I'm not sure why people are calling science ships Long Range Explorers. Of the canon vessels that aren't full up capital ships only the Interpid is actually meant for that and even it's really more of a scout or science cruiser. You want long range exploration, send an actual cap ship.
Because that's what Oneiros does as well.
Long-range Explorer
Oberth
2260-Now [120m 150k t]
C1 S5 H1 L2 P1 D1
Cost[15br, 60sr, 2 years], Crew [O-1, E-1, T-4]
 
Though the irony is that since Defense also determines the range of the ship in terms of supplies carried and such, the Oberth is not suitable for long-range exploration due to poor Defense.
 
So I've had an idea for an Omake or few since I hit the Orion Syndicate Arc (as it were). But I'd need some help getting it in a state where it'd fit into everything else. I'm honestly a bit intimidated by how good some of the other Omakes have been, too! But I shall soldier on as shamelessly as possible.

-General Beta reading; grammar, spelling, overall prose review, etc.
-Help with names for people and things. I'm unsure how Orion names have, thus far, been chosen/made, and I'm bad at names on my own (I often use things like Behind The Name to make RP character names). Things I need help naming:
--An Orion family: Mother, Father, Daughter, Son
--An Orion Butler: Male
--Some sort of creature from Orion natural fauna, and/or Orion myths, that could/would strike fear in the hearts of criminals. Preferrably something with big, leathery wings and some horns or pointed ears, and dark coloration.
--Technobabble names for a lot of things.
-Help figuring out how and where to slot in an Orion hypercorp that's comparatively clean (and what corruption there is perhaps serves the dual purpose of channeling corruption to a few places, and maybe helping cushion the acquisition of vital materials for some off-the-books work).
-Some help figuring out timelines and such.
-Help figuring out which planet is best; I'm leaning Alukk due to how large and important it is.
-An open mind because you probably know what I'm working on right now but please don't just foo-foo me please?
 
I think that's something we should do ourselves. The ship design thread has been playing with new science ships for a long time.

I actually have an omake in mind that might help us make a more survivable oberth-replacement.
I have no issue what so ever with us doing that. Now I will admit that for the most part I stay out of that thread, so there may have been some discussion over there about it but I have seen little to no interest in this one of people being interested in prototyping a new any time in the near or even mid term future.
Still, until the Intrepid, the Long Range explorers are more "Hey, check out that rock in the gamma quadrant" than deal with events

Basically, the Rock Whisperer's ideal ship.
I'd rather call them Science Vessels myself.
I'm just calling it by what have as it official destination right now. Science vessel does not sound bad as replacement term though.
 
[X][PRIORITY] Rigel Mid-Term: Change from "Improve Tech Recruitment" to "Improve Officer Recruitment"
[X][VULCAN] 2x1000kt
[X][BETA] Swarm
[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][RIGEL] Assign to follow USS Endurance

From the numbers shown, Rigel needs officers. Of course, a large budget is always better, but you can't just buy crew.

Vulcan berth choice hasn't even been challenged, I'm not rocking the boat.

What the Betazeds really need is improved event response with their puny clown carspatrol ships. Swarm gives them that, both in straight bonuses and in the off chance that we'll have two of the damn things cooperating in any given event.

I agree with @Simon_Jester's argument about the Amarkian berths. Better to get it out of the way now, because a curveball will be coming before too long, and who knows if we'll be able to spare the berths and time then.

More ships in anti-Syndicate operations is just what the doctor ordered. Actual combat conditions with much less of a chance of first contact shenanigans.
 
So I've had an idea for an Omake or few since I hit the Orion Syndicate Arc (as it were). But I'd need some help getting it in a state where it'd fit into everything else. I'm honestly a bit intimidated by how good some of the other Omakes have been, too! But I shall soldier on as shamelessly as possible.

-General Beta reading; grammar, spelling, overall prose review, etc.
-Help with names for people and things. I'm unsure how Orion names have, thus far, been chosen/made, and I'm bad at names on my own (I often use things like Behind The Name to make RP character names). Things I need help naming:
--An Orion family: Mother, Father, Daughter, Son
--An Orion Butler: Male
--Some sort of creature from Orion natural fauna, and/or Orion myths, that could/would strike fear in the hearts of criminals. Preferrably something with big, leathery wings and some horns or pointed ears, and dark coloration.
--Technobabble names for a lot of things.
-Help figuring out how and where to slot in an Orion hypercorp that's comparatively clean (and what corruption there is perhaps serves the dual purpose of channeling corruption to a few places, and maybe helping cushion the acquisition of vital materials for some off-the-books work).
-Some help figuring out timelines and such.
-Help figuring out which planet is best; I'm leaning Alukk due to how large and important it is.
-An open mind because you probably know what I'm working on right now but please don't just foo-foo me please?
I can help with general beta work, but not much else.
 
[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][BETA] Swarm
[X][RIGEL] Assign to follow USS Endurance
[X][VULCAN] 2x1000kt
 
Should we consider building/designating a 3mt Starfleet berth to be explicitly a repair berth, kept open constantly unless needed for repairs?
 
[X][VULCAN] 2x1000kt
[X][BETA] Combined Arms
[X][AMARKI] Loan the berth to United Earth for a 2nd Excelsior
[X][RIGEL] Assign to follow USS Cheron
 
[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][BETA] Swarm
[X][RIGEL] Assign to follow USS Endurance
[X][VULCAN] 2x1000kt
 
Too bad, Betazed could do Combined Arms with their existing ships. Just size everything down one go.

Cruisers = Explorers
Escorts = Cruisers
Patrollers = Escorts
 
I'm not sure it works that way on the doctrines, Briefvoice, though I love the idea. Plus, Combined Arms is ALL combat bonuses, and the Betazoids probably aren't going to be rushing to pick fights.

Should we consider building/designating a 3mt Starfleet berth to be explicitly a repair berth, kept open constantly unless needed for repairs?
In a word? Yes.

Actually, I love the idea of making the Amarkia Yard a designated repair yard. It'll appeal to the Amarki if we pitch it right (we're putting it here because this is the strongest fortress system in the Federation), and there may be synergy with the auxiliary yards we're already planning to construct there.

The Amarki are welcome and indeed encouraged to keep building their own badass explorers, of course.

So I'm a little late to the vote and I doubt it will get much traction but on the off chance it does. Perhaps we should suggest that one of our member worlds designs a new Long-range Explorer ship. One of our constant worries with our current long rang explorers is if they ever run into anything that is not directly science related and they are alone they are pretty much toast. Which kind of makes using them in their intended purpose difficult. Perhaps some like the Vulcans who have a lot of experience with designing that kind of ship.
The big problem with this is that there is doubtful advantage in the eyes of the member world. They couldn't afford to build more than one or two such ships, and the ships would be doing deep space exploration that would not directly benefit the member world. Deep space exploration is our job, remember?

We could ask the Vulcans to design the ship while we agree to build it, of course. But that would be pretty much the same as asking the Council to let us design the ship ourselves.

I doubt we can outsource design work to member worlds as a way of avoiding the political willpower cost of making new designs for ourselves.

...

I would also like to point out that T'Mir has been operating in or near Cardassian space for something like five or six years by now. As far as we can tell, the Cardies don't even know the ship is there, let alone have much chance of catching it. Despite the fact that pretty much every ship in their fleet is faster and well armed enough to beat it in a straight fight.

It would seem that a science vessel can actually do very, very well at staying out of trouble, if it makes the effort, stays cautious, and doesn't just go charging into every dangerous anomaly or strange situation they find. If they can fly around under the Cardassians' noses for years, I figure they can do the same out in deep space. We don't assign them to that mission, but if we tried, I doubt it would go worse for them than it does for the T'Mir.

I'm not sure why people are calling science ships Long Range Explorers. Of the canon vessels that aren't full up capital ships only the Interpid is actually meant for that and even it's really more of a scout or science cruiser. You want long range exploration, send an actual cap ship.
Honestly, it just seems to be what Starfleet calls science-oriented ships. I'm not inclined to worry about it too much.

So I've had an idea for an Omake or few since I hit the Orion Syndicate Arc (as it were). But I'd need some help getting it in a state where it'd fit into everything else. I'm honestly a bit intimidated by how good some of the other Omakes have been, too! But I shall soldier on as shamelessly as possible.
I doubt I can help you, but I like the idea.

I have no issue what so ever with us doing that. Now I will admit that for the most part I stay out of that thread, so there may have been some discussion over there about it but I have seen little to no interest in this one of people being interested in prototyping a new any time in the near or even mid term future.
It's been discussed in this thread. Repeatedly.

The main reason nobody's talking about doing it is because we've spent the last few years getting a desperately needed pair of new cruiser designs, and a strongly desired next-generation explorer, ready. Once the Ambassador is safely designed and work begins on the prototype, the logical next step is to work on improving our science vessel and escort design(s). You'll see more discussion of that in a few more years' game time. Frankly, the idea of doing it NOW is a non-starter, and it's doubtful that we'd derive much benefit from hurrying, because even if we designed a next-generation science vessel right now, we wouldn't have time to build a significant number of them for about, oh, five years or more.
 
Should we consider building/designating a 3mt Starfleet berth to be explicitly a repair berth, kept open constantly unless needed for repairs?

I don't know about having a berth that's permanently reserved for repairs. I'm fine with a lower bar of sufficient spare berth capacity to handle repairs. Any builds that would be forced to be temporarily delayed (which the Biophage crisis showed could be done IIRC) shouldn't have significant knock on effects on later builds assuming we have enough spare berth capacity across the Federation.

Separate but related to that, I do want more shipyards and berths, but they take a backseat to increasing crew income this year, and probably next year.

Too bad, Betazed could do Combined Arms with their existing ships. Just size everything down one go.

Cruisers = Explorers
Escorts = Cruisers
Patrollers = Escorts

Actually...the scale brackets are technically a research thing, and narratively somewhat arbitrary. Who says Betazed can't have scale brackets 50 years old from the TOS era?

Escorts: scale<2 (600kt)
Cruisers: 2<=scale<3 (900kt)
Explorers: 3<scale

(I was originally joking, but now I'm semi-serious.)
 
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I don't know about having a berth that's permanently reserved for repairs. I'm fine with a lower bar of sufficient spare berth capacity to handle repairs. Any builds that would be forced to be temporarily delayed (which the Biophage crisis showed could be done IIRC) shouldn't have significant knock on effects on later builds assuming we have enough spare berth capacity across the Federation.
Well, there's very little practical difference between having "enough spare berth capacity" and having "a couple of berths we almost never use."

One possibility is to expand the auxiliary yard itself a bit and give it some berths that could directly be used as repair berths, with the possible need to do that in mind? Bumping auxiliaries to do repairs is less likely to hurt us than bumping warships, as long as we make sure to build up the auxiliaries we need in peacetime. Fleet repair ships come to mind.

...

One of the reasons I'm now stumping for repair facilities at Amarkia is because Grey October drove home the limits of just how far we can move ships, and how fast. A damaged explorer that gets pounded off Bajor almost certainly isn't going to be able to move faster than one map square per week, even if it's being towed by a second explorer.

If the repair berth for that explorer is at, say, Tellar Prime, then it takes us two months just to get the ship into the berth. And the towing ship is similarly out of action for that length of time, plus the month or so it takes to get back to the front afterwards at higher speed.

So effectively, a six-month repair at Tellar Prime would become a nine-month repair, due to the delay in getting the ship to a place capable of doing the work. Damage sufficient to put one explorer in the yard for six months has cost us the use of two explorers for an additional three months each. Getting that repair capability closer to the front will help.

...

A repair yard at Amarkia is not, strictly speaking, ideal for doing these kinds of medium-term repairs. We could hypothetically do better in various ways. But it's by far the best compromise. We get a pretty good combination of infrastructure, defensibility, and a location close to where the ships are getting damaged.
 
[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][BETA] Swarm
[X][RIGEL] Assign to follow USS Endurance
[X][VULCAN] 2x1000kt
 
[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][BETA] Swarm
[X][RIGEL] Assign to follow USS Endurance
[X][VULCAN] 2x1000kt
 
[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][BETA] Swarm
[X][RIGEL] Assign to follow USS Endurance
[X][VULCAN] 2x1000kt

Hey maybe we'll get a big new Amarki explorer.

So I've had an idea for an Omake or few since I hit the Orion Syndicate Arc (as it were). But I'd need some help getting it in a state where it'd fit into everything else. I'm honestly a bit intimidated by how good some of the other Omakes have been, too! But I shall soldier on as shamelessly as possible.

-General Beta reading; grammar, spelling, overall prose review, etc.
-Help with names for people and things. I'm unsure how Orion names have, thus far, been chosen/made, and I'm bad at names on my own (I often use things like Behind The Name to make RP character names). Things I need help naming:
--An Orion family: Mother, Father, Daughter, Son
--An Orion Butler: Male
--Some sort of creature from Orion natural fauna, and/or Orion myths, that could/would strike fear in the hearts of criminals. Preferrably something with big, leathery wings and some horns or pointed ears, and dark coloration.
--Technobabble names for a lot of things.
-Help figuring out how and where to slot in an Orion hypercorp that's comparatively clean (and what corruption there is perhaps serves the dual purpose of channeling corruption to a few places, and maybe helping cushion the acquisition of vital materials for some off-the-books work).
-Some help figuring out timelines and such.
-Help figuring out which planet is best; I'm leaning Alukk due to how large and important it is.
-An open mind because you probably know what I'm working on right now but please don't just foo-foo me please?
Feel free to send me stuff! In general for Orion names I tend to make them up off the top of my head, but I tend to try and make names that sound like a merge of Brazilian and Indian names. Or I mix and match from these two generators to find something I like. One weird rule is that Orion names seem to like repeating letters separated by another: Oyana, Valara, Magar; or double up on letters: Joletta, Ellio, Orsenni.

If you're basing them off other characters or people just dick around with the names until they sound right (ex: Shar Ordey, Maxieme Sierre, Colonel Carana)

As for the terrifying creature, I'd say a Brumance Waybat-- oh

oh
 
[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][BETA] Swarm
[X][RIGEL] Assign to follow USS Endurance
[X][VULCAN] 2x1000kt

Hey maybe we'll get a big new Amarki explorer.


Feel free to send me stuff! In general for Orion names I tend to make them up off the top of my head, but I tend to try and make names that sound like a merge of Brazilian and Indian names. Or I mix and match from these two generators to find something I like. One weird rule is that Orion names seem to like repeating letters separated by another: Oyana, Valara, Magar; or double up on letters: Joletta, Ellio, Orsenni.

If you're basing them off other characters or people just dick around with the names until they sound right (ex: Shar Ordey, Maxieme Sierre, Colonel Carana)

As for the terrifying creature, I'd say a Brumance Waybat-- oh

oh
Syndicate members are a superstitious and cowardly lot. :drevil::drevil::drevil::ninja:
 
The big problem with this is that there is doubtful advantage in the eyes of the member world. They couldn't afford to build more than one or two such ships, and the ships would be doing deep space exploration that would not directly benefit the member world. Deep space exploration is our job, remember?

We could ask the Vulcans to design the ship while we agree to build it, of course. But that would be pretty much the same as asking the Council to let us design the ship ourselves.

I doubt we can outsource design work to member worlds as a way of avoiding the political willpower cost of making new designs for ourselves.

...

I would also like to point out that T'Mir has been operating in or near Cardassian space for something like five or six years by now. As far as we can tell, the Cardies don't even know the ship is there, let alone have much chance of catching it. Despite the fact that pretty much every ship in their fleet is faster and well armed enough to beat it in a straight fight.

It would seem that a science vessel can actually do very, very well at staying out of trouble, if it makes the effort, stays cautious, and doesn't just go charging into every dangerous anomaly or strange situation they find. If they can fly around under the Cardassians' noses for years, I figure they can do the same out in deep space. We don't assign them to that mission, but if we tried, I doubt it would go worse for them than it does for the T'Mir.
The thing is while yes deep space exploration and science is the preview of Starfleet I rather doubt that the Vulcans have stooped doing it altogether in fact there are several metions of them having their own dedicated explorer and science ships in at the very least the EU if not the core cannon as well. I won't refute that the T'mir has manged to stay out of trouble so far but for all we know it because of it's very specific and dedicated mission perimeters is why it has.

It's been discussed in this thread. Repeatedly.

The main reason nobody's talking about doing it is because we've spent the last few years getting a desperately needed pair of new cruiser designs, and a strongly desired next-generation explorer, ready. Once the Ambassador is safely designed and work begins on the prototype, the logical next step is to work on improving our science vessel and escort design(s). You'll see more discussion of that in a few more years' game time. Frankly, the idea of doing it NOW is a non-starter, and it's doubtful that we'd derive much benefit from hurrying, because even if we designed a next-generation science vessel right now, we wouldn't have time to build a significant number of them for about, oh, five years or more.
Has it? No really has it? I don't recall it being brought up more then a few times over the last 100 or so pages at most and when it was there was never that much conversation about it at all. I could be wrong I don't have encyclopedic memories after all. I'm also not asking for it to be done know just to be put on the agenda part of the problem with your argument is that it is very easy to fall into a we don't have time to do it now we can come back to it in 5 years and then five years later have the same thing pop up again until we do want and or need a ship of that type right now and don't have the option because we were putting it off for more important things. I really am worried that once we get the Ambassador out people are going to want to jump straight to another cruiser or explorer prototype .
 
I will confess I didn't catch the reference for Madame Ordey, to my retroactive regret. :(

By the way, did anyone catch the Star Trek movie reference in my most recent omake? One thing about Leslie is I can never resist TOS/movie references in stories he shows up in.

Cookie for the person who catches it. ;)

EDIT: Thinking of the French Revolution in the context of the Orion Union always gets Al Stewart stuck in my head. This is generally not a bad thing. :)
 
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