IGS Hiddik-Daya!
Turn 38 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 23.08/40.00
Turn 40 - Shields recharge up to 0.39 pts, now at 23.47
Turn 40 - Firing upon the IGS Akad-Noa!
Ship IGS Akad-Noa has evaded!
Turn 46 - Firing upon the IGS Hiddik-Daya!
Turn 47 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 21.74/40.00
Turn 48 - Fired upon by the IGS Akad-Noa!
Have suffered burn-through of power 0.34!
Reduced to 19.38 Hp by burn-through
Casualties! 0/0/1 out of 3/4/2
Turn 53 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 17.88/40.00
Turn 54 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 17.51/40.00
Turn 56 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 15.56/40.00
Turn 57 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 60 - Shields recharge up to 0.39 pts, now at 15.95
Turn 62 - Firing upon the IGS Akad-Noa!
Ship IGS Akad-Noa has evaded!
Turn 63 - Fired upon by the IGS Hiddik-Daya!
Successfully evaded!
Turn 64 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 14.77/40.00
Turn 65 - Firing upon the IGS Hiddik-Daya!
Turn 66 - Firing upon the IGS Hiddik-Daya!
Turn 67 - Firing upon the IGS Hiddik-Daya!
Ship IGS Hiddik-Daya has evaded!
Turn 68 - Firing upon the IGS Hiddik-Daya!
Turn 70 - Firing upon the IGS Akad-Noa!
Turn 72 - Fired upon by the IGS Hiddik-Daya!
Successfully evaded!
Turn 74 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 13.21/40.00
Turn 75 - Firing upon the IGS Akad-Noa!
Ship IGS Akad-Noa has evaded!
Turn 77 - Firing upon the IGS Akad-Noa!
Turn 79 - Firing upon the IGS Akad-Noa!
Turn 80 - Shields recharge up to 0.39 pts, now at 13.60
Turn 80 - Firing upon the IGS Akad-Noa!
Turn 81 - Firing upon the IGS Hiddik-Daya!
Turn 85 - Firing upon the IGS Akad-Noa!
Turn 86 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 12.56/40.00
Turn 87 - Firing upon the IGS Hiddik-Daya!
Turn 88 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 9.43/40.00
Turn 90 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 6.17/40.00
Turn 91 - Firing upon the IGS Hiddik-Daya!
Turn 94 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 5.58/40.00
Turn 99 - Firing upon the IGS Akad-Noa!
Turn 100 - Shields recharge up to 0.39 pts, now at 5.97
Turn 100 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 3.61/40.00
Turn 102 - Firing upon the IGS Akad-Noa!
Turn 104 - Firing upon the IGS Hiddik-Daya!
Turn 105 - Firing upon the IGS Akad-Noa!
Ship has escaped on Turn 105



Ship: AHS Gammon

Enemies Destroyed:
Turn 0 - Firing upon the IGS Akad-Noa!
Turn 3 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 6 - Firing upon the IGS Akad-Noa!
Ship IGS Akad-Noa has evaded!
Turn 10 - Firing upon the IGS Akad-Noa!
Turn 13 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 18.16/20.00
Turn 14 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 14.37/20.00
Turn 20 - Shields recharge up to 0.20 pts, now at 14.57
Turn 21 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 13.07/20.00
Turn 22 - Firing upon the IGS Hiddik-Daya!
Turn 24 - Fired upon by the IGS Hiddik-Daya!
Successfully evaded!
Turn 28 - Firing upon the IGS Akad-Noa!
Turn 29 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 11.03/20.00
Turn 31 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 9.24/20.00
Turn 39 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 6.29/20.00
Turn 40 - Shields recharge up to 0.20 pts, now at 6.49
Turn 41 - Firing upon the IGS Hiddik-Daya!
Turn 42 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 43 - Firing upon the IGS Hiddik-Daya!
Turn 44 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 5.88/20.00
Turn 45 - Firing upon the IGS Hiddik-Daya!
Ship IGS Hiddik-Daya has evaded!
Turn 49 - Firing upon the IGS Hiddik-Daya!
Ship IGS Hiddik-Daya has evaded!
Turn 50 - Firing upon the IGS Akad-Noa!
Turn 51 - Firing upon the IGS Hiddik-Daya!
Turn 52 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 55 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 58 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 5.01/20.00
Turn 59 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 4.16/20.00
Turn 60 - Shields recharge up to 0.20 pts, now at 4.36
Turn 60 - Fired upon by the IGS Akad-Noa!
Shields holding, now at 0.66/20.00
Turn 61 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 0.22/20.00
Turn 69 - Firing upon the IGS Hiddik-Daya!
Turn 71 - Firing upon the IGS Hiddik-Daya!
Turn 73 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 76 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 0.00/20.00
Turn 78 - Fired upon by the IGS Akad-Noa!
Successfully evaded!
Turn 80 - Shields recharge up to 0.20 pts, now at 0.20
Turn 82 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 0.00/20.00
Turn 83 - Fired upon by the IGS Akad-Noa!
Reduced to 6.92 Hp
Casualties! 0/1/1 out of 1/2/2
Turn 84 - Fired upon by the IGS Akad-Noa!
Reduced to 5.89 Hp
Turn 89 - Firing upon the IGS Hiddik-Daya!
Turn 92 - Firing upon the IGS Hiddik-Daya!
Ship IGS Hiddik-Daya has evaded!
Turn 93 - Firing upon the IGS Akad-Noa!
Turn 95 - Firing upon the IGS Hiddik-Daya!
Turn 96 - Firing upon the IGS Akad-Noa!
Turn 97 - Fired upon by the IGS Hiddik-Daya!
Reduced to 5.61 Hp
Casualties! 0/1/1 out of 1/2/2
Turn 98 - Firing upon the IGS Hiddik-Daya!
Turn 100 - Shields recharge up to 0.11 pts, now at 0.11
Turn 101 - Fired upon by the IGS Hiddik-Daya!
Shields holding, now at 0.00/20.00
Turn 103 - Fired upon by the IGS Hiddik-Daya!
Reduced to 4.11 Hp
Casualties! 1/0/0 out of 1/2/2
All crew is lost - ship disabled.
 
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