[X][KADESH] Send the Stargazer and overcrew her. Add two extra units of every type of Explorer Corps crew, working to allow them to rotate living on the Pride of Kadesh. There's no replacement for casualties out in space, and it's inevitable that some crew will be lost or want to stay with the Kadesh at trip's end. This will give them the resources to make it home.

This is an incredibly federation thing to do, and the pp gain more than covers the costs. Excelsior's resource cost? 25 pp. Two extra EC crew of each type? 12.5 pp (because that's half a recruitment drive). The remainder of another Excelsior's EC crew? 25 pp. We need 1 year and a tiny bit of change to get the resources to replace the EC excelsior using just the PP from this decision, and we have more PP to blow on starfleet academy expansions.

Speaking of academy expansions we really ought to grab the Science Academy. 20 pp for +1 techs is a better deal than 40 for +.5 each type. Yeah, techs are no longer as cripplingly short as they used to be, but they're still short, it's cheaper, and if we do run an excess that's 20 pp for 1 crew output we can shift elsewhere.
 
[x][KADESH] Pick a ship to send along with the Kadesh: USS Stargazer

Oh wow, I was going to vote to send an Excelsior even without those sweet, sweet rewards! :D
 
I kind of want to send Stargazer and Challorn with Nash in overall command, but I know that's probably dipping too deep.

(And I have this feeling Nash would react even more poorly than Kirk to being on the Bridge and not in command.)
 
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[X][KADESH] Plan Extra Light-Year
-[X] Send the Stargazer and overcrew her.
-[X] Send a colony ship (as a write off if necessary) with industrial equipment, etc.
-[X] Request volunteer Betazoid counselors, etc
-[X] Request volunteers from the FBS
-[X] Request volunteer drive
-[X] Ask for a volunteer Admiral/commodore to lead the Starfleet mini-fleet
We should treat this as what it is, creating a tiny colony of the federation off in the distance. It might not be the same polity as the federation, but another non-trivial group who shares the same values is important.

This is not just a weirdly long escort mission, it is creating an off-site backup for the values that matter so much to us.

I actually really like this.

Though from a Narrative perspective, all Sousa can okay is the Stargazer and saying that however we're going to stock her.

The rest of that is a council decision, but we can certainly recommend that they do that.

...I also like the idea of Miran and however many of her crew going too. Of course, I don't know how in character that would be.
 
Oh, and if we send the Stargazer, by the time it comes back, it will be a beatup old ship that is behind on years of maintenance, even after whatever refit is waiting for us. Perfect for Picard to complain about when he gets it as his first command.
 
While I would support Maryam going if Ralin and their child go, I think Nash needs to stay. We need her hard-won experience back home.

I'm actually going back and forth over Nash's reaction. On the one hand /Of course/ she wants to go.

On the other, she has responsibilities now beyond being Captain of the Enterprise. I see her current character arc as finding out how to grow past being Captain of the Enterprise. And eventually Beating the same trap that undermined Jim KIRK. Running off like that almost seems like a step backwards in some ways.

Then again, her going is a perfectly valid reading of her character. And she would be a flag officer, not a Captain. And it would be very Legendary.

She could probably go either way and it would make narrative sense.
 
[X][KADESH] Plan Extra Light-Year


As for Miss Miranstein,

She's been restless. She can't just join starfleet, but the life of a civilian freighter captain is too smalltime for her, bounty hunting was fun for a little while but she feels like its only Starfleet and (on a good day) the member fleets who really get to make a difference, and a life of idle hedonism will simply never do.

I'd say Miran would be interested in going, but only if she is given a command position that lets her be somewhat important. Say, put her in charge of a scoutship, and she'll go.
 
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We should treat this as what it is, creating a tiny colony of the federation off in the distance. It might not be the same polity as the federation, but another non-trivial group who shares the same values is important.

This is not just a weirdly long escort mission, it is creating an off-site backup for the values that matter so much to us.
Uh... no, this is NOT a good idea to do as a colonization expedition. It's a bad idea to found colonies out of mutual support range with the homeworlds, and I don't think "off site backup for the Federation" is a realistic concern.

This is not our colonization expedition. It's the Kadeshi's. We're along to support and explore with them, not to turn this into some kind of 'send a colony pod halfway across the map, plunk it down in an isolated place, and hope nothing happens' operation.

The default vote can't just not account for that. I figured any shortfall would be made up for with Kadeshi.
Okay, well, the writin isn't realistically going to result in us not picking Stargazer. It can't hurt.

For this mission to succeed, Stargazer will have to be oversupplied in certain respects; that's inevitable. We can talk about exact details of how, and it's good that we do so.

For physical loot, maybe send along a non-expendable long-range freighter on the first leg, to turn around when it needs to or is full and bring home whatever stuff the Kadeshi have no need for?
The Kadeshi are trying to rebuild a homeworld. They'll need everything.

I'm actually going back and forth over Nash's reaction. On the one hand /Of course/ she wants to go.

On the other, she has responsibilities now beyond being Captain of the Enterprise. I see her current character arc as finding out how to grow past being Captain of the Enterprise. And eventually Beating the same trap that undermined Jim KIRK. Running off like that almost seems like a step backwards in some ways.

Then again, her going is a perfectly valid reading of her character. And she would be a flag officer, not a Captain. And it would be very Legendary.

She could probably go either way and it would make narrative sense.
But if she goes off on Stargazer for a quarter century or so, it'll be so long before she could ever find her way back to the Enterprise for one last dance for old time's sake. :(

I'm honestly going to vote for "not send Nash," because character growth. I'd rather have her, say, on the Cardassian Border Zone returning to her usual "give Cardassians fits" antics but one level higher.
 
I'm actually going back and forth over Nash's reaction. On the one hand /Of course/ she wants to go.

I think my concern about Nash going is a little more direct, and has to do with chain of command issues. With only one front-line ship, where she'll hoist her flag is pretty clear, but that poses a problem.

One of the tests for "are you a good commodore/admiral for fieldwork" is whether you will have the self-control to, when the Captain of your flagship looks to you for orders, resist the temptation to take the reins yourself. In a fight, will you have the ability to say without a hesitation: "Captain, fight your ship." and trust them to do so?

Nash is still throwing chairs because she has no control. She's not at that stage.
 
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[X][KADESH] Send the Stargazer and overcrew her. Add two extra units of every type of Explorer Corps crew, working to allow them to rotate living on the Pride of Kadesh. There's no replacement for casualties out in space, and it's inevitable that some crew will be lost or want to stay with the Kadesh at trip's end. This will give them the resources to make it home.
 
I think my concern about Nash going is a little more direct, and has to do with chain of command issues. With only one front-line ship, where she'll hoist her flag is pretty clear, but that poses a problem.

One of the tests for "are you a good commodore/admiral for fieldwork" is whether you will have the self-control to, when the Captain of your flagship looks to you for orders, resist the temptation to take the reins yourself. In a fight, will you have the ability to say without a hesitation: "Captain, fight your ship." and trust them to do so?

Nash is still throwing chairs because she has no control. She's not at that stage.
Still hoping next big emergency she steals a ship, solves the crisis and gets "demoted" to explorer-captain.
 
To be honest, I think having Miran around to provide insight into Cardassian actions and maneuvers is a lot more important than sending her away for mostly symbolic purposes. Not to mention that having only just defected, she may not be eager to go off on a 20 year exploration mission in unknown territory.
 
Who are you and what do you want to be? Are the risks to the Federation too great to spare a ship? Only recently did you lose the USS Miracht. Space is not safe, after all. Spectacular, wondrous, majestic, but never safe, oh no. Can you afford to send away another?
I think you missed putting in a not there. Unless that's supposed to be a sarcastic quip. (In which case I think that may be one of those things that doesn't work as well in writing as it would in speech.)
 
[x][KADESH] Pick a ship to send along with the Kadesh: USS Stargazer

To be honest, I think having Miran around to provide insight into Cardassian actions and maneuvers is a lot more important than sending her away for mostly symbolic purposes. Not to mention that having only just defected, she may not be eager to go off on a 20 year exploration mission in unknown territory.

I dunno, Miran strikes me as a very Starfleety Cardassian. She might well volunteer.
 
We should go the extra mile light-year

[X][KADESH] Plan Extra Light-Year
-[X] Send the Stargazer and overcrew her.
-[X] Send a colony ship (as a write off if necessary) with industrial equipment, etc.
-[X] Request volunteer Betazoid counselors, etc
-[X] Request volunteers from the FBS
-[X] Request volunteer drive
-[X] Ask for a volunteer Admiral/commodore to lead the Starfleet mini-fleet

I would be willing to do this ONLY if the Kadeshi were to open up the box on their industrial replicator technology before they went.
 
[x][KADESH] Pick a ship to send along with the Kadesh: USS Stargazer
A colony ship to act as a 'home' to any excess crew/reserves and a couple of robotic freighters should probably be tucking into the TOE for this, Trek's poking at Battlestar Galactica and attempt to redeem the concept behind Voyager.
 
The good news is d'awww. The bad news is... my God... This may be where the TNG-era dependent policies came from. :o

Well, this quest does have a long history of making the crazy things in the TV show make sense...

Not sure if I want to vote for Stargazer or Cheron. But we are definitely sending a ship. While the Federation is feeling growth pains, the political sphere is, I would say, even more critical than ship numbers at the moment. Particularly with the Orion police action.

fasquardon
 
The Kadeshi are trying to rebuild a homeworld. They'll need everything.

I was thinking stuff like mineral and tissue samples, special resources that aren't used in the Kadeshi techbase/aren't used in the quantities that the fleet finds of a particular mineral, alien doodads - both the technological and the merely cultural - that the Kadeshi have no inclination to keep and analyse or that the fleet finds multiple of, and so on. Pretty sure there'll be stuff.
 
Well, I am seeing zero votes for the Cheron, even though sending her on this mission would be the most awesome thing ever. I guess I'll just have to settle

EDIT: Ahhh, what the heck, I'll go with my sense of poetry! (Also, it's a ship we can better afford to lose.)

[X][KADESH] Plan Extra Light-Year (Cheron flavored)
-[X] Send the Cheron and overcrew her.
-[X] Send a colony ship (as a write off if necessary) with industrial equipment, etc.
-[X] Request volunteer Betazoid counselors, etc
-[X] Request volunteers from the FBS
-[X] Request volunteer drive
-[X] Ask for a volunteer Admiral/commodore to lead the Starfleet mini-fleet

@OneirosTheWriter: Are mobile shipyards a thing the Federation has in your setting? The FASA RPGs had them, at it might be a better thing to send along than a colony ship.

fasquardon
 
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