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I'd rather use the free berths for Miranda refits, or for Centaur-A's, personally. If the Miranda-B or Centaur-B ever ends up being a thing, those ships will be useful for much longer.
We are doing it at the expense though, if we are paying the Connie B cost now, that is resources and crew not available for a Renissance later, and looking at it we are running into an officer and enlisted shortage. And we have 8 Connie B's under construction currently, I think that is a good run for them, adding one more does not seem to meet a need, the Centaur is also 2 officer and 2 enlisted cheaper so it makes it easier to crew the Renissance. As for doing them in a wave, with our new ships I do want us to build as many as possible that do not break our budget.Yes, but the ships don't magically vanish as soon as we start building Renaissances, and we wouldn't want them to vanish even if that was an option.
The Renaissance-class won't realistically be getting any refits until 2325 or 2330, maybe even later. Until that time, a Constitution-B is going to be almost as effective as a Rennie. Even after the first round of refits, it is likely that the Constitution-B will remain an effective ship for rear area duties beyond that point.
Building more ConnieBees now is the closest we can come to getting our Renaissances "early." in mechanical terms, that's pretty much what it is.
This isn't a choice between one ConnieBee and one Rennie. This is a choice between getting one good cruiser and one excellent cruiser, versus getting one escort and one excellent cruiser.
Furthermore, none of this explains why we need to build huge numbers of Renaissances in 2314 specifically. Sure, at some later date Renaissances will benefit from refits and upgrades and so on. But that isn't going to make a difference for years. When it does matter, it isn't going to make much difference whether a given ship was built starting in 2314 or in 2315.
Me, I'd honestly prefer to GRADUALLY begin constructing Renaissances, starting maybe 3-5 in the first year, and a few more each year after that as berths become available, IF they are not needed for other projects.
That way, our fleet is being reinforced at a steady rate, and we will always have new ships (in particular, ships smaller than an explorer) available to fill our needs each year. Having huge waves of construction coming due at once creates problems, as we saw in 2310 and 2311 while we were waiting for the first wave of ConnieBees to "ripen" and having more and more trouble meeting our defense requirements, because the fleet wasn't growing very fast.
We aren't doing this at the expense of Renaissances, because building one more Constitution-B at most results in the delay of ONE Rennie by ONE year. Not even that, if we go by Briefvoice's plan.
We are gaining 26 D next year, and at least 11 a year for the next three years after without starbases or new ships being built, we can afford it what we are lacking is enlisted and officers so a race that would boost one or both should be a top priority.For the love of god, no! We're having trouble meeting defense requirements as is, and you want to ratchet them up faster?!
It is extremely unlikely that a new-build Centaur-A will remain useful to Starfleet for longer than an equally new Constitution-B. Remember that Constitution-Bs aren't refits of tired old ships; they are entirely new (or nearly so, with nothing more significant than the dining room chairs and such getting reused).I'd rather use the free berths for Miranda refits, or for Centaur-A's, personally. If the Miranda-B or Centaur-B ever ends up being a thing, those ships will be useful for much longer.
Please recall that my proposal is to build ONE Constitution-B in place of ONE Centaur-A and a Constellation refit, between 2312 and 2315 specifically, in Utopia Planitia Berth Two.We are doing it at the expense though, if we are paying the Connie B cost now, that is resources and crew not available for a Renissance later, and looking at it we are running into an officer and enlisted shortage.
It meets the same needs we foresee our Renaissances meeting. The only difference is that in, say, 2317, we will be meeting those needs with fifteen cruisers, rather than fourteen cruisers plus an escort.And we have 8 Connie B's under construction currently, I think that is a good run for them, adding one more does not seem to meet a need,
If the problem is ONLY crew, then IF we are so close to running out of crew that it actually makes a difference, "mothball one Constellation" is the answer. Hopefully that need will not arise, but if it does, that's the solution.the Centaur is also 2 officer and 2 enlisted cheaper so it makes it easier to crew the Renissance.
You still haven't explained why.As for doing them in a wave, with our new ships I do want us to build as many as possible that do not break our budget.
You continue to claim that this is going to cost us the opportunity to build a Renaissance. I continue to not believe you. The resources to do this would have been spent on other, entirely different ships anyway. The ONLY significant cost is that we end up using two enlisted and two officer units on the new ship.As for not refitting for 10+ years, that may be the case but when that time comes I would rather have an extra Renissance or two that can be refitted than a Connie B or two that cannot.
Then why do you so urgently desire Renaissances, which fill the same role the ConnieBees fill, and do almost exactly as well in the same role?For me building another Connie B indicates we need another heavy cruiser and we need it soon beyond the 8 under construction and beyond the Excelsior that we are building. I just don't feel like the strategic situation requires us to do so. Now if we were playing as the Cardassians or Dominion that are geared towards conquest then definitely I would support heavy cruisers sooner so that we can use them. We aren't though and I just don't feel the pressure (really the 5 connie B's coming out next year are giving me a feeling of safety).
No. Please no. Let the Federation get to know its self again.We are gaining 26 D next year, and at least 11 a year for the next three years after without starbases or new ships being built, we can afford it what we are lacking is enlisted and officers so a race that would boost one or both should be a top priority.
Now, would you mind explaining exactly when and where in the spreadsheet we are in danger of running out of any specific resource, thus preventing us from building a planned Renaissance at a later date? Exactly when does this "costs us a Rennie" problem you're talking about take place?
It meets the same needs we foresee our Renaissances meeting. The only difference is that in, say, 2317, we will be meeting those needs with fifteen cruisers, rather than fourteen cruisers plus an escort.
If the problem is ONLY crew, then IF we are so close to running out of crew that it actually makes a difference, "mothball one Constellation" is the answer. Hopefully that need will not arise, but if it does, that's the solution.
Giving up a potential cruiser build in favor of an escort to save crew only makes sense if we're short on crew NOW, which we are not.
You still haven't explained why.
You continue to claim that this is going to cost us the opportunity to build a Renaissance. I continue to not believe you. The resources to do this would have been spent on other, entirely different ships anyway. The ONLY significant cost is that we end up using two enlisted and two officer units on the new ship.
Does our pool of enlisted and officers drop to "two or less" at any point in the foreseeable future? If so, when and why? If not, then how are we being prevented from building Renaissances by this extra Constitution-B?
Then why do you so urgently desire Renaissances, which fill the same role the ConnieBees fill, and do almost exactly as well in the same role?
If the answer involves future upgrade potential, I would like to point you to the word 'urgently' in my question?
It is a possibility we need to consider, and I am partial to the Seyek (Stellaris Race) and Qolathi (we were told they are explorers like us) which if we could swap values I would do so to have them at the next in line as opposed to the Indorians and Risans. And them joining would likely be sometime in 13 or 14 if we pushed hard every turn on one of them which still gives a few years of breathing room. At the end of 2311 we will have 8 members, Apiata has some major issues to work out and that may take a bit, Indorians as over 400 are likely to be the next call it 14 or 15 unless we get relation boost events or they roll very well.No. Please no. Let the Federation get to know its self again.
Let us nail down the Syndicate and cut some steaks out of it.
Let diplomacy chug on automatic, just a little.
Even if we could garrison the entire alpha and beta quadrants we wouldn't be able to integrate them culturally. Not and really stay the Federation.
Sit on your hands instead of handing out cookies to get people to sign up.
Please.
We're going to be pouring as many resources as possible into counter-Syndicate operations for the next 3-5 years, at minimum, not to mention putting ships into our shiny new border zone. I really would prefer we not up Starfleet's defense obligations faster than necessary for the next decade or so.We are gaining 26 D next year, and at least 11 a year for the next three years after without starbases or new ships being built, we can afford it what we are lacking is enlisted and officers so a race that would boost one or both should be a top priority.
Probably not, I'm not sure how I would manage the mechanics of it.@OneirosTheWriter, would it be possible to build freighters for member worlds so that our berths do not idle?
Okay looking at that we have an Enlisted and Officer crunch. Fortunately the next academy steering is in 13 and the crunch is in 16/17 so we can move them from techs to those two. In combination getting the academy expansion next year looks to be big. Also we need to see if we can move teams that finish to the tracks that reduce crew requirements for ships along with increasing crew recruitment. Missing assumed income is 25 SR we are getting thanks to the tech that increases SR from mining colonies. Also with the big connie B wave we may want to look to get another member in besides the Apiata, I think we can handle that and it should give more crew to help on that front. Caldonians and Gaeni are likely heavier on tech for crew so not them, Indoria unsure as they are engineers, Risa not likely to give a lot of crew, though we may get a snakepit option that increase crew retention. Almost seems like we need to do some pushes on the Qloath or Seyek to get them as the next members as they are likely to give some good crew totals.
Now, if people think we can afford two new ConnieBees I will back that. I've supported the Constitution-B program pretty much since I joined the quest. And there are some arguments for it- for example, the ConnieBees are the closest we have to a "tech-heavy" cruiser/explorer platform, with 3/4/4 crew requirements instead of 3/5/3 or 6/5/5 like the Rennie and Excelsior.
I'd rather use the free berths for Miranda refits, or for Centaur-A's, personally. If the Miranda-B or Centaur-B ever ends up being a thing, those ships will be useful for much longer.
Basically I do not see an urgent need for a ninth Connie B between now and when we start getting the Renaissances online.
If they are part of an existing sector they would not likely add much to the defense obligations, more so if they come with a starbase as well. Still I can see where the new members can be a problem and will be pushing for pushes on the non affiliates, Yrillian, Dawair, Gretarian and I think we can do one for the Sotaw since they are at 35 and that will not push them to 100.We're going to be pouring as many resources as possible into counter-Syndicate operations for the next 3-5 years, at minimum, not to mention putting ships into our shiny new border zone. I really would prefer we not up Starfleet's defense obligations faster than necessary for the next decade or so.
Still I can see where the new members can be a problem and will be pushing for pushes on the non affiliates, Yrillian, Dawair, Gretarian and I think we can do one for the Sotaw since they are at 35 and that will not push them to 100.
What about +2 pp for building? It's low enough that we wouldn't want to abuse it, but high enough (read: above zero) that we would do it if there was nothing better.Will likely be posting again this evening, and will make the fixes to the tech post then.
Probably not, I'm not sure how I would manage the mechanics of it.
Generic Freighter 2260-Now [150m 300k t]
C0 S1 H1 L1 P1 D1
Cost[30br, 10sr, 2 years], Crew [O-0, E-2, T-1]
I'd rather save the political will and use it on something else than push the Sotaw. We've had good relations with the Romulans even if that hasn't had much mechanical benefit (aside from, you know, not having Romulans messing with us the way they chronically did in TOS and TNG). Trying to recruit a client race in the Neutral Zone might spoil that, and I don't want to take the chance. Especially not when we're so busy trying to clean house with the Syndicate and clear our flank of the Sydraxian problem.If they are part of an existing sector they would not likely add much to the defense obligations, more so if they come with a starbase as well. Still I can see where the new members can be a problem and will be pushing for pushes on the non affiliates, Yrillian, Dawair, Gretarian and I think we can do one for the Sotaw since they are at 35 and that will not push them to 100.
Given the way the gameplay's been going for the past few years I'm not surprised. But it'd be interesting to run into some Klingon or Romulan affiliates in the unclaimed space to rimward or coreward of their territory, respectively. And we have no idea what is out there past Rigel.It's been a while since we encountered a new race, hasn't it? I think the last one was the Lecarre, and before them the Qloathi.
The biggest single issue here is that we don't actually have spare space in our one-megaton berths for this kind of thing. Not if you accept the need to refit the rest of our 23rd-century ships and build Rennies.What about +2 pp for building? It's low enough that we wouldn't want to abuse it, but high enough (read: above zero) that we would do it if there was nothing better.
To make it balanced, I would probably lock it in and make the berth unavailable for bumping without forfeiting 1 pp.
So, to be clear, two questions:2318 has us down to 2 officers and 2 enlisted. More so there are several berths that go idle for a while to allow crew to build back up, for example the exelcsior started 2316 instead of 2315 to avoid going negative there. There are also several berths lying idle in 2317 and 2318 and two renaissance are pushed back a year to 2318 starts to avoid crew problems. Still it shows us going negative in 2320. So yes that extra officer and enlisted does cause delays.
The Constitution-B will still be performing as well or better than the escorts we'll have at that time, and there are dozens of other ships we'd realistically want to retire before even thinking about retiring a ConnieBee. By the time the ConnieBees are "suffering from the same performance gap that has hit our Constellations," it'll be 2340. And the ship class that performs well enough to make it truly worth replacing the Constitution-Bs isn't going to be the Renaissance-A. It's going to be whatever ship class succeeds the Renaissance as well, when we design our "early TNG-era" cruiser some time around 2340.And for planning we have to look at what we need now along with what we need down the line. 10, 20 years forward we can upgrade the Renaissances to keep them in service, the Connie B at that point is likely to start suffering from the same performance gap that has hit our Constellation.
So... you don't foresee us having trouble meeting defense requirements AND policing the Syndicate AND potentially reinforcing the Apiata against a Cardassian attack that could be hitting them any time now if they keep attacking Cardassian ships and installations, between now and the year 2318?So part of the emphasis on Renaissance is that it is helping to future proof our fleets, that they can contribute more and longer than the Connie B. As for why I want large waves I like that for new ships to get our new designs out there in the numbers we want and can afford (not necessarily need). Basically I do not see an urgent need for a ninth Connie B between now and when we start getting the Renaissances online.
What about +2 pp for building? It's low enough that we wouldn't want to abuse it, but high enough (read: above zero) that we would do it if there was nothing better.
To make it balanced, I would probably lock it in and make the berth unavailable for bumping without forfeiting 1 pp.
Yeah, it's weird, dice are avoiding it like the plague!It's been a while since we encountered a new race, hasn't it? I think the last one was the Lecarre, and before them the Qloathi.
Yeah. Maybe we'll have that problem if we manage to run ourselves out of crew, or build up to our combat cap. But until then, we have a lot to keep us profitably occupied.Of course, I think this whole idea is built upon a mistaken idea that we have tons of berths going idle.
We don't. However, if we don't want to build a warship, we might as well make ourselves useful and build a freighter for someone.Of course, I think this whole idea is built upon a mistaken idea that we have tons of berths going idle.
@OneirosTheWriter how does the Auxiliary Yard work? Do ships come out of our budget, or is there a separate budget?Yes, but we've got eighteen Mirandas and Constellations to refit, plus a whole bunch of cruisers to build.
Us building civilian freighters when every member world has multiple berths capable of doing exactly that is not high on our priorities list.
[Plus, if we did that regularly, the Council might just decide to take away one or more of our berths and assign it to civilian construction permanently. Swords into plowshares, dontcha know!]
Separate budgets. They don't actually require much, most auxiliaries use plentifully available material rather than very high grade duranium and tritanium composites, and I've already talked about how civilian-grade warp cores are locked down to nearly black box status. The costs of course, is Warp 5 Cruise, which takes about a month to traverse a subsector (the grid marks, feel free to pick your own size for them, and thus speed for warp 5).@OneirosTheWriter how does the Auxiliary Yard work? Do ships come out of our budget, or is there a separate budget?
Yes and yes.Fine by me. Um, question, are hospital ships counted as a type of auxiliary? Because I would imagine they might need to be a little faster than average, even if that makes them more expensive.