Well, the Doctor is nice, but I would prefer to have more than an EMH.I'd certainly like some clarification on the effect of overcrewing the Stargazer.
Not even close.Well, the Doctor is nice, but I would prefer to have more than an EMH.
Also, I'm not sure if the tech exists yet.
@Void Stalker is a separate vote b/c of a typo... so overcrewed Stargazer has it by one (as of last vote count)
We all know that there is number compression in this game to keep it manageable. I've always imagined it to be a ratio of 4 to 1, where every ship we have is really 4 in canon. We know that the Federation built some 120-ish Excelsiors, and it looks like we'll end up with about 30-ish of them. At 4 to 1, it matches up pretty well.I believe @Gear made a very convincing argument that in the actual world of Star Trek, and not through our outside lens of TV and movies, it would be the Excelsior that best captures the imagination of the Federation and its neighbors. It's not the Constitutions that helped expand the Federation or was a first contact's first view of a Starfleet vessel - it was the Excelsiors. Someone else could expand on this far more eloquently that I can.
That sounds like the best way to do it, yea.I think it may be best to let the vote simply determine whether to send a ship, and then we can have a vote on what assets to send with them in a game-month's time.
In which case...I think it may be best to let the vote simply determine whether to send a ship, and then we can have a vote on what assets to send with them in a game-month's time.
damn you and your logic, I hate taking off my rose tinted glasses
The thought seems to be that on the long mission, events may occur which reduce the crew and damage the ship, and while damage can be repaired en-route to some extent, crew losses are not easily replaced. Hence the desire to give extra crew, officers, and techs, because the ship may need replacements, even if said replacements will be somewhat vulnerable. On the other hand, there are events which can destroy a ship all in one go, in which case having sent all that extra crew along is rather silly. Or the dice may like us, and we get no such events at all. Or in the event the Stargazer is damaged, we may have the chance to recall it instead of sending it on to it's doom. It's hard to say what will happen exactly.I'd certainly like some clarification on the effect of overcrewing the Stargazer.
Wasn't he the one who thought Excelsiors should get a free +1 Presence just from being Excelsiors? Not sure I buy that.I believe @Gear made a very convincing argument that in the actual world of Star Trek, and not through our outside lens of TV and movies, it would be the Excelsior that best captures the imagination of the Federation and its neighbors. It's not the Constitutions that helped expand the Federation or was a first contact's first view of a Starfleet vessel - it was the Excelsiors. Someone else could expand on this far more eloquently that I can.
There's more to "in contact" than "in communication." It's not like we can touch them, in the sense of maintaining a supply line or being able to do anything for them if they run into an emergency. Furthermore, communications at that distance are likely to be unreliable as well as slow.To be pedantic, such a colony would remain in contact with the Federation, since the update did say we would remain in contact with the ship we sent. So we should also be able to remain in contact with the Kadeshi, although it would be more like
Or this:I have a haunting suspicion that if we tried to found a colony that far out into space, some day we'd lose all touch with them for a little while, and then we'd get nothing. Eventually, one of our explorers would go to the site of the colony and find everyone gone, and no sign of what happened except the words CROATOAN carved into a nearby tree or some such.
Yeah, but how many events have we had that ate crew? How do we know there won't be unique events that have them recruiting replacement crew from the friends they make along the way? This is gonna be a weird trip, which may or may not have special or unique custom events. And we've had more than two ship eating events-they're just not always OUR ships. I seem to recall that we lost a Soyuz to some failure, the Caitians lost a Swarmer, we lost that one Miranda (Lion?) and just recently Miracht. That's four eaten-ships off the top of my head.we've only had 2 events that ate a ship that weren't part of a crisis in the entire quest. Assuming the ship we send will survive but the crew may not seems to be a fairly safe assumption
Things like first contact protocols, deep space navigation, and how to make creative use of (or avoid) the various subspecies of Spatio-Temporal Whozit that you get in Star Trek.
Wasn't he the one who thought Excelsiors should get a free +1 Presence just from being Excelsiors? Not sure I buy that.
I mean, don't get me wrong, the arguments for sending an Excelsior in favor of the older, more battered, smaller Cheron are pretty darn compelling. But the "sing paeans of praise" mindset can be taken too far.
There's more to "in contact" than "in communication." It's not like we can touch them, in the sense of maintaining a supply line or being able to do anything for them if they run into an emergency. Furthermore, communications at that distance are likely to be unreliable as well as slow.
I have a haunting suspicion that if we tried to found a colony that far out into space, some day we'd lose all touch with them for a little while, and then we'd get nothing. Eventually, one of our explorers would go to the site of the colony and find everyone gone, and no sign of what happened except the words CROATOAN carved into a nearby tree or some such.
Shipyard Operations - Soyuz Class Report
The opinion of Shipyard Operations is that the 10br, 20sr replacement of warp cores per Soyuz-class is a wasteful use of resources. The Soyuz have served valiantly, but it is time to scrap them. However, we recognise that in this crisis, having every hull available is important.
[ ][SZ] Scrap the Soyuz-class
[ ][SZ] Repair the Soyuz-class [Total of 40br 80sr]
Let's talk about some (hopefully) less controversial topics.There still seems to be debate on exact approaches, so I'll leave the vote open for the moment.
In practice, okay sometimes yes. On the other hand, that's what the RSPS handbook is supposed to be for. Not that every captain reads it, since it stubbornly remains an unofficial publication, but they keep trying.by watching our people poke the ever-loving hell out of it with a stick, thereby seeing what not to do?
Agreed, though we want to be careful not to draw the cream off the top of the Explorer Corps by sending a disproportionate share of its most highly qualified off with the Kadeshi, and leaving a lower grade behind.Look, I do think there are good mechanical reasons for overcrewing and that it wouldn't cost us much (2/2/2 of EC crew is the equivalent of 12.5pp). But think also about the narrative reasons.
This Kadeshi journey is a once in a lifetime dream opportunity for Starfleet's prized explorers. I'd expect our explorer corps to be scrambling for any way to get a billet on this journey, and I'd bet there is a huge spike in crew transfers going on right now. I would love to allow more of these dedicated people to find their way onto this voyage to satisfy their dreams. I'm sure they'll find some way to find themselves useful even if they're not directly crewing the Stargazer.
It's plausible, but on the other hand we don't really know how biologically and psychologically compatible various Federation member species are with the Kadeshi. Even within the Federation there are some combinations that probably wouldn't work so well for joint colonization programsklI'd actually expect such a colony to be subsumed by the "natives", the Kadeshi. They'll be spending so much time with the Kadeshi instead of the rest of the Federation, and their children will practically be growing up in Kadeshi culture, that they'll start integrating themselves with Kadeshi rather than the other way around. 20 years is a long time.